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Hazel (1853 KP) rated The Screaming Staircase: Lockwood & Co. #1 in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest</i>
Fantasy author Jonathan Stroud is widely known for the <i>Bartimaeus</i> trilogy, a children’s series about magicians, however none of his other works seem to be much talked about. This includes his latest paranormal series <i>Lockwood & Co</i>. It is about time that the world became aware of this clever, exciting adventure.
<i>The Screaming Staircase</i> is the first of four books set in a version of London that has suddenly become plagued by ghosts of the past. It is unclear why the dead have come back to haunt the living, but something must be done about them. Unfortunately adults are unable to see these ghastly phantoms and rely on trained psychic investigators, i.e. children, to dispatch the dead.
<i>Lockwood & Co</i> is comprised of three young teenagers with the ability to hunt and destroy these eerie Visitors: Anthony Lockwood, Lucy Carlyle and their friend George. Unfortunately, despite having the right skills, something always seems to go wrong on their jobs. So, when a prestigious gentleman offers them a very dangerous task, they jump at the chance to prove themselves a competent agency, if not one of the best. Conversely, they find themselves in a lot more trouble than they bargained for.
Although there is a central plot, <i>The Screaming Staircase</i> is made up of several events that combine to create a mind-blowing conclusion. But it is not solely the ghost fighting, heart stopping scenes that make this story a success. Even without the sinister setting this series would be enjoyable due to the hilarious three main characters. Not once are the ages of Lockwood, Lucy and George mentioned, however it can be presumed that are around thirteen years old. Their relationship takes on a form similar to a brotherly, sisterly bond complete with bickering, threats and sharp, witty comebacks. Despite the dangerous atmosphere there is always the opportunity for at least one of the characters to get in a quick insult that is bound to make the reader laugh out loud.
<i>Lockwood & Co</i> is primarily targeted at readers between the ages of ten and fifteen, although there is nothing to prevent anyone else from enjoying it too. Thankfully no romantic relationships are formed, leaving Lucy to become as independent and strong as the boys, thus making this a suitable series for both genders. While there is a lot of humour, there is mild horror too, so perhaps young children should wait until they are a bit older to join in with the entertainment this series provides.
When I was younger I attempted to read the <i>Bartemaeus</i> trilogy and found it rather dull, so I was not expecting all that much with this series. However, <i>The Screaming Staircase</i> was fantastic in comparison. It is fast paced, amusing, thrilling, and never a boring moment. I guarantee once you’ve read this book you will immediately want to read the sequel. <i>Lockwood & Co</i> is a series that definitely needs more attention that it is getting.
Fantasy author Jonathan Stroud is widely known for the <i>Bartimaeus</i> trilogy, a children’s series about magicians, however none of his other works seem to be much talked about. This includes his latest paranormal series <i>Lockwood & Co</i>. It is about time that the world became aware of this clever, exciting adventure.
<i>The Screaming Staircase</i> is the first of four books set in a version of London that has suddenly become plagued by ghosts of the past. It is unclear why the dead have come back to haunt the living, but something must be done about them. Unfortunately adults are unable to see these ghastly phantoms and rely on trained psychic investigators, i.e. children, to dispatch the dead.
<i>Lockwood & Co</i> is comprised of three young teenagers with the ability to hunt and destroy these eerie Visitors: Anthony Lockwood, Lucy Carlyle and their friend George. Unfortunately, despite having the right skills, something always seems to go wrong on their jobs. So, when a prestigious gentleman offers them a very dangerous task, they jump at the chance to prove themselves a competent agency, if not one of the best. Conversely, they find themselves in a lot more trouble than they bargained for.
Although there is a central plot, <i>The Screaming Staircase</i> is made up of several events that combine to create a mind-blowing conclusion. But it is not solely the ghost fighting, heart stopping scenes that make this story a success. Even without the sinister setting this series would be enjoyable due to the hilarious three main characters. Not once are the ages of Lockwood, Lucy and George mentioned, however it can be presumed that are around thirteen years old. Their relationship takes on a form similar to a brotherly, sisterly bond complete with bickering, threats and sharp, witty comebacks. Despite the dangerous atmosphere there is always the opportunity for at least one of the characters to get in a quick insult that is bound to make the reader laugh out loud.
