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    iStunt 2 HD - Snowboard

    iStunt 2 HD - Snowboard

    Games and Entertainment

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    Apple Game of The Week! Get ready to hit the slopes in the most extreme snowboarding game on the...

    IMPOSSIBLE ROAD

    IMPOSSIBLE ROAD

    Games

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    IMPOSSIBLE ROAD is a pure, minimal arcade game about risk, reward, and rollercoasters. "9/10" -...

Sorrim
Sorrim
2020 | Card Game, Fantasy, Fighting
Head to head competitive games are great, especially during the current lockdown situation. My wife and I could play 1v1 games all the time and be quite happy. That’s why we really enjoy abstract games so much. However, head to head fighting card games are something that my wife and I can kinda get heated over. How did Sorrim do for us? Keep reading.

Sorrim is a competitive 1v1 (or 2v2 or 3v3) card game for two players. A player wins once all of their opponent’s fighters have been knocked out. Fighters are all of differing magic (element) types and therefore can only be equipped with sigils (spells and attacks) of matching type. Whittling the opposing fighters’ health to zero will award triumphant players victory!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and all copies will have components matching these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to order from The Game Crafter directly, your FLGS, or purchase through any retailers stocking it after it is released. -T

To setup the game, separate and shuffle the fighter deck and sigil deck. Deal each player a set of colored chips to keep track of values for each fighter. Fighter cards will be flipped and revealed at the beginning of the conflict. Roll the die to determine starting player and the game can begin! Note: this preview will be using the introductory 1v1 setup, though games can also be played on 2v2 and 3v3 modes with slightly different rules.

Each fighter will have their own stats to track as shown on their cards: Might, Altruism, Trickery, Health. Fighters will also possess special abilities printed on their cards to be used during the game.

Sigil cards will show either the word “Passive,” which will be active throughout the game or triggered by a special event, or they will show a group of numbers to indicate the required rolls needed to launch a successful attack.

On a player’s turn they will consult the fighter’s passive abilities to see if they will trigger. Next, the player will roll the die and compare with their cards to cast a sigil (spell). If the rolled result matches a sigil it may be cast. Opponents will check any passive abilities and adjust Health by amount of the fighter’s Might. Play continues in this fashion until one player’s fighters are all reduced to zero Health. That player loses and the winner must then mock the loser until the next game played.

Components. This game consists of some cards, a die, and some translucent chips. Each copy will be provided a link to the designer’s document to print off the rulebook and the stat sheets to track fighter stats as they change throughout the game. The cards are acceptable quality, the die is just an entry-level normal d6 (we were sent green with white ink), and the chips are TiddlyWink style. Everything is… fine. The art leaves some to be desired, especially in this era of gaming where art can elevate a good game to great, and a great game to amazing. This art does not help Sorrim. It’s not terrible, but it’s not wonderful either. Not my style.

All in all, the game is actually pretty decent. It is very quick-playing, especially the 1v1 mode, and after playing one game you kinda want to try some of the other fighter and sigil combinations. Any time a game makes you want to play more, that’s a great thing.

With Sorrim, my final thoughts are that it is a good game. I wouldn’t call it great, but there are several interesting mechanics and the variability/replayability built in is quite good. There are lots of two player battle card games, and Sorrim brings something a little different. The theme is enjoyable, and the gameplay is fast. There isn’t a ton of strategy involved as turns are dependent on rolling a number that matches your sigil cards, but it does deliver an easy-feeling, low-stress battle game for two. For some reason you just don’t feel annoyed when you lose, as can be the case with other PvP games. If you are looking for something in your collection that gives you this quick gameplay and is relatively rules-light, head over to The Game Crafter and give Sorrim a try.
  
    ▻ Solitaire

    ▻ Solitaire

    Games and Entertainment

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    Solitaire is the most loved free solitaire ...with thousands of games, all free. Top class games...

The Walking Dead: Our World
The Walking Dead: Our World
Games
10
8.3 (3 Ratings)
App Rating
Zombies (2 more)
Walking Dead cast
Various missions
Repetitive grinding (1 more)
Every player thinks they need an armoury
Brilliant AR Game
So... an AR game, featuring your favourite characters from The Walking Dead tv & comics. Powered by GoogleMaps so even the street names show up! Headed up to the main high street & took out walkers in AR mode between the drunks on the street with Daryl at my side... 3 of my PoGo friends instantly downloaded this & have been glued.
Save survivors, take out outposts of hostile humans, take out waves of walkers in infestion missions.

Downside is out of the 4 building types everyone builds armoury to upgrade weapons & forgets everything else needs upgrading too.
This causes lots of grinding to upgrade instead
  
    Dragon's Lair HD

    Dragon's Lair HD

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    This is the app that will make your iPad shine! For the first time ever, you can experience Don...

    4Player Podcast

    4Player Podcast

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    Podcast

    This weekly show features the staff of 4PlayerNetwork.com as they discuss video games (both old and...