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A Quiet Place: Part II (2021)
A Quiet Place: Part II (2021)
2021 | Horror, Thriller
One of the many long time coming films from before the pandemonium finally made its way to our screens. The sequel to the film that made us uncomfortable to eat snacks while we were at the cinema... A Quiet Place Part II came out to an excited crowd going back to the movies.

The Abbots have survived the attack on their family and found a way to get the upper hand in the fight against the monsters. They need to move on, beyond the boundaries they're set up for themselves. But what is out there blocking their way? Friend or foe? There's no way of knowing.

I was sceptical about a second film, there was a perfectly good intriguing ending to the first, and sequels aren't always the follow-ups we hope for. Would there be enough to stretch out into a decent story?

Emily Blunt was Emily Blunt. The expected powerful performance, but it was nice to see her taking a slight back seat to allow other characters to take the lead... whether I enjoyed that or not.

The biggest change on that front was giving Regan a bigger piece of the action, and the chance to show the leadership that is now missing since the death of her father. And we get an interesting pairing with her and Cillian Murphy, there's a bond made that leads them to learn about each other and it was nice, while a little sad, to see her with a new father figure in her life for a while.

Murphy's character of Emmett seems far more at home with his life as a "lone survivor" than he did as a family man. He's bunkered down outside their radius and got himself a nice little set up... but... there's one very large point that is not addressed during the films, and it's quick frankly too odd (and slightly sinister) for them to have avoided. Apart from that, Emmett does unfold nicely through the film, and he really adjusts well to being reconnected with the Abbotts.

As much as I like Noah Jupe, I found Marcus to be entirely too frustrating in this film. I don't like to wish ill upon people, but, he deserved to be eaten by a monster, or at least lightly maimed. Reckless and idiotic, he quite frankly didn't deserve any kind of redemption.

Even more so than the first, this film gave me heavy Lost vibes. If you broke some of the scenes down into their vaguest detail and asked people to guess what you were talking about, I'd certainly forgive people for guessing wrong. But yet again it's a suspenseful offering, and I found it hilarious when I fell for the jump scares. Coming out to an almost instant announcement of a third film left me wondering though. What could it do from here? It really felt like it had come to a natural ending.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/09/a-quiet-place-part-ii-movie-review.html
  
Dying Light
Dying Light
2015 | Action/Adventure
Awkward parkour (2 more)
Terrible story
Disappointing loot
Mutton dressed as lamb
This game came out in January last year, so it’s now more than a year old, but honestly it feels much older than that. I can remember when this came out to glowing reviews and I was pleased, because I was a big fan of Techland’s first open world, first person zombie game, Dead Island. Plus this looked really cool as it added free running and a transformation of zombies. I bought the game in about September last year, but I have only recently gotten around to actually playing it, so I figured I’d give my thoughts on the game so far. To be honest I am very disappointed, after the glowing reviews and audience praise I was expecting a game that was a lot better than this. I honestly think I may prefer the original Dead Island to Dying Light and although I may be looking at Dead Island through rose tinted glasses, it was only a couple of years ago that I played it, so I’m not so sure.

