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The Vintage Tea Room Collection
Book
A collection of all three books in the Vintage Tea Room series. Ellie and her twin daughters, Marie...

Rachel King (13 KP) rated The Lens and the Looker in Books
Feb 11, 2019
The premise of this book was quite intriguing, so I had high hopes to see how this concept of "History Camps" played out using the city of Verona in the year 1347. What I did not really understand was why Hansum and Lincoln were specifically cast as lens-maker apprentices. Kaufman goes into extreme detail regarding the intricacies of making lenses for eye glasses with rudimentary tools of that time period, and quite a bit of the book is devoted to the education of the process and the modernization of the tools used. Seeing the lens-making business in practice in the "real" Verona showed that the "lenses for the eyes" contributed as more of a novelty for the wealthy and educated than a wide-spread tool used by the masses. In contrast, Shamira's role as kitchen girl made much more sense to me, as that is a generic role that would not necessarily impede the progression of plot.
Backing up, I was very interested in the present-day time period of 2347 and the few details that Kaufman spared regarding this society. Unfortunately, not much is explained about how this society came to be. A brief explanation is given for the planetary population of 300 million, along with other random details interspersed throughout the book, such as every child born is paired with an A.I., people are implanted with a device that keeps disease and infection at bay, and parents are only allowed to have one child with a lottery sometimes allowing for a second child. The purpose of the History Camps are explained through the rebellious attitudes of the three main characters and how they can easily manipulate the system for their own entertainment. As a parent, the word that continually echoed through my head regarding these children in the Hard-Time History Camp is "Spoiled!" Though they are supposed to be learning about how the rebellion of the human populations of the past caused everything from war, to disease, to poverty and famine, the way the children are coddled and protected from any sort of real pain or hardship makes me wonder how these History Camps ever accomplished anything of lasting value in any child.
Once the children are brought to the real Verona and abandoned as orphans, they finally begin to get a taste of real difficulty and hardship, but this is where the believability ends for me. The children had a single day in the History Camp Verona to get acquainted with their roles, and they show up in the real Verona as near-experts, maneuvering the details of their jobs to accommodate for comfort and ease of use that the family they work for is not familiar with, of course all with the help and direction of a very convenient genie. On top of all of this, the three children become agreeable, cooperative, and hard-working practically overnight, with little sign of the rebellious tendencies that put them in a History Camp in the first place. These transitions in character development felt forced to me.
Another aspect that really bugged me from the beginning of the book was the awkwardness of the dialog throughout the book, specifically regarding the children's speech. It felt stilted and over-simplified, and slowed down my reading because I consistently felt that children today did not speak like this. Some of the speech of the people native to the real Verona also seemed strange, but I attributed that to the speech of the time period.
Many of the characters took on unique facets that made them rather memorable to me, such as Ugilino's looks and arrogance, Signora della Cappa's madness, and Shamira's artistic inclinations. The budding romance between Hansum, or "Romero", and Guilietta copies the Shakespearean play, "Romeo and Juliet", in many ways, down to the presence of a Father Lurenzano, and I have to wonder about Kaufman's motivations for working this tale into the plot. And again, their romance also felt forced and over-the-top, missing the reality-warping conviction that is obvious in the original Shakespeare story.
I also have to wonder how these advancements that the three children are introducing to 1347 Verona are actually affecting the progression of time, since this is a much harped-upon concern regarding time travel. The only thing that is apparent to both the children and the reader is the quaint changes made to the appearance of the genie. Something else that is also mentioned early on is that this is also the same time period as the Black Plague, which has yet to make an appearance. Hopefully, the next book in the trilogy will address these things, The Bronze and the Brimstone: The Verona Trilogy, Book 2.
This book seemed geared to appeal to pre-teens and young teens in many ways, but as an adult reader, it left much to be desired for me.
