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Gareth von Kallenbach (980 KP) rated Call of Duty: Ghosts - Invasion in Video Games
Jun 19, 2019
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.
The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.
Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.
Pharaoh
Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.
When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.
Departed
Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.
The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.
Mutiny
This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.
I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.
Favela
This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.
Awakening
This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.
You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.
Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.
As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.
Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.
Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.
Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.
I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.
http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.
Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.
Pharaoh
Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.
When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.
Departed
Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.
The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.
Mutiny
This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.
I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.
Favela
This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.
Awakening
This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.
You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.
Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.
As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.
Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.
Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.
Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.
I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.
http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
Gareth von Kallenbach (980 KP) rated Pacific Rim (2013) in Movies
Jun 19, 2019
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/
Gareth von Kallenbach (980 KP) rated The Green Hornet (2011) in Movies
Aug 7, 2019
The Green Hornet has appeared in books, a television series, and perhaps in its most famous form, as a radio series. Adapting a superhero to the big screen is not without its share of challenges. For every Batman and Spiderman that sets box office records there are several that fail miserably, such as Daredevil, Elektra, The Phantom, The Shadow, and the first Hulk movie.
When it was first announced that Seth Rogen would star as the title character many people were first skeptical that a chubby comedian would be able to pull off the part. While the Green Hornet is not as iconic as Batman, the casting did bring to mind the controversy of casting Michael Keaton as the Dark Knight for Tim Burton’s take on the Caped Crusader.
Further complicating matters were the delays and in the announcement that the film would be converted to 3-D in postproduction even though it was shot in 2-D. When the film failed to meet its anticipated holiday debut there were those that had wondered if the film would fail to meet even modest expectations as January certainly isn’t the time of year that action films, especially those based on a superhero, are released.
Thankfully the film is an extremely pleasant surprise that deftly mixes comedy and action with smart pacing in a winning formula. The film tells the story of Britt Reid (Rogen), the son of a wealthy newspaper owner who, despite his best efforts, always disappoints his father who never runs out of ways to criticize his only child. Britt, to his father’s dismay, has no ambition in his life and is content to live in the guesthouse of his father’s mansion, womanizing and embracing the party scene.
When his father dies unexpectedly, Britt is forced to take control of the newspaper, a job for which he is woefully unqualified. It is at this time that Britt meets Kato (Jay Chou), his father’s long-time employee, responsible for taking care of the elder Reid’s very impressive fleet of cars.
One evening in an act of rebellion against the benevolent image of his father, Britt and Kato intervene to stop a crime. Motivated by their success and by Kato’s amazing ability to invent technology and modify vehicles, as well as his superb martial arts abilities, the duo set out to make a name for themselves by taking on the city’s criminal element.
While it first appears that Britt sees this as just some grand adventure, he soon becomes dedicated to the cause and sets upon a path to use his newspaper to play up his newly created hero. The plan is to make the Green Hornet appear to be a bad guy when in reality he is fighting to end crime. The convoluted idea has some initial success despite Britt’s lack of fighting ability. Britt and Kato soon begin to make a name for themselves in the local underworld as well is dominate the media.
At this time a young assistant named Lenora case (Cameron Diaz), comes to work for Britt. Britt and Kato are both captivated by Lenora and use her knowledge of criminal psychology to detail their plan of action for their alter egos. While Britt and Kato are buoyed by their initial success they soon find themselves under the scrutiny of the local crime boss Chudnofsky (Christopher Waltz), an insecure criminal who believes people don’t think he is scary enough or stylish enough.
Finding them an annoyance, Chudnofsky decides to wage all-out war on the Green Hornet and Kato and will rest at nothing to see them dead. As if this was not bad enough, Britt and Kato find themselves in a jealous rivalry over Lenora as well as their roles. Britt sees himself as the real hero and Kato as merely his sidekick. Kato naturally takes umbrage with this being not only the one who develops all of their gadgets, including the awesome black beauty equipped with bulletproof glass, machine guns, rocket launcher and a flamethrower, but also the one with the amazing fighting skills.
What follows is a hilarious and action packed film that is one of the most satisfying action-buddy-comedies ever made. Rogen is in his element cleverly playing Britt as an everyman who, despite having all the advantages of wealth, is still very much a kid playing superhero who has to learn about the important things in life .
The action sequences are fresh and entertaining and both Rogen and Chao pull off their roles very convincingly. While the plot is not overly complex it serves its point and propels the characters along without getting bogged down or becoming too ridiculous. Director Michel Gondry keeps the film moving at a steady pace without overstaying its welcome and does not allow the action to overtake the characters.
The supporting cast is very strong and the only real issue I had with the film was the converted 3-D that was totally unnecessary and did little to enhance the film. Very few sequence appeared to benefit from it. That being said I had a fantastic time at this film and I surely hope that we’ll be seeing other films in the series in the not too distant future.
