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Chris Sawin (602 KP) rated Venom: Let There Be Carnage (2021) in Movies
Dec 14, 2021
Tom Hardy's performance. (2 more)
Better CGI than the first film.
The film is stupidly fun.
It is REALLY dumb. (2 more)
Shriek is a wasted character.
Woody Harrelson's "hair."
Idiotic Gold
Venom was an unlikely hit for Sony Pictures making over $850 million worldwide – despite being a sloppy mess of a film.
Written by Jeff Pinkner (Jumanji (2019), The Dark Tower), Scott Rosenberg (Con Air, Gone in 60 Seconds), and Kelly Marcel (Cruella, Fifty Shades of Grey), the first Venom film boasted cheesy 90s dialogue, ugly, blobby CGI/special effects sequences, and a wacky performance from Tom Hardy.
However, its sequel – Venom: Let There Be Carnage – is essentially the restaurant/lobster tank sequence from the first film stretched across 90-minutes of absurdity.
If you revisit Venom before watching Venom: Let There Be Carnage – and more specifically, the end credits sequence from the first film – the difference between the two is almost night and day. At the end of the last film, Eddie showed a calm, confident demeanor totally confident in his demeanor when interviewing Cletus Kasady (Woody Harrelson).
However, in the actual sequel itself, Eddie is back to looking sick, sweating profusely, and constantly fidgeting while talking to Cletus, obviously showing signs that his attempts to keep Venom under control have taken a toll on him.
Meanwhile, it seems as though the filmmakers couldn’t decide on how to style Harrelson’s red-haired wig for the film, as it humorously changes in appearance nearly every time Cletus is on screen.
Not learning anything from Anne’s (Michelle Williams) decision to leave him in the first film, Venom: Let There Be Carnage sees Eddie attempting to cover Cletus as a way to right his struggling journalism career.
But after Cletus gets a taste of Eddie’s blood, he becomes Carnage, the unpredictable and murderous son of the symbiote.
Kelly Marcell is the only writer from the first film to return, but the sequel mark’s Tom Hardy first feature film writing credit. Hardy contributed a ton of material regarding the intricacies of Venom and Eddie’s relationship – and it shows, as because they obviously know each other very well, the two drive each other crazy and argue like an old married couple.
For example, Venom is sick of eating chickens and being restrained by Eddie’s rules, and throws weird, symbiotic tantrums when he doesn’t get his way, acting very much like a child who isn’t able to play with their favorite toy or eat their favorite candy.
What’s intriguing about Venom and Eddie’s relationship is that it’s complicated, to say the least. There are homosexual undertones in the film, with Venom seemingly having his own ‘coming out party’ and even confessing his love for Eddie, but most of the film’s romantic undertones deal with both Eddie and Venom’s desire to win back Annie – the former because he’s still in love with her, and the latter because he wants Eddie to be happy, as the two humans are better together than they are apart.
It’s not as awkward as Eddie and Venom having a baby in the comics, but it’s still a peculiar way to go about exploring their relationship. Yet, it kind of works with the overall hectic and fast paced nature of the film.
The sequel also features an overall improvement in CGI and special effects, with Venom appearing more detailed in both the black, sleeker, and shinier parts of his body and his head, while his teeth have so much more detail than they did in his first outing.
Carnage being red also allows the audience to decipher what’s occurring on screen so much easier than in the first film, whose final fight between Venom and Riot is a horrid mess of two gray and black symbiotes that kind of just mashes them together into an indistinguishable blob of CGI and hopes that the audience’s imagination can do most of the heavy lifting.
Notably, there’s also a ton of fire in Let There Be Carnage, an ambient background addition which adds additional light sources and makes the action so much easier for your eyes to process.
The transformation sequences are special effects masterpieces because they have almost a werewolf kind of aspect to them – those in-between animations of Tom Hardy’s and Woody Harrelson’s faces being half transformed go a long way.
In particular, Carnage’s introduction is a pretty incredible display, as he causes a ton of mayhem and kills a massive amount of people. However, there is one lame aspect of Carnage’s CGI appearance, which is the goofy ‘tornado’ he turns into to as he violently sweep across his prison block – thankfully, however, it’s a simple thing to look past.
As for the Shriek (Naomie Harris)/Officer Mulligan (Stephen Graham), her entire side story is ultimately unnecessary. Shriek is only included in the film because of her ability to scream, and thus hurt symbiotes (due to their weakness to loud sounds).