<i>Lockwood & Co</i> is primarily targeted at readers between the ages of ten and fifteen, although there is nothing to prevent anyone else from enjoying it too. Thankfully no romantic relationships are formed, leaving Lucy to become as independent and strong as the boys, thus making this a suitable series for both genders. While there is a lot of humour, there is mild horror too, so perhaps young children should wait until they are a bit older to join in with the entertainment this series provides.
When I was younger I attempted to read the <i>Bartemaeus</i> trilogy and found it rather dull, so I was not expecting all that much with this series. However, <i>The Screaming Staircase</i> was fantastic in comparison. It is fast paced, amusing, thrilling, and never a boring moment. I guarantee once you’ve read this book you will immediately want to read the sequel. <i>Lockwood & Co</i> is a series that definitely needs more attention that it is getting.
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Heather Cranmer (2721 KP) rated The Meadows (Legacy of Darkness Book 1) in Books
Nov 3, 2018
Spooky Plot (1 more)
Very Realistic Characters
A Chilling Read!
I loved London Clarke's first book, Wildfell, so I was definitely looking forward to her next book, The Meadows. I loved this book! It was so spooky and creepy which are my favorite types of books.
The pacing for The Meadows was perfect. Not once did I feel like this book slowed down where I was becoming bored. It is definitely a fast paced thriller, but it's not too fast paced in the sense that you have no clue what just happened.
The world building and plot are done extremely well. London Clarke does such an excellent job of describing what's going on, that I actually felt like I was staying at Asphodel House, the spooky house where all the paranormal things happen. The Meadows felt so real, I would actually stay awake a little longer after reading some of it because I was so spooked! It was easy to envision a cult like The Colony (as named in The Meadows) that believe themselves to be vampires who use willing and unwilling sacrifices. I would be more surprised if a cult like that didn't exist!
I loved all the characters in The Meadows! Each character was written exceptionally well. I loved how real and raw Scarlett was. It was nice to read about a character who was flawed. Scarlett suffered with a drug and alcohol problem in the past, and it was interesting to read about her struggle with it in present day and the choices she made. Yes, she did fall off the wagon after coming to Asphodel House, but I couldn't blame her. I'd be stressed out and scared too! Scarlett isn't perfect, and that's what I loved about her. She feels like a real human being, not some happily ever after book character. She's a little selfish, but who isn't in real life? Scarlett was such a great character. Even the supporting characters were great. I would have liked Stella, Scarlett's best friend, to be featured more, but that's only a minor thing. Stella was such a great friend to Scarlett, and I admired her loyalty to Scarlett. I loved Ryan, and it was interesting to read the back story between him and Scarlett. Hunter was also a very interesting character. I enjoyed his back story. I don't want to go into detail with him because I feel like there's a minor plot twist with that.
Trigger warnings for The Meadows include demons, the occult, cults, violence, murder, death, alcohol use, prescription pill abuse, ghosts, some swearing (although nothing too bad), and sex scenes (nothing graphic though).
Overall, The Meadows is a very chilling, dark, and spooky read. It is such a great book though. The characters, the setting, the plot were all written very well. I am definitely looking forward to the next book in the Legacy of Darkness series. I would recommend The Meadows by London Clarke to everyone aged 17+ especially if you love being creeped out. This one definitely kept me awake with how creepy it was, and if a book can do that, it is definitely a good one!
The pacing for The Meadows was perfect. Not once did I feel like this book slowed down where I was becoming bored. It is definitely a fast paced thriller, but it's not too fast paced in the sense that you have no clue what just happened.
The world building and plot are done extremely well. London Clarke does such an excellent job of describing what's going on, that I actually felt like I was staying at Asphodel House, the spooky house where all the paranormal things happen. The Meadows felt so real, I would actually stay awake a little longer after reading some of it because I was so spooked! It was easy to envision a cult like The Colony (as named in The Meadows) that believe themselves to be vampires who use willing and unwilling sacrifices. I would be more surprised if a cult like that didn't exist!
