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Chris Sawin (602 KP) rated Midsommar (2019) in Movies

Jun 26, 2019 (Updated Jul 4, 2019)  
Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
When a director like Ari Aster only has two full-length features under his belt, it’s difficult not to compare his works but the truth of the matter is that Hereditary and Midsommar are two incredibly different films. Hereditary seemed to thrive on lurking in the shadows visually to assist in its dark storytelling. Nearly all of Midsommar takes place under blinding sunlight making the horrific events that unfold feel stranger and even more out of place, confusing, and bizarrely unsettling. Based on his two films though, Aster does seem to flock towards a few common themes. Grief, loss, and the inability to cope have plagued the main characters of his films while the importance of family takes a high precedence. Hereditary was more about a specific family attempting to stay together while already being in shambles and Midsommar attempts to create a new family on more than one occasion with the possibility of constant expansion.

Dani’s (Florence Pugh) life is turned inside out once a devastating tragedy leaves her dumbstruck. She leans on her boyfriend of four years, Christian (Jack Reynor), for support, but their relationship is obviously strained. Along with their friends Josh (William Jackson Harper) and Mark (Will Poulter), Dani and Christian end up going on vacation to rural Sweden. They travel to a small village where their friend Pelle (Vilhelm Blomgren) grew up and now serves as their host. A rare nine-day festival that only occurs once every 90 years is being celebrated. Josh is utilizing the trip as a means to bulk up his folklore thesis for college while Mark is more interested in partaking in the Swedish women. Christian is attempting to figure out what his thesis will be while Dani searches for some sort of guidance after such a tragic occurrence. Their trip becomes increasingly more peculiar the longer they stay as they’re forced to witness violent rituals and are encouraged to embrace the ways of a Pagan cult.

The intricate illustrations throughout the film like in the opening shot, the elongated love potion cloth, or the walls of the barn-like structure Dani and her friends sleep in, give Midsommar this dark fairy tale aspect to it that a film like Pan’s Labyrinth would be proud of. The Pagan roots of Pelle’s village and the film’s metaphorical feet being so firmly planted in such rich folklore give Midsommar this cautiously fanciful aesthetic. The film capitalizes on the nostalgic sensation of when fairy tales and children’s books were read to you as a child. There are consistent signs that things aren’t right, paranoia lurks around every corner, and the locals set off every ominous alarm in your body, but there’s that naïve part of us buried deep down that wishes for and hopes for a happy ending because cosmetically we believe that is what resides at the end of every fairy tale not written by Jakob and Wilhelm Grimm (The Brothers Grimm).

It’s also interesting observing the main and supporting characters of the film or basically all of the “outsider” guests of the festival. Pelle acts as a conduit/guide between his village and the outside world, Josh is a historian/researcher, Mark is a mocker/fool, Dani and Christian are a strained couple, and Connie (Ellora Torchia) and Simon (Archie Madekwe) are a flourishing one. According to Wikipedia, Ari Aster based Dani and Christian’s relationship on a bad breakup. Midsommar is also way funnier than it has any right to be; something Hereditary completely distanced itself from. Midsommar goes out of its way to boast about who Dani’s real family is in the film. The unified chanting, outrageous theatrics, and harmonized moaning may seem like mockery or complete insanity to some. While it is humorous at times, it seems like this is the way the locals can experience everything everyone else does as a cohesive unit. This seems relevant to emotions, hallucinogens, and even sustenance; this cult does everything together.