Harris also uses a really stupid raspy voice for the role and is basically wasted overall in both her talents as an actor and as a meaningful character.
Venom: Let There Be Carnage never tries to be anything other than a dumb superhero film, but if you hated the first film, the sequel won’t make you feel any differently about Marvel’s lethal protector.
Hardy, in dual roles, is what makes these films worthwhile in the slightest, as his intricately comical self-chemistry is insane. The film also boasts what feels like an accelerated pace that moves the story from action sequence to action sequence before coming to an end rather quickly, leaving Venom: Let There Be Carnage to stand as one of those a special kind of stupid blockbuster endeavors that, every so often, strikes idiotic gold.
The sequel is a definite improvement over the first film in the sense that it totally embraces its stupidity resulting in a comic book film that feels light, silly, and amusingly psychotic all at the same time.
Oh, and in case you’re wondering – yes, the end-credits sequence is as worthwhile as the internet has made it out to be.
Written by Jeff Pinkner (Jumanji (2019), The Dark Tower), Scott Rosenberg (Con Air, Gone in 60 Seconds), and Kelly Marcel (Cruella, Fifty Shades of Grey), the first Venom film boasted cheesy 90s dialogue, ugly, blobby CGI/special effects sequences, and a wacky performance from Tom Hardy.
However, its sequel – Venom: Let There Be Carnage – is essentially the restaurant/lobster tank sequence from the first film stretched across 90-minutes of absurdity.
If you revisit Venom before watching Venom: Let There Be Carnage – and more specifically, the end credits sequence from the first film – the difference between the two is almost night and day. At the end of the last film, Eddie showed a calm, confident demeanor totally confident in his demeanor when interviewing Cletus Kasady (Woody Harrelson).
However, in the actual sequel itself, Eddie is back to looking sick, sweating profusely, and constantly fidgeting while talking to Cletus, obviously showing signs that his attempts to keep Venom under control have taken a toll on him.
Meanwhile, it seems as though the filmmakers couldn’t decide on how to style Harrelson’s red-haired wig for the film, as it humorously changes in appearance nearly every time Cletus is on screen.
Not learning anything from Anne’s (Michelle Williams) decision to leave him in the first film, Venom: Let There Be Carnage sees Eddie attempting to cover Cletus as a way to right his struggling journalism career.
But after Cletus gets a taste of Eddie’s blood, he becomes Carnage, the unpredictable and murderous son of the symbiote.
Kelly Marcell is the only writer from the first film to return, but the sequel mark’s Tom Hardy first feature film writing credit. Hardy contributed a ton of material regarding the intricacies of Venom and Eddie’s relationship – and it shows, as because they obviously know each other very well, the two drive each other crazy and argue like an old married couple.
For example, Venom is sick of eating chickens and being restrained by Eddie’s rules, and throws weird, symbiotic tantrums when he doesn’t get his way, acting very much like a child who isn’t able to play with their favorite toy or eat their favorite candy.
What’s intriguing about Venom and Eddie’s relationship is that it’s complicated, to say the least. There are homosexual undertones in the film, with Venom seemingly having his own ‘coming out party’ and even confessing his love for Eddie, but most of the film’s romantic undertones deal with both Eddie and Venom’s desire to win back Annie – the former because he’s still in love with her, and the latter because he wants Eddie to be happy, as the two humans are better together than they are apart.
It’s not as awkward as Eddie and Venom having a baby in the comics, but it’s still a peculiar way to go about exploring their relationship. Yet, it kind of works with the overall hectic and fast paced nature of the film.
The sequel also features an overall improvement in CGI and special effects, with Venom appearing more detailed in both the black, sleeker, and shinier parts of his body and his head, while his teeth have so much more detail than they did in his first outing.
Carnage being red also allows the audience to decipher what’s occurring on screen so much easier than in the first film, whose final fight between Venom and Riot is a horrid mess of two gray and black symbiotes that kind of just mashes them together into an indistinguishable blob of CGI and hopes that the audience’s imagination can do most of the heavy lifting.
Notably, there’s also a ton of fire in Let There Be Carnage, an ambient background addition which adds additional light sources and makes the action so much easier for your eyes to process.
The transformation sequences are special effects masterpieces because they have almost a werewolf kind of aspect to them – those in-between animations of Tom Hardy’s and Woody Harrelson’s faces being half transformed go a long way.
