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Daniel Boyd (1066 KP) rated X-Men: Apocalypse (2016) in Movies
Jul 19, 2017 (Updated Apr 16, 2021)
80's setting (2 more)
Quicksilver
Oscar Isaacs
Mutants Have Mankind Divided
This movie has had the most mixed reaction that I have seen since Batman V Superman, however I do objectively believe that X Men is a better movie and to be honest I don’t understand the mixed response Apocalypse has gotten. The year is 1983, 10 years after the last x men movie, Days Of Future Past (as in the kind of 10 years where no one ages a day,) and we know that it is 1983 because some of the young mutants go and see Return Of The Jedi in the cinema. The hairstyles and fashion statements are suitably 80’s, which is an appropriate motif to choose as it adds a more comic book feel to the movie and forces it to stick to a brighter colour pallet than some of the previous X men outings. Another positive is the return of Quicksilver, who has another awesome slow motion scene, which possibly isn’t as well choreographed as the one in DOFP, but is definitely grander in scale. While the design of Apocalypse in this movie has been heavily criticised, I didn’t feel that it took me out of the movie and I felt that Oscar Isaacs’ portrayal of the ancient mutant is another great turn by the actor and proves yet again how diverse and chameleon like he really is. The one downside of his character is that he has been significantly nerfed in terms of his powers here. He does feel powerful, but never overwhelmingly so and when the final confrontation does take place, it feels like he is holding back. This could be explained in a contrived manner by saying that he doesn’t want to kill mutants, because they are all his children, but if the success of his plan depends on it then he shouldn’t even hesitate, he should just wipe all the X Men out in an instant like we know he can.
The tone is another issue I have with the movie, it is fairly inconsistent throughout and never reaches the level of threat that it is aiming for. However, this is through no fault of the cast or the performances. MacAvoy and Fassbender stand out here as you would expect, their relationship also remains one of the most interesting parts of the plot. Isaacs’ performance is also suitably threatening and sinister, the only thing lacking in his character other than the odd design choice, is how short he is next to the other mutants. He doesn’t have to be huge like in the comics and cartoons, but making him a little bit more physically imposing with clever camera tricks would have went a long way in adding to the character. Jennifer Lawrence is fine here as usual and young Cyclops and Jean Grey are perfectly serviceable, although Sophie Turner’s American accent does come and go in certain scenes. Even Peters is typically brilliant as Quicksilver and the actress who plays Storm here is also pretty convincing, as is the young English actor who plays Angel. Nightcrawler is a welcome addition to the roster as I feel that he has been criminally underused since the second X Men movie and his power set is definitely one of the most interesting in all of the X Men movies, also the actor playing him here does a good job throughout the film. However the same can’t be said for Olivia Munn who plays Psylocke in this movie, I have disliked this actress in every role I have seen her in to date and the same goes for this one, she brings nothing to the movie and she constantly has a resting bitch face that suggests she doesn’t want to be there.
Like Civil War, X Men wasn’t anything like the comic it was based on and we didn’t get what we expected, but what we did end up getting was fresh and entertaining in it’s own right, so it’s okay that the film plots aren’t 100% faithful to the source material and that is something that Singer has been preaching since he made the first X Men movie back in 2001, which incidentally wasn’t based on any comic book and was a totally original plot. Also I love how because of the alternate timeline they are now free to do whatever they want in terms of the timing of certain events. For example, (and this is a slight spoiler, but the movie has been out for a while now so deal with it,) the Phoenix Force makes an appearance in this movie, which typically isn’t something that Jean Grey acquires until later in her life. Also the fact that we saw Wolverine escaping from Weapon X again, (again spoilers but this was in the trailers anyway so again, deal with it,) was awesome and this time we saw him being broken out by the young X Men and this time he had the comic book accurate electric headgear on while he escaped and I also loved how we saw him interact with young Jean Grey and regain some of his memories. This could also could be a change in the timeline caused by the butterfly effect as a result of the events of Days Of Future Past. This would also explain why the Magneto/Quicksilver, father/son relationship has never been discussed before, because if Apocalypse never awakened in the original X Men trilogy, then Quicksilver would have never went to the X Men mansion and therefore wouldn’t have come into contact with his dad during the final battle scene. Also Mystique looks like she is now a member and potential leader of the X Men team, rather than an enemy of the team like she was in the original movies when she was played by Rebecca Romjin. The other big change in the timeline is the death of Magneto’s family and even the fact that he had a wife and another child besides Quicksilver and Scarlett Witch.
Overall I really enjoyed this movie, however I can also see why some people would take a disliking to it, as it does require a good amount of previous knowledge of the universe, but as an X Men fan, I loved it. Also another criticism I have read is that people aren’t happy with the length of the film, stating that it is too long and it drags in, but I actually thought the pacing was spot on. Anyway as an X Men fan, I loved my time would this movie and I look forward to seeing it again and I’d recommend it to anyone who is a mutant superhero fan.
