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Tekhenu: Obelish of the Sun
Tabletop Game
Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of...
KittyMiku (138 KP) rated Anything For Love in Books
Apr 10, 2019
Relatable characters (1 more)
Full of mystery and action
Contains spoilers, click to show
I would first like to say I don't normally like these short little romance novels, but I really enjoyed this one. I often find the short romance novels like this are rushed or leaves something to be desired at the end. In Anything for Love, I found that the story was relatable and quite enjoyable to read. It left you smiling at the end and it felt complete. I don't have many complaints, just a few grammatical errors that are easily overlooked, as there might have been at most five in total. It was the characters that made the story for me, especially Winter.
Winter's past was rough, especially where her ex, Danny, was concerned. With the betrayal and manipulative nature he had, I wouldn't have blamed Winter for closing herself off to the world of dating. Even though you don't get the full extent of what he did to her, besides being a jerk, until she tells Wyatt why she is so closed off to him, you can't help but understand what she is going through. Most women swear off dating when they break up with a particular nasty relationship. Though, it rarely sticks, its not hard to see Winter is a vary realistic character, that many women can relate to. It was very nice to see that she had made up her mind and did everything in her power to stay away from Wyatt, knowing she wasn't ready for a relationship or to trust another man. It wasn't just her heart and how I could relate to her in the romance department that got me, it was her strength and determination to protect the children she helped. Her concern and kindness for the kids who are in group homes waiting to be adopted, melted my heart. It was very clear that those kids meant the world to her, even more than her own life. Not many people would stand up to a gang and even deny them a new recruit, putting their life at risk, to protect a child that wasn't theirs and yet she did. She not only kept the kid, Carlos, safe from the gang life, but she made sure she got him into an art class, so that he would be able to further his education on that which he loves. It made it easy to see how someone could fall in love with her.
While Winter is a little closed off to dating and more focused on the kids that attend her center, Wyatt is more determined to win her over while being the cop he is. At first you want to hate him. He comes off arrogant and career oriented, as well as a horn dog. It is clear he wants to be with her sexually and his determination makes you slightly wonder if he would do anything unsavory to achieve this. However, that opinion dissolves quickly after Winter allows him to take her out to hang out a bit during a Halloween party her co-worker and bestfriend throws. Wyatt shows genuine interest in Winter and even appears to be a really good guy, but what amazed me was that fact he never did anything to push her into kissing him, having sex or anything. He was patient, kind and understanding, even before Winter finally told him what Danny had done to her in her past. Though he seemed demanding and a bit of someone who would be controlling, it was nice to see the softer side of him too. To be able to find someone who won't take no as an answer, but also be patient and considerate of another's feelings is a rare trait to have. Normally, you don't see both those traits in a single person, but Wyatt has them and it makes for interesting guy. Your heart automatically goes out to him as you watch him be patient with Winter. At points, I found myself yelling at Winter because of how broken she was. I understand where she was coming from, having been in horrid relationships myself, but I would like to think if I was her, I would have been a bit more willing to trust him sooner than she did. Wyatt is a definite dream hunk and will be your book boyfriend if you only let him love you.
I have say that this book kept me thirsty for more, especially since so much was left out to keep it a bit suspenseful. I loved how the gang, Street Kings, was left alone after Winter confronts them to leave Carlos alone, that you nearly forget about them being in the picture. It made for a nice little dramatic event when they pop back up. Or when you learn more about Wyatt that is kept being hinted at throughout the story. I found this all to make quite a compelling story. It had the right amount of suspense, mystery and action to make this romance novel that perfect read in my opinion. I would recommend it to all my romance readers. I would rate this book 4 stars out of 5 stars simply because of the few grammar errors I had found while reading, Though they didn't take away from enjoying the book, I still wish they hadn't been present. It can ruin any grammar freak's day.
Anything for Love is free for the Kindle, and that's without Kinde Unlimited. It is also the first book in the series "The Hunter Brothers." I do hope you go to check it out and grab your copy from Amazon while it is free to grab. Happy Reading!