When it was first announced that Seth Rogen would star as the title character many people were first skeptical that a chubby comedian would be able to pull off the part. While the Green Hornet is not as iconic as Batman, the casting did bring to mind the controversy of casting Michael Keaton as the Dark Knight for Tim Burton’s take on the Caped Crusader.
Further complicating matters were the delays and in the announcement that the film would be converted to 3-D in postproduction even though it was shot in 2-D. When the film failed to meet its anticipated holiday debut there were those that had wondered if the film would fail to meet even modest expectations as January certainly isn’t the time of year that action films, especially those based on a superhero, are released.
Thankfully the film is an extremely pleasant surprise that deftly mixes comedy and action with smart pacing in a winning formula. The film tells the story of Britt Reid (Rogen), the son of a wealthy newspaper owner who, despite his best efforts, always disappoints his father who never runs out of ways to criticize his only child. Britt, to his father’s dismay, has no ambition in his life and is content to live in the guesthouse of his father’s mansion, womanizing and embracing the party scene.
When his father dies unexpectedly, Britt is forced to take control of the newspaper, a job for which he is woefully unqualified. It is at this time that Britt meets Kato (Jay Chou), his father’s long-time employee, responsible for taking care of the elder Reid’s very impressive fleet of cars.
One evening in an act of rebellion against the benevolent image of his father, Britt and Kato intervene to stop a crime. Motivated by their success and by Kato’s amazing ability to invent technology and modify vehicles, as well as his superb martial arts abilities, the duo set out to make a name for themselves by taking on the city’s criminal element.
While it first appears that Britt sees this as just some grand adventure, he soon becomes dedicated to the cause and sets upon a path to use his newspaper to play up his newly created hero. The plan is to make the Green Hornet appear to be a bad guy when in reality he is fighting to end crime. The convoluted idea has some initial success despite Britt’s lack of fighting ability. Britt and Kato soon begin to make a name for themselves in the local underworld as well is dominate the media.
At this time a young assistant named Lenora case (Cameron Diaz), comes to work for Britt. Britt and Kato are both captivated by Lenora and use her knowledge of criminal psychology to detail their plan of action for their alter egos. While Britt and Kato are buoyed by their initial success they soon find themselves under the scrutiny of the local crime boss Chudnofsky (Christopher Waltz), an insecure criminal who believes people don’t think he is scary enough or stylish enough.
Finding them an annoyance, Chudnofsky decides to wage all-out war on the Green Hornet and Kato and will rest at nothing to see them dead. As if this was not bad enough, Britt and Kato find themselves in a jealous rivalry over Lenora as well as their roles. Britt sees himself as the real hero and Kato as merely his sidekick. Kato naturally takes umbrage with this being not only the one who develops all of their gadgets, including the awesome black beauty equipped with bulletproof glass, machine guns, rocket launcher and a flamethrower, but also the one with the amazing fighting skills.
What follows is a hilarious and action packed film that is one of the most satisfying action-buddy-comedies ever made. Rogen is in his element cleverly playing Britt as an everyman who, despite having all the advantages of wealth, is still very much a kid playing superhero who has to learn about the important things in life .
The action sequences are fresh and entertaining and both Rogen and Chao pull off their roles very convincingly. While the plot is not overly complex it serves its point and propels the characters along without getting bogged down or becoming too ridiculous. Director Michel Gondry keeps the film moving at a steady pace without overstaying its welcome and does not allow the action to overtake the characters.
The supporting cast is very strong and the only real issue I had with the film was the converted 3-D that was totally unnecessary and did little to enhance the film. Very few sequence appeared to benefit from it. That being said I had a fantastic time at this film and I surely hope that we’ll be seeing other films in the series in the not too distant future.
Becs (244 KP) rated The Raven Boys in Books
Sep 22, 2019
Ronan Lynch, Adam Parrish, and Noah Czerny made this novel (1 more)
The rollercoaster of emotions you feel
The villain didn't offer as much as I'd like but it was too big of a letdown (1 more)
The MC wasn't my favorite but she had good complexities that made her unique
Deserves all the hype!
You can also find this review on my blog: bookingwayreads.wordpress.com
TRIGGER WARNINGS: suicidal ideation, (past) suicide attempt, violence, guns, death
REVIEW: Y’all, I think I found a new favorite series. This series… the characters… the world-building… the character development… UGH I absolutely adore everything about it. Ronan Lynch has my heart and Noah Czerny is such a babie and I want to protect him forever and ever. The Raven Boys gave me so much more than what I was expecting.
The Raven Boys follows Blue Sargent. But unlike her family of physics, seers, and clairvoyants, Blue has no magical abilities. She has been warned all her life that the first person she kisses, will die. One night, she sees a boy on the Corpse Road and this is a sign. The only way that a non seer sees a ghost is if that ghost is either a true love or the non-seer killed them. This is where the Raven Boys come into play.