Midsommar isn’t going to sit right with a lot of people, especially since Ari Aster desired to be confusing when it came to making the film. With all of the drug-taking in the film being so common, Midsommar may leave you feeling as groggy and disoriented as the characters on screen. However, in between the sacrifices, the brutality, the graphic nature of the film, inbred oracles, and plethora of naked mature women moaning in unison there’s something unique and brilliant about Midsommar you can’t find elsewhere. It may draw parallels to films like Robin Hardy’s The Wicker Man and may feel like a bleaker version of The Wizard of Oz on a bad acid trip, but Midsommar is unlike any other film you’ll see this year. In a way, Dani and her friends all get exactly what they came for but the end outcome is that the majority of them bit off more than they could chew. Truth be told, you’ll never look at a bear in a film the same way again even if it does remind you of the Tanooki suit Mario wore in Super Mario Bros 3. This is the type of film where you could literally tell someone everything that happens and it wouldn’t really spoil the film for them. The context of these events is important to witness in succession and in their entirety since what each individual takes away from the film will likely differ person to person.

There’s a deliberate pacing of the film many will find too slow and uneventful as the film’s two and a half hour runtime will already feel daunting. Aster has teased that the original cut of the film was three hours and 45 minutes and he has a version of the film that is 25 minutes longer that was difficult to cut down to the theatrical cut currently in theaters. An extended cut of the film or a large amount of deleted scenes on the Blu-ray (how about that levitation sequence from the trailer?) would certainly be intriguing.

If you enjoy ambiguous filmmaking where everything isn’t explained and the film’s imagery can mean more than one specific thing, then Midsommar may be worth checking out. It is an outlandish experiment by Ari Aster that a large quantity will likely deem a failure. Personally speaking though, Midsommar is such an unconventionally different ceremonial fever dream loaded with preposterousness, beautiful cinematography, hilarity, and anxiety-fueled-dread that it’s not only memorable and bold but also the type of one-of-a-kind film experience I crave whenever the lights dim and the quiet hum of a projector accelerates into a dull yet soothing roar.
  
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Emma @ The Movies (1786 KP) rated Captain Marvel (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Midnight screening... what was I thinking? Somehow I managed to stay awake in the cinema (others didn't fare so well), but I went in pretty pumped up. Not so much for the film but the overall atmosphere of a Marvel first screening. There were over 100 tickets pre-booked, and the cinema was certainly very busy. There's something about the buzz of an audience that big. I did try and hold a couple of conversations while I was there, they were not successful due to my brain's impaired state.

*sigh*

Let me just get this out now... I enjoyed this movie, but I also didn't like it. I know, what does that even mean? I'm going to waffle a bit and hopefully it'll become clear.

I don't have a lot of pre-knowledge about Captain Marvel, in fact, until the trailers started coming out I'd probably have asked if you meant Ms Marvel or Shazam. As always the similarities between characters and brand is a complete mess.

Brie Larson had some pretty big boots to fill as the MCU's first headlining female character. I feel a bit sorry for Black Widow to be honest, but this is probably a bit lighter than her offering would have been considering her background.

Watching the trailers for this I wasn't left wowed. Vers comes across as rather cocky and after seeing the film I don't think she needed to be that way. Part of me thinks that a difference actress would have played it better, but mainly I'm just happy that they didn't ruin it.

Samuel L. Jackson was a treat, but then when isn't he?! It was nice seeing this more light-hearted side of his character. It leaves us with a little gap in his history that makes me wonder what happened to him. As ever he's a great presence and shows us just a glimpse of what's to come (or rather what we've already seen) while still being funny.

Ben Mendelsohn has made a rather large splash over the last few years in big-ticket movies. Rogue One, Ready Player One, Robin Hood and now Captain Marvel. His character of Talos is comical and warm but I found it slightly strange hearing him with his normal accent. That seems even weirder when I write it down, I guess I'm just hardwired to expect most aliens to sound American! He's definitely my stand out actor in this, he handles the twists and turns of the story wonderfully and made for an incredible surprise. There was one moment with a terrible bit of script that made me cringe at the screen but everything else made up for it.

I probably need to say something about Jude Law, that something is going to be "meh". I'm not sure that I'm fuzzed by any of his roles historically, and this isn't really any different. He also suffered from a dubious bit of script near the end of the film that feels out of place, but I'll leave that one for you to contemplate on.