Winter's past was rough, especially where her ex, Danny, was concerned. With the betrayal and manipulative nature he had, I wouldn't have blamed Winter for closing herself off to the world of dating. Even though you don't get the full extent of what he did to her, besides being a jerk, until she tells Wyatt why she is so closed off to him, you can't help but understand what she is going through. Most women swear off dating when they break up with a particular nasty relationship. Though, it rarely sticks, its not hard to see Winter is a vary realistic character, that many women can relate to. It was very nice to see that she had made up her mind and did everything in her power to stay away from Wyatt, knowing she wasn't ready for a relationship or to trust another man. It wasn't just her heart and how I could relate to her in the romance department that got me, it was her strength and determination to protect the children she helped. Her concern and kindness for the kids who are in group homes waiting to be adopted, melted my heart. It was very clear that those kids meant the world to her, even more than her own life. Not many people would stand up to a gang and even deny them a new recruit, putting their life at risk, to protect a child that wasn't theirs and yet she did. She not only kept the kid, Carlos, safe from the gang life, but she made sure she got him into an art class, so that he would be able to further his education on that which he loves. It made it easy to see how someone could fall in love with her.
While Winter is a little closed off to dating and more focused on the kids that attend her center, Wyatt is more determined to win her over while being the cop he is. At first you want to hate him. He comes off arrogant and career oriented, as well as a horn dog. It is clear he wants to be with her sexually and his determination makes you slightly wonder if he would do anything unsavory to achieve this. However, that opinion dissolves quickly after Winter allows him to take her out to hang out a bit during a Halloween party her co-worker and bestfriend throws. Wyatt shows genuine interest in Winter and even appears to be a really good guy, but what amazed me was that fact he never did anything to push her into kissing him, having sex or anything. He was patient, kind and understanding, even before Winter finally told him what Danny had done to her in her past. Though he seemed demanding and a bit of someone who would be controlling, it was nice to see the softer side of him too. To be able to find someone who won't take no as an answer, but also be patient and considerate of another's feelings is a rare trait to have. Normally, you don't see both those traits in a single person, but Wyatt has them and it makes for interesting guy. Your heart automatically goes out to him as you watch him be patient with Winter. At points, I found myself yelling at Winter because of how broken she was. I understand where she was coming from, having been in horrid relationships myself, but I would like to think if I was her, I would have been a bit more willing to trust him sooner than she did. Wyatt is a definite dream hunk and will be your book boyfriend if you only let him love you.
I have say that this book kept me thirsty for more, especially since so much was left out to keep it a bit suspenseful. I loved how the gang, Street Kings, was left alone after Winter confronts them to leave Carlos alone, that you nearly forget about them being in the picture. It made for a nice little dramatic event when they pop back up. Or when you learn more about Wyatt that is kept being hinted at throughout the story. I found this all to make quite a compelling story. It had the right amount of suspense, mystery and action to make this romance novel that perfect read in my opinion. I would recommend it to all my romance readers. I would rate this book 4 stars out of 5 stars simply because of the few grammar errors I had found while reading, Though they didn't take away from enjoying the book, I still wish they hadn't been present. It can ruin any grammar freak's day.
Anything for Love is free for the Kindle, and that's without Kinde Unlimited. It is also the first book in the series "The Hunter Brothers." I do hope you go to check it out and grab your copy from Amazon while it is free to grab. Happy Reading!
honingwords (32 KP) rated No Good Reason in Books
Jul 5, 2018
Cari Hunter is most definitely as top notch a writer as you are going to find in crime/thriller writing.
Cari Hunter’s Dark Peak crime series, starting with No Good Reason, was recommended to me by a Lesfic author. I reckon you have to be pretty good for your peers to claim you are ‘top notch’ and after reading four of her books in quick succession I can guarantee that Cari is most definitely as top notch a writer as you are going to find in crime/thriller writing.
Let me admit to you that I generally find crime novels too much hard work to follow. I like my books to be romances, and the sexier the better. I’m surprised as all get out to find I love Cari’s thrilling ride through these Police stroke Hospital novels. Especially as there is almost no juicy sex to lubricate the grit. The infrequency of sex scenes is because the main characters, Sanne and Meg, aren’t officially a couple. Or maybe they are. It’s entirely possible everyone knows they are, except themselves.
The story isn't necessarily about their sexual tension, but it was always in the back of my mind that they would see sense in the end and I patiently waited them out.
I have found in the last few years that there are many padded-out books on the market by well-respected authors, where you can skip through whole pages at a time without losing any real sense of the plot. Not so with No Good Reason which kept me riveted through each paragraph and exquisite word right from the tense prologue.
