Emma @ The Movies (1786 KP) rated The Emoji Movie (2017) in Movies
Sep 25, 2019
Gene lives in Alex's phone in Textopolis, a digital city where all the emojis live and work. When you've honed your emoji skill you can go and work in the cube, and be there for Alex every time he wants to send a message. Gene longs for that day, but there's one slight problem... Gene is a meh, and he's anything but meh. His parents are both experts at meh, and at his first day at work they're rather nervous... not that you could tell from their expressions.
On his first go in his cube he manages to pull the wrong face and sets off a chain of events that lead Smiler to conclude that he's a malfunction who needs to be dealt with. Gene and High Five embark on a journey to the Piracy App to meet someone who can reprogram him to be a better meh. But as they make their way there they cause a few issues on Alex's phone that makes him take the bold decision to take it back to the shop for a factory reset.
Can they reprogram Gene and have everything back to normal before that happens?...
So the critics panned it with a resounding thumbs down emoji, the general public were a little more generous, and left it at around the 50% mark.
Was the film entertaining? Yes. Will it win awards? No. But it does what you expect it to do, it makes you laugh and smile, and it got my toe tapping. I love the idea that my apps are all having a good time when I'm not using them, especially that poor little Stocks app... I mean does anyone ever use that?
There are a lot of recognisable voices in the mix. Patrick Stewart as the Poop emoji, possibly the most amusing of all.
Probably my only criticism of this is that it's not really a kid's film, and it's not really an adult's film. Which makes it a bit difficult to ever recommend to anyone. It's not worth a full price ticket at the cinema, especially as in all likelihood it'll be an adult and a child going together at the very least. I wouldn't even recommend buying it as a DVD when it comes out straight away. At some point though it will be £1 in Poundland, and then it will be worth buying. Or you can of course stream it from somewhere like Netflix or Sky before that point.
Kristy H (1252 KP) rated It's Always the Husband in Books
Jan 21, 2018 (Updated Jan 21, 2018)
Be forewarned: this is a book populated by annoying, pathetic, self-involved characters. While it supposedly centers on a friendship that begins in college, that couldn't really be further from the truth. These three girls are not friends. The centerpiece is wealthy Kate Eastman, a daughter from a privileged family, who somehow attracts everyone into her orbit, despite being a real narcissistic jerk. Frankly, it's hard to read a book when you really don't care about anyone. This is exacerbated by some stilted and forced writing--backed up by cliches--that makes the novel hard to read at times.
I was amazed by Kate's power over everyone and frustrated by their devotion to her. We are probably supposed to feel sorry for her, due to her hateful family and deceased mother, and for the other characters and the power the Eastmans exert over them. But I just couldn't -- at least not continuously throughout the novel. In fact, it's impossible to root for either side, or anyone, in this book.
Now, the second half of the novel switches over to the present day and allows a bit more focus on a mystery. You're left guessing and there is at least less spotlight on the girls and their pettiness (though it's definitely still there). Unfortunately, I thought the second-half mystery was somewhat spoiled (not to spoil anything myself) by a main player in the puzzle plot who carried a ridiculous and biased torch for Kate, despite having spent a sum total of about three hours in her presence. That one plot point irked me so much that I enjoyed the second half of the novel less than I would have otherwise. And the second half is better: I read it straight through in an evening, and it kept me turning the pages, wondering how things would turn out.
Unfortunately, it was marred by the earlier half of the book, a cast of despicable characters, and some cliched writing that left a lot to be desired. Still, I have to hand it to Campbell: she kept me reading in spite of all of that. Because of that, I'm going with 3 stars: a combination of 2.5 for the first half of the novel and 3.5 for second.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review.