Backing up, I was very interested in the present-day time period of 2347 and the few details that Kaufman spared regarding this society. Unfortunately, not much is explained about how this society came to be. A brief explanation is given for the planetary population of 300 million, along with other random details interspersed throughout the book, such as every child born is paired with an A.I., people are implanted with a device that keeps disease and infection at bay, and parents are only allowed to have one child with a lottery sometimes allowing for a second child. The purpose of the History Camps are explained through the rebellious attitudes of the three main characters and how they can easily manipulate the system for their own entertainment. As a parent, the word that continually echoed through my head regarding these children in the Hard-Time History Camp is "Spoiled!" Though they are supposed to be learning about how the rebellion of the human populations of the past caused everything from war, to disease, to poverty and famine, the way the children are coddled and protected from any sort of real pain or hardship makes me wonder how these History Camps ever accomplished anything of lasting value in any child.
Once the children are brought to the real Verona and abandoned as orphans, they finally begin to get a taste of real difficulty and hardship, but this is where the believability ends for me. The children had a single day in the History Camp Verona to get acquainted with their roles, and they show up in the real Verona as near-experts, maneuvering the details of their jobs to accommodate for comfort and ease of use that the family they work for is not familiar with, of course all with the help and direction of a very convenient genie. On top of all of this, the three children become agreeable, cooperative, and hard-working practically overnight, with little sign of the rebellious tendencies that put them in a History Camp in the first place. These transitions in character development felt forced to me.
Another aspect that really bugged me from the beginning of the book was the awkwardness of the dialog throughout the book, specifically regarding the children's speech. It felt stilted and over-simplified, and slowed down my reading because I consistently felt that children today did not speak like this. Some of the speech of the people native to the real Verona also seemed strange, but I attributed that to the speech of the time period.
Many of the characters took on unique facets that made them rather memorable to me, such as Ugilino's looks and arrogance, Signora della Cappa's madness, and Shamira's artistic inclinations. The budding romance between Hansum, or "Romero", and Guilietta copies the Shakespearean play, "Romeo and Juliet", in many ways, down to the presence of a Father Lurenzano, and I have to wonder about Kaufman's motivations for working this tale into the plot. And again, their romance also felt forced and over-the-top, missing the reality-warping conviction that is obvious in the original Shakespeare story.
I also have to wonder how these advancements that the three children are introducing to 1347 Verona are actually affecting the progression of time, since this is a much harped-upon concern regarding time travel. The only thing that is apparent to both the children and the reader is the quaint changes made to the appearance of the genie. Something else that is also mentioned early on is that this is also the same time period as the Black Plague, which has yet to make an appearance. Hopefully, the next book in the trilogy will address these things, The Bronze and the Brimstone: The Verona Trilogy, Book 2.
This book seemed geared to appeal to pre-teens and young teens in many ways, but as an adult reader, it left much to be desired for me.

Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
The long running and very popular Call of Duty series has gone back to where it all began for the latest entry into the series. Call of Duty: WW2 returns the series to where the early games in the series were set and looks to restore its legacy as the best-selling series on the planet in doing so.
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/

Lee (2222 KP) rated Colossal (2016) in Movies
Jul 26, 2017
Colossal is written and directed by Nacho Vigalondo, who also wrote and directed 2007’s Timecrimes. One of my favourite movies and probably the best movie about time travel that isn’t Back to the Future! So, I’d been looking forward to catching this, his latest movie, for a while now. Luckily, it didn’t disappoint.
Anne Hathaway is Gloria, a 30-something party girl whose life is in a serious downward spiral. Her boyfriend (an underused Dan Stevens) decides that enough is enough and kicks her out of his New York apartment. So, Gloria moves back to the quiet little town where she grew up and moves into her parents empty house in an attempt to try and rebuild her life. After a bad nights sleep on the bare floor (a nice running joke throughout the movie), she heads out to buy an inflatable mattress and on the way back is passed by Oscar (Jason Sudeikis) in his pickup truck, who pulls up and offers her a ride. It turns out that Oscar and Grace are old school friends and as they get talking about old times it transpires that things aren’t so great for Oscar these days either. He takes her to the bar he inherited from his father, only half renovated due to a lack of money, and later on offers Gloria a waitress job. Most of their time in the bar though seems to be spent after hours, drinking away the stock with a couple of other friends/barflies. Gloria is soon back to blacking out from drink and then waking up at some point the next day with vague memories of the night before.
And then one morning Gloria wakes to images on TV of a giant Godzilla-like creature which suddenly materialised and started rampaging through Seoul in South Korea. Furthermore, after a few more appearances by this creature, Gloria comes to the realisation that this creature somehow appears to be copying her movements! And a bit later on, a giant robot appears too!!