The tone is another issue I have with the movie, it is fairly inconsistent throughout and never reaches the level of threat that it is aiming for. However, this is through no fault of the cast or the performances. MacAvoy and Fassbender stand out here as you would expect, their relationship also remains one of the most interesting parts of the plot. Isaacs’ performance is also suitably threatening and sinister, the only thing lacking in his character other than the odd design choice, is how short he is next to the other mutants. He doesn’t have to be huge like in the comics and cartoons, but making him a little bit more physically imposing with clever camera tricks would have went a long way in adding to the character. Jennifer Lawrence is fine here as usual and young Cyclops and Jean Grey are perfectly serviceable, although Sophie Turner’s American accent does come and go in certain scenes. Even Peters is typically brilliant as Quicksilver and the actress who plays Storm here is also pretty convincing, as is the young English actor who plays Angel. Nightcrawler is a welcome addition to the roster as I feel that he has been criminally underused since the second X Men movie and his power set is definitely one of the most interesting in all of the X Men movies, also the actor playing him here does a good job throughout the film. However the same can’t be said for Olivia Munn who plays Psylocke in this movie, I have disliked this actress in every role I have seen her in to date and the same goes for this one, she brings nothing to the movie and she constantly has a resting bitch face that suggests she doesn’t want to be there.
Like Civil War, X Men wasn’t anything like the comic it was based on and we didn’t get what we expected, but what we did end up getting was fresh and entertaining in it’s own right, so it’s okay that the film plots aren’t 100% faithful to the source material and that is something that Singer has been preaching since he made the first X Men movie back in 2001, which incidentally wasn’t based on any comic book and was a totally original plot. Also I love how because of the alternate timeline they are now free to do whatever they want in terms of the timing of certain events. For example, (and this is a slight spoiler, but the movie has been out for a while now so deal with it,) the Phoenix Force makes an appearance in this movie, which typically isn’t something that Jean Grey acquires until later in her life. Also the fact that we saw Wolverine escaping from Weapon X again, (again spoilers but this was in the trailers anyway so again, deal with it,) was awesome and this time we saw him being broken out by the young X Men and this time he had the comic book accurate electric headgear on while he escaped and I also loved how we saw him interact with young Jean Grey and regain some of his memories. This could also could be a change in the timeline caused by the butterfly effect as a result of the events of Days Of Future Past. This would also explain why the Magneto/Quicksilver, father/son relationship has never been discussed before, because if Apocalypse never awakened in the original X Men trilogy, then Quicksilver would have never went to the X Men mansion and therefore wouldn’t have come into contact with his dad during the final battle scene. Also Mystique looks like she is now a member and potential leader of the X Men team, rather than an enemy of the team like she was in the original movies when she was played by Rebecca Romjin. The other big change in the timeline is the death of Magneto’s family and even the fact that he had a wife and another child besides Quicksilver and Scarlett Witch.
Overall I really enjoyed this movie, however I can also see why some people would take a disliking to it, as it does require a good amount of previous knowledge of the universe, but as an X Men fan, I loved it. Also another criticism I have read is that people aren’t happy with the length of the film, stating that it is too long and it drags in, but I actually thought the pacing was spot on. Anyway as an X Men fan, I loved my time would this movie and I look forward to seeing it again and I’d recommend it to anyone who is a mutant superhero fan.

Mothergamer (1589 KP) rated the PlayStation 3 version of Nier in Video Games
Apr 3, 2019
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.

Purple Phoenix Games (2266 KP) rated Buru in Tabletop Games
Feb 22, 2021
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.

Kirk Bage (1775 KP) rated Toy Story 4 (2019) in Movies
Feb 11, 2021
The rule of threes is a pretty solid philosophy. We find things repeated in triplicate satisfying and complete. There is no rule of four, it isn’t a thing. Four is usually one too many… and this was the fear for all Pixar and Toy Story fans when this project was announced, fairly unexpectedly, in 2018. Toy Story 3 was a beautiful and heart-rending end to the saga of Woody, Buzz and co. It was an end. Wasn’t it? Everything worth saying had been said, and it was all tied up in a plastic bow rather perfectly.
Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?
All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.
So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.
I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.
Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.
There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.
The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!
In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!
Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?
All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.
So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.
I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.
Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.
There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.
The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!
In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!

Gareth von Kallenbach (980 KP) rated Pacific Rim (2013) in Movies
Jun 19, 2019
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/

Dana (24 KP) rated Empire of Storms in Books
Mar 23, 2018
This review will have a lot of spoilers for the books, so if you haven't read it, I suggest you turn away now. This is going to be a long review!
Let's start off with a character analysis section:
The Little Folk: I loved how they gave Aelin little gifts. I want more interaction with them in the next book!!