I loved all the characters in The Meadows! Each character was written exceptionally well. I loved how real and raw Scarlett was. It was nice to read about a character who was flawed. Scarlett suffered with a drug and alcohol problem in the past, and it was interesting to read about her struggle with it in present day and the choices she made. Yes, she did fall off the wagon after coming to Asphodel House, but I couldn't blame her. I'd be stressed out and scared too! Scarlett isn't perfect, and that's what I loved about her. She feels like a real human being, not some happily ever after book character. She's a little selfish, but who isn't in real life? Scarlett was such a great character. Even the supporting characters were great. I would have liked Stella, Scarlett's best friend, to be featured more, but that's only a minor thing. Stella was such a great friend to Scarlett, and I admired her loyalty to Scarlett. I loved Ryan, and it was interesting to read the back story between him and Scarlett. Hunter was also a very interesting character. I enjoyed his back story. I don't want to go into detail with him because I feel like there's a minor plot twist with that.
Trigger warnings for The Meadows include demons, the occult, cults, violence, murder, death, alcohol use, prescription pill abuse, ghosts, some swearing (although nothing too bad), and sex scenes (nothing graphic though).
Overall, The Meadows is a very chilling, dark, and spooky read. It is such a great book though. The characters, the setting, the plot were all written very well. I am definitely looking forward to the next book in the Legacy of Darkness series. I would recommend The Meadows by London Clarke to everyone aged 17+ especially if you love being creeped out. This one definitely kept me awake with how creepy it was, and if a book can do that, it is definitely a good one!
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Those Conspiracy Guys
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Those Conspiracy Guys is a weekly podcast where we discuss all types and genres of conspiracy...
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Lottie disney bookworm (1056 KP) rated Wendy, Darling in Books
Jun 17, 2021
Have you ever wondered what happened when Wendy, John and Michael returned from Neverland? Wendy, Darling by A. C Wise is about to reveal all, but let me warn you, it is far from a fairytale!
Life post-Neverland for the Darling children has been difficult to say the least. Upon their return Wendy was struck with a serious fever, their parents were casualties of the Titanic, Michael has recently returned from WWI with his own ghosts and John has financial struggles. However, from Wendy's perspective, these all pale in comparison: John and Michael have done the worst thing imaginable they have forgotten Neverland!
Wendy's refusal to let go of Neverland and her dogged determination to make her brothers remember their adventures causes great friction within the Darling family. Wendy finds herself labelled as a hysterical woman and is even confined to an asylum after raging at her siblings.
This is just one of the methods Wise uses to address the misogyny of the original Peter Pan story and it is a particularly harrowing one: the abuse Wendy faces at the hands of her "carers" is brutal and unforgiving in its detail. To everyone surrounding her, Neverland is Wendy's sickness, an imaginery world that she is hiding behind. However, several years after her release from St Bernadettes, Neverland still lives on in Wendy's memories and now it is catching up with her. Now Peter is flying out of her window again... with Wendy's daughter Jane in tow!
Wendy returns to a very different Neverland to that which she left. Although the island always seemed to play to Peter's every whim this time there is a dark, evil edge to it. Wise really plays on the fact that everyone idolised Peter in the original fairytale but this Peter has a barbaric, sinister personality along with a dangerous secret. Can Wendy rescue her daughter from the boy she used to worship? One thing is for sure, they're not playing a game anymore!
A. C Wise's writing almost hypnotises the reader, flitting between characters and time periods with ease without losing our interest. The undercurrent of a locked-away secret and the juxtaposition between Barrie/Disney's Neverland and Wise's makes this a real page turner.
Wendy herself is a flawed heroine but in my opinion that is the best kind. She has overcome so much loss and trauma and, although she still feels the pull of Neverland, she finds that motherhood has a much stronger claim on her heart and can provide her with so much more power than she ever imagined.
Wendy, Darling is an unflinching retelling of Peter Pan with a feminist edge. A. C Wise kidnaps and transports her readers to a dark and ominous Neverland which harbours a monstrous secret. Wendy and her daughter are on an adventure of fear, loss and grief. There is no make-believe in this fantasy land.
Thank you to Netgalley and Titan Books for the opportunity to read this e-ARC in exchange for an honest review. Wendy, Darling comes with trigger warnings for kidnap, death, trauma and abuse.
Life post-Neverland for the Darling children has been difficult to say the least. Upon their return Wendy was struck with a serious fever, their parents were casualties of the Titanic, Michael has recently returned from WWI with his own ghosts and John has financial struggles. However, from Wendy's perspective, these all pale in comparison: John and Michael have done the worst thing imaginable they have forgotten Neverland!
