
Emergency Powers (Imogen Trager #3)
Book
The accidental president is no accident. The investigation that was FBI Agent Imogen Trager’s...
Suspense Thriller Imogen Trager

Thimbleweed Park
Games and Entertainment
App
A brand new adventure game from Ron Gilbert and Gary Winnick, creators of the classics Monkey Island...

Arkham Horror: The Card Game
Tabletop Game
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between...

Legion - Season 3
TV Season Watch
**New Season Premieres June 24th, 2019* Based on the Marvel Comics by Chris Claremont and Bill...

Billie Wichkan (118 KP) rated The Nursery (The Bayou Hauntings #3) in Books
May 22, 2019
The Nursery by Bill Thompson is a book I requested from NetGalley and the review is voluntary.
This is the third book in the series and I wasn’t aware of that when I started this but it did not hamper me one bit in reading this one. The author gives you little bits on the background as you go along so it was very easy to pick up on.
This is not your typical haunted house story. There is a nice ghost and malevolent ghost, hidden bodies, a child’s grave where one did not belong, and travels through a mirror to other dimensions. And that doesn’t even touch the real-life evil that’s stalking the family’s every move. This is a different type of ghost story.
I love the location settings and the whole premise behind this series of paranormal interweaved with the characters lives.
I want to say so much more but I don’t want to give anything away. This book has so much going for it and I am definitely getting the previous books and following this author. This book had me right from the start and I hope there are more to come in this series.

Lyndsey Gollogly (2893 KP) rated Secrets of the Tides in Books
May 18, 2022
Book
Secrets of the Tides
By Hannah Richell
⭐️⭐️⭐️⭐️
Every family has a secret: a dramatic family saga with a dark thread of suspense lurking at its heart.
The Tides are a family with dark secrets. Haunted by the events of one tragic day ten years ago, they are each, in their own way, struggling to move forwards with their lives.
Dora, the youngest daughter, lives in a ramshackle East End warehouse with her artist boyfriend Dan. Dora is doing a good job of skating across the surface of her life - but when she discovers she is pregnant the news leaves her shaken and staring back at the darkness of a long-held guilt.
Returning to Clifftops, the rambling family house perched high on the Dorset coastline, Dora must confront her past. Clifftops hasn't changed in years and moving through its rooms and gardens, Dora can still feel the echo of that terrible summer's day when life changed forever for the Tides.
As Dora begins her search for clues surrounding the events of that fateful day, she comes to realise that the path to redemption may rest with her troubled sister, Cassie. If Dora can unlock the secrets Cassie swore she would take to her grave, just maybe she will have a shot at salvation.
But can long-held secrets ever really be forgiven? And even if you do manage to forgive and forget, how do you ever allow yourself to truly love again?
This was one of those reads when you never know what to expect. It starts of with a young lady trying to take her life then as we read on we discover a family full of tragedy and secrets. It’s very well written and deals with some very sensitive and heartbreaking subjects. We see a family torn apart and the only hope is a new baby to hopefully bring them together finally. I really enjoyed this and once I settled in to the book I couldn’t put it down.

Merissa (13169 KP) rated A Curse of Forever in Books
Dec 1, 2021 (Updated Jul 9, 2023)
This is a fast-paced story that gives you insight into Laurel and her delightful mother and sister. I was so pleased to find out that others in her family were not the same! She is estranged from her beloved grandfather through actions not of her own. When he dies, she is the one to organise the funeral. The paper she works for gives her the time off but asks her to write a piece about the haunted lighthouse too. When she goes there, she sees -- and can talk to -- Nathaniel.
I thoroughly enjoyed this story. The only part I couldn't quite understand was Jacob and Carrie. I didn't feel that he added much to the story or his obsession with Laurel. Yes, I know he had to be there for a certain part but that was it. As for Carrie, she was one way for the whole of the book, just changing at the end. Was it because the curse had been broken? I'm honestly not sure.
This was a steamy read, with instant attraction between our main characters. Laurel and Nathaniel were supported by great characters who helped to keep the story moving along.
Anyway, on the whole, this was a great contemporary read by an author I have come to associate with science fiction. I would say she has successfully moved to other genres. Thoroughly enjoyed and definitely recommended.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books
Dec 1, 2021

Lyndsey Gollogly (2893 KP) rated The Echo Killing ( Harper McClain 1) in Books
Dec 28, 2023
Kindle
The Echo Killing ( Harper McClain 1)
By Christi Daugherty
⭐️⭐️⭐️⭐️
When a murder echoing a fifteen-year-old cold case rocks the Southern town of Savannah, crime reporter Harper McClain risks everything to find the identity of this calculated killer in Christi Daugherty's new novel The Echo Killing.
A city of antebellum architecture, picturesque parks, and cobblestone streets, Savannah moves at a graceful pace. But for Harper McClain, the timeless beauty and culture that distinguishes her home’s Southern heritage vanishes during the dark and dangerous nights. She wouldn’t have it any other way. Not even finding her mother brutally murdered in their home when she was twelve has made her love Savannah any less.
Her mother’s killer was never found, and that unsolved murder left Harper with an obsession that drove her to become one of the best crime reporters in the state of Georgia. She spends her nights with the police, searching for criminals. Her latest investigation takes her to the scene of a homicide where the details are hauntingly familiar: a young girl being led from the scene by a detective, a female victim naked and stabbed multiple times in the kitchen, and no traces of any evidence pointing towards a suspect.
Harper has seen all of this before in her own life. The similarities between the murder of Marie Whitney and her own mother’s death lead her to believe they’re both victims of the same killer. At last, she has the chance to find the murderer who’s eluded justice for fifteen years and make sure another little girl isn’t forever haunted by a senseless act of violence—even if it puts Harper in the killer’s cross-hairs…
This was really good I enjoyed it. I did catch on to the killer early on but it was still a really good read. Characters were interesting and the storyline was good. Looking forward to more.

Accidentally Vacationed with an Incubus (Briar Coven, #2)
Book
He wants a connection. She wants him gone. A steamy bargain changes everything. When 27-year-old...
Romance Urban Fantasy Witches Monster Romance

Purple Phoenix Games (2266 KP) rated Scooby-Doo: Escape from the Haunted Mansion in Tabletop Games
Dec 1, 2020
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
Lindsay (1774 KP) Nov 15, 2021