Elide Lochan: Elide doesn't see her own strength. She has been through hell, but still knows kindness and love. She has so much hope and is loyal to a fault. She loves Lorcan, but is constantly stopped by this idiocy. She has three freaking guardian angels: Aelin, Manon, and Aedion. She is a half-witch, which is cool! She was able to withstand the torment of the wyrdkey with little side effects! She is protected by the God of Death's consort which is cool because the God of Death is Lorcan's protector. She learns from and is strengthened by her crappy past. She can STILL LOVE AFTER EVERYTHING! Also, she is such a tricky schemer and a great liar!
Lorcan Salvaterre: He is a dummy and is too fixated on Maeve to see that he can have real love with Elide. He is death-protected by Hellas-and is a great hunter. He has a heart of gold underneath all that grime. He freaking makes Elide a brace for her ankle for goodness sake! Lorcan is vengeful as f, especially when Elide is threatened. I feel like he's going to be a big help to Aelin's course!
Aedion Ashryver: He's Bisexual!!! He is so in Love with Lysandra and is a flirtatious bastard. He doubts Aelin too much and questions her all the time. I get it, but it gets disheartening. He has a bad ass shot (that sea wyvern shot though!!) and is obviously a skilled warrior. He has an interestingly complicated relationship with his father. I love the the White Wolf of the North! I love his tattoo: the knot made of the courts' names!
Lysandra: Oh my goodness, she is so freaking strong! I love her powers! She is so protective of her girls, especially Evangeline. Her Snow Leopard and Sea Dragon forms are my favorite! She can and will conquer as many men as need be (mainly in killing, not sex). She loves Aedion and is so loyal to Aelin that she would literally become her.
Evangeline: She is the innocence of the group. When she goes, the group is harder and lacks the absolute faith that everything will be alright.
Fleetfoot: I love her, that is all.
Dorian Havillard: A king without a kingdom. He is a boy with powers he has no idea how to control. A boy whose friends left him. He has to learn his powers alone like he has all his life. He is trusting but questions things-he knows when he should hold back. He loves Manon and oh my sweet goodness, that cabinet scene. He is great at riddles too!
Mannon Blackbeak: OUR QUEEN!!!! She protects her own and can let go of prejudices when she needs to do the best for her people. She is so savage! She is a great leader willing to die for her thirteen. I can't wait until she kills her grandmother. SHE WILL BRING PEACE FOR HER PEOPLE!!!!! She obviously has feelings for Dorian.
Abraxos: He is the best damned wyvern ever. Even though Manon tells him to "go hide," he finds a freaking army and saves the day!
Gavriel: He's not the best dad, but he's working on it! He is too loyal to Maeve, but he cares about people. He is a lot more emotional than I would have guessed. Lol, Uncle Kitty-Cat.
Fenrys: He is such a sarcastic little ass, but a great warrior (both in the battlefield and in bed ;D). He kinda reminds me of Cassian. His situation sucks with Maeve because both he and his brother are basically prisoners and sex objects for the queen. I hope he will find a way to break the blood bond for him and his brother to help Aelin. Also, WINNOWING!!!
Queen Maeve: She is a witch with a capital B and I hate her.
Erawan: Power hungry as hell.
Elena: She is so dumb. I get it, she made a mistake, but she was still dumb. She acts before thinking and doesn't understand sacrifice or strategy. She pushed a war onto a group of children for goodness sake!
Rowan Whitethorn: He has come such a long way since Heir of Fire. He is so emotional and a freaking worry wart, loyal and trusting as hell, but he is still bad ass. He lets his woman fight when she needs to. He embraces the past mistakes of his friends and family. He is a horny little hawk. HE IS AELIN'S MATE AND HUSBAND!!! And he is the KING OF TERRASAN!!!!!!!!!!!!!!! Strategic as hell-the thing with the Whitethorn cousins-hell yes! When he gets his hands on Maeve, shit will go down! VENGEANCE WILL BE HIS and Maeve will die horribly!! His reaction when he found out Aelin was captured was gut wrenching! Also, I loved it when he called Aelin Milady. Freaking great!
Aelin Ashryver Galanthys: She is always 500 steps ahead of everyone else. She shuts everyone down with her witty comebacks. She lets Aedion think the worst of her because she doesn't want to get their hopes up. She is not too trusting but is willing to sacrifice herself for everyone else. "But your faces are so wonderful when I get to reveal them." WOW AELIN!! When Deanna took over Aelins super power moment-I was terrified. I hate that she has to sacrifice herself. I just want her to be happy!! I loved how she pulled all of the characters from The Assassin's Blade into this! She's bloody brilliant! Using all of those Life Debts!! Her reaction to Elide is heartbreaking. Killing all of the Valg was great! When she slipped into the Celeana person, I go so freaking excited!! She was so close to settling and Maeve had to freaking ruined it all! She could have lived forever and been so happy!
Now onto some plot analysis:
So this book had a pretty awesome start since we got a flashback to the first war with Elena and Erawan. I love the little history throughout the book! The flashbacks with Elena and Nehemia were so freaking sad. I cried when they talked about Nehemia and Aelin's respective sacrifices. I feel like we get to go deeper into the history even though this is the second to last book!
