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Prague
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A first novel of startling scope and ambition, Prague depicts an intentionally lost Lost Generation...

Chosen (The Warrior Chronicles #1)
Book
This series is what K.F. Breene does best - strong heroine, incredible hero, and a community of...

A Crafter Hooks a Killer
Book
Sure to delight fans of Betty Hechtman and Maggie Sefton, A Crafter Hooks a Killer is the second...
Fiction Mystery Thriller Cozy Mystery

Heather Cranmer (2721 KP) rated Bad Girls Don't Die (Bad Girls Don't Die, #1) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I first came across Bad Girls Don't Die by Katie Alender, I know I had to read this book!! The synopsis sounded right up my straight. I love YA and I love paranormal/horror books, so put them together, and I'm in literary Heaven!
Fifteen year old Alexis and her thirteen year old sister Kasey have always been close until recently. Kasey has started acting different. Even the house feels different; it just feels evil. Alexis questions her own sanity. Is she going crazy or is something actually possessing Kasey?
Bad Girls Don't Die is such a refreshing title for a supernatural book. Usually they have the whole cliched scary title, but this book didn't. I didn't feel that it suited the book that well. I don't really want to go into it because of spoilers, but if you read the story, you'll see what I mean.
How gorgeous is that cover!?! I absolutely love it. It looks a bit ominous. I don't think it really suits the book as gorgeous as it is though. Kasey is obsessed with dolls, so I would've liked to see some dolls on the cover. Perhaps a scarier cover would've been more suited to the book as well.
The world building and setting were fantastic!!! I loved the description of the house. In fact, I'd love to live in a house like the one in the book! The author did a fantastic job of making the whole story come to life through the world building. Even the memories mentioned in the book are written really well.
The pacing was amazing! I devoured this book like I would a pizza (I love pizza)! In fact, I finished this book in less than 24 hours. Every spare minute I had was dedicated to reading this book. It is very fast paced, and each chapter leaves you wanting to read more.
As for the dialogue, there were a few words that I didn't think a 15 year old would use in everyday language, but that's probably more of a personal issue. Plus, it didn't happen often enough to take away from the book. There is mild swearing in this book, but it is very tame and not very often. The characters' dialogue flows freely making this book easy to read.
The characters are all well formed. Alexis comes across as a normal, every day 15 year old girl. She's an outcast at high school, and I think the author did a good job of portraying this. The character of Kasey blew me away! Kasey was my favourite character due to how the author had written her in the story. She's definitely a very strong character. I also loved the character of Megan. I liked how the author didn't make her a stuck-up cheerleader like most authors do when writing about cheerleaders.
All in all, I absolutely loved this book! In fact, after I finished reading Bad Girls Don't Die, I bought the next book in the series. I am definitely in love! This book did an excellent job of combining everything I love into one book.
I'd definitely recommend this book to EVERYONE aged 13+. It is amazing!
When I first came across Bad Girls Don't Die by Katie Alender, I know I had to read this book!! The synopsis sounded right up my straight. I love YA and I love paranormal/horror books, so put them together, and I'm in literary Heaven!
Fifteen year old Alexis and her thirteen year old sister Kasey have always been close until recently. Kasey has started acting different. Even the house feels different; it just feels evil. Alexis questions her own sanity. Is she going crazy or is something actually possessing Kasey?
Bad Girls Don't Die is such a refreshing title for a supernatural book. Usually they have the whole cliched scary title, but this book didn't. I didn't feel that it suited the book that well. I don't really want to go into it because of spoilers, but if you read the story, you'll see what I mean.
How gorgeous is that cover!?! I absolutely love it. It looks a bit ominous. I don't think it really suits the book as gorgeous as it is though. Kasey is obsessed with dolls, so I would've liked to see some dolls on the cover. Perhaps a scarier cover would've been more suited to the book as well.
