Tophatter Shopping
Shopping and Lifestyle
App
Want to win big deals and only pay a little? Tophatter is the world’s most exciting marketplace...
Old Macdonald Had a Farm.
Education and Games
App
~~~ More than 2,000,000 Downloads! Selected New and Noteworthy ~~~ ~~~ Interactive Old Macdonald’s...
Itsy Bitsy Spider - Educational Activities & Songs
Education and Games
App
~~~ 10 fabulous games and full sing along in one great kids app! ~~~ ~~ 5 beautiful verses of the...
Twinkle, Twinkle Little Star
Education and Games
App
~~ 9 educational activities & games inside + a full interactive Twinkle Twinkle song ~~ ~~ More than...
If you’re happy & you know it - Sing Along
Education and Games
App
-> Full Interactive Song + 9 Amazing Educational Games Inside -> Top HD graphics and superb musical...
! My Talking Lady Dog PRO - Virtual Pet
Games, Entertainment and Stickers
App
Adopt My Talking Lady Dog, an adorable VIRTUAL PET for girls and boys, and have fun playing with...
Gareth von Kallenbach (980 KP) rated Downsizing (2017) in Movies
Jul 11, 2019
This Alexander Payne (The Descendants, Nebraska, Sideways) written (co-written by Jim Taylor) and directed film is interesting and fun. If you look at this movie as a satire and don’t get too caught up in is this actually plausible you will be fine. For instance they make mention to how the people who are shrunk are pretty much left alone by things like mosquitoes and other insects but never mention things like rodents or other predators that would be difficult to fend off. I also was surprised by how in depth they get into social issues as the trailer I saw made it look more comedic than the film turned out to be. Not saying that there are not funny moments but the emphasis was really on issues like global overpopulation, exploitation of the poor, etc. and how one man decides to tackle these issues as the present themselves. I was taken by surprise at first but by the end of the film it really put everything into perspective.
Hong Chau, as Ngoc Lan Tran in the film, stood out and was really funny at times. The rest of the cast was good and fit the story well. The story did tend to drift between comedy and drama and not always as smoothly as intended. The film comes in at 2 hours and 15 minutes which is a little long but really if it was shorter the story would be even more all over the place. The plausibility of most of the film was in question for me and that was definitely distracting. But looking back if I spent less time on that I would have enjoyed the film more. Visually nothing really stand out like I thought it would and there was potential. The novelty of everyday things being bigger did get over done a little.
Awesome Calendar - Personal Planner
Productivity and Lifestyle
App
Now you can automatically sync with all iPhone calendars, write your todo list, create notes with...
Gareth von Kallenbach (980 KP) rated Alien: Romulus (2024) in Movies
Sep 2, 2024
The film is the first in the series since Disney purchased Twentieth Century Fox and they turned to Director and Co-writer Fede Alvarez to develop a story he had shared with Producer Ridley Scott years prior.
The movie was originally intended to debut on Hulu similar to how “Prey” was released but it was decided to go with a theatrical release early in production.
Cailee Spaeny stars as Rain; an orphan living on a dark planet with her Android “Brother” Andy (David Jonsson). The mining colony is filled with despair and disease from the mine and Rain is eager to immigrate to a colony that offers the sun and a better life having completed the terms of her service agreement with the Company.
Her request is denied and she is told that due to a labor shortage, she has to work five years in the mines before she is eligible to be considered again. Knowing the Mines are for many deaths waiting to happen, Rain is asked by a group of friends to join them for a mission.
Her friends pilot a hauler used to ferry cargo and say that they have found an object drifting through the system which will crash into their planetary rings in about 47 hours. They plot to go up and salvage some Cryopods which will enable them to head to the desired colony which is a nine-year journey.
Without options and knowing that Andy is the key to gaining access, the group enters the station and sets about their tasks.
Unfortunately, their actions rouse the dark and deadly secret of the station and they soon find themselves facing deadly Aliens in a tense and pitched fight for survival and escape.
The movie does a very good job at filling in areas of the overall mythos and delivering fan service which does not feel like pandering and also helps create a pathway for new stories that do not directly impact the film “Aliens” which is set 37 years after the events of this film.
The movie also connects to the Prequel films as well as the original “Alien” in some clever ways which helps the continuity but still leaves plenty of mystery and questions even when this one fills in a few of the gray areas slightly.
The movie takes its time to set up the premise and get to the action but it never drags and is engaging from start to finish. Alvarez has done a masterful job capturing not only the look of the earlier films but also creating an intense thriller that gives audiences what they want and more as use of physical effects was very effective.
The cast was strong and Spaeny and Jonsson have a great chemistry with one another which helps in the face of the growing danger and tensions in the film.
I found myself not only loving the nostalgic touches but also the way that elements of the Company are explained and how much they truly knew which adds new dimensions to the first two films in the series but raises all sorts of possibilities for future films in the series.
“Alien: Romulus” was a true joy from start to finish for me and as a fan who has enjoyed the franchise since I was a small child; it delivered what I wanted and for me was the most enjoyable and satisfying entry in the series since “Aliens” and Alvarez and the cast are to be commended for creating a film that invigorates the franchise and delivers.
Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects


