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South Park: The Stick of Truth
South Park: The Stick of Truth
Role-Playing
Following several delays after the collapse of THQ, Obsidian’s South Park: The Stick of Truth has been released to critical acclaim. Not only is the game the best adaptation of the hit animated series to date for gamers, the one could argue that it is the best videogame based on an animated series to ever be released. This is a pretty bold statement but the game backs it up time and time again with its engaging story, considerable gameplay length, and an abundance of laughs many of which are cringe worthy.

Playing is a new kid in town was tasked by his parents to go out and make friends, you quickly find yourself in the company of Cartman and his cronies who are busy playing a fantasy game involving the legendary Stick of Truth. Despite the fact that the stick is nothing more than a piece of wood, all manner of importance is placed upon it and when a rival faction steals it, it falls to the players to retrieve the stick and save the day.

Players will be accompanied by various characters in the game ranging from Butters to Stan, Kyle, Kenny, Jimmy, and Cartman he to whom have their own special abilities and combat technique. At various points in the game players may have to call upon a player in order to use their unique ability in order to solve one of the game’s many puzzles. The entire map of South Park is highly detailed and loaded with countless references to the show. Players are free to explore the town, interact with various characters, and embark on side quests that have no bearing on the story and are not required to complete the main part of the game.

The key is exploration as obtaining items which can be sold as a vital part of the game as health power ups in the form of snack foods and other supplements are essential to surviving the numerous combat opportunities in the game.

At first it took a little getting used to but being able to equip your characters in costumes and weapons in order to complete the quests and solve various puzzles is an essential part of the game.

While it is basically role-playing game at its heart, The Stick of Truth is essentially like being in a season of the show that happens to have a connected and continuous plot. There are numerous twists and turns and surprises in the game ranging from alien abductions, government conspiracies, venturing to Canada, and so much more.
Combat in the game usually involves two players and players who alternate between powering up attacking defensive abilities, using super moves which players can select and customize, and attacking with your primary or secondary weapons.

The game has a very elaborate social network is various characters who you friend along the way will offer hints and suggestions to you and being able to obtain items to power up your weapons is a hysterical and vital part of the game.

I have put in over 17 hours of gameplay into completing the main story the game and a few of the side quests but I have not completed all of the options that are available in the game. This gives you an idea of the scope of the game and thankfully the designers allow a rapid transit system courtesy of Timmy to help you traverse the map. The abundance of characters both featured in supporting from the series show up the game and there are countless nods to numerous other episodes including the classic Sexual Harassment Panda theme that brought a smile to my face when I heard blaring over the and offices PA system while I was exploring.

There are puzzles to solve the game most of which involve thinking outside the box although some are very straightforward. It is important to remember that when you are dealing with the town of South Park expecting the unexpected is par for the course so any game that would have you battle the Underpants Gnomes in a shrunken state while your parents graphically consummate their marriage above you should give you an idea about humor in the game.

The game is not in any way politically correct, for children, or for those easily offended, but if you’re a fan of the series you know what to expect and the game delivers it in droves. The laughs are numerous and hysterical as abs constantly shocked just how far certain sequences would be taken but delighted nonetheless.
There were a few minor glitches now and then but nothing that severely hampered my gameplay experience other than a few graphical drops and legs now and then on the PC version of the game. For me this was a small price to pay as the PC version is completely uncensored and does not have any of the cards that were required for the console version of the game.

The mouse and keyboard while effective are not the intended control system for the game so I would suggest that players may want to consider using a game pad or at the least, prepare themselves for certain scenes that are going to involve button mashing and other console standards.

The graphics, sound, and music, of the game are on par with the best the show has offered and as I indicated earlier, the storyline is one of the best that has ever been done for South Park episode and is not to be missed.

Not only is the game one of the best surprises of the year but I can honestly say that it is an early contender for some game of the year awards which is surprising as one announced, I think people had interest but yet modest expectations for what the finished product would be like. It is been a long time since I’ve had this many laughs in a movie, television show, or game, as well as this much enjoyment.

South Park: The Stick of Truth is one of the best gaming releases the year and is not to be missed.


http://sknr.net/2014/03/31/south-park-the-stick-of-truth/
  
The Windmill (The Windmill Massacre) (2016)
The Windmill (The Windmill Massacre) (2016)
2016 | International, Drama, Horror
6
5.2 (6 Ratings)
Movie Rating
I spend a bit too much time on Facebook, of that there’s no doubt. As a result, I tend to pay attention to what movies my friends talk about. One such friend is horror author Edward Lorn, and one such movie that popped up in my feed because of him is The Windmill.