In particular, Carnage’s introduction is a pretty incredible display, as he causes a ton of mayhem and kills a massive amount of people. However, there is one lame aspect of Carnage’s CGI appearance, which is the goofy ‘tornado’ he turns into to as he violently sweep across his prison block – thankfully, however, it’s a simple thing to look past.
As for the Shriek (Naomie Harris)/Officer Mulligan (Stephen Graham), her entire side story is ultimately unnecessary. Shriek is only included in the film because of her ability to scream, and thus hurt symbiotes (due to their weakness to loud sounds).
Harris also uses a really stupid raspy voice for the role and is basically wasted overall in both her talents as an actor and as a meaningful character.
Venom: Let There Be Carnage never tries to be anything other than a dumb superhero film, but if you hated the first film, the sequel won’t make you feel any differently about Marvel’s lethal protector.
Hardy, in dual roles, is what makes these films worthwhile in the slightest, as his intricately comical self-chemistry is insane. The film also boasts what feels like an accelerated pace that moves the story from action sequence to action sequence before coming to an end rather quickly, leaving Venom: Let There Be Carnage to stand as one of those a special kind of stupid blockbuster endeavors that, every so often, strikes idiotic gold.
The sequel is a definite improvement over the first film in the sense that it totally embraces its stupidity resulting in a comic book film that feels light, silly, and amusingly psychotic all at the same time.
Oh, and in case you’re wondering – yes, the end-credits sequence is as worthwhile as the internet has made it out to be.

RəX Regent (349 KP) rated The Dark Knight Rises (2012) in Movies
Feb 19, 2019
Contains spoilers, click to show
After four years, since The Dark Knight ended, leaving us wanting more and seven years since Christopher Nolan reinvented the comic book adaptation with Batman Begins, The final chapter of The Dark Knight Trilogy has arrived.
With this much hype, would it possible live up to potentially bloated expectations? The first reviews hit last monday, with 4 to 5 stars being the consensus. Well, it did! The Dark Knight returns one last time, after eight years have passed since the events of The Dark Knight and Batman had retreated into the rebuilt Wayne Manor as Commissioner Gordon (Gary Oldman), maintaining the lie that Harvey Dent was Gotham’s The White Knight, and not the maniacal Two-Face, had managed to clean up Gotham City.
Batman was no longer needed but in the meantime, Bane has arrived in the city with grand plans for its destruction. I won’t go much further into the plot that this, though I will probably write a more spoiler heavy review for the Blu-ray later in the year. But for now, I will try to maintain the film’s integrity.
When we first meet Bruce Wayne after almost a decade of seclusion, he is a broken man, both physically and mentally following the murder of his childhood sweetheart, Rachel Dawes in the previous film and the toll of nightly combat. So the first port of call is to bring Batman back to the streets of Gotham. The sense of excitement is palpable and very much a part of what makes Nolan’s films tick.
He draws his audience into the narrative as if we are part of the events and the universe as it unfolds, leaving us not just wanting Batman to return for the sake of the action but for Gotham’s sake as well. Bane, played so excellently by Tom Hardy, was a little difficult to understand from behind his mask, but still conveyed an enormous amount of presence and power, as he lays siege to the city but not as Terrorist per say, but as a freedom fighter or revolutionary, with many visual references to the French Revolution to keep us going.
Anne Hathaway’s Catwoman, though not named as anyone other than Selina Kyle, was a credit to her character as well as the actress. Dark, sultry, seductive and agile, her feline credibly was intact, whilst still being a very human character. Her duplicity was bread from desperation rather than evil and her motives convincingly drive her in both good and more dubious endeavours.
*** MAJOR SPOILER***
The less said about Talia Al Ghul the better, but the for those aware of her role, it was well-played, though her final scene was the hammiest in the film, possibly the entire trilogy.
Then there’s the supporting cast, such as Mathew Modene, who does a great job as Dept. Commissioner Foley and Cillian Murphy’s back again, as the subtly unrecognisable Scarecrow, who besides some frayed shoulder’s on his jacket, could have been anyone,and that’s the beauty of Nolan’s Batman universe. It’s fluid and you can’t count on anything on anyone for too long.
But this franchise would be nothing without Hans Zimmer percussive score, pounding as much as it was gentle, it works well among with Nolan’s direction to craft the near perfect conclusion to the Trilogy. Both riff on earlier films and supe it up accordingly whilst maintaining the film’s integrity.