Nicknames in all of Sarah J Maas' books are so cute! I love how Aelin and Rowan call each other Fireheart and Buzzard.
Family (especially chosen and made family) is so important in all of Sarah J Maas' books. Characters are willing to die to protect those they love and I think that's something important to put into books. The fact that you can always find a home in your people is very nice to see.
Women are the ones to be truly feared in this series because they have the most power. They are all so badass and never take shit from the male characters!
The multiple PoVs were very well done. As you may have realized from my other reviews, I am not a fan on multiple PoV novels much, so the fact I loved this one is great!
I think it was really cool how each character is being guided by at least one God. I have a crackpot theory about this that connects this series to the ACOTAR series. So it is stated multiple times that the Gods want to "go home" because they are trapped, right? So what if they are our Night Court Crew? Some of the descriptions of the powers fit!
I loved how SJM described the process of the magic weilding.
There was a great plot structure and pacing.
The Mycenians are so interesting! I called it that Rolfe was a Mycenian before I got to that part!
I want to know what Rowan said to Rolfe back at Skull's Bay.
All the ships got to have fun time together. Well, except for Elide and Lorcan.
I wish we could have had Choal and Nesryn in this book, but I understand why we didn't.
One thing I didn't like was how similar some of the plot points and characters were to ACOTAR and ACOMAF. Even thought they're both by SJM, I wish there wasnt' as much overlap.
Overall, I loved this book--a few thinggs could have been changed to keep it more significantly different from ACOTAR but it was still great.
Some Quotes I loved:
"Because destroying a symbol can break the spirits of men as much as bloodshed." (44)
"To call in old debts and promises. To raise an army of assassins and thieves and exiles and commoners. To finish what was started long, long ago." (72)
"One does not deal with Celeana Sardothian. One survives her." (241)
"Even when this world is a forgotten whisper if dust between the stars, I will love you." (350)
Let's start off with a character analysis section:
The Little Folk: I loved how they gave Aelin little gifts. I want more interaction with them in the next book!!
Elide Lochan: Elide doesn't see her own strength. She has been through hell, but still knows kindness and love. She has so much hope and is loyal to a fault. She loves Lorcan, but is constantly stopped by this idiocy. She has three freaking guardian angels: Aelin, Manon, and Aedion. She is a half-witch, which is cool! She was able to withstand the torment of the wyrdkey with little side effects! She is protected by the God of Death's consort which is cool because the God of Death is Lorcan's protector. She learns from and is strengthened by her crappy past. She can STILL LOVE AFTER EVERYTHING! Also, she is such a tricky schemer and a great liar!
Lorcan Salvaterre: He is a dummy and is too fixated on Maeve to see that he can have real love with Elide. He is death-protected by Hellas-and is a great hunter. He has a heart of gold underneath all that grime. He freaking makes Elide a brace for her ankle for goodness sake! Lorcan is vengeful as f, especially when Elide is threatened. I feel like he's going to be a big help to Aelin's course!
Aedion Ashryver: He's Bisexual!!! He is so in Love with Lysandra and is a flirtatious bastard. He doubts Aelin too much and questions her all the time. I get it, but it gets disheartening. He has a bad ass shot (that sea wyvern shot though!!) and is obviously a skilled warrior. He has an interestingly complicated relationship with his father. I love the the White Wolf of the North! I love his tattoo: the knot made of the courts' names!
Lysandra: Oh my goodness, she is so freaking strong! I love her powers! She is so protective of her girls, especially Evangeline. Her Snow Leopard and Sea Dragon forms are my favorite! She can and will conquer as many men as need be (mainly in killing, not sex). She loves Aedion and is so loyal to Aelin that she would literally become her.
Evangeline: She is the innocence of the group. When she goes, the group is harder and lacks the absolute faith that everything will be alright.
Fleetfoot: I love her, that is all.
Dorian Havillard: A king without a kingdom. He is a boy with powers he has no idea how to control. A boy whose friends left him. He has to learn his powers alone like he has all his life. He is trusting but questions things-he knows when he should hold back. He loves Manon and oh my sweet goodness, that cabinet scene. He is great at riddles too!
Mannon Blackbeak: OUR QUEEN!!!! She protects her own and can let go of prejudices when she needs to do the best for her people. She is so savage! She is a great leader willing to die for her thirteen. I can't wait until she kills her grandmother. SHE WILL BRING PEACE FOR HER PEOPLE!!!!! She obviously has feelings for Dorian.
Abraxos: He is the best damned wyvern ever. Even though Manon tells him to "go hide," he finds a freaking army and saves the day!
Gavriel: He's not the best dad, but he's working on it! He is too loyal to Maeve, but he cares about people. He is a lot more emotional than I would have guessed. Lol, Uncle Kitty-Cat.