The world building and setting were fantastic!!! I loved the description of the house. In fact, I'd love to live in a house like the one in the book! The author did a fantastic job of making the whole story come to life through the world building. Even the memories mentioned in the book are written really well.
The pacing was amazing! I devoured this book like I would a pizza (I love pizza)! In fact, I finished this book in less than 24 hours. Every spare minute I had was dedicated to reading this book. It is very fast paced, and each chapter leaves you wanting to read more.
As for the dialogue, there were a few words that I didn't think a 15 year old would use in everyday language, but that's probably more of a personal issue. Plus, it didn't happen often enough to take away from the book. There is mild swearing in this book, but it is very tame and not very often. The characters' dialogue flows freely making this book easy to read.
The characters are all well formed. Alexis comes across as a normal, every day 15 year old girl. She's an outcast at high school, and I think the author did a good job of portraying this. The character of Kasey blew me away! Kasey was my favourite character due to how the author had written her in the story. She's definitely a very strong character. I also loved the character of Megan. I liked how the author didn't make her a stuck-up cheerleader like most authors do when writing about cheerleaders.
All in all, I absolutely loved this book! In fact, after I finished reading Bad Girls Don't Die, I bought the next book in the series. I am definitely in love! This book did an excellent job of combining everything I love into one book.
I'd definitely recommend this book to EVERYONE aged 13+. It is amazing!

Gareth von Kallenbach (980 KP) rated Toni Erdmann (2016) in Movies
Jul 12, 2019
Well Now! *over exaggerated sigh of relief* After my first movie review of the year it is a suspicious coincidence as well as a welcome relief, that I have the incredibly good fortune to bring you the review of a movie that is not only good but it’s original, sometimes confusing, weird, downright funny, and German. Hey, sometimes when you are disappointed with a domestic film it’s best to look at a foreign film. That ‘strategy’ applies to any movie viewer in any country I can assure you. Today’s film for your consideration is already making waves and winning awards in Germany, Europe, and around the world. It’s making such a significant fuss that as of February 7th, its confirmed that Jack Nicholson is coming out of self-imposed retirement to portray the lead in an American remake of the movie!
‘Toni Erdmann’ is an Austrian-German dramatic comedy written, directed, and co-produced by Maren Abe. The film stars famed Austrian actor Peter Simonischek as Winfried Conradi (the character was based on the directors father a purported prankster) a divorced music teacher and father whose considered by his family, friends, and students to be a hippie. He has the reputation of being a prankster and is notorious for playing practical jokes. He is estranged from his daughter Ines (Sandra Huller). An ambitious business woman working for a company in Romania. They rarely speak except for family gatherings at which Ines is usually on her phone conducting business and actually spends little time with the family. Her father in particular. The only friendship Winfried has is with his blind and deaf dog. One night, after a family gathering and paying a visit to his mother, Winfried falls asleep in his front yard only to wake up and find that his beloved dog has passed away during the night. Feeling lost and dwelling on the past, he travels to Bucharest where his daughter currently consults for an oil company. He finds the office complex where she is based and waits in the lobby for several hours. Finally, he catches a glimpse of Ines walking through the lobby with several board members of her client’s company and sneaks up behind them wearing sunglasses and his trademarked fake teeth while pretending to read a newspaper. Ines notices but completely ignores Winfried. Despite the failure of his practical joke, Ines contacts her father and invites him to a reception at the American embassy in Bucharest where they have a chance encounter with the CEO of a German oil company Mr. Henneberg with whom Ines has been desperately trying arrange business dealings with. While paying little attention to Ines, ironically Henneberg begins a conversation with Winfried in which he casually and jokingly mentioned that he has hired a replacement daughter because Ines is always so busy. Much to the surprise of both, Henneberg invites Ines and her father to join him and his entourage for drinks at a trendy bar where he continues to brush off Ines but only after sharing Winfried’s joke with his colleagues.