Cari definitely makes every single word count and I felt engaged in the story and with her main characters within the first few pages.
I’d already read Snowbound, which was a fantastic debut novel, but the characters in No Good Reason are one smidge more sophisticatedly written.
Sanne and Meg go back a very long time, from before their first kiss at the age of twelve, and they know each other better than they know themselves. They have generated a world around them where they are each others’ support and comfort. They are BFFs, they are Friends With Benefits, but somehow Cari has written them as even more than these things. They are each others’ absolute other halves.
These two girls have aches and bruises, and tears and emotions, and genuine exhaustion from their ridiculously long work hours.
They do things like accidentally drop perishable shopping on the floor, but eat it anyway; burn their tea; and turn the shower off when the toilet flushes for fear of being scalded.
I love details like these. I love that they can have a discussion about putting the bins out and HobNobs can fall in their tea the same as they do for you and me, without making the whole book boring and mundane. It simply endears the characters to me all the more.
They made me smile a lot. Meg prefers ham and quaver butties, for goodness sake, what’s not to love?
It doesn’t take long for Cari to completely draw you into their world in Northern England, around the Manchester area, and mainly in the Peak District which is where Cari lives and I feel like I have travelled the hills and crunched the snow and tramped through the same streets as she has now.
This area has its own accent, Northern English, and it is noticeable that she uses phrases and words particular to there. I can’t remember which words I picked up on first, probably some dialogue, but you quickly become used to the fact this is not written by an American. It’s refreshing to have only regional UK main characters: no Londoners; no Americans.
Don’t let the idea of a local accent and local characters put you off, there is nothing in the book you wouldn’t understand, it is still all ‘plain English’ and if you come across a word you can’t decipher I will more than happily translate for you!
Other than the almost-a-romance-but-so-much-more between the two girls there is also this whole other kidnapping / crime malarkey going on. Sanne is a little too personally involved in the case right from the beginning, being caught up in the initial rescue of the victim. She and her police partner, the sensitive, caring, supportive, gorgeously written Nelson, are embroiled in working the case together. Needless to say they spend a lot of time visiting Meg in her role as A&E Doctor in the local hospital for one reason or another. Nelson is a beautiful soul and just the kind of partner Sanne needs, but that writers seldom allow their straight characters to be, especially in Police fiction.
The kidnapping plot is fast paced and exciting. The characters on both sides of the investigation were all believable and there was an audible ‘Huh!’ out of me with the final twist at the end. I really didn’t see that coming. Such a simple way to pull the whole plot together. Chilling!
Cari has a remarkable flair for descriptive writing and she pays particular attention to details like sounds and how things feel against skin. You are left in no doubt every time a character is sore, almost feeling the pain and peeling off the scabs with them.
Sometimes you have to reread a passage to understand the gist of what an author means, or furrow your brow over a combination of words because they just don’t make sense or even belong together, but with Cari Hunter the only thing I can point out to her is ‘Try feeding goldfinches niger seeds instead of nuts.’ That’s it. No other tweaking or corrections required. Nothing. Cari Hunter writes sheer perfection.
My favourite line in the book is the first one I stopped at, blinked appreciatively and re-read.
“Sanne ran her fingertips across the gritstone, letting it wear away her skin like an over-keen emery board.”
From that point on I knew I was going to love not only the book, but also Cari’s style and I wasn’t disappointed with further chapters.
I have a simple test for new authors, to find out how much I like them. The test is ‘how sick has this author made me?’ By that I mean - how long did they keep me awake reading when I ought to have been asleep for work the next day. If I am awake too long it makes me sick for several days after - it shouldn’t be something I am proud of but
Let me admit to you that I generally find crime novels too much hard work to follow. I like my books to be romances, and the sexier the better. I’m surprised as all get out to find I love Cari’s thrilling ride through these Police stroke Hospital novels. Especially as there is almost no juicy sex to lubricate the grit. The infrequency of sex scenes is because the main characters, Sanne and Meg, aren’t officially a couple. Or maybe they are. It’s entirely possible everyone knows they are, except themselves.
The story isn't necessarily about their sexual tension, but it was always in the back of my mind that they would see sense in the end and I patiently waited them out.