Wendy's refusal to let go of Neverland and her dogged determination to make her brothers remember their adventures causes great friction within the Darling family. Wendy finds herself labelled as a hysterical woman and is even confined to an asylum after raging at her siblings.
This is just one of the methods Wise uses to address the misogyny of the original Peter Pan story and it is a particularly harrowing one: the abuse Wendy faces at the hands of her "carers" is brutal and unforgiving in its detail. To everyone surrounding her, Neverland is Wendy's sickness, an imaginery world that she is hiding behind. However, several years after her release from St Bernadettes, Neverland still lives on in Wendy's memories and now it is catching up with her. Now Peter is flying out of her window again... with Wendy's daughter Jane in tow!
Wendy returns to a very different Neverland to that which she left. Although the island always seemed to play to Peter's every whim this time there is a dark, evil edge to it. Wise really plays on the fact that everyone idolised Peter in the original fairytale but this Peter has a barbaric, sinister personality along with a dangerous secret. Can Wendy rescue her daughter from the boy she used to worship? One thing is for sure, they're not playing a game anymore!
A. C Wise's writing almost hypnotises the reader, flitting between characters and time periods with ease without losing our interest. The undercurrent of a locked-away secret and the juxtaposition between Barrie/Disney's Neverland and Wise's makes this a real page turner.
Wendy herself is a flawed heroine but in my opinion that is the best kind. She has overcome so much loss and trauma and, although she still feels the pull of Neverland, she finds that motherhood has a much stronger claim on her heart and can provide her with so much more power than she ever imagined.
Wendy, Darling is an unflinching retelling of Peter Pan with a feminist edge. A. C Wise kidnaps and transports her readers to a dark and ominous Neverland which harbours a monstrous secret. Wendy and her daughter are on an adventure of fear, loss and grief. There is no make-believe in this fantasy land.
Thank you to Netgalley and Titan Books for the opportunity to read this e-ARC in exchange for an honest review. Wendy, Darling comes with trigger warnings for kidnap, death, trauma and abuse.
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Darren (1599 KP) rated The Haunting in Connecticut: 2 Ghosts of Georgia (2013) in Movies
Oct 14, 2019
Characters – Lisa is the wife and mother of the family, she does have an ability to see spirits with her mother helping her through these experiences. In her new home she starts to see more spirits that has trying to send her messages and must use her skills to figure out how to save her child. Andy is the husband and father, he is the only one that doesn’t have the ability to see the spirits which shows him taking on the situation as if there would need to be a logical reason behind it all. Heidi is the daughter of the family, that can also see the spirits and it is her visits which guide us to where the story goes this time, she is encouraged by her Auntie and discouraged by her mum. Joyce is the free-spirited Auntie that joins the family, she tries to embrace the idea of the spirits needing help and will guide Heide unlike her sister.
Performances – This is a sequel with no returning cast members, no connection to the original, so the cast is brand new. We do have a couple of known actors from television, Abigail Spencer, Chad Michael Murray and Katee Sackhoff, they do what they can with the material, but the poor decisions they are forced to make doesn’t help. Emily Alyn Lind does well for a child star put in horror situation.
Story – The story is based on real events or sold on this idea anyway. We have the events of the story taking place over short amount of time, as we see how everything seems to escalate, which is fine for a horror story. the idea the sisters and daughter can see spirits naturally is a good spin on the idea where only one can usually see the ghosts. The problems do some into this too as the one person who can’t see the spirits still sees them and most of the decisions being made are poor throughout. For the mystery behind everything it does keep us interested throughout and does give us shocks along the way.
Horror/Mystery – When it comes to the horror in this film we get plenty of the normal jump scares, most of which just play out like you would imagine, the casual fan will jump along the way. The highlight is the mystery behind what is causing the hauntings because history is always filled with surprises.
Settings – The setting for the film is good because it is an old house that is bound to be filled with history that could be a terrifying as what we learn as the film unfolds.
Special Effects – The effects in this film are mixed because the way the flashbacks are shot does look do and feels different to current events, the negatives come from how the injuries can look while inflicted to the modern characters.