Ines is so absorbed in her work she seems to only tolerate her father’s presence and after a few days, Winfried decides to leave feeling alienated as though he’s getting in the way of his daughter’s life. A few days later, Ines and two of her friends are out having drinks when Winfried appears at the bar. Wearing a wig and his trademark false teeth he chimes in on the conversation between his daughter and her friends and comically introduces himself as ‘Toni Erdmann’ a consultant and life coach. Ines two friends continue to converse with him trying their best not to laugh while Winfried continues to ‘enhance’ his character much to the dismay of Ines.
Meanwhile, Ines day-to-Day work routine becomes more frustrating as she seems to be going nowhere with her career despite her best efforts. Becoming almost amused with her father’s character, Ines decides to play along with the character and even invites ‘Erdmann’ to spend time with her at work and with her friends and later even to a business meeting. Strangely enough, the ‘Erdmann’ character created by her father has become a strange and hilarious means of bonding with her father leading to one misadventure after another in which she decides she no longer cares about her current state of being and proceeds to alienate her boss and her colleagues and a way that’s reminiscent of her father’s ‘prankster tendencies’.
This film did not disappoint. It’s funny, it’s shocking, it’s awkward at some points. Most importantly, it’s original. It flys in the face of routine and redundancy and like many great films implies that in the end, the most important thing is family. When worse comes to worse family might not always get you out of trouble but they will certainly provide the catalyst for an escape from the hum drum of whatever is eating at your life.
‘Toni Erdmann’ has already been nominated for ‘Best Film Of The Year’ by critics in several countries including France and England. It premiered at the Cannes film festival last year in the ‘Un Certain Regard’ category of the film festival but the night before its premiere, the judges and critics gave it such praise it was immediately added to the more prestigious ‘Palme d’Or’ category and went on to receive high praise at its premiere. It has already won 20 awards in serval countries with many more awards pending. I’m calling this film 4 out of 5 stars. The film clocks in at 162 minutes. A bit long on the tooth for running time but DO NOT let that discourage you from seeing the film. Do yourself a favor and check out ‘Toni Erdmann’ now and see the original in all it’s hilarious glory. As I mentioned earlier, it’s been confirmed that Jack Nicholson is coming out of retirement to portray the lead in the American remake. This film is totally something you would’ve seen Mr. Nicholson doing early in his career back when he was just getting started as an actor. Even with this in mind someone somewhere along the line could still screw it up.
‘Toni Erdmann’ is an Austrian-German dramatic comedy written, directed, and co-produced by Maren Abe. The film stars famed Austrian actor Peter Simonischek as Winfried Conradi (the character was based on the directors father a purported prankster) a divorced music teacher and father whose considered by his family, friends, and students to be a hippie. He has the reputation of being a prankster and is notorious for playing practical jokes. He is estranged from his daughter Ines (Sandra Huller). An ambitious business woman working for a company in Romania. They rarely speak except for family gatherings at which Ines is usually on her phone conducting business and actually spends little time with the family. Her father in particular. The only friendship Winfried has is with his blind and deaf dog. One night, after a family gathering and paying a visit to his mother, Winfried falls asleep in his front yard only to wake up and find that his beloved dog has passed away during the night. Feeling lost and dwelling on the past, he travels to Bucharest where his daughter currently consults for an oil company. He finds the office complex where she is based and waits in the lobby for several hours. Finally, he catches a glimpse of Ines walking through the lobby with several board members of her client’s company and sneaks up behind them wearing sunglasses and his trademarked fake teeth while pretending to read a newspaper. Ines notices but completely ignores Winfried. Despite the failure of his practical joke, Ines contacts her father and invites him to a reception at the American embassy in Bucharest where they have a chance encounter with the CEO of a German oil company Mr. Henneberg with whom Ines has been desperately trying arrange business dealings with. While paying little attention to Ines, ironically Henneberg begins a conversation with Winfried in which he casually and jokingly mentioned that he has hired a replacement daughter because Ines is always so busy. Much to the surprise of both, Henneberg invites Ines and her father to join him and his entourage for drinks at a trendy bar where he continues to brush off Ines but only after sharing Winfried’s joke with his colleagues.