Fenrys: He is such a sarcastic little ass, but a great warrior (both in the battlefield and in bed ;D). He kinda reminds me of Cassian. His situation sucks with Maeve because both he and his brother are basically prisoners and sex objects for the queen. I hope he will find a way to break the blood bond for him and his brother to help Aelin. Also, WINNOWING!!!
Queen Maeve: She is a witch with a capital B and I hate her.
Erawan: Power hungry as hell.
Elena: She is so dumb. I get it, she made a mistake, but she was still dumb. She acts before thinking and doesn't understand sacrifice or strategy. She pushed a war onto a group of children for goodness sake!
Rowan Whitethorn: He has come such a long way since Heir of Fire. He is so emotional and a freaking worry wart, loyal and trusting as hell, but he is still bad ass. He lets his woman fight when she needs to. He embraces the past mistakes of his friends and family. He is a horny little hawk. HE IS AELIN'S MATE AND HUSBAND!!! And he is the KING OF TERRASAN!!!!!!!!!!!!!!! Strategic as hell-the thing with the Whitethorn cousins-hell yes! When he gets his hands on Maeve, shit will go down! VENGEANCE WILL BE HIS and Maeve will die horribly!! His reaction when he found out Aelin was captured was gut wrenching! Also, I loved it when he called Aelin Milady. Freaking great!
Aelin Ashryver Galanthys: She is always 500 steps ahead of everyone else. She shuts everyone down with her witty comebacks. She lets Aedion think the worst of her because she doesn't want to get their hopes up. She is not too trusting but is willing to sacrifice herself for everyone else. "But your faces are so wonderful when I get to reveal them." WOW AELIN!! When Deanna took over Aelins super power moment-I was terrified. I hate that she has to sacrifice herself. I just want her to be happy!! I loved how she pulled all of the characters from The Assassin's Blade into this! She's bloody brilliant! Using all of those Life Debts!! Her reaction to Elide is heartbreaking. Killing all of the Valg was great! When she slipped into the Celeana person, I go so freaking excited!! She was so close to settling and Maeve had to freaking ruined it all! She could have lived forever and been so happy!
Now onto some plot analysis:
So this book had a pretty awesome start since we got a flashback to the first war with Elena and Erawan. I love the little history throughout the book! The flashbacks with Elena and Nehemia were so freaking sad. I cried when they talked about Nehemia and Aelin's respective sacrifices. I feel like we get to go deeper into the history even though this is the second to last book!
Nicknames in all of Sarah J Maas' books are so cute! I love how Aelin and Rowan call each other Fireheart and Buzzard.
Family (especially chosen and made family) is so important in all of Sarah J Maas' books. Characters are willing to die to protect those they love and I think that's something important to put into books. The fact that you can always find a home in your people is very nice to see.
Women are the ones to be truly feared in this series because they have the most power. They are all so badass and never take shit from the male characters!
The multiple PoVs were very well done. As you may have realized from my other reviews, I am not a fan on multiple PoV novels much, so the fact I loved this one is great!
I think it was really cool how each character is being guided by at least one God. I have a crackpot theory about this that connects this series to the ACOTAR series. So it is stated multiple times that the Gods want to "go home" because they are trapped, right? So what if they are our Night Court Crew? Some of the descriptions of the powers fit!
I loved how SJM described the process of the magic weilding.
There was a great plot structure and pacing.
The Mycenians are so interesting! I called it that Rolfe was a Mycenian before I got to that part!
I want to know what Rowan said to Rolfe back at Skull's Bay.
All the ships got to have fun time together. Well, except for Elide and Lorcan.
I wish we could have had Choal and Nesryn in this book, but I understand why we didn't.
One thing I didn't like was how similar some of the plot points and characters were to ACOTAR and ACOMAF. Even thought they're both by SJM, I wish there wasnt' as much overlap.
Overall, I loved this book--a few thinggs could have been changed to keep it more significantly different from ACOTAR but it was still great.
Some Quotes I loved:
"Because destroying a symbol can break the spirits of men as much as bloodshed." (44)
"To call in old debts and promises. To raise an army of assassins and thieves and exiles and commoners. To finish what was started long, long ago." (72)
"One does not deal with Celeana Sardothian. One survives her." (241)
"Even when this world is a forgotten whisper if dust between the stars, I will love you." (350)

Smarty Shortz 1st Grade
Education and Games
App
Finally, an awesome, interactive, learning tool designed for your grade school Smarty! This...

Gareth von Kallenbach (980 KP) rated Spider-Man: No Way Home (2021) in Movies
Dec 15, 2021
Life for Peter Parker (Tom Holland) is complicated thanks to his dual life as Spider-Man and the challenges of being in High School. Unfortunately for him; his best intentions are about to make things much worse in "Spider-Man: No Way Home".
Taking place where "Spider-Man: Far From Home" ended; Peter must deal with his secret identity being leaked by Tabloid Journalist J. Jonah Jameson (J. K. Simmons); and the throngs of people, helicopters, and protestors who follow his every move and camp outside his home.