It’s difficult to elaborate on this part of the movie much further without going into serious spoiler territory. The whole idea sounds crazy, but it’s surprising just how quickly the whole concept just settles in and this remains primarily a movie about humans, our relationships and our inner demons. Hathaway and Sudeikis are at their best here, with Sudeikis progressing from his usual likeable slacker role into something much more darker and complex. Things become increasingly tense, culminating in a highly original and hugely satisfying final act which I absolutely loved. It’s truly amazing what’s been achieved here with such a low budget too, with only a few occasions where the effects appear a little shaky. Overall though, this is a smart must-see movie. Brilliant.
Anne Hathaway is Gloria, a 30-something party girl whose life is in a serious downward spiral. Her boyfriend (an underused Dan Stevens) decides that enough is enough and kicks her out of his New York apartment. So, Gloria moves back to the quiet little town where she grew up and moves into her parents empty house in an attempt to try and rebuild her life. After a bad nights sleep on the bare floor (a nice running joke throughout the movie), she heads out to buy an inflatable mattress and on the way back is passed by Oscar (Jason Sudeikis) in his pickup truck, who pulls up and offers her a ride. It turns out that Oscar and Grace are old school friends and as they get talking about old times it transpires that things aren’t so great for Oscar these days either. He takes her to the bar he inherited from his father, only half renovated due to a lack of money, and later on offers Gloria a waitress job. Most of their time in the bar though seems to be spent after hours, drinking away the stock with a couple of other friends/barflies. Gloria is soon back to blacking out from drink and then waking up at some point the next day with vague memories of the night before.
And then one morning Gloria wakes to images on TV of a giant Godzilla-like creature which suddenly materialised and started rampaging through Seoul in South Korea. Furthermore, after a few more appearances by this creature, Gloria comes to the realisation that this creature somehow appears to be copying her movements! And a bit later on, a giant robot appears too!!
It’s difficult to elaborate on this part of the movie much further without going into serious spoiler territory. The whole idea sounds crazy, but it’s surprising just how quickly the whole concept just settles in and this remains primarily a movie about humans, our relationships and our inner demons. Hathaway and Sudeikis are at their best here, with Sudeikis progressing from his usual likeable slacker role into something much more darker and complex. Things become increasingly tense, culminating in a highly original and hugely satisfying final act which I absolutely loved. It’s truly amazing what’s been achieved here with such a low budget too, with only a few occasions where the effects appear a little shaky. Overall though, this is a smart must-see movie. Brilliant.

Phillip McSween (751 KP) rated Widows (2018) in Movies
Jan 31, 2019
Loved it
A film with Viola Davis and Liam Neeson? Yep, count me in! Solid drama about a crew of women planning to finish the heist that their deceased husbands started.
Acting: 10
Viola Davis. Viola Davis. Viola Davis. The power behind her acting is so evident, so purposeful. She plays the role of Veronica, a hard-ass who is also trying to mask her vulnerability. Her words are few, but her impact carries the film. She isn’t alone in her strong performance as Elizabeth Debicki and Cynthia Erivo also held their own. I appreciated the way Debicki showed her character’s growth from the beginning of the film to the end. Once passive and weak, she emerges as one that’s willing to do what she needs to survive.
I didn’t mention Michelle Rodriguez for a reason. I wasn’t impressed with her role this time around. Kind of a lame duck. Sorry, Michelle.
Beginning: 10
Widows gets off to a really hot start as it moves back and forth between the daily life of the main character Veronica and the heist that went wrong. It sets the tone that the film will be conflict-driven and entertaining. Watching the first ten minutes had me really excited to see the rest.
Characters: 9
Cinematography/Visuals: 5
There’s nothing that really stood out for me and that’s not necessarily a bad thing. Widows was shot plainly and in forgettable fashion. Fortunately the story and the conflict that moves the story are both extremely strong. At the end of the day, if you tell a good story the right way, you don’t have to go overboard with cinematic flare.