The Raven Boys is basically the name of four boys that attend Aglionby – Gansey Richard III, Adam Parrish, Ronan Lynch, and Noah Czerny. Gansey is the so-called leader of the group and he’s on a mission to find the final resting place of Glendower, a Welsh King who passed away in Henrietta. There is a legend that says if he’s awoken, he grants the person who woke him a “favor”. Gansey wants to be the person to wake Glendower but he isn’t the only one looking for him.
I didn’t know too much about this series other than the writing style wasn’t the greatest. I didn’t really see a problem with this as I listened to them on audiobook. The narrator was not my favorite and some of the voices he used I didn’t feel worked with the characters. But all in all, I was really invested in the plot and paranormal aspect of Blue and the Raven Boys.
Speaking of Blue and the Raven Boys, they were so well-written! Each character within this novel was complex and had their own unique peculiarities that made them extremely interesting to read about. They were also really relatable. Even the situations that they each experienced, felt real and not at all cliche’d. Plus, all the sarcastic remarks had me howling with laughter, especially Ronan and Gansey’s friendship. It was *chefs kiss*
“We have to be back in three hours,” Ronan said. “I just fed Chainsaw but she’ll need it again.”
“This,” Gansey replied “is precisely why I didn’t want to have a baby with you.”
The characters that I found the most interesting, were honestly Ronan, Noah, and Adam. Blue was a great protagonist and had her complexities, but I didn’t feel anything special for her. Gansey was also an interesting character but I felt that the book revolved a bit too much about him and his mission. I wanted more scenes with Noah, Adam, and Ronan.
Ronan gave me all the bad boy vibes and has my heart while Noah is such a babie that I must protect. But if we’re talking great backstories and the main character in my book, I would say Adam takes that role. Adam’s story is honestly the best of them all. It was tragic, and made my heart hurt in more places than I expected that he had to go through what he did. I was taken on the biggest roller coaster ride I’ve ever been on and man, this book hit home – hard.
I was unable to put this down and I just wanted to keep listening to it. I was emotional because of the relationship with the OT5, driven due to the quest of finding Glendower and wanting to discover the truth. This is also the first book that I felt nothing for the “villain”. I mean if you know me, I’m always falling for the villain and here, I’m just like meh about him. He didn’t offer a ton to the story but he did offer just enough that without him, this story wouldn’t have made sense one bit.
Also, can we talk about all the foreshadowing within this novel? Cause holy guacamole! There was a ton. For example:
“Ronan said, “I’m always straight.”
Adam replied “Oh, man, that’s the biggest lie you’ve ever told.”
Like.. WHAT!? DO I SMELL A BUDDING ROMANCE? FRIENDS TO LOVERS MAYBE? Please let these two be a couple in the end, cause I need me a Ronan and Adam couple scene. DON’T LET ME DOWN MAGGIE!
The writing was beautiful, and I felt it flowed wonderfully. I got swept into the world of Cabeswater and I loved how you could actually feel like you were there alongside Blue and the Raven Boys.
Okay, before I make this any longer and bore y’all to death with my love for Ronan Lynch and Noah Czerny – just please… I beg of you to pick this up and give The Raven Boys a chance.
“The way Gansey saw it was this: if you had a special knack for finding things, it meant you owed the world to look.”
TRIGGER WARNINGS: suicidal ideation, (past) suicide attempt, violence, guns, death
REVIEW: Y’all, I think I found a new favorite series. This series… the characters… the world-building… the character development… UGH I absolutely adore everything about it. Ronan Lynch has my heart and Noah Czerny is such a babie and I want to protect him forever and ever. The Raven Boys gave me so much more than what I was expecting.
The Raven Boys follows Blue Sargent. But unlike her family of physics, seers, and clairvoyants, Blue has no magical abilities. She has been warned all her life that the first person she kisses, will die. One night, she sees a boy on the Corpse Road and this is a sign. The only way that a non seer sees a ghost is if that ghost is either a true love or the non-seer killed them. This is where the Raven Boys come into play.
The Raven Boys is basically the name of four boys that attend Aglionby – Gansey Richard III, Adam Parrish, Ronan Lynch, and Noah Czerny. Gansey is the so-called leader of the group and he’s on a mission to find the final resting place of Glendower, a Welsh King who passed away in Henrietta. There is a legend that says if he’s awoken, he grants the person who woke him a “favor”. Gansey wants to be the person to wake Glendower but he isn’t the only one looking for him.
I didn’t know too much about this series other than the writing style wasn’t the greatest. I didn’t really see a problem with this as I listened to them on audiobook. The narrator was not my favorite and some of the voices he used I didn’t feel worked with the characters. But all in all, I was really invested in the plot and paranormal aspect of Blue and the Raven Boys.
Speaking of Blue and the Raven Boys, they were so well-written! Each character within this novel was complex and had their own unique peculiarities that made them extremely interesting to read about. They were also really relatable. Even the situations that they each experienced, felt real and not at all cliche’d. Plus, all the sarcastic remarks had me howling with laughter, especially Ronan and Gansey’s friendship. It was *chefs kiss*
“We have to be back in three hours,” Ronan said. “I just fed Chainsaw but she’ll need it again.”