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Heather Cranmer (2721 KP) rated Dollhouse (Dark Carousel #1) in Books
Oct 29, 2020
I loved the plot of Dollhouse! Cassie, Evan, Aisha, and Lacey are all friends from school. One day they venture out in the forest. Aisha leaves the group and ventures further into the forest. The three others look for Aisha, but it's like she's vanished. With the cops not being able to find Aisha and Evan being accused of her disappearance, Lacy, Evan, and Cassie go back to the forest to look for her. They find a huge mansion and decide to go in it to search for Aisha. However, what they find is a secret passage that leads into a real life dollhouse where the girls are all forced to look like dolls to appease Jessamine, the leader of the dolls and toys. Getting in was easy, but getting out will be the hard part.
The world building was done beautifully. I felt like I was right there beside each character as the plot unfolded as well as the emotions each character would feel. While the book started out slow, it wasn't long before the action quickly picked up, and I couldn't wait to find out what happened next. There were a couple of times where the pacing became a bit too quick during the action unfolding where I felt a bit lost with what was going on, but the pacing quickly corrected itself. There are a few plot twists that I never saw coming, and there are a few that are semi-predictable. However, I enjoyed everything as well as trying to figure out what was going on. I feel that Dollhouse could be read as a standalone, but as it's a series, it's best to read all the books in the Dark Carousel series if you need one hundred percent closure and more back story.
I loved each and every character featured in Dollhouse. Each character had enough backstory to be fleshed out very well. I believe every character also acted their appropriate age. Cassie was such a strong lead character, and I admired her tenacity to do whatever it took to find a way out. Her loyalty to her friends was noble, and her resolve to not give up was an inspiration. Evan was another character that had the same traits as Cassie. He wanted to protect the girls and didn't care what would happen to himself. I wouldn't say he was reckless though. Missouri and Philly were my favorite characters even though they weren't the main ones. Missouri wanted to protect everyone, and I loved how much of a mother figure she was to little Philly. Jessamine was an awesome antagonist. I loved reading about her so much, and I also loved trying to figure out her backstory. (The bulk of Jessamine's backstory is featured in the second book of the series, Paper Dolls.) There were times when I actually felt sorry for Jessamine, but she was quite selfish. I would have loved to learn more about how Donovan (the man who lived in the mansion the living dollhouse was in) fits into the whole narrative, but perhaps that will be explained throughout the rest of the series. Another thing I really loved about Dollhouse was that the stuffed animals and the wooden clown came to life and were beyond life sized. I felt that was a pretty awesome (and spooky) touch.
Trigger warnings for Dollhouse include fear, kidnapping, some violence, ghosts, druggings, death, and murder.
Overall, Dollhouse was a fantastic fast-paced read that I didn't want to put down. Once the pacing picks up, it's easy to devour in just one setting with its fantastic cast of characters and great narrative. I would definitely recommend Dollhouse by Anya Allyn to those aged 14 and older who love to get lost in a spooky well written story.
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A collection of all three books in the Vintage Tea Room series. Ellie and her twin daughters, Marie...
Rachel King (13 KP) rated The Lens and the Looker in Books
Feb 11, 2019
Backing up, I was very interested in the present-day time period of 2347 and the few details that Kaufman spared regarding this society. Unfortunately, not much is explained about how this society came to be. A brief explanation is given for the planetary population of 300 million, along with other random details interspersed throughout the book, such as every child born is paired with an A.I., people are implanted with a device that keeps disease and infection at bay, and parents are only allowed to have one child with a lottery sometimes allowing for a second child. The purpose of the History Camps are explained through the rebellious attitudes of the three main characters and how they can easily manipulate the system for their own entertainment. As a parent, the word that continually echoed through my head regarding these children in the Hard-Time History Camp is "Spoiled!" Though they are supposed to be learning about how the rebellion of the human populations of the past caused everything from war, to disease, to poverty and famine, the way the children are coddled and protected from any sort of real pain or hardship makes me wonder how these History Camps ever accomplished anything of lasting value in any child.