I know I've been a bit of a mix so far about Captain Marvel but there are a lot of things to like about this movie. In particular, Marvel have really nailed music on the head recently, Guardians Of The Galaxy (1 not 2) and Thor: Ragnarok being two of my favourites. There's that moment of joy when you hear those old tunes, a smile crept across my face for every one of them. It was a great selection and they fitted into place amongst the story so well.

Nostalgia value is high in this one. Ahh, Blockbuster, I do miss you. There are plenty of things to spot, I'm sure that someone has already created a bingo game to go along with it... or a drinking game, "cry into your drink uncontrollably when you see Stan Lee". We obviously knew he'd filmed some cameos before he moved on into his big ol' galaxy, it was lovely to see him smiling out at us. Not only was it a fun little cameo but Marvel also did something magical with those opening titles and it made me cry... don't judge me!! I didn't cry as much as I did during the credit tribute in Once Upon A Deadpool though.

I could keep waffling, I'm fully aware that I've gone on a lot longer than normal about this one. I'll try not to keep you too much longer.

Obviously they've used some artistic license with the characters from the comics, as they do. The Skrull minions are so close to the comics, I was a little dubious about them when they popped up but they're carbon copies. The main thing that I know they changed was Nick Fury's eye, this version is better than the comics. I'd be interested to know how SLJ felt about finally being able to play Fury with both his eyes.

De-aging was used again but with much heavier usage than we've seen before. It was a bold choice doing it on one of the main characters when he's got so much screen time but I'm glad they chose this over recasting him. There weren't any of the minor oddities that were visible during Ant-Man & The Wasp's use of it, it all looked quite natural. There's no denying that Coulson might be a little overdone but *squeeeeee* little Coulson is so adorable that I don't care!

I mentioned my issues with Vers in the trailers, that wasn't the only misgiving I had. There weren't as many as the "I'm never going to see this movie" crowd (you know you're going to see it, get ahold of yourselves) but there were a few.

We've been with this series for over 10 years, this film leads into the last film in the sequence... and now they're giving us a new character? That's what I have an issue with. Don't get me wrong, I like the idea that they're bringing in a female character to clear up the mess created by the (mainly) boy's club, it's art imitating life... I'm joking, partly... but I can't help feeling like this is more of a last minute add-on. Previous new additions have appeared in other films, they've been able to interact with characters. The whole way through we've been shown teamwork and camaraderie, and throwing Captain Marvel in at the last minute flies in the face of that. But if we'd had her around before this then we probably wouldn't have needed Endgame because there would have been no distractions from what needed to be done. (Before you start on me we see that for a fact, none of Thor and Starlord's nonsense.)

For all of my waffling about it feeling separate they have clearly tried to connect her to the existing MCU. There are links in there on multiple fronts which give you hints at other films, it's quite impressive that they managed to make this without it being filled with series continuity errors.

As my last parting comment I want to say that Goose was amazing. Sadly not so hot on the CGI, I did wonder at one point if he was going to jump up and dance Garfield-style at one point. Annoyingly I already knew some details about this fluffy character before seeing the film but it just left me with anticipation. I didn't think that Fury would be a cat person though.

What you should do

If you're a Marvel fan you're going to have to see it before Endgame, but quite frankly you should want to see it. You could skip it if you really want to... but do you want to risk it? No, I didn't think so.

REMEMBER: There are two credit scenes, one in the middle and one at the end.

Movie thing you wish you could take home

Of all the things I'd have to say Goose, that cute little floof would brighten my day as well as coming in handy for several reasons.
  
South Park: The Stick of Truth
South Park: The Stick of Truth
Role-Playing
Following several delays after the collapse of THQ, Obsidian’s South Park: The Stick of Truth has been released to critical acclaim. Not only is the game the best adaptation of the hit animated series to date for gamers, the one could argue that it is the best videogame based on an animated series to ever be released. This is a pretty bold statement but the game backs it up time and time again with its engaging story, considerable gameplay length, and an abundance of laughs many of which are cringe worthy.