Scene of the Movie – Cut the cord.
That Moment That Annoyed Me – The moments Andy saw a ghost.
Final Thoughts – This is a solid enough sequel even though it has no connection to the actual first film, it does have smart ideas but terrible character decisions.
Overall: Horror fans should enjoy.
Performances – This is a sequel with no returning cast members, no connection to the original, so the cast is brand new. We do have a couple of known actors from television, Abigail Spencer, Chad Michael Murray and Katee Sackhoff, they do what they can with the material, but the poor decisions they are forced to make doesn’t help. Emily Alyn Lind does well for a child star put in horror situation.
Story – The story is based on real events or sold on this idea anyway. We have the events of the story taking place over short amount of time, as we see how everything seems to escalate, which is fine for a horror story. the idea the sisters and daughter can see spirits naturally is a good spin on the idea where only one can usually see the ghosts. The problems do some into this too as the one person who can’t see the spirits still sees them and most of the decisions being made are poor throughout. For the mystery behind everything it does keep us interested throughout and does give us shocks along the way.
Horror/Mystery – When it comes to the horror in this film we get plenty of the normal jump scares, most of which just play out like you would imagine, the casual fan will jump along the way. The highlight is the mystery behind what is causing the hauntings because history is always filled with surprises.
Settings – The setting for the film is good because it is an old house that is bound to be filled with history that could be a terrifying as what we learn as the film unfolds.
Special Effects – The effects in this film are mixed because the way the flashbacks are shot does look do and feels different to current events, the negatives come from how the injuries can look while inflicted to the modern characters.
Scene of the Movie – Cut the cord.
That Moment That Annoyed Me – The moments Andy saw a ghost.
Final Thoughts – This is a solid enough sequel even though it has no connection to the actual first film, it does have smart ideas but terrible character decisions.
Overall: Horror fans should enjoy.
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Thirty Days & Seven Seas – Pirate Battle Board Game Starring Clarence, Jeff and Sumo
Games and Entertainment
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From the creators of "Monsters Ate My Birthday Cake"... Ahoy, mateys! Join Clarence and friends on...
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Gareth von Kallenbach (980 KP) rated Ghostbusters: Afterlife (2021) in Movies
Nov 16, 2021
Back in 1984 when big hair and neon were the norms; a movie appeared that soon became a cultural phenomenon. The movie involved a team of unlikely Paranormal Investigators and the mix of comedy, FX, and Ghosts turned the movie into a smash hit and a Pop Culture mainstay. The abundance of products that followed and the inescapable theme song and tagline soon gave rise to a sequel which while a success; did not resonate the way the original film had and thus the “Ghostbusters” film franchise became dormant.
While a successful video game and merchandise line kept the franchise alive; the 2016 reboot with an all-female team failed to capture the magic at the box office and again put the franchise’s cinematic future in question.
Thankfully after several delays due to the Covid 19 Pandemic; “Ghostbusters Afterlife” has arrived and is the worthy sequel that does justice to the original film and sets the stage well for future cinematic exploits.
The film follows a down on her luck mother named Callie )Carrie Coon) and her children Trevor (Finn Wolfhard); and Phoebe (Mckenna Grace), as they are forced to move to a dilapidated farm in rural Oklahoma following the passing of Callie’s estranged father and her subsequent eviction.
A series of unexplained earthquakes clues the smart and precocious Phoebe that something is up and with her new friend Podcast (Logan Kim), and teacher Mr. Grooberson (Paul Rudd); help her uncover her connection to the original Ghostbusters and the abundance and significance of the gear that her Grandfather has left on the farm.
Things soon take a turn for the worse and despite skeptical locals and the emerging danger, Phoebe, Trevor, and their friends have to battle the forces of evil to save the world.
The movie takes its time getting to the action and spends plenty of time establishing the characters, their motivations, and their relationships with one another. There are abundant homages to the original film; some of which are very subtle and clever but never seem gratuitous or tacked on.
The film also does not rely on the FX to tell the tale as while there are some solid effects in the film; this is a character-driven tale and the new cast works well with some surprise guests who pop up throughout the film.
Director Jason Reitman; son of the Director of the original film; clearly knows and loves the material as he not only helped craft the story but deftly weaves a new tale into the franchise which also fits well with the first film and does not attempt to reboot but rather continue the franchise.