“This,” Gansey replied “is precisely why I didn’t want to have a baby with you.”
The characters that I found the most interesting, were honestly Ronan, Noah, and Adam. Blue was a great protagonist and had her complexities, but I didn’t feel anything special for her. Gansey was also an interesting character but I felt that the book revolved a bit too much about him and his mission. I wanted more scenes with Noah, Adam, and Ronan.
Ronan gave me all the bad boy vibes and has my heart while Noah is such a babie that I must protect. But if we’re talking great backstories and the main character in my book, I would say Adam takes that role. Adam’s story is honestly the best of them all. It was tragic, and made my heart hurt in more places than I expected that he had to go through what he did. I was taken on the biggest roller coaster ride I’ve ever been on and man, this book hit home – hard.
I was unable to put this down and I just wanted to keep listening to it. I was emotional because of the relationship with the OT5, driven due to the quest of finding Glendower and wanting to discover the truth. This is also the first book that I felt nothing for the “villain”. I mean if you know me, I’m always falling for the villain and here, I’m just like meh about him. He didn’t offer a ton to the story but he did offer just enough that without him, this story wouldn’t have made sense one bit.
Also, can we talk about all the foreshadowing within this novel? Cause holy guacamole! There was a ton. For example:
“Ronan said, “I’m always straight.”
Adam replied “Oh, man, that’s the biggest lie you’ve ever told.”
Like.. WHAT!? DO I SMELL A BUDDING ROMANCE? FRIENDS TO LOVERS MAYBE? Please let these two be a couple in the end, cause I need me a Ronan and Adam couple scene. DON’T LET ME DOWN MAGGIE!
The writing was beautiful, and I felt it flowed wonderfully. I got swept into the world of Cabeswater and I loved how you could actually feel like you were there alongside Blue and the Raven Boys.
Okay, before I make this any longer and bore y’all to death with my love for Ronan Lynch and Noah Czerny – just please… I beg of you to pick this up and give The Raven Boys a chance.
“The way Gansey saw it was this: if you had a special knack for finding things, it meant you owed the world to look.”
Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
KittyMiku (138 KP) rated Final Notice: A Political Thriller in Books
May 23, 2019
Final Notice by Van Fleisher is a book that hits you hard with facts of life today in the United States. It begs the question, "What would you do if you knew you had one week to die?" Although reading the book for enjoyment had been very enlightening, I found it raised many common issues of today's world into light. However, it also made me think about the different issues that could come with knowing when I would die and how would I react. Though uncertain what I would do in that situation, Fleisher has some pretty good ideas on how some people would go about their final days. In the book, you can see how guns, anger, and other situations could affect such a decision, as well as, how different parties would react to such. With advancing technology, I wouldn't be surprised if someone who read this was able to create the VT2 like in the book. After all, who doesn't want to know when they will die?
The book follows a great many of characters, all having their own personality and involvement in one way or another to a device that would inform you of your impending death. It would give you a notice so that you could get your affairs in order, or so its creator had intended for it to do. You get to read about how the some people reacted poorly while others just let their end meet them. You also get to see how the government and other agencies (like the press and the public) are affected by the actions of some of the people who knew their end would be soon. In Final Notice, the reader will see how some of the gun laws, racism, and other bigoted treatment can affect the way someone will carry out their final days. Although the book is mainly about the device that can detect with accuracy your time of death, the reader will find themselves completely relating to stand points and often agreeing with certain characters over others. I know I spent a lot of time wishing Vince, a main character you can learn to love, was real so that I could have some of the conversations he often had with his group of friends.
In fact, I found that there were a lot of characters that I could admire and see many others feeling the same way. Most stood for what they believed in, even when others were not as supporting. It gives me hope that even if a device like this came to us now, that maybe as a society we could still do what is right for our fellow man, and start fighting back peacefully against those who wronged us. But as seen in the book, there is also a chance that it could make things worse as well. Having such realistic details on how people could react, had my interest the whole time, especially when a new character was involved.
I had found this book to be an amazing representation of how the United States of America is now. Though it was considered to already have happened, based on the time line being in Obama's presidency, I was able to relate to a few characters and their opinions on the people around them. I enjoyed being able to connect to characters and see that, although they aren't real, there are good people out there wanting to stop some of the wrong doings of others the way I wish to. I often found myself lost in the book, not able to put it down because I just couldn't wait for the next thing to happen. With all the realistic situations these characters went through, and all the gut wrenching suspense, I found it to be a real page turner, which is what I want out of a good book. However, I did find that I longed to hear more about some characters that apparently weren't as important to the story as others. So, I do believe that could have been improved, but over all I found this book to be enticing.
I would rate this book to be 4 stars out of 4 stars. There didn't seem to have any errors, and it often used a plethora of words that I enjoyed seeing instead of all the basic words you can find. I even had to look up a few as I don’t see them often. From the beginning, Fleisher had mapped out the main idea of the book with easy understanding and had slipped in issues we have in our world without a problem. It ran so smoothly together, that it made me feel like it was possible that this book wasn’t fiction at all. I would definitely recommend this book to all my friends, and I have already recommended it to my husband and family. It’s a rather short book, but the ideas and heart in it, makes it a savory delight in my eyes.
Final Notice by Van Fleisher is a must read in my mind. With great story telling and a beautiful way of words, the reader can easily get lost in this fiction work. It was dealt with care and professionalism and it shows. I, again, will state that everyone should read this book at least once if you have interest in how people and the world around you would react if there was such a device. This is by far one of the best books I read, and I hope you will feel the same after reading it yourself.
The book follows a great many of characters, all having their own personality and involvement in one way or another to a device that would inform you of your impending death. It would give you a notice so that you could get your affairs in order, or so its creator had intended for it to do. You get to read about how the some people reacted poorly while others just let their end meet them. You also get to see how the government and other agencies (like the press and the public) are affected by the actions of some of the people who knew their end would be soon. In Final Notice, the reader will see how some of the gun laws, racism, and other bigoted treatment can affect the way someone will carry out their final days. Although the book is mainly about the device that can detect with accuracy your time of death, the reader will find themselves completely relating to stand points and often agreeing with certain characters over others. I know I spent a lot of time wishing Vince, a main character you can learn to love, was real so that I could have some of the conversations he often had with his group of friends.
In fact, I found that there were a lot of characters that I could admire and see many others feeling the same way. Most stood for what they believed in, even when others were not as supporting. It gives me hope that even if a device like this came to us now, that maybe as a society we could still do what is right for our fellow man, and start fighting back peacefully against those who wronged us. But as seen in the book, there is also a chance that it could make things worse as well. Having such realistic details on how people could react, had my interest the whole time, especially when a new character was involved.
I had found this book to be an amazing representation of how the United States of America is now. Though it was considered to already have happened, based on the time line being in Obama's presidency, I was able to relate to a few characters and their opinions on the people around them. I enjoyed being able to connect to characters and see that, although they aren't real, there are good people out there wanting to stop some of the wrong doings of others the way I wish to. I often found myself lost in the book, not able to put it down because I just couldn't wait for the next thing to happen. With all the realistic situations these characters went through, and all the gut wrenching suspense, I found it to be a real page turner, which is what I want out of a good book. However, I did find that I longed to hear more about some characters that apparently weren't as important to the story as others. So, I do believe that could have been improved, but over all I found this book to be enticing.
I would rate this book to be 4 stars out of 4 stars. There didn't seem to have any errors, and it often used a plethora of words that I enjoyed seeing instead of all the basic words you can find. I even had to look up a few as I don’t see them often. From the beginning, Fleisher had mapped out the main idea of the book with easy understanding and had slipped in issues we have in our world without a problem. It ran so smoothly together, that it made me feel like it was possible that this book wasn’t fiction at all. I would definitely recommend this book to all my friends, and I have already recommended it to my husband and family. It’s a rather short book, but the ideas and heart in it, makes it a savory delight in my eyes.
Final Notice by Van Fleisher is a must read in my mind. With great story telling and a beautiful way of words, the reader can easily get lost in this fiction work. It was dealt with care and professionalism and it shows. I, again, will state that everyone should read this book at least once if you have interest in how people and the world around you would react if there was such a device. This is by far one of the best books I read, and I hope you will feel the same after reading it yourself.
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Apocalypse in Video Games
Jun 19, 2019
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.
The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.
As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.
The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.
The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.
I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.
Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.
I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.
The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.
The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.
I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.
Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.
Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.
Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.
I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.
Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.
http://sknr.net/2013/10/16/call-of-duty-apocalypse/
Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games
Jun 19, 2019
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Kayleigh (12 KP) rated To Kill a Mockingbird in Books
Jan 2, 2019
Well, February is definitely the month for discovering classics I’ve missed! For some reason, I’d always classed To Kill a Mockingbird in amongst the Agatha Christie genre of murder mysteries – not that I’ve read those either – and didn’t know enough about it for it to have piqued my interest. Now I’ve read it though, I can see what all the fuss is about, and it’s not surprising that, despite being published in 1960, it was still the <a href="http://www.guardian.co.uk/news/datablog/2012/aug/09/best-selling-books-all-time-fifty-shades-grey-compare">65th best-selling book of all time</a> in 2012. Beware of spoilers!