Playing is a new kid in town was tasked by his parents to go out and make friends, you quickly find yourself in the company of Cartman and his cronies who are busy playing a fantasy game involving the legendary Stick of Truth. Despite the fact that the stick is nothing more than a piece of wood, all manner of importance is placed upon it and when a rival faction steals it, it falls to the players to retrieve the stick and save the day.

Players will be accompanied by various characters in the game ranging from Butters to Stan, Kyle, Kenny, Jimmy, and Cartman he to whom have their own special abilities and combat technique. At various points in the game players may have to call upon a player in order to use their unique ability in order to solve one of the game’s many puzzles. The entire map of South Park is highly detailed and loaded with countless references to the show. Players are free to explore the town, interact with various characters, and embark on side quests that have no bearing on the story and are not required to complete the main part of the game.

The key is exploration as obtaining items which can be sold as a vital part of the game as health power ups in the form of snack foods and other supplements are essential to surviving the numerous combat opportunities in the game.

At first it took a little getting used to but being able to equip your characters in costumes and weapons in order to complete the quests and solve various puzzles is an essential part of the game.

While it is basically role-playing game at its heart, The Stick of Truth is essentially like being in a season of the show that happens to have a connected and continuous plot. There are numerous twists and turns and surprises in the game ranging from alien abductions, government conspiracies, venturing to Canada, and so much more.
Combat in the game usually involves two players and players who alternate between powering up attacking defensive abilities, using super moves which players can select and customize, and attacking with your primary or secondary weapons.

The game has a very elaborate social network is various characters who you friend along the way will offer hints and suggestions to you and being able to obtain items to power up your weapons is a hysterical and vital part of the game.

I have put in over 17 hours of gameplay into completing the main story the game and a few of the side quests but I have not completed all of the options that are available in the game. This gives you an idea of the scope of the game and thankfully the designers allow a rapid transit system courtesy of Timmy to help you traverse the map. The abundance of characters both featured in supporting from the series show up the game and there are countless nods to numerous other episodes including the classic Sexual Harassment Panda theme that brought a smile to my face when I heard blaring over the and offices PA system while I was exploring.

There are puzzles to solve the game most of which involve thinking outside the box although some are very straightforward. It is important to remember that when you are dealing with the town of South Park expecting the unexpected is par for the course so any game that would have you battle the Underpants Gnomes in a shrunken state while your parents graphically consummate their marriage above you should give you an idea about humor in the game.

The game is not in any way politically correct, for children, or for those easily offended, but if you’re a fan of the series you know what to expect and the game delivers it in droves. The laughs are numerous and hysterical as abs constantly shocked just how far certain sequences would be taken but delighted nonetheless.
There were a few minor glitches now and then but nothing that severely hampered my gameplay experience other than a few graphical drops and legs now and then on the PC version of the game. For me this was a small price to pay as the PC version is completely uncensored and does not have any of the cards that were required for the console version of the game.

The mouse and keyboard while effective are not the intended control system for the game so I would suggest that players may want to consider using a game pad or at the least, prepare themselves for certain scenes that are going to involve button mashing and other console standards.

The graphics, sound, and music, of the game are on par with the best the show has offered and as I indicated earlier, the storyline is one of the best that has ever been done for South Park episode and is not to be missed.

Not only is the game one of the best surprises of the year but I can honestly say that it is an early contender for some game of the year awards which is surprising as one announced, I think people had interest but yet modest expectations for what the finished product would be like. It is been a long time since I’ve had this many laughs in a movie, television show, or game, as well as this much enjoyment.

South Park: The Stick of Truth is one of the best gaming releases the year and is not to be missed.


http://sknr.net/2014/03/31/south-park-the-stick-of-truth/
  
The Windmill (The Windmill Massacre) (2016)
The Windmill (The Windmill Massacre) (2016)
2016 | International, Drama, Horror
6
5.2 (6 Ratings)
Movie Rating
I spend a bit too much time on Facebook, of that there’s no doubt. As a result, I tend to pay attention to what movies my friends talk about. One such friend is horror author Edward Lorn, and one such movie that popped up in my feed because of him is The Windmill.

