
Purple Phoenix Games (2266 KP) rated Studies in Sorcery in Tabletop Games
Oct 6, 2020
Studies in Sorcery is a competitive card game that uses elements from other well-loved games and puts them with a wonderful theme and some very interesting card synergies. The game takes place over four school semesters (rounds) and each semester lasts four weeks (turns). Can you students complete your thesis using the research grants you are given, or will you fall flat to repeat the program again?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching October 6, 2020, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T
To setup, separate each deck of cards into like piles (Levels 100, 200, and 300 of the projects, graveyard cards, candles, vials) and shuffle them. Lay out the moon phase cards and semester tracker, placing the tracker tokens (skull erasers in the prototype) on the start of the cards to begin play. Set out the candles and vials in their own piles, as well as the point modifier tokens. Deal project cards according to the semester tracker in a 3×2 pattern under the moon phase and semester tracker cards like is shown in the photo below. Initially the graveyard pile will have three stacks of two cards each face-down next to the draw pile. Each player receives a research grant card, two thesis cards to choose one from, and two 100-level project cards from which the player will choose one. Give the first-player token (in this prototype it’s a cute LEGO skeleton) to the player who last attended school, and the game may begin!
Each player will be resolving actions, committing materials to their projects, and using completed project abilities each moon phase (turn). The actions one may take are: Dig, Buy, Cram, and Project Action. When a player uses the Dig action, they are searching for materials. A player can look at the items in the first pile of graveyard cards and take all the contents. If they do not like them, draw a card from the draw deck and place it on the first pile. Continue this for the next pile, and if unsatisfied the player may draw the top card from the draw pile OR either a candle or vial from the supply of stock cards.
Buy actions allow a player to use any unwanted materials or research grant monies to purchase additional candles, vials, or project cards from the middle of the table. To Cram, players may commit up to two materials from their hand to a project by placing the materials under the project cards. Project Actions allow players to use actions printed on any of their completed project cards. These can be very powerful.
Once each player has taken one of these actions, move the tracker token on the moon phase card to the next icon – Commit. To commit materials to projects, simply place the cards under the selected project (exactly like players do with the Cram action). Once all players have completed their commits, they may complete any projects that have sufficient materials by discarding the used materials and flipping the project card to its opposite side earning the printed points at the end of the game.
Play continues in this fashion for four turns each semester and the game lasts four semesters. Therefore the game will last 16 turns total. Whomever earns the most points for combinations of completed thesis cards, completed projects, bonus point modifier tokens, and one point for each $8 worth of materials in hand will be named Valedictorian of their class and winner of Studies in Sorcery!
Components. Again, this is a prototype copy of the game, and I know some things will be different in the final version. However, what we were provided is a bunch of cards that have great art, are good quality, and are very easy to read and understand. The cute first player token will more than likely become a different component in the end, and the tracker tokens probably will be changed as well, but these are great bits to include in a game like this. The only negative I have about components is that I wish there was MORE color. Most of the cards are brown-heavy, and it’s completely fine, but I would love to have splashes of weird colors here and there. Overall, I am very pleased with the components in this game. Weird Giraffe Games always has great components in their prototypes AND final games.
It is probably no surprise that I love this game. The theme is wonderful, the wonky art is great, and it’s more thinky than one might imagine. The game play can be somewhat quick, or players can take excruciating amounts of time to think through their turns and chain together impressive actions. One thing remains constant – 16 turns to complete your thesis cards can be a huge undertaking. My first time playing I chose a thesis card worth 7 points (even though the rulebook advised me not to include those for the first play). I wasn’t even really that close to completing the thesis, but I may have with another two or three turns. But then again, that card is worth 7 points for a reason – it’s SUPPOSED to be difficult. My suggestion: take the rulebook’s advice and remove those thesis cards for the first play. Don’t try to be a hero.
Ahhhhhhh! I want to play it again right now just so I can attempt that thesis card again. But there are other thesis cards in the game. And other strategies to apply. And really, when you can’t wait to play a game, that’s a sign of a fantastic game for that specific gamer. Will this be a gem for everyone? I don’t know. It certainly works for me and my circle of gamers.