The story is set in Maycomb, Alabama in the 1930s, and is written from the perspective of Jean Louise ‘Scout’ Finch, who is between six and eight years old as the story progresses. The start of the book does an effective job of introducing us to all the characters. Scout lives with her widowed father, Atticus, a lawyer, her brother Jem (who is 4 years older than her) and Calpurnia, a black woman who acts as a type of mother figure. A friend, Dill, also joins them in the summer. The three children are intrigued by Arthur ‘Boo’ Radley, who lives in the house on the corner but is never seen outside. I really enjoyed this part of the story; it set the scene brilliantly, as well as helping me reminisce about my own childhood. Even if there is no ‘haunted’ house, children will always make one – at least, my brother and I did! With the limitless amounts of imagination children have, there will always be adventures to be had and ‘monsters’ to escape from. There was one particular house, when we were around the same age as Jem and Scout, where they had a doorbell you pulled, like a cord. My brother Josh said it was a doorbell that made you scream every time you pulled it, so we obviously had great fun in pulling it, screaming, and running away. If by some fluke the person living there is reading this, I’m really sorry, but it still makes me laugh! There was also every Christmas, when we went carol singing. We had decided that the houses beyond the wood were richer than the others, and every year would link arms, lighting matches to try and find our way in the dark and telling ghost stories the whole time.
Once everything has been established, the book moves on to a case Atticus is defending. A black man, Tom, has been accused of raping Mayella Ewell, part of a trashy white family with very poor education and even less money. This is where the casual prejudice of the time is evident – Jem and Scout have to put up with people calling their family a “nigger-lover” (sorry if that language offends, it is a direct quote and I mean no harm); Atticus faces repercussions for his whole-hearted attempt to save Tom; and many of the Maycomb women look down on the black community. However, there’s still a touch of hope – the way Atticus defends Tom’s case makes everybody think, a great feat in the setting where black and white people are in completely different classes. In this part of the story, I really looked up to Atticus, in his seemingly-infinite wisdom.
In the final part of the story, Jem and Scout finally get to meet Boo Radley, and it is here that the title of the book becomes apparent. In the middle of the book, after Jem and Scout get air-rifles, it is said:
<blockquote>When he gave us our air-rifles Atticus wouldn’t teach us to shoot. Uncle Jack instructed us in the rudiments thereof; he said Atticus wasn’t interested in guns. Atticus said to Jem one day, “I’d rather you shoot at tin cans in the back yard, but I know you’ll go after birds. Shoot all the bluejays you want, if you can hit ‘em, but remember it’s a sin to kill a mockingbird.”
That was the only time I ever heard Atticus say it was a sin to do something, and I asked Miss Maudie about it.
“Your father’s right,” she said. “Mockingbirds don’t do one thing but make music for us to enjoy. They don’t eat up people’s gardens, don’t nest in corncribs, they don’t do one thing but sing their hearts out for us. That’s why it’s a sin to kill a mockingbird.”</blockquote>
Obviously, not knowing what was coming, I thought the story must eventually be about the children shooting a mockingbird. The last page of the book, though, I realised that it was a lot more subtle and symbolic than that. The mockingjay is Boo Radley, the man who gives when he can and causes no harm.
I really wish I’d read this story as a child, to see what sort of perspective I’d have had back then. Reading as an adult means that, while Scout was a brilliant perspective, I was almost reading as an outsider. I could see her maturing, slowly fitting the pieces together to start acting like an adult, but at the same time it was an undeniably adult reading. I really really enjoyed the book, but I have a feeling it’s one of those multi-faceted ones where you read something different every time. I can’t help thinking that reading it as a child would have been a lot more powerful.
This review is also on my <a href="http://awowords.wordpress.com">blog</a> - if you liked it, please check it out!
The story is set in Maycomb, Alabama in the 1930s, and is written from the perspective of Jean Louise ‘Scout’ Finch, who is between six and eight years old as the story progresses. The start of the book does an effective job of introducing us to all the characters. Scout lives with her widowed father, Atticus, a lawyer, her brother Jem (who is 4 years older than her) and Calpurnia, a black woman who acts as a type of mother figure. A friend, Dill, also joins them in the summer. The three children are intrigued by Arthur ‘Boo’ Radley, who lives in the house on the corner but is never seen outside. I really enjoyed this part of the story; it set the scene brilliantly, as well as helping me reminisce about my own childhood. Even if there is no ‘haunted’ house, children will always make one – at least, my brother and I did! With the limitless amounts of imagination children have, there will always be adventures to be had and ‘monsters’ to escape from. There was one particular house, when we were around the same age as Jem and Scout, where they had a doorbell you pulled, like a cord. My brother Josh said it was a doorbell that made you scream every time you pulled it, so we obviously had great fun in pulling it, screaming, and running away. If by some fluke the person living there is reading this, I’m really sorry, but it still makes me laugh! There was also every Christmas, when we went carol singing. We had decided that the houses beyond the wood were richer than the others, and every year would link arms, lighting matches to try and find our way in the dark and telling ghost stories the whole time.