Conflict: 8
Solid action here. The movie benefits by having strong antagonists that actually make you fear for the lives of the main characters. You can’t really predict what is going to happen from one scene to the next. The intensity picks up even more when the characters arrive at the main heist. Very strong scene that will have you on the edge of your seat as you anticipate things going horribly wrong.
Genre: 8
I give credit to stories that are told in unique fashion. There aren’t enough heist films starring women so I’m hoping this is the beginning of what could be a very popular trend. From a dramatic standpoint, Widows absolutely holds its own.
Memorability: 8
Pace: 9
Plot: 10
Again, much credit is given to originality. The story moves quickly and is believable, only really slowing down in one spot. I also appreciate the twists that add some flare to the story without overdoing it. Sometimes twists can cause a hug eyeroll. Not this time.
Resolution: 10
Overall: 87
My expectations were minimal, but I must say that I was thoroughly impressed with how Widows turned out. It’s a fun ride from beginning to end. You won’t be disappointed.
Acting: 10
Viola Davis. Viola Davis. Viola Davis. The power behind her acting is so evident, so purposeful. She plays the role of Veronica, a hard-ass who is also trying to mask her vulnerability. Her words are few, but her impact carries the film. She isn’t alone in her strong performance as Elizabeth Debicki and Cynthia Erivo also held their own. I appreciated the way Debicki showed her character’s growth from the beginning of the film to the end. Once passive and weak, she emerges as one that’s willing to do what she needs to survive.
I didn’t mention Michelle Rodriguez for a reason. I wasn’t impressed with her role this time around. Kind of a lame duck. Sorry, Michelle.
Beginning: 10
Widows gets off to a really hot start as it moves back and forth between the daily life of the main character Veronica and the heist that went wrong. It sets the tone that the film will be conflict-driven and entertaining. Watching the first ten minutes had me really excited to see the rest.
Characters: 9
Cinematography/Visuals: 5
There’s nothing that really stood out for me and that’s not necessarily a bad thing. Widows was shot plainly and in forgettable fashion. Fortunately the story and the conflict that moves the story are both extremely strong. At the end of the day, if you tell a good story the right way, you don’t have to go overboard with cinematic flare.
Conflict: 8
Solid action here. The movie benefits by having strong antagonists that actually make you fear for the lives of the main characters. You can’t really predict what is going to happen from one scene to the next. The intensity picks up even more when the characters arrive at the main heist. Very strong scene that will have you on the edge of your seat as you anticipate things going horribly wrong.
Genre: 8
I give credit to stories that are told in unique fashion. There aren’t enough heist films starring women so I’m hoping this is the beginning of what could be a very popular trend. From a dramatic standpoint, Widows absolutely holds its own.
Memorability: 8
Pace: 9
Plot: 10
Again, much credit is given to originality. The story moves quickly and is believable, only really slowing down in one spot. I also appreciate the twists that add some flare to the story without overdoing it. Sometimes twists can cause a hug eyeroll. Not this time.
Resolution: 10
Overall: 87
My expectations were minimal, but I must say that I was thoroughly impressed with how Widows turned out. It’s a fun ride from beginning to end. You won’t be disappointed.

Kristy H (1252 KP) rated Playing Nice in Books
Sep 17, 2020
Fast-paced thriller that plays on your emotions
Pete Riley, his wife Maddie, and young son Theo have their lives upended one day when two strangers show up on their doorstep. One claims to be Theo's biological father, Miles Lambert. He tells Pete that Theo and another baby, David--whom the Lamberts have been raising--were switched at the hospital and sent home with the unsuspecting families. Suddenly Pete and Maddie have been raising "the wrong" child for the past two years. The families form a friendship based on their shock, agreeing not to upend the children's lives. But as the Lamberts prepare to the sue hospital, questions are raised, and soon Pete and Maddie start to wonder how much they can trust Miles and his wife, Lucy. What are they hiding--and how far will they go to get Theo back?
"'I'm sorry to have to tell you that Theo isn't your son. He's mine.'"
