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Sweet Boy - Single by Krissy
Sweet Boy - Single by Krissy
7
7.0 (1 Ratings)
Album Rating
Ashe is a talented singer-songwriter based in California. Not too long ago, she released a lovely alternative-pop tune, entitled, “In Disguise”, released via Mom + Pop Music.

“I was living free like I wanted to, but they laughed at me. So, I came to you asking for a good time and a ticket out of my mind. You said people ‘round the world will try to bring you down. Told me don’t give in to the power, you got power yourself. Everybody’s got their reasons they can all go to hell if they like.” – lyrics

‘In Disguise’ tells an interesting tale of a young woman who would rather be hated for who she is than waste it all giving a damn.

Apparently, she would rather dig her own grave than to listen to what people have to say about her.

Later, she admits that it’s beneficial to follow your own heart. Also, it’s important to find out who your friends are in disguise.

‘In Disguise’ contains a relatable storyline, ear-welcoming vocals, and groovy instrumentation scented with an alternative-pop aroma.

“‘In Disguise’ is about having healthy boundaries with the people around you. I don’t want to make everyone feel suspicious about the people they love. I just know there have been several people in my life who were seemingly ‘there for me’ when they really just wanted to use me. It’s just another look at the human condition.” – Ashe

‘In Disguise’ marks the announcement of the sprawling Mom’s First Headline Tour presented by Live Nation’s Ones To Watch and features support from Charlie Burg.

Ones To Watch is Live Nation’s discovery platform for emerging artists of all genres. As avid supporters of Ashe’s music since day one, they are proud to present what is set to be the prolific talent’s breakout tour.

The trek will begin on September 10th in Washington, DC, and run through October 25th as she wraps up over a month of performances in Atlanta, Georgia.

Ashe has established an incredible track record which includes being Amazon’s 2019 Artists To Watch, performing on Last Call with Carson Daly, and co-writing Demi Lovato’s hit single, entitled, “You Don’t Do It For Me Anymore”.

Her music has amassed over 48M global streams online, repeated appearances on Spotify’s Global Viral 50, and nine HypeM #1 slots in a row.
  
Siren's Fury
Siren's Fury
Mary Weber | 2017 | Children
10
9.0 (2 Ratings)
Book Rating
**Please note that this is the second book in The Storm Siren Series. While I always strive to keep my reviews spoiler-FREE, if you have not read the first book, you MAY encounter unknown information in this review**

Mary Weber's unique world is completely incredible. Rich with colorful descriptions and details, I feel like this is a real place I would read about in my history books. Granted...the magical elements kind of give it away as being fiction.

One thing that I have come to appreciate in Young Adult Fiction is the use of symbolism. Reminds me a lot of Ted Dekker's circle trilogy. The evil and darkness vs. The good and pure. The struggle that can occur when we open ourselves to the darkness...And the power that it can have over us IF WE LET IT! Ahh! SO GOOD!!!! And this story just keeps getting more and more intense. This book has a much more steam punk feel to it vs the first book. Different country, different culture, different feel. I LOVE IT!

I do enjoy a book series that continues the story line because it gives the author a chance to develop the characters and thicken the plot. And also makes me glad that I usually wait till these books are all released before I dive into them...So I can, you know...BINGE READ!!!

As Nym continues on her journey of harnessing her powers and stopping a war before it starts...We meet a few new characters and a few old ones tag along. Forget everything you think you know.......And be prepared to be enchanted by this tale of good vs. evil. Make sure you have book 3 ready to go before you start this one...TRUST ME...You are going to want to keep reading.

I found Siren's Fury at my local library. I was not required to write a review. All opinions expressed are mine alone.
  
What do you think of when you hear the name Hagar? Who was Hagar? When I was invited to do a book launch on the Bible study of Hagar, I was intrigued. This is one that I really wanted to do.
We all know that Hagar was a servant given to Sarah, the famous one that gave birth to Abraham’s first son Ishmael.
This study aptly named “The God Who Sees You”, is exactly what the study is about, God sees who we are and what we need. As you go through this study you will feel that God loves you for who you are, exactly where you are at this moment. You will see that He is with you, just as He was with Hagar during her flight into the desert.
This is a study that truly gets you into the word, one that makes you think.

Shadia Hrichi really gets into the scriptures and helps us as readers get into the scripture with her. After reading this, you will see Hagar from a deeper, different viewpoint, and discover that our God is the God Who Sees You, as well.

I did this study alone, but it would make a great study for a women’s group, one that I highly recommend.

 received this book free from the author. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.
  