The big gimmick in this game is the free running. I went into the game expecting Dead Island meets Mirror’s Edge, but instead I got something more akin to Shadow Fall or Far Cry’s janky free running. The player character honestly feels so heavy and clunky and there is no coherent flow to the free running at all. The other gimmick is the idea of ‘drops,’ which are basically supply drops that are dropped in various locations throughout the map. The controller will vibrate, the blue icon will appear on the map and you haul ass across the environment towards it, in the awkward parkour motion that you are forced to endure throughout the game. The first couple of drops are difficult when you don’t yet really know what you are doing, but after a while you know what to expect and as soon as you feel the controller rumble and the icon appear on the mini map you know to just run as fast as possible towards the icon and everything will be straightforward. Also, while I am aware that players don’t tend to love this game for it’s immersive story, what story they attempt is garbage delivered by poor voice acting, in addition it makes absolutely no sense that you are just some random guy that the people from The Tower find out on the street and within spending a day or two with them they declare you to be the best free runner in the whole tower, it is all just far too convenient. The game also attempts to force you to change your play style at night, some of the zombies transform into hulking, hard to kill beasts with super speed, but their field of vision also appears on the map, so as long as you can avoid that, everything will be hunky dory and even if you do get seen you can just run away for a bit and climb onto a ledge and they will soon forget about you. I actually think that the virals that attack you during the day are more dangerous as they don’t have a specific field of view and are faster than the night time virals. Now while all these minor gripes do add up to my dislike of the game, the biggest let down in this game is it’s loot system. The loot in Dead Island was so good and when you had a great weapon, you knew it was great because it was so effective and felt so good to use in combat, there was just a charm to the weapons you could find in that game. The loot in Dying Light is much more generic and the effectiveness of the weapons has been neutered. The game starts you off with flimsy blunt weapons, which is expected, then you either find or save up your money and buy a sweet new axe or machete, you think that this is going to help you take out everything so much easier, but there isn’t much more of an effect, like maybe instead of dying after 18 hits a guy will die after 15, but that still doesn’t exactly feel effective to me. Also, the weapons degrade quickly, but that doesn’t matter because there is a good amount of weapons to buy and find, but since they have all been nerfed anyway it renders the whole process totally pointless, the loot system is really redundant and has no impact at all on the game. Also the guns are overpowered as all hell. The big guys with the heavy weapons will take you around fifty smacks with a hammer to bring down, but if you have a pistol and jump over a three foot wall, they can’t follow you and so they just stand still, so you just pop two or three caps into their skull and they go down in a couple of seconds. I also dislike how the damage you inflict on an enemy is the same no matter where on the body that you hit them. You can whack a guy repeatedly in the head or the legs and he will fall down in the same amount of time either way.

Overall, this game tries to be the next gen version of Dead Island, but what it delivers is a game that looks and feels like it came out at the same time as its predecessor and in a lot of ways it is even less intuitive than the first game. I know that I keep comparing this game to Dead Island, but I honestly believe that if you are looking for a first person zombie survival game, you should save yourself the cash and go pick up Dead Island as it plays better than this one and is graphically on par. However even though I have torn this game apart for the duration of this review, it is still a good game and I can see why people like it, I just don’t understand the massive amounts of praise it gets when Dead Island was a better game.
  
War for the Planet of the Apes (2017)
War for the Planet of the Apes (2017)
2017 | Action, Sci-Fi
The Apes. So good, you'll forget they're not real (0 more)
If you're expecting all out war throughout, you might be disappointed (0 more)
Strong ending to a fantastic trilogy
Finally, after a recent lengthy spell of average or just plain disappointing blockbusters, along comes War for the Planet of the Apes to show them how it's done. The first two movies in this new trilogy have been consistently strong and enjoyable and War continues to deliver on that high quality, proving itself to be the best of the trilogy.

Despite it's name, there's not really a huge amount of war on show here. Unless of course we're referring to the inner conflict and turmoil experienced by Caesar. The movie begins with some human soldiers sneaking through the woods to try and take out the apes. They get their asses kicked and Caesar lets a few of them go in the hope that their crazed colonel (Woody Harrelson) will see just how merciful the apes are and understand that they just want to live their lives in peace and harmony. Unfortunately, things don't quite go to plan and the colonel returns later that night with a surprise attack on the apes home while they're sleeping. Some heavy ape casualties are sustained, and Caesar is pissed. Grief stricken, and out for revenge, he wants to go in search of the colonel while the rest of the apes head off to a potential new home out in the desert.

From there our story shifts down a gear, as Caesar and a small number of his trusted allies set off on horseback to track down the colonel. By this point though, you've already forgotten that these are not real apes, such is the exceptional quality of the effects on display here. The emotions are all there and the detail is perfect, totally believable. To all intents and purposes, these are real apes, and what they're experiencing feels real.

Along the way they manage pick up a young orphan mute girl and a former zoo ape called 'Bad Ape', who manages to provide much of the scarce humour found throughout the movie. When they do find the colonel and his base, the movie becomes more a prisoner of war, great escape style story rather than all out war. Yet it still manages to be extremely intense, highly emotional and hugely enjoyable.

By now, Andy Serkis and his team of performers are experts at bringing these apes to life and Caesar has now developed further than any other character in the trilogy. Serkis portrays equal amounts of rage and compassion beautifully, aided by the pixel perfect rendering of Caesar. Harrelson is the only human of any real note here, despite the large number of human soldiers under his command, and he manages to bring just the right amount of intense crazy and depth to the role.

The trilogy comes to a pretty satisfying and emotional close, with potential for further Apes movies. Overall though this has proved to be one of the strongest trilogies I've seen in a long time.