Once everything has been established, the book moves on to a case Atticus is defending. A black man, Tom, has been accused of raping Mayella Ewell, part of a trashy white family with very poor education and even less money. This is where the casual prejudice of the time is evident – Jem and Scout have to put up with people calling their family a “nigger-lover” (sorry if that language offends, it is a direct quote and I mean no harm); Atticus faces repercussions for his whole-hearted attempt to save Tom; and many of the Maycomb women look down on the black community. However, there’s still a touch of hope – the way Atticus defends Tom’s case makes everybody think, a great feat in the setting where black and white people are in completely different classes. In this part of the story, I really looked up to Atticus, in his seemingly-infinite wisdom.
In the final part of the story, Jem and Scout finally get to meet Boo Radley, and it is here that the title of the book becomes apparent. In the middle of the book, after Jem and Scout get air-rifles, it is said:
<blockquote>When he gave us our air-rifles Atticus wouldn’t teach us to shoot. Uncle Jack instructed us in the rudiments thereof; he said Atticus wasn’t interested in guns. Atticus said to Jem one day, “I’d rather you shoot at tin cans in the back yard, but I know you’ll go after birds. Shoot all the bluejays you want, if you can hit ‘em, but remember it’s a sin to kill a mockingbird.”
That was the only time I ever heard Atticus say it was a sin to do something, and I asked Miss Maudie about it.
“Your father’s right,” she said. “Mockingbirds don’t do one thing but make music for us to enjoy. They don’t eat up people’s gardens, don’t nest in corncribs, they don’t do one thing but sing their hearts out for us. That’s why it’s a sin to kill a mockingbird.”</blockquote>
Obviously, not knowing what was coming, I thought the story must eventually be about the children shooting a mockingbird. The last page of the book, though, I realised that it was a lot more subtle and symbolic than that. The mockingjay is Boo Radley, the man who gives when he can and causes no harm.
I really wish I’d read this story as a child, to see what sort of perspective I’d have had back then. Reading as an adult means that, while Scout was a brilliant perspective, I was almost reading as an outsider. I could see her maturing, slowly fitting the pieces together to start acting like an adult, but at the same time it was an undeniably adult reading. I really really enjoyed the book, but I have a feeling it’s one of those multi-faceted ones where you read something different every time. I can’t help thinking that reading it as a child would have been a lot more powerful.
This review is also on my <a href="http://awowords.wordpress.com">blog</a> - if you liked it, please check it out!
Hadley (567 KP) rated On Fire: a Teen Wolf Novel in Books
Feb 3, 2020
Favorite TV show (1 more)
Great side story
Nancy Holder is known in the literary world for her novel adaptations of TV shows, such as Buffy the Vampire Slayer and Smallville, which has made her the go-to author for popular teen shows. With her ability to mesh together a story with what is going on within the TV show, I'm not surprised that she was picked to adapt MTV's 'Teen Wolf' into a novel. Having only read this book by her, On Fire: a Teen Wolf Novel, is definitely a successful must-read for fans of the show.
Do you need to have watched the show to understand what is going on in the novel? Yes, because the book does backtrack, but unless you've watched at least season one, you will have no idea what is going on. But if you have watched the first season, On Fire will fill in the small gaps that was left out of the TV show's story without losing the characteristics of our favorite cast members.
This is a 'young adult' book, so you can expect the usual tropes like teen drama and romance - - - if you can get past that, the story can be enjoyable. The main characters are different enough to keep interest going, there are werewolves, and some men with guns. But I do have to say that I felt Allison's character was flat and boring in 'On Fire.'
The story gets underway when the main character, Scott, finds out that his girlfriend's best friend's boyfriend, Jackson, has gone missing. Scott and his girlfriend, Allison, decide to go look for him at the last place his phone's GPS blinked at, but Scott is using this just as an excuse to hang out with his girlfriend because Jackson is a sworn enemy of his. As I have said, if you haven't at least watched season one of MTV's Teen Wolf, you'll be pretty lost in the beginning of the story because there are no introductions to these characters, since it seems Holder was writing this specifically for fans of the TV show (I am a huge fan of the series, and highly recommend it to people who love mythical creatures, such as werewolves and banshees).
On the other side of the story, viewers of the show get to see Derek Hale and Kate Argent's backstory, which Derek is a werewolf and Kate is a werewolf hunter, the two had a quick romance, but it turned out to be a lie on Kate's side. This side of the story will make fans of the show happy because the series only gave hints towards the fake romance between the two characters, while Holder shows us exactly what happened. From Derek meeting Kate when he is only 17-years-old, and she older, to her burning the Hale household to the ground with most of Derek's family inside of it--- because she hunts werewolves, of course.
Meanwhile, both Derek and Scott have been having nightmares about an Alpha wolf, that seems to either want both of them dead or to join his pack. Worse of all, Scott and Derek both end up at the forest preserve that the dreams took place in, which both feel another wolf presence while being there. Since they both sense this, they start to wonder if Jackson's disappearance is a trap set by the Alpha.