Rescuing Robin Hood
Rescuing Robin Hood
2021 | Medieval
I have a secret to tell you all. I love the Robin Hood IP, even though my only real knowledge of it comes from the “Robin Hood: Men in Tights” and “Robin Hood: Prince of Thieves” movies. I have never read the story, nor have I ever watched the Errol Flynn movie. So why do I love Robin Hood so much? I really can’t tell you for sure, it just seems like such a fun theme with lots of characters and an interesting central plot. So how does this quasi-deck-builder fare? Faire? I think fare. Let’s find out.

Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T


To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).

Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.

To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.

If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.

Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.

Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.


At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.

So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.

While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.

So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
  
Steam Park: Play Dirty
Steam Park: Play Dirty
2016 | City Building, Dice Game, Game Expansion, Real-time, Science Fiction
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the action dice-rolling and them park-building game Steam Park’s modular expansion, Play Dirty (as in dirt, not as in adult themes). Play Dirty is a modular expansion, so some modules may be added or left out depending on comfort level and enjoyment of each module.

One major module added to this expansion is the addition of a fifth player to Steam Park. As if Steam Park wasn’t frantic enough with four, go ahead and throw in a fifth set of hands going crazy at the table! Also included are gray “Stingy Visitors,” which act as wild visitor types for color, but provide one less Danari (currency in Steam Park) but create NO DIRT. Excellent! Play Dirty also includes a new set of five stands for robots to do business: Fountain, Hall of Mirrors, Office, Shooting Gallery, and Incinerator. Along with these new stands are a set of stand reference tiles to remind players what each stand actually does in the game. Very handy.


The biggest difference-makers in the expansion box are the Ride Extensions, Park Directors, and Espionage Dice. Ride Extensions do just that – extend existing rides in one’s park, but the two different colored extensions (golden and rusty) have their own rules that are triggered depending on colors of robots upon them. The Park Directors module adds a new twist that changes the rules for an aspect of the base game for all players throughout the entire game. These are very powerful changes, and one Park Director is chosen to be used at the beginning of each game. Espionage Dice are very special in that one is added to each player’s white dice and rolled as normal throughout the game. However, the Espionage Dice cost 4 Danari to activate after the Roll Phase. The power here is that the player using the die pays one Danari less to use it when matching the face of white dice in their opponent’s pig sitting to their right. For example, to use a Build Stand face on Espionage Die will cost four Danari normally. However, should the opponent on the right have four Build Stand symbols showing on their white dice, the Espionage Die activates for free!
Must you own the Play Dirty expansion to truly enjoy your plays of Steam Park? Not at all. I do very much enjoy several of the modules in the box though. I really enjoy the powerful Park Directors because it freshens up a rule from the base game or modifies it in interesting ways. I like the new Stands that come in the box as well for additional options during play, but you MUST use the reference tiles, especially if combining all 10 Stands. The other modules are fine, but I would have been happy with just the ones I mentioned here.

Official recommendation: I remember my first play of Steam Park and falling in love with it right away. I have never felt stagnation in my future plays, but adding Play Dirty certainly is a game-changer in every sense of the term. I say definitely pick it up if you are feeling the base game no longer gives you the excitement and frenzy it once did.
  
40x40

Ross (3282 KP) rated Dogs of War in Books

Sep 19, 2017  
Dogs of War
Dogs of War
Adrian Tchaikovsky | 2017 | Fiction & Poetry
8
8.0 (2 Ratings)
Book Rating
Disclosure: I received a free advance copy of this novel from NetGalley in return for an honest review.
This near-future science fiction story surrounds the use of genetically modified, cyborg animals in security and warfare and the humane concerns around that.
Having read the author's fantasy series, Shadows of the Apt, I was already familiar with Tchaikovsky's style, and his liking for warfare and technology (that series including the development of a number of new technologies which are eventually used as weapons).
What I was not quite prepared for was how he would write if in the PoV of a cyborg dog (how can you prepare yourself for that?!). This took a little getting used to, but not too much (a little like Flowers for Algernon, the language starts off simplistic but develops). Rex's vocabulary is like that of a small child, but one that has learned certain military phrases. Rex just wants his master to acknowledge him with a "good dog" now and then.
The story develops through a government-backed incursion into rebel-held Mexico, then into the courtroom and beyond into the brave new world for suddenly free man-made creatures.
There are a number of topical issues dealt with here, using not-people to do unpleasant jobs, the burden of responsibility in warfare and also the dangers of cyber-linked machines/people.
I really enjoyed the book and how the different PoVs come across and also how the setting and the message keeps changing throughout so there are different concerns to be dealt with or discussed (without being preachy!).
I also enjoyed Tchaikovsky's descriptions of conflict and battle scenes: giving enough of a picture of the whole battle while focussing on key moments and events.
Overall, something of a departure from my usual book, but very much enjoyable. This wouldn't have looked out of place with Richard Bachman's name on it.
  