I have found in the last few years that there are many padded-out books on the market by well-respected authors, where you can skip through whole pages at a time without losing any real sense of the plot. Not so with No Good Reason which kept me riveted through each paragraph and exquisite word right from the tense prologue.
Cari definitely makes every single word count and I felt engaged in the story and with her main characters within the first few pages.
I’d already read Snowbound, which was a fantastic debut novel, but the characters in No Good Reason are one smidge more sophisticatedly written.
Sanne and Meg go back a very long time, from before their first kiss at the age of twelve, and they know each other better than they know themselves. They have generated a world around them where they are each others’ support and comfort. They are BFFs, they are Friends With Benefits, but somehow Cari has written them as even more than these things. They are each others’ absolute other halves.
These two girls have aches and bruises, and tears and emotions, and genuine exhaustion from their ridiculously long work hours.
They do things like accidentally drop perishable shopping on the floor, but eat it anyway; burn their tea; and turn the shower off when the toilet flushes for fear of being scalded.
I love details like these. I love that they can have a discussion about putting the bins out and HobNobs can fall in their tea the same as they do for you and me, without making the whole book boring and mundane. It simply endears the characters to me all the more.
They made me smile a lot. Meg prefers ham and quaver butties, for goodness sake, what’s not to love?
It doesn’t take long for Cari to completely draw you into their world in Northern England, around the Manchester area, and mainly in the Peak District which is where Cari lives and I feel like I have travelled the hills and crunched the snow and tramped through the same streets as she has now.
This area has its own accent, Northern English, and it is noticeable that she uses phrases and words particular to there. I can’t remember which words I picked up on first, probably some dialogue, but you quickly become used to the fact this is not written by an American. It’s refreshing to have only regional UK main characters: no Londoners; no Americans.
Don’t let the idea of a local accent and local characters put you off, there is nothing in the book you wouldn’t understand, it is still all ‘plain English’ and if you come across a word you can’t decipher I will more than happily translate for you!
Other than the almost-a-romance-but-so-much-more between the two girls there is also this whole other kidnapping / crime malarkey going on. Sanne is a little too personally involved in the case right from the beginning, being caught up in the initial rescue of the victim. She and her police partner, the sensitive, caring, supportive, gorgeously written Nelson, are embroiled in working the case together. Needless to say they spend a lot of time visiting Meg in her role as A&E Doctor in the local hospital for one reason or another. Nelson is a beautiful soul and just the kind of partner Sanne needs, but that writers seldom allow their straight characters to be, especially in Police fiction.
The kidnapping plot is fast paced and exciting. The characters on both sides of the investigation were all believable and there was an audible ‘Huh!’ out of me with the final twist at the end. I really didn’t see that coming. Such a simple way to pull the whole plot together. Chilling!
Cari has a remarkable flair for descriptive writing and she pays particular attention to details like sounds and how things feel against skin. You are left in no doubt every time a character is sore, almost feeling the pain and peeling off the scabs with them.
Sometimes you have to reread a passage to understand the gist of what an author means, or furrow your brow over a combination of words because they just don’t make sense or even belong together, but with Cari Hunter the only thing I can point out to her is ‘Try feeding goldfinches niger seeds instead of nuts.’ That’s it. No other tweaking or corrections required. Nothing. Cari Hunter writes sheer perfection.
My favourite line in the book is the first one I stopped at, blinked appreciatively and re-read.
“Sanne ran her fingertips across the gritstone, letting it wear away her skin like an over-keen emery board.”
From that point on I knew I was going to love not only the book, but also Cari’s style and I wasn’t disappointed with further chapters.
I have a simple test for new authors, to find out how much I like them. The test is ‘how sick has this author made me?’ By that I mean - how long did they keep me awake reading when I ought to have been asleep for work the next day. If I am awake too long it makes me sick for several days after - it shouldn’t be something I am proud of but
graveyardgremlin (7194 KP) rated Three Complete Novels (Psycho, Psycho II, and Psycho House) in Books
Feb 15, 2019
<b>Psycho</b>
How can I read and review the book Psycho without comparing it to its movie adaptation? Yeah, not possible. For starters, the biggest difference has to be Norman Bates' physical description, which is balding and dumpy in the book. A far cry from Anthony Perkins. For most of the book I admit to not being able to visualize Norman in a different light than Perkins, who I feel was genius casting. I mean, who in that day and age would ever see that next-door-boy-look as a threat? Other than that, I have to say that the movie is pretty darned true to the book; some minor things but nothing necessary was kept out. I enjoyed Bloch's writing, it's just smooth and easy to read, keeping to a nice clip. The next to last chapter has a bit of an infodump explaining Norman's behavior, but it's short and really didn't bother me. Probably one of the best handled infodumps I've come across. So, I'd definitely recommend reading the book if you enjoy the movie, it adds a little here and there to the film.