Set in Holland, The Windmill is a fun film that follows the traditional “haunted locale” story. Like most movies of this nature, viewers are presented with an abandoned building (the windmill), an old legend, and a supernatural being. In this case, the windmill is considered a gateway to Hell, courtesy of a miller that, after making a deal with the devil, ground the bones of his victims rather than flour. When a group of individuals embark on a tour of Holland’s windmills, what appears to be an every day, run of the mill (pun totally intended) attraction quickly turns deadly.

The Windmill‘s cast of characters fits several different roles, from the uppity doctor to the vengeful model and even the cliché mad woman with daddy issues. These characters remain true to their personality types and don’t tend to waiver, even as things continue to spin out of control, for which I am thankful – even though it means that they’re downright horrible people. The acting is fairly well done in comparison to a lot of available horror movies, too.

One of the things that did bother me about this movie was an extremely brief lack of continuity. At the point in which the tour bus breaks down in middle of the road, an incident occurs and the bus falls over. That isn’t altogether strange, aside from the fact that it appears to have been knocked over by a bird flying into the window. Whether that was intentional or not, I did find it to be a bit amusing. Since I don’t consider this to be much of a spoiler, I figured I’d simply point it out.

While The Windmill contains several elements of the slasher genre, it appeals more to the psyche via the use of the demonic haunting and vivid hallucinations that reveal the deepest, darkest secrets of its cast. It’s not the best film out there, but it is certainly entertaining in its own right and is undoubtedly worth the watch for a bit of cheesy horror fun. The title, also known as The Windmill Massacre, can be found on Netflix in the United States.
  
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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
"Wait, you can play boardgames on your own? How does that work? Isn't it dull? and wouldn't you just rather play a video game?"

These are the most common questions I see asked whenever someone says they play solo boardgames and, if you have never experienced modern boardgames with solo rules, then you are quite right to wonder what, why and how. Let me shed some light on this side of our wonderful hobby.

You can never play enough games

Whilst we have a great group to play games on a Tuesday, 3-4 hours a week is not always enough to scratch that itch, especially if you want to play something bigger and more involved.

There are a lot of great games that need a good few hours to really get into and are not really suitable for playing in the pub on a Tuesday. If you can't meet up with anyone on other nights, then being able to play a game solo is a valid option.

Some benefits include:

*Being able to really get into the theme of a game

*Not having to worry about being slow and annoying anyone else

* Being able to play without distraction.

*Getting away from computer screens/technology.

So why play solo?

There are many reasons why people play solo games, from not having the time to get to game nights, needing something to do when the kids are asleep to just wanting to relax.

For me, I work on computers and my eyes are suffering from looking at screens all day so being able to sit down and play a boardgame is a great way to unwind and rest my eyes whilst still keeping my brain active. I can come home from work and play a short game (like Friday, Onirim or Deep Apace D6) for half an hour or more to unwind - much better than just vegging out in front of the TV.

I love deep, thematic games which tell stories. If I get a few hours free on a weekend, I can spend a Sunday afternoon lost in another world, no distractions, no stress, just me enjoying an interesting story. It's like reading a book but you are actually involved in the adventure.

So how does it work? Do you just play both sides against yourself?

No. Well, yes, you could and people do, but there is much more.

The solo gaming community has grown massively over the last few years with the 1 Player Guild on the Boardgame Geek website boasting well over 15,000 members worldwide and games designers are taking note (many of them being actively involved in the solo community themselves).

As such, many games released nowadays will have either variant rules for solo play or whole expansions or sets of cards designed purely for solo play. There are even games designed purely for solo players.

The easiest games to play solo are co-operative games. This type of game has players working together to reach a common goal in order to win the game. With a few exceptions (games with hidden traitor mechanics), all co-op games can be played solo either playing one character or taking control of two or more characters. This can get a bit heavy and confusing having to keep track of multiple characters' cards, skills, and what not, but if you know the rules fairly well, it gets easier. A lot of people do this to learn a game before bringing it to the club to teach to the rest of us.