If you are a fan of the Harry Potter series (even though this is NOT a Harry Potter game) and need a thinky card game with that sort of fantasy classroom theme, or if your collection is begging for something new and quirky, or if you just love Weird Giraffe Games’ catalog and need every game they offer (I wouldn’t blame you), then you need to give Studies in Sorcery a look. Please consider backing it on Kickstarter launching October 6, 2020. I know my collection just got a lot cooler with this one.

Gareth von Kallenbach (980 KP) rated Laggies (2014) in Movies
Aug 6, 2019
While watching Laggies, I realized it has some pacing issues. At a 99 minute runtime it felt closer to two hours than a quick and entertaining story it should have been. While walking out the theater I thought that was the intent of the film and was a bit forgiving. Megan doesn’t exactly know where her life is going and neither do we. However as the days passed after watching this film, I realized these pacing issues made like this film less and less each day.
As the days passed, something else I realized was that Keira Knightley is not a leading lady. Her performance was boring, uninteresting and at times unlikable for a character that could have had layers, but did not. It made it hard to understand why she was doing the things that she was doing and why she ultimately comes to the conclusions she does. She seems like she is a 14 year old girl who “doesn’t talk” and we are supposed to look at her “British” smile and understand her without any acting to shed insight on her thoughts, which is actually annoying.
However her younger counter part, Chloe Grace Moretz (Kick Ass), shows yet again how she is a strong up and coming actress who has a good range already. She is believable as self-reflective and brooding 16 year old who is hoping and looking for something more for herself and her father played by Sam Rockwell (Moon). Rockwell reminds audiences yet again how solid an actor he is. He is actually the brightest star in this film as he steals every scene he is in and even manages to elevate Knightley to be likeable and attractive.
In the end, this film is not worth the full price of admission. It is more of a red box or film you may pause and watch when it comes on cable. Moretz and Rockwell are the bright spots of this film and fans of them may want to check this out, however Knightley is not a leading lady and this film suffers from her poor performance and an abruptly Hollywood script.

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Eilidh G Clark (177 KP) rated The Sunlight Pilgrims in Books
May 13, 2017
Jenni Fagan’s The Sunlight Pilgrims was published by Windmill Books in 2015 and for me, was a much-anticipated novel. After reading her debut novel, The Panopticon, my expectations were high and I was not disappointed. This is a pre-apocalyptic novel set in a fictional Scottish town of Clachan Fells in the not too distant future of 2020. The novel explores the lives of a community of eccentric individuals living in close the proximity of a caravan park. As the temperatures plunge into extreme minuses, the residents are faced with a bleak and uncertain future, not only of their own survival, but also the survival of the human race.
The most interesting thing about this novel is that on the surface, nothing really happens, yet it would be wise to look deeper. Amongst the daily challenges of individual lives, there lurks a thought provoking tale of identity, community, and environment.
The novel is written from the perspective of two of its main characters Stella – a transgender teenager and Dylan a Londoner who recently moves to Clachan Fells. The most interesting thing about these two characters is the perspectives that each individual has about place. For Stella, her world is a difficult place full of prejudice and rejection, even from her own father. Whilst her own personal identity is unquestionable, the community rejects her choices. This point of view provokes the reader to question the nature of identity, a topic often argued when discussing Scotland. From Stella’s point of view, her own identity is progressive, changing, developing while the society around her static. Alistair’s point of view however, allows the reader a modern and open approach. Described in the prologue as the Incomer (notice the capitalization) directs the reader towards Margaret Elphinstone’s novel The Incomer published in 1987. Elphinstone’s novel is a post-apocalyptic tale and, like Fagan’s, novel examines the question of identity. Thomas Christie suggests in Notional Identities, that Elphinstone is ‘depicting the country’s ability to adapt to extreme change¬ ̶ carving a form of localism from the bones of globalisation ̶ she recognises its progressive aptitude to embrace forces of social transformation while retaining recognisable core cultural imperatives.’ It is no coincidence that Fagan has subtly steered the reader to this novel; identity is clearly a topic that the author is keen to explore. Dylan is a progressive character in Fagan’s novel. Discovering Stella identity very early in the novel, the character never questions her choices or that of Mother who has two partners. Likewise, this progressive thinking expands to the other residents of the caravan park, which houses a prostitute, an alien worshipper, and a disabled man with a crooked back who worships the sky. Not only does Dylan accept people for who they are; his deep connection to the environment makes him instinctive as opposed to the more rational thinkers of the world.