There are two extra scenes in the credits that you will not want to miss as not only are they great fun; but also tease of future adventures to come.
The film also has a few touching moments that caused some unexpected emotion from the audience at our Press Screening and helped establish “Ghostbusters Afterlife” as not only a winning entry into the series but also one of the most enjoyable films of the year.
4.5 stars out of 5.
While a successful video game and merchandise line kept the franchise alive; the 2016 reboot with an all-female team failed to capture the magic at the box office and again put the franchise’s cinematic future in question.
Thankfully after several delays due to the Covid 19 Pandemic; “Ghostbusters Afterlife” has arrived and is the worthy sequel that does justice to the original film and sets the stage well for future cinematic exploits.
The film follows a down on her luck mother named Callie )Carrie Coon) and her children Trevor (Finn Wolfhard); and Phoebe (Mckenna Grace), as they are forced to move to a dilapidated farm in rural Oklahoma following the passing of Callie’s estranged father and her subsequent eviction.
A series of unexplained earthquakes clues the smart and precocious Phoebe that something is up and with her new friend Podcast (Logan Kim), and teacher Mr. Grooberson (Paul Rudd); help her uncover her connection to the original Ghostbusters and the abundance and significance of the gear that her Grandfather has left on the farm.
Things soon take a turn for the worse and despite skeptical locals and the emerging danger, Phoebe, Trevor, and their friends have to battle the forces of evil to save the world.
The movie takes its time getting to the action and spends plenty of time establishing the characters, their motivations, and their relationships with one another. There are abundant homages to the original film; some of which are very subtle and clever but never seem gratuitous or tacked on.
The film also does not rely on the FX to tell the tale as while there are some solid effects in the film; this is a character-driven tale and the new cast works well with some surprise guests who pop up throughout the film.
Director Jason Reitman; son of the Director of the original film; clearly knows and loves the material as he not only helped craft the story but deftly weaves a new tale into the franchise which also fits well with the first film and does not attempt to reboot but rather continue the franchise.
There are two extra scenes in the credits that you will not want to miss as not only are they great fun; but also tease of future adventures to come.
The film also has a few touching moments that caused some unexpected emotion from the audience at our Press Screening and helped establish “Ghostbusters Afterlife” as not only a winning entry into the series but also one of the most enjoyable films of the year.
4.5 stars out of 5.
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Heather Cranmer (2721 KP) created a post
Nov 11, 2022
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Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Vengeance in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
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Hadley (567 KP) rated The Ghost of Villa Winter in Books
Mar 12, 2021
A cult (1 more)
Description of environment
All of the characters (1 more)
Amateur writing mistakes
Little does the reader know when they pick up a copy of The Ghost of Villa Winter by Isobel Blackthorn that a cult is lurking about inside the pages.
We begin our journey with Clarissa ,our main character, boarding a tour bus where she lets her personality shine through, which turns out to be extremely judgmental of anyone who isn't like her, or doesn't fit into the categories she places them in. For example, the driver of the tour bus is automatically labeled by Clarissa as a bad man because he has an uneven face and a French accent, and much of the same is said about the other seven passengers, as well. When she finally manages to stop judging the passengers, readers find out that Clarissa is somewhat of a psychic: "Ghosts spoke a language of their own and if a member of the spirit world inhabited the abandoned abode, she was sure to pick up on it. She was never wrong in these matters. Only three of the thirty or more premises she'd investigated on so-called ghost tours had contained a legitimate ghost. She prided herself on her mediumistic prowess. She was apt to pick up on preternatural inhabitants of places said not to be haunted. Sometimes she thought she could singlehandedly re-write history based on information she had gleaned, but that was being arrogant. She followed her dreams and her visions and her intuition, that was all. A natural psychic and a cynic to boot. "
It turns out that Clarissa is on the tour to see if she can encounter any spirits that may be at the infamous Villa Winter; a place that is believed to have been a secret Nazi base, as well as a place for human experiments - - - the tower was also believed to have been used as a lighthouse for German U-boats - - - which, in reality, Villa Winter is an actual place that exists on the Canary Islands in Spain.