Animal Empire
Animal Empire
2019 | Abstract Strategy, Card Game, Medieval, Territory Building, Wargame
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?

Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L

Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.


Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.


The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
  
Leah, daughter of the cheesemaker has had a hard life living with a violent father. Leah marries Judah and finds protection and care. But the land is controlled by Antiochus IV, who is descended from one of Alexander the Great's generals. When he issues a decree that all Jews are to comply with Syrian laws, the devout Jews chance it all to follow the law of Moses.

Judah's father Mattathias decides to move his family from Jerusalem Modein to flee the punishment for defying the decree. By defying the decree, it begins a war that will cost many their lives. Before his death, Mattathias commands Judah to continue the war, otherwise, the Jewish lineage and their lands would be annihilated. Leah wants peace and wrestles with her husband's decision to be the commander of the army. Will there ever be peace?
This is the incredible chronicle of the Maccabees, told through the wife of Judah, who learns what courage and sacrifice are all about.

The author Angela Hunt has done an incredible amount of research and has produced a powerful history lesson entwined with her own creative writing. The author has a way of captivating the reader's attention while teaching us historical content. I like the way the author writes her novels through the eyes of people that were actually there, teaching us history through their eyes.

This is an excellent read, especially for those who love history.


 I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
  
With tears in my eyes and a smile on my face, I closed the pages of the final book in the Courage to Dream series. My heart is filled with warmth, yet filled with sadness that this series is now complete. I have enjoyed watching the O'Leary family grow in numbers and in love. Love's Faithful Promise begins in September 1922 and is a beautiful conclusion. Filled with trials and heartache, we see God's hand leading them closer together and closer to Him. I absolutely fell in love with Deirdre and Matthew...And Phoebe! Matthew carries so much guilt and unforgiveness towards himself that was so hard for me to witness. The compassion I felt for him was overwhelming. We are reminded though that we don't need to walk through the shadows of our past alone.

Oh I just love Deirdre and Matthew's journey of love! Keep your fan nearby. Because let me tell you...Their romance is so pure, passionate, precious, and sweet. But don't let my starry eyed, romance gushing fool you, this book gets INTENSE! I was literally sweating with anticipation right around page 281...trust me...you will know what I mean. Definitely put my stress ball "heart" I got from CFRR to good use (thank you Just Commonly).

Will you cry? Maybe. Will you want to smack some sense into people? Probably. Will you fall in love with Irish Meadows and the O'Leary clan? Without a doubt...Yes!!! Make sure you start your journey with the beginning of the series, Irish Meadows. Within these pages I pray you find hope and courage to live out the dreams the Lord has placed in your heart.

I received a free copy of Love's Faithful Promise in exchange for my honest review. All opinions expressed are mine alone.
  
Fluster Cluck
Fluster Cluck
Shooter
One of the more interesting aspects of the Playstation 4 and Xbox One is that they have allowed many independent publishers to enjoy access to a mass audience in much the same way as Steam did for PC games.

When things like Playstion Plus are factored in in which subscribers are given free access to a series of games each month, and when you look at the price of such games being far lower than a studio release, there has been a rush of developers eager to get out there to the public.

One of the more interesting and humor laden games in this genre has arrived in the form of Fluster Cluck. The game offers a frantic and comedy based adventure where players can play against the system or in a 2vs 2 mode to gather resources for the Chikkinizer.

In a battle of corporate politics, players fly around maps in flying saucers to use their capture beams on cows, camels, and other objects, to transport them to the Chikkinizer for processing. The player with the biggest haul wins the round and then moves onto the next level where it all starts again.

Of course the other players will not go down without a fight and they fire their lasers at you as well as all manner of tricks at their disposal to take you out, distract you, your objectives, and so on.

It can take a few moments to get used to the controls as the left stick moves you and the right stick directs and fires your weapons but in no time flat you will be spinning around. I did have a bit of frustration with the requirement to win the round in order to move on as repeating rounds is never ideal when your getting a sense for the game. We also had some issues with the game not pairing with the Dualshock 4 one evening but that has not happened since and we have been able to play without issues.

The casual graphics and gameplay style are fun but do reflect the independent nature of the game but the developer Loot, knows the audience and infuses the game with as much fun as it can.

http://sknr.net/2014/10/21/fluster-cluck/