Delaney's latest is a fast and compulsive read. Told in alternating perspectives from Maddie and Pete, with some flashes to the past, the book is stressful and makes you think. What would I do in this situation? And what a terrible situation to be in. With both boys being two-years-old, they are already comfortable in their family lives. At first, each family is determined not to switch the children back. But it soon becomes clear that Theo is progressing better than David, who requires more specialized care. Is that what's affecting Miles out-sized affection for his newfound son? His constant, unannounced appearances on Pete and Maddie's doorstep? Meanwhile, Maddie feels wracked with guilt at leaving David behind. The emotions and decisions are clearly complicated.
I myself was fascinated that Delaney brought up a "baby switch" case in Charlottesville, VA at the hospital where I was born, though far earlier. If I had known about this case, I must have forgotten; I would have been in my mid-teens and probably not caring about such things at the time. Anyway, it was intriguing to hear a local reference, and it totally pushed me down the rabbit hole of researching that case (which is completely tragic).
It's hard to truly like any of these characters, even Maddie and Pete, who are initially sympathetic. Let's not even get started on Miles, who truly plays the villain well. But I appreciated that the characters and their feelings are complicated and well-portrayed here. While much of the story is character-driven, it's also a mystery, unraveling what happened when the boys were switched, and it's quite interesting.
The plot in this one moves quickly, escalating fast. I predicted the ending, but it didn't do much to diminish my enjoyment of the book. If you're looking for a different and fast-paced thriller, which also gets you thinking about emotional family dilemmas, definitely recommend. 3.5 stars.
"'I'm sorry to have to tell you that Theo isn't your son. He's mine.'"
Delaney's latest is a fast and compulsive read. Told in alternating perspectives from Maddie and Pete, with some flashes to the past, the book is stressful and makes you think. What would I do in this situation? And what a terrible situation to be in. With both boys being two-years-old, they are already comfortable in their family lives. At first, each family is determined not to switch the children back. But it soon becomes clear that Theo is progressing better than David, who requires more specialized care. Is that what's affecting Miles out-sized affection for his newfound son? His constant, unannounced appearances on Pete and Maddie's doorstep? Meanwhile, Maddie feels wracked with guilt at leaving David behind. The emotions and decisions are clearly complicated.
I myself was fascinated that Delaney brought up a "baby switch" case in Charlottesville, VA at the hospital where I was born, though far earlier. If I had known about this case, I must have forgotten; I would have been in my mid-teens and probably not caring about such things at the time. Anyway, it was intriguing to hear a local reference, and it totally pushed me down the rabbit hole of researching that case (which is completely tragic).
It's hard to truly like any of these characters, even Maddie and Pete, who are initially sympathetic. Let's not even get started on Miles, who truly plays the villain well. But I appreciated that the characters and their feelings are complicated and well-portrayed here. While much of the story is character-driven, it's also a mystery, unraveling what happened when the boys were switched, and it's quite interesting.
The plot in this one moves quickly, escalating fast. I predicted the ending, but it didn't do much to diminish my enjoyment of the book. If you're looking for a different and fast-paced thriller, which also gets you thinking about emotional family dilemmas, definitely recommend. 3.5 stars.

Purple Phoenix Games (2266 KP) rated ICECOOL in Tabletop Games
Jun 25, 2019 (Updated Aug 13, 2020)
Moving components around the board/play area is a staple of most board games. As board games have evolved, that mechanic has maintained an integral role in many games. If it ain’t broke, don’t fix it, right? Well just because it’s not broken, doesn’t mean it can’t use a little innovation….and that’s where ICECOOL comes into play.
You and your Penguin buddies are so hungry that you decide to skip out on class early to go grab some snacks. But you’ve forgotten about the Hall Monitor! Their mission is to catch any unauthorized hall wanderers and send them back to class. Can you outmaneuver the Hall Monitor, or will you be caught and forced to go hungry until the end of class?
Disclaimer: I do not intend to rehash the rulebook in its entirety in this review, but rather provide a general overview of the rules and gameplay. To read the rules more in-depth, grab a copy of the game from your FLGS! -L
ICECOOL is a dexterity game in which players are trying to amass the most points over a number of rounds. Here’s how a round plays out. Select one player to be the Hall Monitor (called the Catcher) for the first round, and place their Penguin pawn in the kitchen box. All other players, aka the Runners, take their 3 colored fish tokens and attach them to the three corresponding doorways, and begin with their Penguin pawns in the classroom box. As a Runner, your goal is to collect your 3 fish tokens from their doorways. How do you do that? Flick your Penguin through a fish doorway to collect your snack. Yes, you read that right – flick. In this game, all movement is achieved by literally flicking your pieces throughout the boxes. To collect a fish, you must pass through the corresponding doorway completely in one single flick. Each time you collect a fish, draw the top card from the fish deck and keep it hidden from your opponents. Your other goal? Avoid the Catcher. If at any point, your Penguin comes into contact with the Catcher, you must forfeit your Hall Pass to the Catcher.