During all of this, Jackson's girlfriend, Lydia, and his best friend Danny, are also searching for Jackson or any clue as to why he suddenly disappeared, which this has nothing to do with what actually happens to Jackson in the TV series. I think the best parts of this book are the scenes without Scott and Allison, who spend the majority of the time trying to make-out while doing a half-ass job searching for the lost friend. As I said before, if you can get past the teen romance, the story is actually really good. Especially my favorite character, Stiles, who had the best description in the entire book: "Life in his[Stiles] head was accompanied by the soundtrack of a small, eternal, dull ache, but word was that would go away after a few decades."
If you have watched the show, you'll be glad to know that this book isn't just an adaptation of season two--- this one has a different story in it that wasn't in the show. Without giving too much away, we get a different glimpse of Jackson's personality and problems he has dealt with much of his life. The book isn't a necessary read for fans, but it gives us a little bit more of the Teen Wolf world to read about, such as introductions of new characters (like a high school girl named Cassie), who never made it to the TV series. While reading this book, it can tempt readers to go back or even start watching the MTV series. I warn you, though, once you start watching, you won't be able to stop. Binge fest anyone?
There were a few inconsistencies, and a whole lot of typos--- whoever the editor was, was apparently not paying attention, but the story is good and the characters are unique. I recommend this to people who have watched the series, and to those who love mythical creatures. But I do wholeheartedly recommend you watch season one before attempting to read this novel, otherwise, you will be lost!
For more paranormal and fantasy book reviews, check out my blog at GoreAndTea.com
Do you need to have watched the show to understand what is going on in the novel? Yes, because the book does backtrack, but unless you've watched at least season one, you will have no idea what is going on. But if you have watched the first season, On Fire will fill in the small gaps that was left out of the TV show's story without losing the characteristics of our favorite cast members.
This is a 'young adult' book, so you can expect the usual tropes like teen drama and romance - - - if you can get past that, the story can be enjoyable. The main characters are different enough to keep interest going, there are werewolves, and some men with guns. But I do have to say that I felt Allison's character was flat and boring in 'On Fire.'
The story gets underway when the main character, Scott, finds out that his girlfriend's best friend's boyfriend, Jackson, has gone missing. Scott and his girlfriend, Allison, decide to go look for him at the last place his phone's GPS blinked at, but Scott is using this just as an excuse to hang out with his girlfriend because Jackson is a sworn enemy of his. As I have said, if you haven't at least watched season one of MTV's Teen Wolf, you'll be pretty lost in the beginning of the story because there are no introductions to these characters, since it seems Holder was writing this specifically for fans of the TV show (I am a huge fan of the series, and highly recommend it to people who love mythical creatures, such as werewolves and banshees).
On the other side of the story, viewers of the show get to see Derek Hale and Kate Argent's backstory, which Derek is a werewolf and Kate is a werewolf hunter, the two had a quick romance, but it turned out to be a lie on Kate's side. This side of the story will make fans of the show happy because the series only gave hints towards the fake romance between the two characters, while Holder shows us exactly what happened. From Derek meeting Kate when he is only 17-years-old, and she older, to her burning the Hale household to the ground with most of Derek's family inside of it--- because she hunts werewolves, of course.
Meanwhile, both Derek and Scott have been having nightmares about an Alpha wolf, that seems to either want both of them dead or to join his pack. Worse of all, Scott and Derek both end up at the forest preserve that the dreams took place in, which both feel another wolf presence while being there. Since they both sense this, they start to wonder if Jackson's disappearance is a trap set by the Alpha.
During all of this, Jackson's girlfriend, Lydia, and his best friend Danny, are also searching for Jackson or any clue as to why he suddenly disappeared, which this has nothing to do with what actually happens to Jackson in the TV series. I think the best parts of this book are the scenes without Scott and Allison, who spend the majority of the time trying to make-out while doing a half-ass job searching for the lost friend. As I said before, if you can get past the teen romance, the story is actually really good. Especially my favorite character, Stiles, who had the best description in the entire book: "Life in his[Stiles] head was accompanied by the soundtrack of a small, eternal, dull ache, but word was that would go away after a few decades."
If you have watched the show, you'll be glad to know that this book isn't just an adaptation of season two--- this one has a different story in it that wasn't in the show. Without giving too much away, we get a different glimpse of Jackson's personality and problems he has dealt with much of his life. The book isn't a necessary read for fans, but it gives us a little bit more of the Teen Wolf world to read about, such as introductions of new characters (like a high school girl named Cassie), who never made it to the TV series. While reading this book, it can tempt readers to go back or even start watching the MTV series. I warn you, though, once you start watching, you won't be able to stop. Binge fest anyone?
There were a few inconsistencies, and a whole lot of typos--- whoever the editor was, was apparently not paying attention, but the story is good and the characters are unique. I recommend this to people who have watched the series, and to those who love mythical creatures. But I do wholeheartedly recommend you watch season one before attempting to read this novel, otherwise, you will be lost!
For more paranormal and fantasy book reviews, check out my blog at GoreAndTea.com









