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Tetris: The Card Game
Tetris: The Card Game
2011 | Abstract Strategy, Card Game, Video Game Theme
One of the first video games I can remember playing is Tetris. The colorful Tetrominoes, the catchy theme music, the excitement (and anxiety!) as the speed gradually increases – what isn’t there to love? Tetris is an addicting game that has withstood the test of time, so I was extremely excited when I was gifted Tetris: The Card Game. Does the card version have a foothold in the Tetris fandom? Or does it fail to complete any rows in the matrix? (Haha, see what I did there?)

Tetris: The Card Game is a game of hand management and pattern recognition in which players are racing to be the first to earn 10 points. Setup is simple – shuffle the entire deck of cards, and deal 10 to each player. The cards are double-sided, with one side depicting a Tetris Matrix, and the other depicting a specific Tetromino. Arrange your cards in a 2×5 grid, with the Tetromino side facing up. This grid will act as your personal scoring track. Place the remaining cards, Matrix-side up, in a draw deck in the center of the table. Deal 1 additional card to each player, to go in hand, and the game is ready to begin! You will be using your hand of cards, Tetromino side, to complete the Matrix side of the top card of the draw deck.


A round of play is pretty straight-forward: draw one card, play one card. At the start of your turn, draw the top card from the draw deck. This will reveal a new Matrix on the next card of the draw pile. Choose one of your two cards in hand to complete at least 1 row in the revealed Matrix. Play the card, showing your opponents how it would fit into the Matrix, and score points. You score 1 point per row completed, so if your piece completes 2 rows, you would score 2 points. To track your points, you flip over cards in your 2×5 grid to their Matrix sides, to represent your scored points. If on your turn, you are unable to complete a Matrix line with either of your cards in hand, you must discard one card, and are also penalized by having to forfeit one of your earned points, flipping that card back to its Tetromino side. There are also a handful of Special cards that can be used to manipulate play, whether Reversing the play direction, or forcing a player to lose a point, and that adds a new little twist to the game. The game ends when one player has scored all 10 points and is declared the winner!
Probably the best things about Tetris: The Card Game, is that it is so simple to learn and play. The simplicity brings back the nostalgia of the original game to the extreme. It’s a super light game that can be used as a filler/palate cleanser between bigger games, or just as a game to toss on the table when you’ve got 5 free minutes. Another added bonus of its simplicity is that it is pretty friendly for younger/newer gamers. Looking to get your young’uns into the hobby, or just spreading some happiness with friends and colleagues? This is a good introductory game that is light-hearted, although not a complete brain burner.


Now, on the flip side, there are some drawbacks to this game. The first and biggest being that it is entirely based upon the luck of the draw. There is pretty much no strategy involved, because you are at the mercy of the draw deck. You really can’t set up a game strategy that can be adapted throughout a play because the game is so dependent upon luck. Depending on the current Matrix in play, certain Tetrominos could not be used at all to complete a row, so you end up having to burn a turn (and losing a point) to discard a card. And then you have to hope for the best next turn. Another drawback of this version of Tetris is the hand limit of 2 cards. That severely limits your options each turn, and can turn the game from light-hearted to frustrating because of a lack of choices. This hand limit also limits any strategic options. Certain Matrices can only be completed by certain Tetrominos, so unless you have those in hand, you’re stuck wasting a turn. The Special cards included in the game add a twist to the gameplay, but are a little too ‘take that’ for my taste. But without them, there is no player interaction at all. So it’s kind of a lose-lose situation for me in that regard.

Ultimately, I would say that the OG Tetris is still king. This game attempts to encompass the atmosphere and enjoyability of the video game, but it just falls flat for me. It is too dependent upon luck, and doesn’t offer enough strategic choices for players, so it ends up feeling bland and unengaging. Am I happy with this game? Honestly, no. But playing this with the right group of people could still result in some entertainment and good times. If luck-based games are your thing, then definitely consider this game. But if not, let OG Tetris be your go-to game to fulfill your tile-dropping, row-completing urges. Purple Phoenix Games gives Tetris: The Card Game a blocky 4 / 12.
  
Founders of Gloomhaven
Founders of Gloomhaven
2018 | City Building, Economic, Fantasy
Founders of Gloomhaven is a 1 to 4 player cooperative/competitive game. In short, players must work to build the city of Gloomhaven. The game provides a two-sided board and depending on which side you choose it slightly changes how the game is played. All players choose a character race and any additional resource cards. This determines which resources the players will automatically own during the game. However, other players will have the opportunity to buy access to resources they do not own. This is vital when building "upgraded" buildings. Each player starts with the same five cards (six cards in a two-player game). Players will have a chance to acquire new card by recruiting advisers, which are upgraded versions of the base cards. Play begins with a player laying down a card they wish to play. They follow the instructions on the top of the card, and then each other player will have a chance to follow the instructions laid out on the bottom of the card. Card actions can always be switched out with a set of basic actions (collect one gold or influence, build a road, or place a worker). If a player chooses (or is forced) to play a "Call to Vote" card, they collect one gold or influence, or build one road for each of the remaining cards in their hand. They reset all of their workers and collect their discard pile. All other players have a chance to collect gold based on the number of resources they own. Then all players vote for which prestige building they want to be built. All players reveal their choice token along with any influence they wish to spend. The player with the most votes gets to place the building anywhere on the map. Points are scored by connecting upgraded buildings to resources you own but is slightly more difficult with the games unique "trickle down" scoring system. This means that some points may have to be shared with players who own base the resources or other upgraded building needed to build the building that was just placed.
Overall this game is for people who enjoy other similar games like Catan or Ticket to Ride. Players must adjust to the fact that roads are public tiles that can connect any players resources to buildings. The game is high statistical and players must be able to make decisions that may result in other players gaining points. I would give the game an 8/10 as it brings a fresh feel to city-building board games! If you have any questions or have any comments on my review please feel free to message me.

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