As the Catcher, your goal is to collect the Hall Pass of every other player. You achieve this goal by flicking your Penguin into any of the Runners. Turn order is as follows: Runners-Catcher, Runners-Catcher, etc., until the end of the round is triggered. The round is over when the Catcher has collected Hall Passes from every other player, or any Runner has collected all 3 of their fish. At the end of the round, each player collects 1 fish card per Hall Pass in their possession. So if you were caught by the Catcher, you’re outta luck! For the next round a new player is selected to be the Catcher, and play continues as above. The game ends once every player has taken a turn as the Catcher. Count up the points from your collected fish cards, and the player with the most points wins!
So a game of flicking Penguins around some boxes – sounds pretty simple, right? Yes and no. ICECOOL admittedly does not really require any serious strategy. Yes, you are trying to collect all 3 of your fish, but you’re mainly playing keep-away from the Catcher. And as the Catcher, you’re “It” in this quasi-game of Tag. So strategic, this is not. On the other hand, mastering the art of flicking your Penguin is a long and arduous process. Ok, it’s not arduous, but it is tricky to master! ICECOOL really puts your dexterity to the test to see if you have the proper form and control to move your Penguin to exactly where you want it to go. Half of the fun of this game is all the whiffed flicks and the comically accidental misdirections. The rulebook offers some flicking techniques to try out before your first game, and they are actually pretty helpful. I’ve not yet been able to achieve the jumping flick, but maybe one day I will rise to that level.
One other super neat thing about ICECOOL is the game setup. You’re playing with boxes of varying sizes. But here’s the kicker: they all nest into each other!!! So for storing, it looks like you just have one box. But in reality, there are 4 other boxes hidden inside. This concept is not one I’ve seen before in any other game, so that just makes ICECOOL a little bit more unique and interesting for me. Since I’m talking about the boxes, let me touch on components. The boxes are all of great quality, and are sturdy enough to hold up to clashing penguins. The Penguins themselves are good solid plastic, and I know they will last forever. Be careful though, flicking too hard might hurt your fingers! The deck of fish cards are a standard card quality. The artwork of the game is cute and thematic, and overall it’s a fun, immersive experience.
ICECOOL is not a game that I pull off the shelf at every game night. But it is one that is light enough, and entertaining enough, that it certainly gets a good amount of gameplay from my collection. Whether you are using it as a nice, short filler game, or you’re playing with some young’uns, it makes for a happy atmosphere full of energy and happiness. And that’s why Purple Phoenix Games gives ICECOOL a brrrrrrrrrilliant 18 / 24.
You and your Penguin buddies are so hungry that you decide to skip out on class early to go grab some snacks. But you’ve forgotten about the Hall Monitor! Their mission is to catch any unauthorized hall wanderers and send them back to class. Can you outmaneuver the Hall Monitor, or will you be caught and forced to go hungry until the end of class?
Disclaimer: I do not intend to rehash the rulebook in its entirety in this review, but rather provide a general overview of the rules and gameplay. To read the rules more in-depth, grab a copy of the game from your FLGS! -L
ICECOOL is a dexterity game in which players are trying to amass the most points over a number of rounds. Here’s how a round plays out. Select one player to be the Hall Monitor (called the Catcher) for the first round, and place their Penguin pawn in the kitchen box. All other players, aka the Runners, take their 3 colored fish tokens and attach them to the three corresponding doorways, and begin with their Penguin pawns in the classroom box. As a Runner, your goal is to collect your 3 fish tokens from their doorways. How do you do that? Flick your Penguin through a fish doorway to collect your snack. Yes, you read that right – flick. In this game, all movement is achieved by literally flicking your pieces throughout the boxes. To collect a fish, you must pass through the corresponding doorway completely in one single flick. Each time you collect a fish, draw the top card from the fish deck and keep it hidden from your opponents. Your other goal? Avoid the Catcher. If at any point, your Penguin comes into contact with the Catcher, you must forfeit your Hall Pass to the Catcher.