<i>4 stars</i>
<b>Psycho II</b>
How do I put this succinctly...? What a total piece of crap.
I thought it started out pretty well, for say about the first 25 or 30 pages, minus Norman's rape of a nun's corpse (which didn't seem in his character IMHO), but then it started going downhill and ended up in a deep, deep well. Bloch's characters and plot are cliche, boring, obnoxious, two-dimensional or a combination of all of the above. The denouement is ridiculous, although not totally unforseen, and it just seemed like Bloch wasn't even interested in writing a proper sequel with Norman Bates and was more interested in showing Hollywood as amoral and vapid. Whatever. I'm glad this is over. I have better things to do with my time, like clean the litter boxes.
<i>1.5 stars</i>
I will eventually get to <b>Psycho House</b> but I need a recovery period so this is going back to the library. I highly doubt that it'll be worse than P2.
How can I read and review the book Psycho without comparing it to its movie adaptation? Yeah, not possible. For starters, the biggest difference has to be Norman Bates' physical description, which is balding and dumpy in the book. A far cry from Anthony Perkins. For most of the book I admit to not being able to visualize Norman in a different light than Perkins, who I feel was genius casting. I mean, who in that day and age would ever see that next-door-boy-look as a threat? Other than that, I have to say that the movie is pretty darned true to the book; some minor things but nothing necessary was kept out. I enjoyed Bloch's writing, it's just smooth and easy to read, keeping to a nice clip. The next to last chapter has a bit of an infodump explaining Norman's behavior, but it's short and really didn't bother me. Probably one of the best handled infodumps I've come across. So, I'd definitely recommend reading the book if you enjoy the movie, it adds a little here and there to the film.
<i>4 stars</i>
<b>Psycho II</b>
How do I put this succinctly...? What a total piece of crap.
I thought it started out pretty well, for say about the first 25 or 30 pages, minus Norman's rape of a nun's corpse (which didn't seem in his character IMHO), but then it started going downhill and ended up in a deep, deep well. Bloch's characters and plot are cliche, boring, obnoxious, two-dimensional or a combination of all of the above. The denouement is ridiculous, although not totally unforseen, and it just seemed like Bloch wasn't even interested in writing a proper sequel with Norman Bates and was more interested in showing Hollywood as amoral and vapid. Whatever. I'm glad this is over. I have better things to do with my time, like clean the litter boxes.
<i>1.5 stars</i>
I will eventually get to <b>Psycho House</b> but I need a recovery period so this is going back to the library. I highly doubt that it'll be worse than P2.
Gareth von Kallenbach (980 KP) rated The Karate Kid (2010) in Movies
Aug 8, 2019
It may not be “use the force”, but the phrase “wax on, wax off” has stood the test of time in popular culture and cinematic fame. Would the newest Karate Kid film do the same? Could I stomach another ghastly remake in a year that seems endlessly full of them? Well, I am happy to report that I didn’t have to.
Jaden Smith crafts an engaging portrayal of the lead character, Dre Parker, a kid trying to fit in and make friends as an African-American in China. Equally impressive was Jackie Chan as maintenance man by day, Kung Fu master by night, Mr. Han. Chan’s performance was surprisingly dramatic and, for once, did not entirely center on his undeniable martial arts appeal. Don’t get me wrong, the martial arts are in there but for Chan this film displays his tenure as a veteran of the big screen.
It seems there is only one thing that could have been better: Tarji P. Hensen who played Dre’s dopey mom, Sherry Parker. No parent could seem this self-absorbed and unaware of a situation yet maintain wholesome parental figure status, and the acting was poor to boot. Overshadowing Hensen’s lame interjections was Dre’s adorable love interest, Meiying (played by Wenwen Han). The performance of Meiying managed to captured not only Dre’s heart but also that of the entire audience while staying on the film’s well-plotted course.