In the end, my expectations were met and exceeded. Nolan has crowned his trilogy with a film which is of the same calabar as the two which preceded it, filling in many of the blanks, choosing the right characters to take on and doing so a variety of ways, touching this time on the flamboyant Bain, though scrapping the “Venom” plot from the comics, creating an intriguing Catwoman and building another major character in the form of R. John Blake (Joseph Gordon-Lovett).
The ending of the film is just perfect, not only for this but for the entire Trilogy. With nods to Inception though I believe that it is just a nod and not as similar as some would protest, but this is epic in the way that The Dark Knight never tried to be and Batman Begins didn’t need to be. The threat is apocalyptic, in keeping with the genre, but believable in keeping with Nolan.
The same can be said for the action, though I must admit, the sentimentalist in me wanted to see the Batmoble/Tumber back, though it was there in triplicate, as Bane steels three prototype Tumbers from Wayne Enterprises, for his private army, but the Bat (Batwing) was stunning, and the Batpod made a reappearance. The Final showdown will leave you breathless, the perfect blend of direction, Zimmer’s score and some of the most intense and meaningful action you’ll see on the big screen.
The only real faults with The Dark Knight Rises stem from its scale and change in direction. It’s more about Batman’s evolution from crime fighter to savour. Less intense on a personal level, but much grander in its ideals and horror as Gotham is destroyed on scale never seen in a film of this type. But it’s not as far-fetched as one may think, as it grounds itself with historical references, such as the French Revolution, which was hardly far-fetched, though it was hard-hitting and is well translated here.
Bruce Wayne completes his journey from the boy who witnessed his parents murder, to a young man who could not grow beyond it, to a man who lost himself in a journey to understand the criminal mind. Finally returning as Batman, who defied his mentor to protect his beloved city, to a master detective. But here, he returns to his roots.
The billionaire who never cared about his wealth as much as he cared for the people of Gotham, he ends up exactly where he needed to be. Decide for yourself, whether it’s a happy ending, sad or satisfying, but either way, it was not only the best way to advance the saga, but the best way to end the series as a whole. Thanks to Nolan and his crew, we now have the most definitively brilliant Batman series EVER committed to celluloid, (or digital), and no matter what is to follow, whether it is to be the Justice League mash-up or another reboot, I suspect that it will be a long, long time before anyone can beat these.
With this much hype, would it possible live up to potentially bloated expectations? The first reviews hit last monday, with 4 to 5 stars being the consensus. Well, it did! The Dark Knight returns one last time, after eight years have passed since the events of The Dark Knight and Batman had retreated into the rebuilt Wayne Manor as Commissioner Gordon (Gary Oldman), maintaining the lie that Harvey Dent was Gotham’s The White Knight, and not the maniacal Two-Face, had managed to clean up Gotham City.
Batman was no longer needed but in the meantime, Bane has arrived in the city with grand plans for its destruction. I won’t go much further into the plot that this, though I will probably write a more spoiler heavy review for the Blu-ray later in the year. But for now, I will try to maintain the film’s integrity.
When we first meet Bruce Wayne after almost a decade of seclusion, he is a broken man, both physically and mentally following the murder of his childhood sweetheart, Rachel Dawes in the previous film and the toll of nightly combat. So the first port of call is to bring Batman back to the streets of Gotham. The sense of excitement is palpable and very much a part of what makes Nolan’s films tick.
He draws his audience into the narrative as if we are part of the events and the universe as it unfolds, leaving us not just wanting Batman to return for the sake of the action but for Gotham’s sake as well. Bane, played so excellently by Tom Hardy, was a little difficult to understand from behind his mask, but still conveyed an enormous amount of presence and power, as he lays siege to the city but not as Terrorist per say, but as a freedom fighter or revolutionary, with many visual references to the French Revolution to keep us going.
Anne Hathaway’s Catwoman, though not named as anyone other than Selina Kyle, was a credit to her character as well as the actress. Dark, sultry, seductive and agile, her feline credibly was intact, whilst still being a very human character. Her duplicity was bread from desperation rather than evil and her motives convincingly drive her in both good and more dubious endeavours.
*** MAJOR SPOILER***
The less said about Talia Al Ghul the better, but the for those aware of her role, it was well-played, though her final scene was the hammiest in the film, possibly the entire trilogy.
Then there’s the supporting cast, such as Mathew Modene, who does a great job as Dept. Commissioner Foley and Cillian Murphy’s back again, as the subtly unrecognisable Scarecrow, who besides some frayed shoulder’s on his jacket, could have been anyone,and that’s the beauty of Nolan’s Batman universe. It’s fluid and you can’t count on anything on anyone for too long.