Ines is so absorbed in her work she seems to only tolerate her father’s presence and after a few days, Winfried decides to leave feeling alienated as though he’s getting in the way of his daughter’s life. A few days later, Ines and two of her friends are out having drinks when Winfried appears at the bar. Wearing a wig and his trademark false teeth he chimes in on the conversation between his daughter and her friends and comically introduces himself as ‘Toni Erdmann’ a consultant and life coach. Ines two friends continue to converse with him trying their best not to laugh while Winfried continues to ‘enhance’ his character much to the dismay of Ines.
Meanwhile, Ines day-to-Day work routine becomes more frustrating as she seems to be going nowhere with her career despite her best efforts. Becoming almost amused with her father’s character, Ines decides to play along with the character and even invites ‘Erdmann’ to spend time with her at work and with her friends and later even to a business meeting. Strangely enough, the ‘Erdmann’ character created by her father has become a strange and hilarious means of bonding with her father leading to one misadventure after another in which she decides she no longer cares about her current state of being and proceeds to alienate her boss and her colleagues and a way that’s reminiscent of her father’s ‘prankster tendencies’.
This film did not disappoint. It’s funny, it’s shocking, it’s awkward at some points. Most importantly, it’s original. It flys in the face of routine and redundancy and like many great films implies that in the end, the most important thing is family. When worse comes to worse family might not always get you out of trouble but they will certainly provide the catalyst for an escape from the hum drum of whatever is eating at your life.
‘Toni Erdmann’ has already been nominated for ‘Best Film Of The Year’ by critics in several countries including France and England. It premiered at the Cannes film festival last year in the ‘Un Certain Regard’ category of the film festival but the night before its premiere, the judges and critics gave it such praise it was immediately added to the more prestigious ‘Palme d’Or’ category and went on to receive high praise at its premiere. It has already won 20 awards in serval countries with many more awards pending. I’m calling this film 4 out of 5 stars. The film clocks in at 162 minutes. A bit long on the tooth for running time but DO NOT let that discourage you from seeing the film. Do yourself a favor and check out ‘Toni Erdmann’ now and see the original in all it’s hilarious glory. As I mentioned earlier, it’s been confirmed that Jack Nicholson is coming out of retirement to portray the lead in the American remake. This film is totally something you would’ve seen Mr. Nicholson doing early in his career back when he was just getting started as an actor. Even with this in mind someone somewhere along the line could still screw it up.

Gareth von Kallenbach (980 KP) rated Neofeud in Video Games
Jun 19, 2019
Some of the most popular games to be released in the mid 80’s to mid 90’s were the point and click adventure games. Sierra Online ruled the 80’s with games such as Kings Quest and Leisure Suit Larry, while the 90’s was dominated by Lucasarts with their release of titles such as Day of the Tentacle and Full Throttle. These games were puzzle driven stories, where the main character interacted with their environment by clicking on items, pressing a button, and occasional mini games to complete the level. Sadly, except for very few remastered greats, there has been little to be excited about in this once popular and well-loved genre. This is where Neofued hopes to fill the gap with its mix of Blade Runner and District 9 storyline.
Neofeud is set in the not too distant future, a dystopian society where 1% of the wealthy Pureblood human megacorporation’s live in floating cities, and the other 99%, a mix of humans (Pure or otherwise), cyborgs and androids are barely able scrape by. Purebloods (those completely human) hold down low wage jobs, where those from the mechanical genepool (robots, androids, etc.) are treated as lower class citizens, living in Section 8 housing and off government food stamps.