“The Karate Kid” is emotionally charged and action packed, there is really no denying it. And so what if the whole thing also looks a lot like a tourist film for China, the great landscapes and classic shots only add to the imagery.
Film buffs and fans of the original Karate Kid series will enjoy the mix of subtly-placed and more blatant references to the original films. Better yet it quickly becomes clear that Jackie Chan is not trying to top the legendary performance of Pat Morita but manages to prove that the story we all got so wrapped up in 1984 is still relevant in today’s modern world.
Jaden Smith crafts an engaging portrayal of the lead character, Dre Parker, a kid trying to fit in and make friends as an African-American in China. Equally impressive was Jackie Chan as maintenance man by day, Kung Fu master by night, Mr. Han. Chan’s performance was surprisingly dramatic and, for once, did not entirely center on his undeniable martial arts appeal. Don’t get me wrong, the martial arts are in there but for Chan this film displays his tenure as a veteran of the big screen.
It seems there is only one thing that could have been better: Tarji P. Hensen who played Dre’s dopey mom, Sherry Parker. No parent could seem this self-absorbed and unaware of a situation yet maintain wholesome parental figure status, and the acting was poor to boot. Overshadowing Hensen’s lame interjections was Dre’s adorable love interest, Meiying (played by Wenwen Han). The performance of Meiying managed to captured not only Dre’s heart but also that of the entire audience while staying on the film’s well-plotted course.
“The Karate Kid” is emotionally charged and action packed, there is really no denying it. And so what if the whole thing also looks a lot like a tourist film for China, the great landscapes and classic shots only add to the imagery.
Film buffs and fans of the original Karate Kid series will enjoy the mix of subtly-placed and more blatant references to the original films. Better yet it quickly becomes clear that Jackie Chan is not trying to top the legendary performance of Pat Morita but manages to prove that the story we all got so wrapped up in 1984 is still relevant in today’s modern world.
The Last Line: My Autobiography
Book
Irish national hero, a Celtic great and their most-capped player, Patrick 'Packie' Bonner is a...
TouchBistro Point of Sale
Food & Drink and Business
App
TouchBistro™ is the only easy, smart, and complete iPad point of sale for restaurants. ...
Dominion: Seaside
Tabletop Game
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not...
Expansion
Purple Phoenix Games (2266 KP) rated Paragon: Trials of the Chosen in Tabletop Games
Sep 18, 2021
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.
Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.
Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.
The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.
To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.
Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.
Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.
Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.
When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).
There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.
This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.
If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.
Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.
The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.
To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.
Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.
Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.
Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.
When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).
There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.
This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.
If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
Chris Hooker (419 KP) rated No Way Home (A Science Fiction Anthology) in Books
Jan 12, 2018
I received [No Way Home] from author [Harry Manners] in exchange for a honest review. This collection of short stories with the theme of being stranded, in one way or another, was a thought provoking read.
[To Sing of Chaos and Eternal Night] by [Lucas Bale] took me a few days to get past the beginning. The concept of a soldier who has lost all being and is just thought sent to robotic bodies and told to fight the enemy was interesting. As I stated, unfortunately, it was a slow start but the ending was worth the read.
[XE, or People Are Strange] by [S. Elliot Brandis]gave a new meaning to getting away from it all. The main character, Bradley, volunteers to be put in a shuttle to find a new habitable plant. His mission is one way and he is to send a signal back to Earth if it is a safe place. Apparently, though, he is not the first, or only, person on the new planet. I really liked the twist in this story.
[Grist] by [J.S. Collyer] is a futuristic view where one entity has taken control and all others are forced to work for them, often underground. Wyatt was not born into this so he remembers fresh air and sun. He wants to escape and be free again. Just daring to think this way can be deadly and he must know who to trust. The question this story had me asking was what is life worth?
[Merely A Madness] by [S.W. Fairbrother] was one I was really excited to see in this collection because I had read [The Secret Dead] and loved it. [Merely A Madness] did not disappoint in anyway. Earth has become a hostile place but most people have escaped off planet. Hannah loves old earth and Mullen sets up a holiday because he aims to please. This would be like current day people going to a wild west ranch, real but not too real. Things go horribly wrong and Mullen must make a hard choice. This story was one of my favorites by far.
