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Gareth von Kallenbach (980 KP) rated Kwaan in Video Games
Jun 19, 2019
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
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Parker's Driving Challenge
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Thunderbirds Are GO. Take on tons of exciting missions in the game based on the highly popular TV...
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Purple Phoenix Games (2266 KP) rated Way Too Many Cats! in Tabletop Games
Jan 24, 2022
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
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Gareth von Kallenbach (980 KP) rated Jumanji: The Next Level (2019) in Movies
Dec 15, 2019
Then they announced the sequel, and all that fear and panic (not much, but you know… melodrama) kicked back in. Given the state of some sequels these days, I couldn’t imagine how they would be able to do this, and do this well. But I had hopes considering how good the previous entry in the franchise was. Could it be just as good?
The Jumanji: The Next Level releases 2 years after Welcome to the Jungle, and just as much time has passed for our four heroes: Spencer (Alex Wolff), Fridge (Ser’Darius Blain), Bethany (Madison Iseman), and Martha (Morgan Turner). We see the four friends leading their different lives and getting excited to reunite over the holidays.
Everyone, except for Spencer that is. Spencer missed the feeling he had as Doctor Smolder Bravestone (Dwayne Johnson) in Jumanji, so he decides to try and fix the game and re-enter to recapture that feeling. The game was smashed to pieces in the last movie, but Spencer retrieved it and it’s been sitting his basement ever since.
The next day, when the four adventurers are supposed to be meeting for brunch, the remaining three get worried when Spencer doesn’t show. So they head over to Spencer’s place to find Spencer’s Grandfather, Eddie (Danny Devito), and an old friend, Milo (Danny Glover), who also don’t know where he is. Soon they discover the broken remnants of the game and that they’ve been fixed (sorta) and eventually they realize that Spencer has gone into the game again.
They decide to head back in, but somethings a little different this time around, as both Eddie and Milo get pulled into the game as well. All our game characters return: Bravestone, Professor Sheldon “Shelly” Oberon (Jack Black), Franklin “Mouse” Finbar (Kevin Hart), and Ruby Roundhouse (Karen Gillan). But will our young adventurers be controlling the same characters, and what of Eddie and Milo? I can’t say without spoiling so much more.
Now that we have the description out of the way, I will say that I loved this film. Not quite as much as the previous entry, though. I didn’t have high hopes for The Next Level as the trailers and commercials just seemed to be overselling certain aspects of the film, but the film was great.
A good follow up story, excellent acting from our four mains, and enough changeup to allow it to not be essentially the same movie as the first. The acting is great. The plot, while a little predictable, was good as well. The music and score really set the tone and pace of the new Jumanji movies, and in such a good way.
One of the only real criticism I had was that Johnson became a little annoying with his characterization for most of the movie in this film, but that could be intended. A good pallet cleanser, though, was Kevin Hart as he literally played the polar opposite and it was a good balance. The other issue I had was that the finale of the third act seemed a little cheated. It was so rushed, relied heavily on the video game trope and never explained why what happened did happen.
Overall, though, this film is a worthy successor to Welcome to the Jungle and you should definitely check it out. Good for the family, just like the first. I personally cannot wait to see what happens in the next film. There is an obvious set up for third in the reboot, or it could be just left as is. Such is the way of Jumanji.
4 out of 5 stars.
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Hooked on Phonics - The #1 Learn to Read Program
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Hooked on Phonics is Highly Effective and Incredibly Fun. Nurture your child's reading and...
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The Marinated Meeple (1853 KP) rated Game Night (2018) in Movies
Jan 2, 2019
It would've taken almost no effort to include a few modern board games, like Ticket to Ride, 7 Wonders, Sushi Go, or Settlers of Catan.
All that said, I finally watched this film and enjoyed it for the most part. Rachel McAdams was awesome, and stole the show.... Batemen was himself and solid. The cop almost derailed the movie for me he was so creepy.
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Play with Peekaboo by BabyFirst
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Every baby’s first game is Peekaboo, and this digital version will surely result in tons of...
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Clash of Legendary Titans (RPG) is based on elements and the playing process of traditional board...