As if this was not bad enough; being accused of being a murderer has drawn the attention of the authorities which further complicates his life as does returning to a school where everyone knows his identity.
Desperate to get away from the constant scrutiny and observation; Peter seeks out Doctor Strange (Benedict Cumberbatch), and asks him to cast a spell that would make the world forget that Peter Parker is Spider-Man.
Strange agrees but mid-spell Peter requests that there are some exemptions from the spell which include his Girlfriend MJ (Zendaya); his Aunt May (Marisa Tomei); and his friend Ned (Jacob Batalon).
Strange agrees but in doing so; complications arise which allows entrants from other dimensions to enter their realm. Soon Peter is accosted by villains whom he does not know but seem to know him; that is until he is unmasked and they have no idea who this Peter Parker is before them.
As more villains arrive; Peter learns of their fates in their natural dimension and is determined to save them and give them a second chance which puts him at odds with Doctor Strange who says they must go back to whatever fate they had.
What follows is a descent into humor and darkness as Peter despite his best intentions sees the situation go from bad to worse and he must fight to stay true to himself and save the day.
The film is a difficult one to review in the fact that there are so many surprise guests, twists, and turns that it is challenging to not reveal anything but suffice it to say that fans should absolutely enjoy it.
The film takes its time getting to the action as it has a very slow and deliberate climb and Director Jon Watts is confident enough in the characters and premise that he allows ample time for the characters and setting to build and be established before he gets to the action.
While there is considerable fan service in the film; it never once seems like it is pandering and it all fits very well within the story and the MCU and opens up numerous possibilities for the future.
There is a mid-credit scene and a post-credit scene which is basically a trailer and both are very engaging in terms of the possibilities as Marvel has again shown that their plan of interwoven stories and characters continues to deliver and that Spider-Man still remains as popular and engaging as ever.
Taking place where "Spider-Man: Far From Home" ended; Peter must deal with his secret identity being leaked by Tabloid Journalist J. Jonah Jameson (J. K. Simmons); and the throngs of people, helicopters, and protestors who follow his every move and camp outside his home.
As if this was not bad enough; being accused of being a murderer has drawn the attention of the authorities which further complicates his life as does returning to a school where everyone knows his identity.
Desperate to get away from the constant scrutiny and observation; Peter seeks out Doctor Strange (Benedict Cumberbatch), and asks him to cast a spell that would make the world forget that Peter Parker is Spider-Man.
Strange agrees but mid-spell Peter requests that there are some exemptions from the spell which include his Girlfriend MJ (Zendaya); his Aunt May (Marisa Tomei); and his friend Ned (Jacob Batalon).
Strange agrees but in doing so; complications arise which allows entrants from other dimensions to enter their realm. Soon Peter is accosted by villains whom he does not know but seem to know him; that is until he is unmasked and they have no idea who this Peter Parker is before them.
As more villains arrive; Peter learns of their fates in their natural dimension and is determined to save them and give them a second chance which puts him at odds with Doctor Strange who says they must go back to whatever fate they had.
What follows is a descent into humor and darkness as Peter despite his best intentions sees the situation go from bad to worse and he must fight to stay true to himself and save the day.
The film is a difficult one to review in the fact that there are so many surprise guests, twists, and turns that it is challenging to not reveal anything but suffice it to say that fans should absolutely enjoy it.
The film takes its time getting to the action as it has a very slow and deliberate climb and Director Jon Watts is confident enough in the characters and premise that he allows ample time for the characters and setting to build and be established before he gets to the action.
While there is considerable fan service in the film; it never once seems like it is pandering and it all fits very well within the story and the MCU and opens up numerous possibilities for the future.
There is a mid-credit scene and a post-credit scene which is basically a trailer and both are very engaging in terms of the possibilities as Marvel has again shown that their plan of interwoven stories and characters continues to deliver and that Spider-Man still remains as popular and engaging as ever.

LilyLovesIndie (123 KP) rated The Return of the King (The Lord of the Rings, #3) in Books
Nov 5, 2018
See the latest and more detailed review over on Ramble Media here http://www.ramblemedia.com/?p=20020
The final instalment of TolkienÕs thrilling epic doesnÕt disappoint. In a gripping, at times, but IÕll get to that later, ending with twists and turns, drama and intrigue, and simply a fitting conclusion to a well written tale. Again, as always, I will intend to keep this short, and IÕll start with the bad and end with the good, because overall, this book is very good!
So for the bad, I have to admit, I find Frodo and Sam utterly boring. I appreciate that they have the most important task of the Company, and they need to be alone whist they are completing it, but they need something to complete their part of the story. Now I can understand others may have differing views, and I can appreciate this, but I find them such a tiresome partnership. Sam redeemed himself greatly in his persistence and growth of ÔspiritÕ as he continued with his task, but thatÕs the final word IÕll say on it as, it is a very good book for the most part.