You are Karl Carbon, a dishonorably discharged cop who now makes a living as social worker for Sentient Services. Karl is tasked by his boss (who for better or worse looks and sounds a lot like Emilio Estevez) to travel to a local ghetto to checkup on Johnny, an at-risk youth (artificial person). This will catapult Karl into an adventure, with a gangsta robot named Proto-J and Princess Cybil, a wealthy aristocrat who believes in equality for all sentient beings. Karl also travels to “The Arcade”, where robot gangsters and drug dealers hang out, and will even do a little time-traveling, but not more than 24 hours.
The game play is standard fare for this type of genre. The cursor can be changed from an eye icon to look at an item or object, hand icon to use an item, you get the idea. You collect various items that you then use on something in the environment to advance the story. Find a door knob on the ground? There will certainly be a door missing a knob to use it on. For any who have played point and click games in the past, the controls will be second nature to you.
The visuals are good, they aren’t great, but they are vibrant and gritty. There is a mix of 2D and 3D objects in the environment to tell the story. You will see lots of nods to the 80’s if you look close enough…”You made a time machine out of a DeLorean?”, Yes Marty, he did. I feel that someone familiar enough with classic 80’s movies will get more out of these little quips than those less familiar. That isn’t to say you can’t appreciate the game without this knowledge, you’ll just be missing a lot of the inside jokes that abound.
The voice acting is a mixed bag here. Some of the characters nail the dialog and help with character development. Unfortunately, the main character Karl tends to deliver an inconsistent performance which can seriously distract you during key moments in the game. That being said though, all the characters are voiced (no reading endless dialog boxes as you did in the 80’s) which is an achievement for any game. So while the voice acting isn’t always amazing, it’s still preferred to reading line after line of text when the characters speak.
The game clocks in around 15 hours, which is a pretty astonishing feat when you realize that the story, gameplay and art work was all done by one guy.
Is the game worth $14.99 on Steam? That depends on your nostalgia for a point and click adventure with a lot of references to 80’s films. The story is interesting, albeit a bit convoluted at times, and the characters range from likeable to annoying, but still have you rooting for them until the end.
http://sknr.net/2017/11/16/neofued/
Neofeud is set in the not too distant future, a dystopian society where 1% of the wealthy Pureblood human megacorporation’s live in floating cities, and the other 99%, a mix of humans (Pure or otherwise), cyborgs and androids are barely able scrape by. Purebloods (those completely human) hold down low wage jobs, where those from the mechanical genepool (robots, androids, etc.) are treated as lower class citizens, living in Section 8 housing and off government food stamps.
You are Karl Carbon, a dishonorably discharged cop who now makes a living as social worker for Sentient Services. Karl is tasked by his boss (who for better or worse looks and sounds a lot like Emilio Estevez) to travel to a local ghetto to checkup on Johnny, an at-risk youth (artificial person). This will catapult Karl into an adventure, with a gangsta robot named Proto-J and Princess Cybil, a wealthy aristocrat who believes in equality for all sentient beings. Karl also travels to “The Arcade”, where robot gangsters and drug dealers hang out, and will even do a little time-traveling, but not more than 24 hours.
The game play is standard fare for this type of genre. The cursor can be changed from an eye icon to look at an item or object, hand icon to use an item, you get the idea. You collect various items that you then use on something in the environment to advance the story. Find a door knob on the ground? There will certainly be a door missing a knob to use it on. For any who have played point and click games in the past, the controls will be second nature to you.
The visuals are good, they aren’t great, but they are vibrant and gritty. There is a mix of 2D and 3D objects in the environment to tell the story. You will see lots of nods to the 80’s if you look close enough…”You made a time machine out of a DeLorean?”, Yes Marty, he did. I feel that someone familiar enough with classic 80’s movies will get more out of these little quips than those less familiar. That isn’t to say you can’t appreciate the game without this knowledge, you’ll just be missing a lot of the inside jokes that abound.