Once the children are brought to the real Verona and abandoned as orphans, they finally begin to get a taste of real difficulty and hardship, but this is where the believability ends for me. The children had a single day in the History Camp Verona to get acquainted with their roles, and they show up in the real Verona as near-experts, maneuvering the details of their jobs to accommodate for comfort and ease of use that the family they work for is not familiar with, of course all with the help and direction of a very convenient genie. On top of all of this, the three children become agreeable, cooperative, and hard-working practically overnight, with little sign of the rebellious tendencies that put them in a History Camp in the first place. These transitions in character development felt forced to me.
Another aspect that really bugged me from the beginning of the book was the awkwardness of the dialog throughout the book, specifically regarding the children's speech. It felt stilted and over-simplified, and slowed down my reading because I consistently felt that children today did not speak like this. Some of the speech of the people native to the real Verona also seemed strange, but I attributed that to the speech of the time period.
Many of the characters took on unique facets that made them rather memorable to me, such as Ugilino's looks and arrogance, Signora della Cappa's madness, and Shamira's artistic inclinations. The budding romance between Hansum, or "Romero", and Guilietta copies the Shakespearean play, "Romeo and Juliet", in many ways, down to the presence of a Father Lurenzano, and I have to wonder about Kaufman's motivations for working this tale into the plot. And again, their romance also felt forced and over-the-top, missing the reality-warping conviction that is obvious in the original Shakespeare story.
I also have to wonder how these advancements that the three children are introducing to 1347 Verona are actually affecting the progression of time, since this is a much harped-upon concern regarding time travel. The only thing that is apparent to both the children and the reader is the quaint changes made to the appearance of the genie. Something else that is also mentioned early on is that this is also the same time period as the Black Plague, which has yet to make an appearance. Hopefully, the next book in the trilogy will address these things, The Bronze and the Brimstone: The Verona Trilogy, Book 2.
This book seemed geared to appeal to pre-teens and young teens in many ways, but as an adult reader, it left much to be desired for me.
Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/
Lee (2222 KP) rated Colossal (2016) in Movies
Jul 26, 2017
Anne Hathaway is Gloria, a 30-something party girl whose life is in a serious downward spiral. Her boyfriend (an underused Dan Stevens) decides that enough is enough and kicks her out of his New York apartment. So, Gloria moves back to the quiet little town where she grew up and moves into her parents empty house in an attempt to try and rebuild her life. After a bad nights sleep on the bare floor (a nice running joke throughout the movie), she heads out to buy an inflatable mattress and on the way back is passed by Oscar (Jason Sudeikis) in his pickup truck, who pulls up and offers her a ride. It turns out that Oscar and Grace are old school friends and as they get talking about old times it transpires that things aren’t so great for Oscar these days either. He takes her to the bar he inherited from his father, only half renovated due to a lack of money, and later on offers Gloria a waitress job. Most of their time in the bar though seems to be spent after hours, drinking away the stock with a couple of other friends/barflies. Gloria is soon back to blacking out from drink and then waking up at some point the next day with vague memories of the night before.
And then one morning Gloria wakes to images on TV of a giant Godzilla-like creature which suddenly materialised and started rampaging through Seoul in South Korea. Furthermore, after a few more appearances by this creature, Gloria comes to the realisation that this creature somehow appears to be copying her movements! And a bit later on, a giant robot appears too!!
It’s difficult to elaborate on this part of the movie much further without going into serious spoiler territory. The whole idea sounds crazy, but it’s surprising just how quickly the whole concept just settles in and this remains primarily a movie about humans, our relationships and our inner demons. Hathaway and Sudeikis are at their best here, with Sudeikis progressing from his usual likeable slacker role into something much more darker and complex. Things become increasingly tense, culminating in a highly original and hugely satisfying final act which I absolutely loved. It’s truly amazing what’s been achieved here with such a low budget too, with only a few occasions where the effects appear a little shaky. Overall though, this is a smart must-see movie. Brilliant.