And onto the good! I read a lot of books with battles in them, and rarely have I ever experienced the emotion, fear, sadness and excitement that a battle brings in such balance and proportion. The first book of this book, and apologies if that sounds a bit Irish as my mum would say, is totally enthralling and, to coin a common phrase, unputdownable. It is almost as though you can actually feel the charisma of Aragorn and the other captains pouring through the pages and giving you as the reader the desire to continue reading through what you know is going to be some pretty difficult parts emotionally.
Another positive of this is that the camaraderie seen at the end of the battles is truly heart-warming to see. It is sad that more is not seen of Gimli and Legolas, however I can understand that the emphasis needed to be on the captains and those of higher rank. This was especially true as the slow unveiling of Aragorn progressed, and the ceremony was extremely well written and really did help the reader to see what it would have been like to have been amongst the people welcoming their long lost King to their city of stone.
I have to admit my brain was rather slow on the uptake of where this story was going, but I couldn't have imagined half of the goings on that did occur. These were however, intricately weaved into each other and give the book a sense of completeness as you discover the ending for all the characters, not just the odd one or two. Usually, as a fanfiction writer, I like the reader to leave me thinking at the end so I can fill some gaps myself, but on this occasion, having journeyed so far and put so much into the effort of reading the book, I have to say I enjoyed having the majority of things being tidied up for me. Tolkien really did tidy stuff up, the Hobbits, the Elves, the Men, and this gave a strange sense of fulfilment which I rarely get when I finish a book, and that was lovely to experience. Anyway, IÕm waffling, but you get the gist as I canÕt, for a change, express myself in words.
Another fact I loved about this book was the sudden twist in the fate of the Shire. This hit me like a bolt of the blue and really opened my eyes to situations such as this which had been a part of Ômodern day lifeÕ. I never thought the Shire could ever be taken by evil, despite all the warnings of Gandalf and the Rangers, I was still, hobbitlike I suppose, in my defiance that it could happen. Well, blow me over with a feather! When I read their homecoming I was crushed, truly crushed. This affected me more than any other part of the story, however the sadness was short lived as I had never expected the journey to change the little hobbits so much! Merry and Pippin really did live up to the new livery of their respective Lords, and showed a new side to the wonderful tenacity and resourcefulness of the hobbits.
The addition of the appendices is a wonderful touch, as I feel as fully versed in the lore of this world as my own. It is clear from this alone that to Tolkien, this was not just a story, it was a living world just out of our reach and he created a doorway to it, letting us experience their trials and tribulations, joys and victories and many other occurrences alongside our own. I find myself looking for evidence of this world now when I travel and it has truly grasped my imagination in a way few books ever do. The impact of this will be lasting, and I know I will always be looking for an ideal hobbit hole in the Shire to retire to!
In conclusion, I adored parts of this book, abhorred others, but the contrast makes me love it all the more as it is so relatable to modern events, despite being written many years ago before such events could ever have been contrived in the minds of men. It is a truly fitting conclusion to the build up in the other books, and provides thought, excitement, happiness, sadness and many other emotions to help bring the reader home to the Shire along a twisting road. Fantastically written, an excellent testament to the greatness of Tolkien and a book I would not only highly recommend, but nag people until they had at least given it a try. A truly wonderful and epic tale that will be read again and again.
The final instalment of TolkienÕs thrilling epic doesnÕt disappoint. In a gripping, at times, but IÕll get to that later, ending with twists and turns, drama and intrigue, and simply a fitting conclusion to a well written tale. Again, as always, I will intend to keep this short, and IÕll start with the bad and end with the good, because overall, this book is very good!
So for the bad, I have to admit, I find Frodo and Sam utterly boring. I appreciate that they have the most important task of the Company, and they need to be alone whist they are completing it, but they need something to complete their part of the story. Now I can understand others may have differing views, and I can appreciate this, but I find them such a tiresome partnership. Sam redeemed himself greatly in his persistence and growth of ÔspiritÕ as he continued with his task, but thatÕs the final word IÕll say on it as, it is a very good book for the most part.
And onto the good! I read a lot of books with battles in them, and rarely have I ever experienced the emotion, fear, sadness and excitement that a battle brings in such balance and proportion. The first book of this book, and apologies if that sounds a bit Irish as my mum would say, is totally enthralling and, to coin a common phrase, unputdownable. It is almost as though you can actually feel the charisma of Aragorn and the other captains pouring through the pages and giving you as the reader the desire to continue reading through what you know is going to be some pretty difficult parts emotionally.
Another positive of this is that the camaraderie seen at the end of the battles is truly heart-warming to see. It is sad that more is not seen of Gimli and Legolas, however I can understand that the emphasis needed to be on the captains and those of higher rank. This was especially true as the slow unveiling of Aragorn progressed, and the ceremony was extremely well written and really did help the reader to see what it would have been like to have been amongst the people welcoming their long lost King to their city of stone.