Set in Holland, The Windmill is a fun film that follows the traditional “haunted locale” story. Like most movies of this nature, viewers are presented with an abandoned building (the windmill), an old legend, and a supernatural being. In this case, the windmill is considered a gateway to Hell, courtesy of a miller that, after making a deal with the devil, ground the bones of his victims rather than flour. When a group of individuals embark on a tour of Holland’s windmills, what appears to be an every day, run of the mill (pun totally intended) attraction quickly turns deadly.

The Windmill‘s cast of characters fits several different roles, from the uppity doctor to the vengeful model and even the cliché mad woman with daddy issues. These characters remain true to their personality types and don’t tend to waiver, even as things continue to spin out of control, for which I am thankful – even though it means that they’re downright horrible people. The acting is fairly well done in comparison to a lot of available horror movies, too.

One of the things that did bother me about this movie was an extremely brief lack of continuity. At the point in which the tour bus breaks down in middle of the road, an incident occurs and the bus falls over. That isn’t altogether strange, aside from the fact that it appears to have been knocked over by a bird flying into the window. Whether that was intentional or not, I did find it to be a bit amusing. Since I don’t consider this to be much of a spoiler, I figured I’d simply point it out.

While The Windmill contains several elements of the slasher genre, it appeals more to the psyche via the use of the demonic haunting and vivid hallucinations that reveal the deepest, darkest secrets of its cast. It’s not the best film out there, but it is certainly entertaining in its own right and is undoubtedly worth the watch for a bit of cheesy horror fun. The title, also known as The Windmill Massacre, can be found on Netflix in the United States.
  
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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
"Wait, you can play boardgames on your own? How does that work? Isn't it dull? and wouldn't you just rather play a video game?"

These are the most common questions I see asked whenever someone says they play solo boardgames and, if you have never experienced modern boardgames with solo rules, then you are quite right to wonder what, why and how. Let me shed some light on this side of our wonderful hobby.

You can never play enough games

Whilst we have a great group to play games on a Tuesday, 3-4 hours a week is not always enough to scratch that itch, especially if you want to play something bigger and more involved.

There are a lot of great games that need a good few hours to really get into and are not really suitable for playing in the pub on a Tuesday. If you can't meet up with anyone on other nights, then being able to play a game solo is a valid option.

Some benefits include:

*Being able to really get into the theme of a game

*Not having to worry about being slow and annoying anyone else

* Being able to play without distraction.

*Getting away from computer screens/technology.

So why play solo?

There are many reasons why people play solo games, from not having the time to get to game nights, needing something to do when the kids are asleep to just wanting to relax.

For me, I work on computers and my eyes are suffering from looking at screens all day so being able to sit down and play a boardgame is a great way to unwind and rest my eyes whilst still keeping my brain active. I can come home from work and play a short game (like Friday, Onirim or Deep Apace D6) for half an hour or more to unwind - much better than just vegging out in front of the TV.

I love deep, thematic games which tell stories. If I get a few hours free on a weekend, I can spend a Sunday afternoon lost in another world, no distractions, no stress, just me enjoying an interesting story. It's like reading a book but you are actually involved in the adventure.

So how does it work? Do you just play both sides against yourself?

No. Well, yes, you could and people do, but there is much more.

The solo gaming community has grown massively over the last few years with the 1 Player Guild on the Boardgame Geek website boasting well over 15,000 members worldwide and games designers are taking note (many of them being actively involved in the solo community themselves).

As such, many games released nowadays will have either variant rules for solo play or whole expansions or sets of cards designed purely for solo play. There are even games designed purely for solo players.

