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    Pillow: Smart sleep tracking

    Pillow: Smart sleep tracking

    Health & Fitness and Lifestyle

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    Pillow is an advanced sleep tracking alarm clock that can effortlessly measure and track your sleep...

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Kristy H (1252 KP) rated Stone Mothers in Books

Jun 21, 2019  
Stone Mothers
Stone Mothers
Erin Kelly | 2019 | Fiction & Poetry, Mystery, Thriller
7
8.5 (2 Ratings)
Book Rating
Marianne's heart drops when she realizes her husband, Sam, has bought a flat for her in the town where she grew up, Nusstead. It's in the town's former mental asylum--all prettied up and converted into beautiful apartments. But Sam doesn't know about the dark secrets the asylum holds for Marianne and her teenage boyfriend, Jesse. Marianne fled Nusstead--and Jesse--as soon as she could, making a new life for herself with daughter Honor and Sam. Jesse never really forgave her and now that she's back, he's threatening to expose their long buried secrets. Marianne is determined to keep her husband and daughter from knowing about her past. But how far must she go to protect her secrets? And what doesn't she know about the past?

This was my first Erin Kelly book; it was a different sort of thriller. First off, please note there is a trigger warning for self-harm and suicide.

The book started off slow, and honestly, this is why I have such a hard time with being able to DNF a book. I was tempted for a little while, because I couldn't get into Marianne's voice or story. But then, as the book progressed, things picked up, and I actually became pretty engrossed in the plot. The story is sort of told backward, almost. It starts with the present and Marianne and then we get some different points of view, as well as timelines in the 80s and even 50s. (I don't want to say more than that.) The portion in the 80s is still told by Marianne, but I really liked her younger voice and was caught up in what was happening by then. I was glad I had kept reading. Initially, the book had seemed a little confusing--a lot is made about the fact that something has happened in the past and yet we don't know what it is--and yes, keeping us in suspense is the point, but still. It was a little much at times.

There are some interesting twists and connections in this one. I enjoyed how it shone a spotlight on women's issues and mental health stories. It's always rather scary to see how women's mental health was treated in the past, though I suppose women's health isn't being treated with much more respect right now, is it?

The book was a tad repetitive at the end as the storyline wrapped back around to the present, but it was still pretty interesting. I wasn't always sure if I was reading a thriller, a character driven novel, or a treatment on mental health and women's issues: sometimes it seemed like the book was struggling to find itself and maybe the ending faltered a little bit because of that. Still, overall, I enjoyed this book. It became progressively more interesting, and the intersecting stories, especially the ones in the past, were very compelling. I enjoyed the focus on mental health, especially. I have Erin Kelly's He Said/She Said on my TBR shelf, and I'll definitely pick it up at some point. 3.5 stars.
  
Gloom of Kilforth: A Fantasy Quest Game
Gloom of Kilforth: A Fantasy Quest Game
2017 | Card Game, Dice Game, Fantasy, Roleplaying
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.

You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.

The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.

Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.

Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.

At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.

Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.

If you want a unique narrative adventure game with a solid depth of strategy, look no further.
  
    Mindful Eating Hypnosis

    Mindful Eating Hypnosis

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    ◉ Learn to eat mindfully and avoid overeating after listening daily for just 1–3 weeks ◉...