I have to admit my brain was rather slow on the uptake of where this story was going, but I couldn't have imagined half of the goings on that did occur. These were however, intricately weaved into each other and give the book a sense of completeness as you discover the ending for all the characters, not just the odd one or two. Usually, as a fanfiction writer, I like the reader to leave me thinking at the end so I can fill some gaps myself, but on this occasion, having journeyed so far and put so much into the effort of reading the book, I have to say I enjoyed having the majority of things being tidied up for me. Tolkien really did tidy stuff up, the Hobbits, the Elves, the Men, and this gave a strange sense of fulfilment which I rarely get when I finish a book, and that was lovely to experience. Anyway, IÕm waffling, but you get the gist as I canÕt, for a change, express myself in words.
Another fact I loved about this book was the sudden twist in the fate of the Shire. This hit me like a bolt of the blue and really opened my eyes to situations such as this which had been a part of Ômodern day lifeÕ. I never thought the Shire could ever be taken by evil, despite all the warnings of Gandalf and the Rangers, I was still, hobbitlike I suppose, in my defiance that it could happen. Well, blow me over with a feather! When I read their homecoming I was crushed, truly crushed. This affected me more than any other part of the story, however the sadness was short lived as I had never expected the journey to change the little hobbits so much! Merry and Pippin really did live up to the new livery of their respective Lords, and showed a new side to the wonderful tenacity and resourcefulness of the hobbits.
The addition of the appendices is a wonderful touch, as I feel as fully versed in the lore of this world as my own. It is clear from this alone that to Tolkien, this was not just a story, it was a living world just out of our reach and he created a doorway to it, letting us experience their trials and tribulations, joys and victories and many other occurrences alongside our own. I find myself looking for evidence of this world now when I travel and it has truly grasped my imagination in a way few books ever do. The impact of this will be lasting, and I know I will always be looking for an ideal hobbit hole in the Shire to retire to!
In conclusion, I adored parts of this book, abhorred others, but the contrast makes me love it all the more as it is so relatable to modern events, despite being written many years ago before such events could ever have been contrived in the minds of men. It is a truly fitting conclusion to the build up in the other books, and provides thought, excitement, happiness, sadness and many other emotions to help bring the reader home to the Shire along a twisting road. Fantastically written, an excellent testament to the greatness of Tolkien and a book I would not only highly recommend, but nag people until they had at least given it a try. A truly wonderful and epic tale that will be read again and again.

Whatchareadin (174 KP) rated The Matchmaker in Books
May 10, 2018
Dabney Kimball Beach is the head of the Nantucket Chamber of Commerce. She is also known as the island's resident Matchmaker. As summer begins in Nantucket, she receives an email from her ex-boyfriend some 27 years before, Clendenan Hughes, that he will be back on the island the very next day. Dabney wasn't sure what to make of this news or what she was going to do when she saw Clen again. He has been the love of her life, the father of her child and the man she was supposed to be with. But now, she is married to John "Box" Miller Beach and they have a wonderful life together on Nantucket, with their daughter Agnes who is now and adult and living her own life in New York City. But this summer is going to be one that none of them will ever forget.
I am really starting to enjoy Elin Hilderbrand's books. They are perfect for the summer and they make me want to visit Nantucket. I haven't really visited to many northern beaches always preferring to go south.
This was a cute story about a woman who had matched over 40 couples in her life. Whenever she saw people that should be together, there was a rosy aura around them that only she could see. When they weren't a match, the aura was green and murky. I'm not sure what kind of special powers she had, but it was an interesting concept. Most of Nantucket loved Dabney she was always there whenever she was needed and kind to everyone. But this summer is different. Dabney isn't herself. She thinks, it's because she is love sick with Clen being back in the picture and she is married to Box. She sneaks away from work to see Clen to see if what they had in the past can be rekindled.
My reviews are always shorter with the books that I listen to, since I don't feel as immersed in it as if I had read it myself. But I did enjoy this book and I think I'm going to read more from Ms. Hilderbrand this summer.
I am really starting to enjoy Elin Hilderbrand's books. They are perfect for the summer and they make me want to visit Nantucket. I haven't really visited to many northern beaches always preferring to go south.
This was a cute story about a woman who had matched over 40 couples in her life. Whenever she saw people that should be together, there was a rosy aura around them that only she could see. When they weren't a match, the aura was green and murky. I'm not sure what kind of special powers she had, but it was an interesting concept. Most of Nantucket loved Dabney she was always there whenever she was needed and kind to everyone. But this summer is different. Dabney isn't herself. She thinks, it's because she is love sick with Clen being back in the picture and she is married to Box. She sneaks away from work to see Clen to see if what they had in the past can be rekindled.
My reviews are always shorter with the books that I listen to, since I don't feel as immersed in it as if I had read it myself. But I did enjoy this book and I think I'm going to read more from Ms. Hilderbrand this summer.