The voice acting is a mixed bag here. Some of the characters nail the dialog and help with character development. Unfortunately, the main character Karl tends to deliver an inconsistent performance which can seriously distract you during key moments in the game. That being said though, all the characters are voiced (no reading endless dialog boxes as you did in the 80’s) which is an achievement for any game. So while the voice acting isn’t always amazing, it’s still preferred to reading line after line of text when the characters speak.
The game clocks in around 15 hours, which is a pretty astonishing feat when you realize that the story, gameplay and art work was all done by one guy.
Is the game worth $14.99 on Steam? That depends on your nostalgia for a point and click adventure with a lot of references to 80’s films. The story is interesting, albeit a bit convoluted at times, and the characters range from likeable to annoying, but still have you rooting for them until the end.
http://sknr.net/2017/11/16/neofued/

Heather Cranmer (2721 KP) rated Yazzy's Amazing Yarn in Books
Aug 24, 2019 (Updated Aug 24, 2019)
Anyone who's followed my reviews for awhile knows that I love children's picture books. They're just so much fun to read, and they brighten up my day with how colorful the illustrations can be. When I was asked if I wanted to read and review Yazzy's Amazing Yarn by Cathey Graham Nickell, I didn't hesitate to say yes. Yazzy's Amazing Yarn was such an uplifting and exciting read!
Yazzy is a young girl who loves knitting just like her mom. When Yazzy and her mom walk by a park, Yazzy's mom reminisces about how the park was a lot better back when she was a kid. That night, Yazzy can't sleep. She's thinking about what her mom told her about the park. With the help of her friends, Yazzy decides to yarn bomb the park to bring back some of the cheer her mom experienced as a little girl.
I found the plot for Yazzy's Amazing Yarn to be interesting. My 4 year old son lost interest after a few pages though, but I don't think he's quite the demographic this book would appeal to. To me, I believe this book would appeal most to little girls aged 6 to 10 years of age. I also think the dialogue would be more understandable in this age group. Anyway, I enjoyed learning about what Yazzy and her friends would come up with to make the park more colorful and lively. When the girls leave the house for the park before it opens, I did wonder if they let Yazzy's mom know they were leaving the house. I guess that's just the mom in me though. I would have liked something written in the book that said a parent was notified of them leaving. Anyway, everything else was great, and yarn bombing was a fantastic idea to make a dreary old park come to life. I loved how the author added some history about yarn bombing at the end of the book. I had no idea yarn bombing was a thing until I read Yazzy's Amazing Yarn. From my take on it, it's when someone knits something for an item in their neighborhood such as for stop signs, traffic lights, parks, sidewalks, trees, etc.
The character of Yazzy was likable, and I think young girls can and will relate to her quite easily. She comes across as someone with a kind heart who likes to make others happy. Yazzy seems selfless and like a happy go lucky girl. I loved the diversity of all the characters I came across in Yazzy's Amazing Yarn, but it would have been even better if one of Yazzy's friends had been a boy to show that boy's like knitting as well and that it's not only for females. I was a bit disappointed that only girls were shown knitting. However, that didn't stop me from enjoying this great book.
The illustrations for Yazzy's Amazing Yarn were done superbly. Emily Calimlim, the illustrator, is such a talented artist, and it definitely showed throughout this book. I loved the different vibrant colors used throughout the pictures! My favorite scenes were the ones that took place in the park when it came to illustrations. I felt this was when the colors and illustrations jumped up at me from the page the most.
All in all, Yazzy's Amazing Yarn is such a feel good funtastic (not a typo) story that will warm everyone's heart. The story itself is beautifully written, and the illustrations are gorgeous! I would recommend Yazzy's Amazing Yarn by Cathey Graham Nickell to all ages due to the feel good factor although I do believe little girls ages 6 - 10 years would find it the most appealing. Yazzy's Amazing Yarn gets a 4 out of 5 stars from me!