The Ghost of Villa Winter is the fourth book in Blackthorn's Canary Islands Mysteries series, but it can be easily read as an introduction to it because you don't need any background information to understand what is going on. The novel takes on the usual tropes of a murder-mystery plot (a body is found, people are stranded and trying to figure out who among them is the murderer). Agatha Christie is one of the best authors of the murder-mystery genre who loved using her knowledge of poisons in her stories - - - Blackthorn treats the tropes with the right amount of respect which makes The Ghost of Villa Winter a pretty good story.
My major complaint for the Ghost of Villa Winter are the characters, which I found every single one quite unlikable, and even by the end, I couldn't bring myself to care at all for Clarissa. The way that she judged everyone so harshly, and her viewpoint that if no one acted the way she wanted them to, she would believe something was wrong with them that needed to be addressed in a rude manner: "He was the most anxious man she had come across in a long time. Anxious, unsure of himself and preoccupied. Far too self-conscious. The way he'd aligned his plate at lunch. That was obsessive-compulsive. And he certainly couldn't handle Fred Spice. She was sure he could be charming with pretty young ladies, patronizing even, but around her he was awkward. It was clear, too, that he was broken. It wouldn't be easy being an author knowing as you aged that all of your success was behind you and your future held nothing but diminishment. Writing was one of those activities you could pursue until you dropped and many successful authors did just that. As irritating as he could be, she felt sorry for him. "
The other characters are all seen from Clarissa's viewpoint, so they come off quite annoying, but at one point it seemed like Blackthorn was trying to redeem Clarissa's negative qualities by making her an advocate for a possibly wrongly convicted man. This story line didn't come off as redemption for me, but rather to fuel Clarissa's need to be important and in the right. Blackthorn failed to make any of the characters grow above pettiness. If a reader doesn't have a character to root for, the story becomes unenjoyable - - - which is the main reason I gave the book such a low rating; the murder-mystery was interesting, but the characters were not.
The murder, a woman who may have been part of a cult, is found inside a nailed-up crate with a tattoo of a number on her body being one of the only clues that puts Clarissa into sleuth-mode. After believing that one of the tourists is the killer, she decides to keep the discovery of the murder between her and Richard - - - a crime author who came to Villa Winter in hopes of a book inspiration. The two slowly begin to investigate their fellow tourists to figure out who had the mind and motive to kill the young woman, but this doesn't seem to be as easy as it is in Richard's books. I did have a problem though with the ending which ends up being very reminiscent of a majority of short stories: the ending came abruptly and the pieces fell into a place that was unbelievable.
I had never read any of Blackthorn's books before, so I didn't have much of an expectation reading the Ghost of Villa Winter. Unfortunately, I came away from this one pretty dissatisfied because all of the interesting points in the story (such as the cult) are rarely shown/explored further. Also, the fact that 'ghost' is in the title, I was pretty let down with only a couple of scenes where a ghost actually shows up, one such short-lived scene: "She [Clarissa] was about to carry on when a figure appeared in one of the uppermost tower windows. Appeared, and then was gone. At least, what she thought to be a figure. Could have been a ghost. " The scenes are so short that I believe 'ghost' shouldn't be in the title because it's misleading.
With quite a few amateur writing mistakes, and unlikable characters, I don't think I will read anymore of the books in this series. I loved the idea of a cult murder and a haunting in a possible Nazi base, but too much of the focus in the story was on Clarissa's judgmental outlook on everything that it ended up not being the story it could have been. I can only recommend this book to people who want a quick murder-mystery (what most call the genre 'cozy mystery'), but for paranormal lovers, the ghosts practically disappeared within a few pages.
We begin our journey with Clarissa ,our main character, boarding a tour bus where she lets her personality shine through, which turns out to be extremely judgmental of anyone who isn't like her, or doesn't fit into the categories she places them in. For example, the driver of the tour bus is automatically labeled by Clarissa as a bad man because he has an uneven face and a French accent, and much of the same is said about the other seven passengers, as well. When she finally manages to stop judging the passengers, readers find out that Clarissa is somewhat of a psychic: "Ghosts spoke a language of their own and if a member of the spirit world inhabited the abandoned abode, she was sure to pick up on it. She was never wrong in these matters. Only three of the thirty or more premises she'd investigated on so-called ghost tours had contained a legitimate ghost. She prided herself on her mediumistic prowess. She was apt to pick up on preternatural inhabitants of places said not to be haunted. Sometimes she thought she could singlehandedly re-write history based on information she had gleaned, but that was being arrogant. She followed her dreams and her visions and her intuition, that was all. A natural psychic and a cynic to boot. "
It turns out that Clarissa is on the tour to see if she can encounter any spirits that may be at the infamous Villa Winter; a place that is believed to have been a secret Nazi base, as well as a place for human experiments - - - the tower was also believed to have been used as a lighthouse for German U-boats - - - which, in reality, Villa Winter is an actual place that exists on the Canary Islands in Spain.