Some good solo co-op games include:
* Robinson Crusoe
* Gloom of Kilforth
* Space Cadets: Away Missions
* Legends Untold

Then there are the games that have specific components purely for solo play. These will sometimes change the basic rules or add "Automa" or "dummy" players which function as close to a human player as possible. Usually this is a separate deck of cards that give instructions on what the dummy player will do each turn.

Games with Automa cards include:
* Scythe
* Viticulture
* Xia: Legends of a Drift System (The Automa is included in the Embers of a Forsaken Star expansion)

Finally there are the solitaire games, the ones designed from the start to be 1 player only games, these include:
* Friday
* Hostage Negotiator
* Deep Space D6
* Unbroken

A lot of these tend to be smaller, shorter games that are ideal for sticking in your bag and taking with you to play wherever you are. I often play a quick game of Deep Space D6 at lunchtime at work and when I am out working as drum tech for bands, it's cool to be able to fill in the downtime with a game of something.
  
Ghosts of War (2020)
Ghosts of War (2020)
2020 | Horror, Sci-Fi, Thriller, War
6
6.2 (6 Ratings)
Movie Rating
The ending is worth it
Ghosts of War follows a group of American soldiers as they make their way to take up post at a French chateau towards the end of the Second World War, and encounter much more than they bargained for in this slightly above average B movie.

Right from the start, this opens with your usual cliched group of soldiers that you’d find in any war film. Brenton Thwaites is Chris, the boss and leader, you have Skylar Astin as Eugene, the brains/intellectual, Kyle Gallner as the odd and trouble sniper Tappert, Alan Ritchson as a typical macho man and finally Theo Rossi as the filler. So far, so generic, and other than Tappert who gets a decent bit of creepy character development later on, the rest of the main group are virtually one dimensional. Which is a shame as the cast are a decent group of actors that have been let down by the poor writing. Although I did enjoy Billy Zane popping up with a intentionally cheesy blink and you’ll miss it cameo as a Nazi with horrific German accent.

The film begins like your typical war movie; a group of soldiers working their way across country to reach their destination. It’s nothing we haven’t seen before. However what helps lift this is a rather moving and poignant opening quote, and a score that accompanies this very well. The score in this would be at home on any dramatic war film, and almost seems out of place in a horror film. It gives this a feeling that it’s a lot more epic and grand than it actually turns out to be.

What really drags this film down is when the group arrive at the aforementioned chateau and begin to experience all of the supernatural going’s on. Aside from a a couple of potentially creepy scenes, the jump scares are tired and predictable and the ghosts look like every other spook that’s been in a modern day horror film recently. It reeks of a below average, typical ghost film with some hit and miss special effects (albeit with an respectable amount of blood and gore) and had it continued on like this, it would’ve been completely forgettable. However throughout the scenes in the chateau there are hints that there is something deeper and more sinister going on, and it starts to pick up again when the group encounter a party of Nazi soldiers trying to enter the building. Things start to get a little weird and confusing and then a big reveal in the last 20 minutes completely shifts this film into something you never expected. I didn’t see this particular twist coming and for me, this made this movie more than just a sub par horror film. The reveal has been met with mixed reviews from critics and reviews alike, but I think it injects some much needed enjoyment and intrigue – it’s just a shame we have to wait over an hour to get there. The entire twist and ending is rather disturbing and also quite moving and emotional, and the final scene, whilst one we’ve seen done many times before, did make this a satisfying and darkly entertaining end.

Ghosts of War starts off as a below average clichéd war horror film, however it you can get through the first hour, the ending packs a decent, enjoyable and rather surprising punch. It’s just a shame the first two acts don’t match up to the ending.
  
HB
8
8.0 (1 Ratings)
Book Rating
Cameron was that typical jock who only cared about his sexy girlfriend and how soon she'd let him sleep with her. He got drunk and insulted his pretty waitress—which was a bad idea because she turned out to be a witch of sorts. She laid a curse on him out of spite: Every day, he grew to be one year older.

As he aged rapidly he was faced with a reality check: His life would end in a few short weeks. He would never see his graduation. His girlfriend breaks up with him and goes back to her ex. He's not sure if his parents love him or hate him. And they're not sure either.

Then he meets Leisel. And Leisel had her own secret.

