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UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
Yakuza Kiwami SteelBook Edition
Yakuza Kiwami SteelBook Edition
2017 | Action/Adventure
I had never played any of the Yakuza games, but I had always been curious about them so when Yakuza Kiwami was one of the free games offered up with my Playstation Plus I picked it up. The introduction at the beginning of the story is interesting and I really liked Kazuma Kiryu because of his sense of honor and doing his best to protect his friends. I was glad to see that there are a range of difficulty settings in the game options and went with easy so I could get a feel for the game and just enjoy the story.

The story begins with Kiryu taking the fall for a friend and emerging from prison ten years later. This opens up a small tutorial for how the game controls work. Exploration and level grinding are a big part of Yakuza Kiwami as you progress in the main story and there are side quests as well. The night life of Tokyo is vibrant and colorful in the game adding to the atmosphere. I found myself stopping often just to look around at all the different things.

This wouldn't be Yakuza without the brawls of course and there are many. Often gangs roaming the streets will pick fights with Kiryu and this is where the game really shines. The fights are fun and being able to switch between Kiryu's four fighting styles; brawler, rush, and beast give you a feel for the fighting mechanics while feeling that raw criminal underworld vibe. However, there are times where the game fails to give you an idea about which fighting style works best and how they differ from each other. I did a lot of trial and error with many fights because of this. That didn't make the game any less fun for me though and successfully winning a fight felt great.

There is one thing that really bugged me about the game and that is all the fights with the character Majima. While I understood that Kiryu being forced to fight Majima was a way to get him back to his original top tier fighting shape after his long stint in prison, I felt incredibly annoyed at how often Majima turned up demanding a brawl especially when I was trying to get somewhere in the story. I did not want to have a constant detour of fighting him and yet he kept popping up everywhere. Majimi is an interesting character don't get me wrong, but I found these fights tedious. Of course the reward for all these fights is it unlocks Kiryu's dragon fighting form which is great, but the irritation of Majima fights sucked a bit of fun out of the game for me.

I enjoyed the story for Yakuza Kiwami a lot because I liked Kiryu and was invested in his journey. There are a lot of flashbacks explaining what happened to certain characters and shines a light on how they came to be where they are in the present. Sometimes the story feels a little slow in places, but it is well thought out and well done. Where it really stands out is with the intrigue and drama with plot reveals that give amazing cinematic cutscenes that feel like you're watching a movie. Overall the game is great and while it's not necessarily a long game, there is plenty to do with the side quests, mini games, and exploration of the city. Once you finish the game, you can also try new game plus which carries over all your learned abilities, mini games, and side quest stories. Yakuza Kiwami was a lot of fun for me to play and I'm glad I checked it out. Thanks for reading, see you at the next adventure!
  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
Full review can be found on my blog: www.diaryofdifference.com

A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.

From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:

* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.

* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.

* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.

And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.

Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.

Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.

The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.

And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.

Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.

The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?

Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.

The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!

The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.

I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.

If you have read it, let me know what you think in the comments - I would love to discuss it!