The easiest games to play solo are co-operative games. This type of game has players working together to reach a common goal in order to win the game. With a few exceptions (games with hidden traitor mechanics), all co-op games can be played solo either playing one character or taking control of two or more characters. This can get a bit heavy and confusing having to keep track of multiple characters' cards, skills, and what not, but if you know the rules fairly well, it gets easier. A lot of people do this to learn a game before bringing it to the club to teach to the rest of us.

Some good solo co-op games include:
* Robinson Crusoe
* Gloom of Kilforth
* Space Cadets: Away Missions
* Legends Untold

Then there are the games that have specific components purely for solo play. These will sometimes change the basic rules or add "Automa" or "dummy" players which function as close to a human player as possible. Usually this is a separate deck of cards that give instructions on what the dummy player will do each turn.

Games with Automa cards include:
* Scythe
* Viticulture
* Xia: Legends of a Drift System (The Automa is included in the Embers of a Forsaken Star expansion)

Finally there are the solitaire games, the ones designed from the start to be 1 player only games, these include:
* Friday
* Hostage Negotiator
* Deep Space D6
* Unbroken

A lot of these tend to be smaller, shorter games that are ideal for sticking in your bag and taking with you to play wherever you are. I often play a quick game of Deep Space D6 at lunchtime at work and when I am out working as drum tech for bands, it's cool to be able to fill in the downtime with a game of something.
  
Ghosts of War (2020)
Ghosts of War (2020)
2020 | Horror, Sci-Fi, Thriller, War
6
6.2 (6 Ratings)
Movie Rating
The ending is worth it
Ghosts of War follows a group of American soldiers as they make their way to take up post at a French chateau towards the end of the Second World War, and encounter much more than they bargained for in this slightly above average B movie.

Right from the start, this opens with your usual cliched group of soldiers that you’d find in any war film. Brenton Thwaites is Chris, the boss and leader, you have Skylar Astin as Eugene, the brains/intellectual, Kyle Gallner as the odd and trouble sniper Tappert, Alan Ritchson as a typical macho man and finally Theo Rossi as the filler. So far, so generic, and other than Tappert who gets a decent bit of creepy character development later on, the rest of the main group are virtually one dimensional. Which is a shame as the cast are a decent group of actors that have been let down by the poor writing. Although I did enjoy Billy Zane popping up with a intentionally cheesy blink and you’ll miss it cameo as a Nazi with horrific German accent.

The film begins like your typical war movie; a group of soldiers working their way across country to reach their destination. It’s nothing we haven’t seen before. However what helps lift this is a rather moving and poignant opening quote, and a score that accompanies this very well. The score in this would be at home on any dramatic war film, and almost seems out of place in a horror film. It gives this a feeling that it’s a lot more epic and grand than it actually turns out to be.

What really drags this film down is when the group arrive at the aforementioned chateau and begin to experience all of the supernatural going’s on. Aside from a a couple of potentially creepy scenes, the jump scares are tired and predictable and the ghosts look like every other spook that’s been in a modern day horror film recently. It reeks of a below average, typical ghost film with some hit and miss special effects (albeit with an respectable amount of blood and gore) and had it continued on like this, it would’ve been completely forgettable. However throughout the scenes in the chateau there are hints that there is something deeper and more sinister going on, and it starts to pick up again when the group encounter a party of Nazi soldiers trying to enter the building. Things start to get a little weird and confusing and then a big reveal in the last 20 minutes completely shifts this film into something you never expected. I didn’t see this particular twist coming and for me, this made this movie more than just a sub par horror film. The reveal has been met with mixed reviews from critics and reviews alike, but I think it injects some much needed enjoyment and intrigue – it’s just a shame we have to wait over an hour to get there. The entire twist and ending is rather disturbing and also quite moving and emotional, and the final scene, whilst one we’ve seen done many times before, did make this a satisfying and darkly entertaining end.

Ghosts of War starts off as a below average clichéd war horror film, however it you can get through the first hour, the ending packs a decent, enjoyable and rather surprising punch. It’s just a shame the first two acts don’t match up to the ending.