As the Catcher, your goal is to collect the Hall Pass of every other player. You achieve this goal by flicking your Penguin into any of the Runners. Turn order is as follows: Runners-Catcher, Runners-Catcher, etc., until the end of the round is triggered. The round is over when the Catcher has collected Hall Passes from every other player, or any Runner has collected all 3 of their fish. At the end of the round, each player collects 1 fish card per Hall Pass in their possession. So if you were caught by the Catcher, you’re outta luck! For the next round a new player is selected to be the Catcher, and play continues as above. The game ends once every player has taken a turn as the Catcher. Count up the points from your collected fish cards, and the player with the most points wins!
So a game of flicking Penguins around some boxes – sounds pretty simple, right? Yes and no. ICECOOL admittedly does not really require any serious strategy. Yes, you are trying to collect all 3 of your fish, but you’re mainly playing keep-away from the Catcher. And as the Catcher, you’re “It” in this quasi-game of Tag. So strategic, this is not. On the other hand, mastering the art of flicking your Penguin is a long and arduous process. Ok, it’s not arduous, but it is tricky to master! ICECOOL really puts your dexterity to the test to see if you have the proper form and control to move your Penguin to exactly where you want it to go. Half of the fun of this game is all the whiffed flicks and the comically accidental misdirections. The rulebook offers some flicking techniques to try out before your first game, and they are actually pretty helpful. I’ve not yet been able to achieve the jumping flick, but maybe one day I will rise to that level.
One other super neat thing about ICECOOL is the game setup. You’re playing with boxes of varying sizes. But here’s the kicker: they all nest into each other!!! So for storing, it looks like you just have one box. But in reality, there are 4 other boxes hidden inside. This concept is not one I’ve seen before in any other game, so that just makes ICECOOL a little bit more unique and interesting for me. Since I’m talking about the boxes, let me touch on components. The boxes are all of great quality, and are sturdy enough to hold up to clashing penguins. The Penguins themselves are good solid plastic, and I know they will last forever. Be careful though, flicking too hard might hurt your fingers! The deck of fish cards are a standard card quality. The artwork of the game is cute and thematic, and overall it’s a fun, immersive experience.
ICECOOL is not a game that I pull off the shelf at every game night. But it is one that is light enough, and entertaining enough, that it certainly gets a good amount of gameplay from my collection. Whether you are using it as a nice, short filler game, or you’re playing with some young’uns, it makes for a happy atmosphere full of energy and happiness. And that’s why Purple Phoenix Games gives ICECOOL a brrrrrrrrrilliant 18 / 24.

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Night Reader Reviews (683 KP) rated Cave Man in Books
Jan 10, 2020
Honest Review for Free Copy of Book
Cave Man by Aedon Sayla is classified as an Erotic Christian Fiction. That being said this is not for anyone under 18 years old. Erotica and Christian Fiction are two genres that are not generally mixed. Readers should be aware that the events in this book are from biblical times and modern rules do not apply.
Alon is a captive of the King of Babel, Nimrod. He is set to be killed on the very next night when an angel shows up. The angel has come to save Alon before God comes down and destroys Babel. Alon escapes and goes to start a new civilization that honors God. Early on in his journey Alon comes across Ayangla who speaks a different language from him. Frustrated at not being able to speak to her the voice of God tells Alon that once his seed is deep in Ayangla she will begin to understand his language. He immediately takes her there on the ground and makes her travel with him as his wife. Over time Ayangla notices that Alon cares for her and comes to love him in return as he takes the time to pleasure her unlike those who had her while she was a slave under Nimrod’s rule.
During their journey, they meet up with Enais and his wife who had the same message about making a new civilization. The two couples decide to be a tribe and call themselves Alonai. The Alonai tribe ultimately end up in a land of plenty and set up a well-guarded home there for themselves and all of their children (there is a lot). The two men end up saving two women from a shipwreck one day while out fishing and bring them back to their home. Each man takes one of the two to become their second wives to share with the first and expand their families while making the new women a part of their struggle for survival. Through it all Alon constantly thanks The Creator for all of his blessings and all the things The Creator has worked for him and within him.