The first third of the book frustrated me because Cameron was stupid, rude, immature, irresponsible, and disrespectful. But further in, I started to feel for him a little more. Near the last third of the book I was really enjoying it, I liked all the characters more (or less, in his girlfriend's case) and I was hooked on the story. It was fast-paced and interesting. I think the part I liked most was watching Cameron change from an obnoxious jerk into someone who had some depth and good qualities. It was what I wanted to see, and it made me happy to see him change.

The writing was a little frustrating only because there were ALL CAPS sprinkled in through the book. Now I understand why Rowe used all caps (If I woke up and looked like a thirty year old, I'd say everything in all caps too) but it still makes the editor in me cringe. Aside from that, I liked the writing and the style, I liked the pacing, I liked the humor, and I liked the dialogue. I don't often find a self-published book with good writing, so I'm wary to accept them. I'm glad I made an exception!

Content/Recommendation: Some language, some sexual references, no sex. Ages 16+
  
Mr. Popper's Penguins (2011)
Mr. Popper's Penguins (2011)
2011 | Comedy, Family
A loosely based modern retelling of the beloved 1939 classic book by Florence and Richard Atwater, Mr. Popper Penguin’s tells the story of Tom Popper (Jim Carrey) a successful New York real estate developer, who is focused on becoming a partner in his company.

One day Tom finds out his father has passed away and left him a gift. To his surprise he inherits six penguins (Captain, Loudy, Bitey, Stinky, Lovey and Nimrod) from his father. With a serious case of resentment towards his father’s absent role in his life and the hindrance it puts on his lifestyle and work.

Mr. Popper tries every avenue he possibly can to get rid of the penguins. Once the flock is introduced to his children, he realizes he has no choice but to keep them. As the movie progresses on, we see Mr. Popper bonding with the penguins, teaching them how dance, going to the potty and also learning from them how to be a better person. He realizes that there are more important things in life than work, money and power. He begins spending more time with his children and tries to rekindle his relationship with his ex wife, Amanda (Carla Gugino) and less time focused on work.

I tend to see a common thread in some of Jim Carrey’s characters; he plays a guy who neglects the people he loves because of his work, for example, Liar Liar and Bruce Almighty. In this movie, Carrey is back with his usual physical slapstick comedy, however Mr. Popper’s Penguins is definitely a toned down version of Carrey’s ever so hilarious Ace Ventura: Pet Detective role. You can’t help but laugh at the shenanigans and charm of these amazing penguins as well as Jim Carrey’s ability to find the humor in the most uncomfortable situations. If you can get past Mr. Popper’s assistant Pippi (Ophelia Lovibond) and her positively unpleasant practice of perpetually trying to use words that start with the letter P, there are some great laugh out loud moments the whole family will love.
  
Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
Spider-Man's first solo outing within the MCU is a frequently charming and grounded affair.
As the overarching narrative of this behemoth franchise becomes increasingly cosmic and out there, entries like Homecoming are a welcome change of pace.

Tom Holland is a picture perfect, high school era Peter Parker. There's a lot to love about the Spider-Man movies that have come before, but it's nice to see the focus being on his school years properly. He's a young kid, completely out of his depth juggling his civilian life with fighting, years away from the seasoned hero he eventually becomes. He struggles with friendships and relationships like an awkward teenager does whilst constantly craving more in life and aiming for bigger and better things. It's incredibly relatable in that sense.
The world-building surrounding all this is subtle too. The main villain is Vulture, a veteran Spidey rogue, and played by a genuinely intimidating Michael Keaton. His Vulture is equal parts bad-guy and sympathetic every-day-guy, trying to find his way in a post-Avengers world.
The story also finds time to sneak in a few more classic Marvel villains such as Shocker, Tinkerer, Prowler and Scorpion, and it's executed in a way that's not at all overwhelming.
Happy Hogan (Jon Favreau) and Tony Stark (Robert Downey Jr.) provide the concrete connections to the wider MCU without ever distracting from the main plot, and the rest of the stellar cast are rounded out by the likes of Marisa Tomei, Zendaya, and Jacob Batalon (as one of the most likable characters to ever grace this franchise FYI)
The set pieces are littered here and there throughout a fairly dialogue heavy screenplay, but they're all pretty solid, the ferry scene being a highlight.

All in all, Spider-Man: Homecoming is an incredibly enjoyable Marvel film, whilst being a touching story about growing up. It's fun, it's exciting, and it's pretty damn wholesome.