--
(A special thank you to Lone Star Book Blog Tours for providing me with an eBook of Yazzy's Amazing Yarn by Cathey Graham Nickell in exchange for an honest and unbiased review.)
Yazzy is a young girl who loves knitting just like her mom. When Yazzy and her mom walk by a park, Yazzy's mom reminisces about how the park was a lot better back when she was a kid. That night, Yazzy can't sleep. She's thinking about what her mom told her about the park. With the help of her friends, Yazzy decides to yarn bomb the park to bring back some of the cheer her mom experienced as a little girl.
I found the plot for Yazzy's Amazing Yarn to be interesting. My 4 year old son lost interest after a few pages though, but I don't think he's quite the demographic this book would appeal to. To me, I believe this book would appeal most to little girls aged 6 to 10 years of age. I also think the dialogue would be more understandable in this age group. Anyway, I enjoyed learning about what Yazzy and her friends would come up with to make the park more colorful and lively. When the girls leave the house for the park before it opens, I did wonder if they let Yazzy's mom know they were leaving the house. I guess that's just the mom in me though. I would have liked something written in the book that said a parent was notified of them leaving. Anyway, everything else was great, and yarn bombing was a fantastic idea to make a dreary old park come to life. I loved how the author added some history about yarn bombing at the end of the book. I had no idea yarn bombing was a thing until I read Yazzy's Amazing Yarn. From my take on it, it's when someone knits something for an item in their neighborhood such as for stop signs, traffic lights, parks, sidewalks, trees, etc.
The character of Yazzy was likable, and I think young girls can and will relate to her quite easily. She comes across as someone with a kind heart who likes to make others happy. Yazzy seems selfless and like a happy go lucky girl. I loved the diversity of all the characters I came across in Yazzy's Amazing Yarn, but it would have been even better if one of Yazzy's friends had been a boy to show that boy's like knitting as well and that it's not only for females. I was a bit disappointed that only girls were shown knitting. However, that didn't stop me from enjoying this great book.
The illustrations for Yazzy's Amazing Yarn were done superbly. Emily Calimlim, the illustrator, is such a talented artist, and it definitely showed throughout this book. I loved the different vibrant colors used throughout the pictures! My favorite scenes were the ones that took place in the park when it came to illustrations. I felt this was when the colors and illustrations jumped up at me from the page the most.
All in all, Yazzy's Amazing Yarn is such a feel good funtastic (not a typo) story that will warm everyone's heart. The story itself is beautifully written, and the illustrations are gorgeous! I would recommend Yazzy's Amazing Yarn by Cathey Graham Nickell to all ages due to the feel good factor although I do believe little girls ages 6 - 10 years would find it the most appealing. Yazzy's Amazing Yarn gets a 4 out of 5 stars from me!
--
(A special thank you to Lone Star Book Blog Tours for providing me with an eBook of Yazzy's Amazing Yarn by Cathey Graham Nickell in exchange for an honest and unbiased review.)

Purple Phoenix Games (2266 KP) rated Dirt Dog in Tabletop Games
Oct 22, 2020
My family is a dog family. Growing up I was lucky to live with a Lhasa Apso named Sasha, and a Jack Russell Terrier named Casey. They were both great dogs to grow up with, and since being with my wife we have added a Yorkshire Terrier named Millie and a Powderpuff Chinese Crested named Mojo (who now lives with Laura). So when I saw a game named Dirt Dog that had cute art and was looking for previews, I knew I had to check it out. I mean, my dogs were ALWAYS dirty, so this should be a cinch, right?
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…

Hazel (1853 KP) rated The Prisoner of Heaven in Books
Dec 14, 2018
<i>The Prisoner of Heaven</i> by Carlos Ruiz Zafón is part of a cycle of novels known collectively as <i>The Cemetery of Forgotten Books</i>. At the moment there are three books (the other two being <i>The Shadow of the Wind</i> and <i>The Angel’s Game</i>) and they are all independent stories whose characters and themes overlap, meaning that they can be read in any order. Despite this I think it that you would get more out of each story if you read them in order of publication.