Unlike many modern writers, Fagan raises more questions about society and identity than she answers. This is an interesting technique as it leaves the reader to question the novel as opposed to question to authors own political and societal views. That said there is no doubt that this is a Scottish novel. The story is steeped in Scottish mythical symbolism such as the blackbird that lands on a fence post with his eyes reflecting a vast mountain range, to the eagles and stag’s on the mountains. In addition, the characters take on mythical persona’s including a giant, a girl with second sight, and a moon polisher. With oral tales of Sunlight Pilgrims highlighting the Scottish oral storytelling tradition, and a poetic sentence structure done in true Fagan style this novel feels truly Scottish.
I would highly recommend this postmodern novel, which urges the reader to look beyond society and address the problems of ego and the rational mind in order to create a progressive unified world where outsiders are welcomed as incomers – a prevalent issue in today’s society.

Zuky the BookBum (15 KP) rated All the Ugly and Wonderful Things in Books
Mar 15, 2018
NOW AVAILABLE IN THE UK!
Full review here too: http://bit.ly/1qZtGhP
<i><b>Right up until that moment it was sweet and funny. Odd couple that they were, they had a real connection. Then he tugged her boot off and kissed the bottom of her bare foot. I could see him doing that kind of thing to his own kid, but she wasnt. She was somebody elses little girl.</i></b>
I am an <b>emotional wreck.</b> How has this book set my moral compass so askew? How could I have possibly been crying over a relationship between a grown man and a minor? I was distraught kinda crying, not a horrified or disgusted kinda crying either! I know Im being a sheep when I say this but <b>wow, this is amazing!</b> I was so worried I'd dislike this book because it was so hyped up but it did not disappoint, not even a little bit.
Youll be amazed at how well Greenwood has reinvented the adult-male-child-female relationship that we see all too often in novels and films. Shes managed to completely turn the disgusting, abusive image on its head. The love between Kellen and Wavy is the truest and realist love I've seen in a book for a seriously long time. There is absolutely <i>no</i> comparison between Kellen and Wavy with Humbert and Lolita, its not that sort of book. There are some people who, undoubtedly, are not going to like this book or the message its putting across, but you have to know that there is nothing evil in this age gap relationship as you would first guess there to be.
I can almost understand why Kellen and Wavy fall in love so quickly and so passionately. Wavy has had such a horrible existence, with her abusive, drug addicted father and her horrible mother who doesnt care for anyone but herself. Wavy is her own person, even from the beginning of this story, she may only be 8 years old but shes already a woman, shes had to live her life looking after herself and her baby brother, she already knows what it is to be an adult, so its no surprise she springs into adulthood at such a full force. And then there is Kellen, hes lonely and undesirable <i>(apparently)</i> and hes also bullied by the people around him he calls friends. So when Wavy comes along and looks at him and treats him like hes the most wonderful person in the world, its not really a surprise that a strong bond grows between them almost instantly.
I believe that at the beginning of their relationship there is no sexual desire, I honestly think their relationship is one of friendship and love in a more uncle and niece kind of way, but soon enough these feelings become something more. Kellen, although he does desire sexual gratification, knows his feelings are misplaced and so there is nothing dark and evil about his feeling towards Wavy, and for me, this makes him one of the best male character Ive read about in a long time, no matter if hes a paedophile or not. He's an incredible man and I absolutely loved him.
This book is a serious roller coaster of emotions and had me blubbering like a baby for the last 10%, or more, of the book. I am in love with this book, so thank you <i>very</i> much Bryn Greenwood for this amazing novel and giving me the chance to read it before publication! Ive already recommended this to friends and family and I cant wait to read more of Greenwoods writing.
<spoiler>I am over the moon with how this ended, I was rooting for their relationship to last throughout the whole thing, as sick as that makes me sound. Thank you Greenwood for the happy ending!</spoiler>

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