[Revolver] by [Michael Patrick Hicks] was the most overtly political and also one of the most enjoyable. The concept of reality TV and politics preying on the unfortunates is so scary because it is not far from our current reality. I really loved the statement made in this one.
[The Happy Place] by [Harry Manners] was a story of a dream gone horribly wrong. Michael has always dreamed of going to the stars and with his wife this dream becomes a reality as he is chosen to colonize Mars. Years later he realizes his dream may be a nightmare as he begins to lose everything he loves. The only thing that keeps him going is 'the Happy Place', a virtual reality of his memories from Earth, but keeping this secret from those he loves may cost him even more. This is the third work I have read from [Harry Manners] and I love how he handles loneliness and making hard decisions. His characters are always deeper than they first appear.
[Renata] by [Nadine Matheson] is a futuristic spy story wrapped in a mob hit with political intrigue. Yes, I enjoyed this one as well. Kaoru is an assassin who gets his assignments from his brother. His latest target is in the past. This is the assignment that may just kill him.
[Cold Witness] by [A.S. Sinclair] was a mental thriller. John Marshall is sent to check out an abandoned military complex that he is told little about. When he arrives there he hears rumors of strange things involving the final project at the base. Upon arrival he begins hallucinating and his memories begin to meld with others. The question of what is reality is constant throughout.
All the stories were well written and enjoyable. I also liked how each author wrote an "Afterword" that explained a little of how they came up with the concept they did. I recommend this to any fan of futuristic and science fiction.
[To Sing of Chaos and Eternal Night] by [Lucas Bale] took me a few days to get past the beginning. The concept of a soldier who has lost all being and is just thought sent to robotic bodies and told to fight the enemy was interesting. As I stated, unfortunately, it was a slow start but the ending was worth the read.
[XE, or People Are Strange] by [S. Elliot Brandis]gave a new meaning to getting away from it all. The main character, Bradley, volunteers to be put in a shuttle to find a new habitable plant. His mission is one way and he is to send a signal back to Earth if it is a safe place. Apparently, though, he is not the first, or only, person on the new planet. I really liked the twist in this story.
[Grist] by [J.S. Collyer] is a futuristic view where one entity has taken control and all others are forced to work for them, often underground. Wyatt was not born into this so he remembers fresh air and sun. He wants to escape and be free again. Just daring to think this way can be deadly and he must know who to trust. The question this story had me asking was what is life worth?
[Merely A Madness] by [S.W. Fairbrother] was one I was really excited to see in this collection because I had read [The Secret Dead] and loved it. [Merely A Madness] did not disappoint in anyway. Earth has become a hostile place but most people have escaped off planet. Hannah loves old earth and Mullen sets up a holiday because he aims to please. This would be like current day people going to a wild west ranch, real but not too real. Things go horribly wrong and Mullen must make a hard choice. This story was one of my favorites by far.
[Revolver] by [Michael Patrick Hicks] was the most overtly political and also one of the most enjoyable. The concept of reality TV and politics preying on the unfortunates is so scary because it is not far from our current reality. I really loved the statement made in this one.
[The Happy Place] by [Harry Manners] was a story of a dream gone horribly wrong. Michael has always dreamed of going to the stars and with his wife this dream becomes a reality as he is chosen to colonize Mars. Years later he realizes his dream may be a nightmare as he begins to lose everything he loves. The only thing that keeps him going is 'the Happy Place', a virtual reality of his memories from Earth, but keeping this secret from those he loves may cost him even more. This is the third work I have read from [Harry Manners] and I love how he handles loneliness and making hard decisions. His characters are always deeper than they first appear.
[Renata] by [Nadine Matheson] is a futuristic spy story wrapped in a mob hit with political intrigue. Yes, I enjoyed this one as well. Kaoru is an assassin who gets his assignments from his brother. His latest target is in the past. This is the assignment that may just kill him.
[Cold Witness] by [A.S. Sinclair] was a mental thriller. John Marshall is sent to check out an abandoned military complex that he is told little about. When he arrives there he hears rumors of strange things involving the final project at the base. Upon arrival he begins hallucinating and his memories begin to meld with others. The question of what is reality is constant throughout.
All the stories were well written and enjoyable. I also liked how each author wrote an "Afterword" that explained a little of how they came up with the concept they did. I recommend this to any fan of futuristic and science fiction.




