Emma @ The Movies (1786 KP) rated The Girl Before in Books
Feb 21, 2021
The books is split into short chapters from one of two points of view, Emma, the previous tenant and Jane, the new tenant. This works well although took me slightly longer to get used to, not because of the characters or the story line, but because of the writing itself.
Something I noticed fairly quickly was that there are whole sections of this book where speech is basically ignored. It'll appear as you would expect it to in the writing but there are no speech marks to highlight it. At the time of reading it was horrendously annoying, having just flicked through a few pages while writing this I have noticed that all the speech marks are used in Jane's chapters and not in Emma's. I can only assume that it's meant to reflect the two different characters and their personalities, but frustrating is the only way to describe it. I constantly noticed it as I read but made no link to any reason for it until this very minute. If it is a device, I can't say it was very successful, honestly it felt more like a massive error had been made in editing.
That aside, the author has created some very engaging characters. You pick up enough about them as you progress through the book to pick up things of the upcoming story and that always entices you to read on. The book also has a lot of unsettling male characters in it. The women in comparison seem relatively normal. This could be another way to get you on board with the two leads of the book and make you protective of them. But again, that's not something I noticed until after I'd finished the book.
What is there to say about that ending? Unexpected? Overkill?
I enjoy a twist and turn as much as the next person but this book throws them at you. Kudos to the author again for crafting the story well, I did not guess all the twists that it ended up taking. Some were necessary but others seemed to just be there to have a conclusion to every piece of the story. An effort which didn't entirely feel pleasing.
It was an entertaining read, and at just over 400 pages it's easy to whizz through in a day. There's a preview at the end for Believe Me. Reading it just now I'm drawing parallels between how chapters are designed to match their character, I don't think it's for me as a style but the story itself is mildly intriguing. Hopefully it showcases some more well developed characters.
Purple Phoenix Games (2266 KP) rated Spy Club in Tabletop Games
Aug 12, 2021
Spy Club is a cooperative memory and deduction card game utilizing an action point system and sharing of resources. It is set in any neighborhood where kids can gather in groups and snuff out a mystery. The goal is to whittle the clues down to the correct Motive, Suspect, Location, Crime, and Object of the Crime. Are you intrepid youths up to the task?
To setup, place the main board on the table, and the Escape Marker upon it at the bottom of the track. Shuffle the Movement Deck cards separately by backs, remove one from each differently-backed set, and place them in day – sunset – night order in its space. Each player receives a play board according to the number of players and a spyglass in their favorite color to go upon their play board. The Idea markers can be in a rough pile near everything else. The Clue Deck is to be shuffled and placed face-down (or face-up, whichever you prefer; they are double-sided) and each player is dealt a number of Clues equal to the number of spaces on their play boards. Clues will also be dealt to an “Incoming Clues” area (an offer row or “market”). DO NOT LOOK AT THE BACKS OF THE CARDS. Like, EVER. Unless you use an action to do so. The Suspecteeple will be placed on the right-most Clue Card of the starting player’s board. The game of sleuthing may now begin!
A player’s turn will consist of three main steps with different phases in those steps. Step 1 is Use Actions. Players will be able to use three Actions on their turn. These Actions are: Investigate, Shift Focus, Confirm, and Scout. To Investigate the active player will flip a Clue Card from their collection to its back. They may then continue flipping their cards or stop at any time. To Shift Focus a player will simply move their spyglass to a different Clue and collect Ideas equal to the number of Clues whose aspects match the newly-focused one (two Ideas if moving to a Location and a player has two Location Clues). Skipping Confirm, to Scout simply means purchasing a card from the Incoming Clues area to a player’s board, with a discard of an existing card already there.
Confirming is where the main action in Spy Club lies. Players will be attempting to Confirm five Clues of matching aspect (Location, Motive, etc) in order to hone in on the correct aspect. To Confirm, a player can submit a Clue from their collection (hand) to the main board. The cost, in Ideas, depends on where the spyglass lies. If the spyglass is directly under the Clue to be submitted the cost is nothing. However, if a player wishes to complete three Confirm actions and they have matching Clues on either side of their spyglass, they would need to spend two Ideas for each Clue resting one space away from the spyglass.
There are also rules for taking “Teamwork Bonus Actions,” but I will let you discover those on your own.
After these Actions are carried out, Step 2 is Refill. Firstly the active player’s hand will need to be refilled from the Incoming Clues row, and more Incoming Clues come out to fill that row.
Step 3 is Move the Suspect. Drawing from the Movement Deck the active player will match up the Movement cards from the previous round and the current round to find out how many spaces the Suspecteeple will be moving through players’ cards. Depending upon which aspect Clue the Suspecteeple lands a negative action will be levied against the players. In some ways the Suspect could land on cards that trigger no negative action, but I will leave that for you to discover as well. I am a bit… distracted.
Play continues in this fashion of players Using Actions, Refilling the Clue cards, and Moving the Suspect until players win by solving all five aspects of the crime, the Suspect escapes, the players run out of Idea markers, the Suspect escapes due to running out of Movement cards, or there are insufficient Incoming Clues to refill a player’s hand. So there are four ways to lose and one way to win.
Components. I find the components in Spy Club to be good overall. Nothing really stands out as amazing, either in design or quality. The art is very good, though. One thing I will say about the components as a whole is that once the game is setup and in play it looks fascinating on the table. I love the way it looks and certainly assists with full immersion. Always a plus in my book.
There are so many things I love about this game. And there are so many things I didn’t even explain here! Ok I’ll tell you one. Spy Club can be played as a one-shot game night medium-length (60 minutes) game, or can be converted into a campaign game where players will play five connected scenarios using a giant stack of cards that are not in use for the one-shots. That is simply fabulous! I can play one game of this to get people hooked, then reel them in by offering to continue this as a campaign to see what the main story arc is really trying to tell us. Oh man, that’s just special and I love it!