What I liked best was that the time and location of the story is well thought out. Taking place right after the fall of the tower of Babel was a great idea as many people are at least somewhat familiar with that story. The need for the main character to create a new civilization explained all the sex besides just plane lust. Being a modern woman there were multiple things that I did not like about the story. The first of which being Alon attacking and raping Ayangla, made all the worse by God indirectly suggesting it. Ayangla appears to have Stockholm syndrome as she falls in love with Alon who she calls master and husband interchangeably through the book. She seems to stay with him because she learns to enjoy the sex and because being with him helps ensure her survival. I also had a major problem with Alon purposely triggering Ayangla’s milk production for his enjoyment. This may be because I approve of public breastfeeding of children and seeing the production of breast-milk as a sexual act and a grown man breastfeeding from a woman as an orgasmic experience goes against the movement to normalize breastfeeding as a non-sexual act.
Target readers for this book are adults ages 18 and older. As this is considered erotic Christian fiction Christians may have more appreciation for this book than others. Readers should be ready for and expecting heavy sexual content. I ended up giving this book a rating of 2 out of 4. While trying to stay in the mindset of the target audience I still can not put aside my personal feelings about this book completely. It is not the rough sex scenes that was a problem as much as it was how they came about. If it wasn’t for taking the period the book was written in into consideration and how things would have been done then I would have failed this book completely. Content aside it was well written so an even half score of two is appropriate in my eyes.
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Alon is a captive of the King of Babel, Nimrod. He is set to be killed on the very next night when an angel shows up. The angel has come to save Alon before God comes down and destroys Babel. Alon escapes and goes to start a new civilization that honors God. Early on in his journey Alon comes across Ayangla who speaks a different language from him. Frustrated at not being able to speak to her the voice of God tells Alon that once his seed is deep in Ayangla she will begin to understand his language. He immediately takes her there on the ground and makes her travel with him as his wife. Over time Ayangla notices that Alon cares for her and comes to love him in return as he takes the time to pleasure her unlike those who had her while she was a slave under Nimrod’s rule.
During their journey, they meet up with Enais and his wife who had the same message about making a new civilization. The two couples decide to be a tribe and call themselves Alonai. The Alonai tribe ultimately end up in a land of plenty and set up a well-guarded home there for themselves and all of their children (there is a lot). The two men end up saving two women from a shipwreck one day while out fishing and bring them back to their home. Each man takes one of the two to become their second wives to share with the first and expand their families while making the new women a part of their struggle for survival. Through it all Alon constantly thanks The Creator for all of his blessings and all the things The Creator has worked for him and within him.
What I liked best was that the time and location of the story is well thought out. Taking place right after the fall of the tower of Babel was a great idea as many people are at least somewhat familiar with that story. The need for the main character to create a new civilization explained all the sex besides just plane lust. Being a modern woman there were multiple things that I did not like about the story. The first of which being Alon attacking and raping Ayangla, made all the worse by God indirectly suggesting it. Ayangla appears to have Stockholm syndrome as she falls in love with Alon who she calls master and husband interchangeably through the book. She seems to stay with him because she learns to enjoy the sex and because being with him helps ensure her survival. I also had a major problem with Alon purposely triggering Ayangla’s milk production for his enjoyment. This may be because I approve of public breastfeeding of children and seeing the production of breast-milk as a sexual act and a grown man breastfeeding from a woman as an orgasmic experience goes against the movement to normalize breastfeeding as a non-sexual act.
Target readers for this book are adults ages 18 and older. As this is considered erotic Christian fiction Christians may have more appreciation for this book than others. Readers should be ready for and expecting heavy sexual content. I ended up giving this book a rating of 2 out of 4. While trying to stay in the mindset of the target audience I still can not put aside my personal feelings about this book completely. It is not the rough sex scenes that was a problem as much as it was how they came about. If it wasn’t for taking the period the book was written in into consideration and how things would have been done then I would have failed this book completely. Content aside it was well written so an even half score of two is appropriate in my eyes.
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