My experience of <i>The Prisoner of Heaven</i> would be different from those who have not read the previous two books. I read <i>The Shadow of the Wind</i> when I was quite young and, although I probably did not understand it that well, I was able to recognize and understand certain references to that particular storyline. I have also read <i>The Angel’s Game</i> – also a number of years ago, which I found quite terrifying – which meant I had the background knowledge of a particular character. Having said that, Zafón provides enough information for new readers to understand what is going on.
The story is written in several parts beginning in Barcelona at Christmas in 1957. The sections set during this time period are narrated by Daniel Sempere (the main character from <i>The Shadow of the Wind</i>) who works alongside his father in the bookshop <i>Sempere & Sons</i>. One day a mysterious customer buys and leaves a copy of an expensive novel for Daniel’s friend and work colleague Fermín Romero de Torres. This leads us to the middle sections, the key part of the plot in which, told in third person narrative in order to differentiate from the “current day” (1957), we discover the character Fermín’s past and who the mysterious customer was. David Martín, the main character in <i>The Angel’s Game</i>, makes a significant appearance in this part.
During the remaining parts, told once again from Daniel’s point of view, I kept expecting something major to happen as I did not feel that the novel had reached it’s climax. But nothing happened which was slightly disappointing (although I was also relieved as I feared I would find this book scary as I did with <i>The Angel’s Game</i> – I didn’t). However I do believe that the final book in this cycle will continue with and tie up the loose ends in <i>The Prisoner of Heaven</i> – another reason to have read the books in order in my view.
Overall I enjoyed the book. I definitely prefer it to <i>The Angel’s Game</i>, which I found confusing and slightly unnerving. I cannot compare it easily with <i>The Shadow of the Wind</i> for, as already mentioned, it has been such a long time since I read it. I would certainly recommend this book (and series) particularly to those who enjoy historical fiction and mysteries.
My experience of <i>The Prisoner of Heaven</i> would be different from those who have not read the previous two books. I read <i>The Shadow of the Wind</i> when I was quite young and, although I probably did not understand it that well, I was able to recognize and understand certain references to that particular storyline. I have also read <i>The Angel’s Game</i> – also a number of years ago, which I found quite terrifying – which meant I had the background knowledge of a particular character. Having said that, Zafón provides enough information for new readers to understand what is going on.
The story is written in several parts beginning in Barcelona at Christmas in 1957. The sections set during this time period are narrated by Daniel Sempere (the main character from <i>The Shadow of the Wind</i>) who works alongside his father in the bookshop <i>Sempere & Sons</i>. One day a mysterious customer buys and leaves a copy of an expensive novel for Daniel’s friend and work colleague Fermín Romero de Torres. This leads us to the middle sections, the key part of the plot in which, told in third person narrative in order to differentiate from the “current day” (1957), we discover the character Fermín’s past and who the mysterious customer was. David Martín, the main character in <i>The Angel’s Game</i>, makes a significant appearance in this part.
During the remaining parts, told once again from Daniel’s point of view, I kept expecting something major to happen as I did not feel that the novel had reached it’s climax. But nothing happened which was slightly disappointing (although I was also relieved as I feared I would find this book scary as I did with <i>The Angel’s Game</i> – I didn’t). However I do believe that the final book in this cycle will continue with and tie up the loose ends in <i>The Prisoner of Heaven</i> – another reason to have read the books in order in my view.
Overall I enjoyed the book. I definitely prefer it to <i>The Angel’s Game</i>, which I found confusing and slightly unnerving. I cannot compare it easily with <i>The Shadow of the Wind</i> for, as already mentioned, it has been such a long time since I read it. I would certainly recommend this book (and series) particularly to those who enjoy historical fiction and mysteries.

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