I feel like I have been playing a lot of really great games lately, and Spy Club is certainly a GREAT game. In fact, I told the rest of the team that this one is a contender for my Top 10 Games of All Time list. It has everything I love in a game: it is difficult (my first game I would have lost had it lasted one more turn) without being too heavy, it is inviting me to play more games (especially with the campaign mode active), I just like looking at it on the table, and creates a stunning amount of tension as we race against the game clock to figure out the crime aspects.
I have had this in my collection for too long without it being played, and I am so sorry that it took me so long to get into it. I will certainly be playing this a LOT more, and introducing as many people to it as I can. I think in the gaming world it is flying under the radar, but I will be one of its champions and suggest it as much as possible. If you like certain aspects (hehe) of Clue, 13 Dead End Drive, Carmen Sandiego, and even Jaipur, then take a look at Spy Club. Purple Phoenix Games gives this a super-sleuth 11 / 12. I actually might go play it right now. Yes, at 11:07pm.
Bob Mann (459 KP) rated On Chesil Beach (2018) in Movies
Sep 29, 2021
Set against Dorset’s spectacular shingle bank of Chesil Beach (which is a bitch to walk along!) the story, set primarily in 1962, joins two newly-weds Florence (Saoirse Ronan, “Brooklyn“, “Lady Bird“) and Edward (Billy Howle, “Dunkirk“) about to embark on the sexual adventure of their consummation at a seaside hotel. The timing of the film is critical: 1962 really marked the watershed between the staid conservatism and goody-two-shoes-ness of the 50’s and the sexual liberation of the swinging sixties. Sex before marriage was frowned upon. The problem for Florence and Edward is that sex after marriage is looking pretty unlikely too! For the inexperienced couple have more hang-ups about sex than there are pebbles on the beach.
The lead-up to their union is squirm-inducing to watch: a silent silver-service meal in their room; incompetent fumbling with zippers; shoes that refuse to come off. To prolong the agony for the viewer, we work through flashbacks of their first meeting at Oxford University and their dysfunctional family lives: for Florence a bullying father and mother (Samuel West and Emily Watson) and for Edward a loving but stressed father (TV regular, Adrian Scarborough) due to a mentally impaired mother (Anne-Marie Duff, “Suffragette“, “Before I Go To Sleep“).
As Ian McEwan is known to do (as per the end of “Atonement” for example), there are a couple of clever “Oh My God” twists in the tale: one merely hinted at in flashback; another involving a record-buying child that is also unresolved but begs a massive question.
The first half of the film is undoubtedly better than the last: while the screenplay is going for the “if only” twist of films like “Sliding Doors” and “La La Land“, the film over-stretches with some dodgy make-up where alternative actors would have been a far better choice. The ending still had the power to move me though.
Saoirse Ronan is magnificent: I don’t think I’ve seen the young Irish-American in a film I didn’t enjoy. Here she is back with a McEwan adaptation again and bleeds discomfort with every line of her face. Her desperate longing to talk to someone – such as the kindly probing vicar – is constantly counteracted by her shame and embarassment. Howle also holds his own well (no pun intended) but when up against the acting tour de force of Ronan he is always going to appear in second place.
A brave performance comes from Anne-Marie Duff who shines as the mentally wayward mother. The flashback where we see how she came to be that way is wholly predicatable but still manages to shock. And Duff is part of a strong ensemble cast who all do their bit.
Another star of the show for me is the photography by Sean Bobbitt (“12 Years a Slave“) which portrays the windswept Dorset beach beautifully but manages to get the frame close and claustrophobic when it needs to be. Wide panoramas with characters barely on the left and right of the frame will play havoc with DVD ratios on TV, but work superbly on the big screen.
Directed by stage-director Dominic Cooke, in his movie-directing debut, this is a brave story to try to move from page to screen and while it is not without faults it is a ball-achingly sad tale that moved me. Recommended if you enjoyed the similarly sad tale of “Atonement”.
Neon's Nerd Nexus (360 KP) rated Suspiria (2018) in Movies
May 13, 2019
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Lottie disney bookworm (1056 KP) rated A Curse So Dark and Lonely in Books
Mar 26, 2021
Brigid Kemmerer's retelling of Beauty and the Beast is the first in the Curse breaker series but it is nothing short of brilliant. It possibly took me 5 whole minutes to buy book 2: A Heart So Fierce and Broken once I had finished.
Now you may have gathered that I have read my fair share of retellings but this one has teeth! Split between Washington DC and the kingdom of Emberfall this is simply 480 ish pages of tension, angst and gritty violence.
Elements of ACSDAL mirror the traditional fairytale : enchantress, tick; cursed Prince, tick; true love is the only way to break the curse, (sickening) tick. However, this enchantress sticks around for a bit of torture, the cursed Prince is more of a beast than you expect and if the girl does not fall in love with the Prince? Then he has to start all over again!
If that hasn't got you heading for your local bookshop then Brigid Kemmerer also throws in a female protagonist with cerebral palsy, an enemies to lovers relationship and torn loyalties wherever you turn.
Kemmerer's characters are incredibly well developed and really seem to stay with the reader. Harper manages to be simultaneously vulnerable and kick ass; Grey is stoic and loyal, barely ever showing glimpses of his true heart or personality; and Rhen is the epitomy of a cursed Prince. You don't want to like Rhen sometimes but slowly you find yourself rooting for him and, maybe even falling a little bit in love with him.
This is a non-stop story with a fast-paced plot that leaves you guessing until the very end... Only to have you reeling at the epilogue. This is no fairytale and love doesn't always save the day!
Now everyone leave me alone... I'm reading book 2!
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