The Ghost of Villa Winter is the fourth book in Blackthorn's Canary Islands Mysteries series, but it can be easily read as an introduction to it because you don't need any background information to understand what is going on. The novel takes on the usual tropes of a murder-mystery plot (a body is found, people are stranded and trying to figure out who among them is the murderer). Agatha Christie is one of the best authors of the murder-mystery genre who loved using her knowledge of poisons in her stories - - - Blackthorn treats the tropes with the right amount of respect which makes The Ghost of Villa Winter a pretty good story.
My major complaint for the Ghost of Villa Winter are the characters, which I found every single one quite unlikable, and even by the end, I couldn't bring myself to care at all for Clarissa. The way that she judged everyone so harshly, and her viewpoint that if no one acted the way she wanted them to, she would believe something was wrong with them that needed to be addressed in a rude manner: "He was the most anxious man she had come across in a long time. Anxious, unsure of himself and preoccupied. Far too self-conscious. The way he'd aligned his plate at lunch. That was obsessive-compulsive. And he certainly couldn't handle Fred Spice. She was sure he could be charming with pretty young ladies, patronizing even, but around her he was awkward. It was clear, too, that he was broken. It wouldn't be easy being an author knowing as you aged that all of your success was behind you and your future held nothing but diminishment. Writing was one of those activities you could pursue until you dropped and many successful authors did just that. As irritating as he could be, she felt sorry for him. "
The other characters are all seen from Clarissa's viewpoint, so they come off quite annoying, but at one point it seemed like Blackthorn was trying to redeem Clarissa's negative qualities by making her an advocate for a possibly wrongly convicted man. This story line didn't come off as redemption for me, but rather to fuel Clarissa's need to be important and in the right. Blackthorn failed to make any of the characters grow above pettiness. If a reader doesn't have a character to root for, the story becomes unenjoyable - - - which is the main reason I gave the book such a low rating; the murder-mystery was interesting, but the characters were not.
The murder, a woman who may have been part of a cult, is found inside a nailed-up crate with a tattoo of a number on her body being one of the only clues that puts Clarissa into sleuth-mode. After believing that one of the tourists is the killer, she decides to keep the discovery of the murder between her and Richard - - - a crime author who came to Villa Winter in hopes of a book inspiration. The two slowly begin to investigate their fellow tourists to figure out who had the mind and motive to kill the young woman, but this doesn't seem to be as easy as it is in Richard's books. I did have a problem though with the ending which ends up being very reminiscent of a majority of short stories: the ending came abruptly and the pieces fell into a place that was unbelievable.
I had never read any of Blackthorn's books before, so I didn't have much of an expectation reading the Ghost of Villa Winter. Unfortunately, I came away from this one pretty dissatisfied because all of the interesting points in the story (such as the cult) are rarely shown/explored further. Also, the fact that 'ghost' is in the title, I was pretty let down with only a couple of scenes where a ghost actually shows up, one such short-lived scene: "She [Clarissa] was about to carry on when a figure appeared in one of the uppermost tower windows. Appeared, and then was gone. At least, what she thought to be a figure. Could have been a ghost. " The scenes are so short that I believe 'ghost' shouldn't be in the title because it's misleading.
With quite a few amateur writing mistakes, and unlikable characters, I don't think I will read anymore of the books in this series. I loved the idea of a cult murder and a haunting in a possible Nazi base, but too much of the focus in the story was on Clarissa's judgmental outlook on everything that it ended up not being the story it could have been. I can only recommend this book to people who want a quick murder-mystery (what most call the genre 'cozy mystery'), but for paranormal lovers, the ghosts practically disappeared within a few pages.