But this franchise would be nothing without Hans Zimmer percussive score, pounding as much as it was gentle, it works well among with Nolan’s direction to craft the near perfect conclusion to the Trilogy. Both riff on earlier films and supe it up accordingly whilst maintaining the film’s integrity.
In the end, my expectations were met and exceeded. Nolan has crowned his trilogy with a film which is of the same calabar as the two which preceded it, filling in many of the blanks, choosing the right characters to take on and doing so a variety of ways, touching this time on the flamboyant Bain, though scrapping the “Venom” plot from the comics, creating an intriguing Catwoman and building another major character in the form of R. John Blake (Joseph Gordon-Lovett).
The ending of the film is just perfect, not only for this but for the entire Trilogy. With nods to Inception though I believe that it is just a nod and not as similar as some would protest, but this is epic in the way that The Dark Knight never tried to be and Batman Begins didn’t need to be. The threat is apocalyptic, in keeping with the genre, but believable in keeping with Nolan.
The same can be said for the action, though I must admit, the sentimentalist in me wanted to see the Batmoble/Tumber back, though it was there in triplicate, as Bane steels three prototype Tumbers from Wayne Enterprises, for his private army, but the Bat (Batwing) was stunning, and the Batpod made a reappearance. The Final showdown will leave you breathless, the perfect blend of direction, Zimmer’s score and some of the most intense and meaningful action you’ll see on the big screen.
The only real faults with The Dark Knight Rises stem from its scale and change in direction. It’s more about Batman’s evolution from crime fighter to savour. Less intense on a personal level, but much grander in its ideals and horror as Gotham is destroyed on scale never seen in a film of this type. But it’s not as far-fetched as one may think, as it grounds itself with historical references, such as the French Revolution, which was hardly far-fetched, though it was hard-hitting and is well translated here.
Bruce Wayne completes his journey from the boy who witnessed his parents murder, to a young man who could not grow beyond it, to a man who lost himself in a journey to understand the criminal mind. Finally returning as Batman, who defied his mentor to protect his beloved city, to a master detective. But here, he returns to his roots.
The billionaire who never cared about his wealth as much as he cared for the people of Gotham, he ends up exactly where he needed to be. Decide for yourself, whether it’s a happy ending, sad or satisfying, but either way, it was not only the best way to advance the saga, but the best way to end the series as a whole. Thanks to Nolan and his crew, we now have the most definitively brilliant Batman series EVER committed to celluloid, (or digital), and no matter what is to follow, whether it is to be the Justice League mash-up or another reboot, I suspect that it will be a long, long time before anyone can beat these.

Hadley (567 KP) rated Stranger Things: Suspicious Minds in Books
Jun 10, 2019
The first novel adapted from the Netflix series hit 'Stranger Things' is an astonishing work of art. Viewers of the show may be familiar with Eleven's mother, Terry Ives, which this book surrounds. Along for the ride are a few important characters that weren't mentioned in the series: Alice, Gloria and Ken - a self proclaimed psychic - all of which meet because they signed up for a human experiment at Hawkins National Laboratory, where each are given doses of LSD every week. This quickly tells readers that the book is not recommended for anyone under the age of 14.
Although the series has more than one book, and no end in sight, Bond was only chosen to do this novel. 'Suspicious Minds' is categorized under Young Adult books, but with the heavy Vietnam content, it's not considered that many young adults today can actually relate with this story or even understand the devastating effects of a looming draft hanging over the heads of young men throughout America in the 1960's. But Bond does a wonderful job in relating the emotional state of this era through our main character, Terry. Another subject that Bond does a fantastic job of explaining in 'Suspicious Minds' is the taboo of being a pregnant, unwed mother in this era, something that seems to be making headlines again in the States nearly 60 years later.
Bond shows us a young Dr. Martin Brenner, with neatly styled brown hair and an almost unlined face, as well as a more lively Terry Ives (which only season 2 has shown a very short flashback sequence of Terry being mobile before her dreaded consequence from being associated with the human experiments). We find out that the reason Terry volunteered for the experiment is due to her father's service in WWII, and wanting to make the world a better place. Bond brings in the other important characters, who also volunteered for the experiments, quickly bonding the four as friends for life.
As far as characters go, these four are written very well. Although Terry is the main character of 'Suspicious Minds,' we get to see from the viewpoints of all people, including Brenner. Bond gives the reader a short background on what LSD is and where it came from when the time comes for the experiments to begin. Brenner doesn't really explain why he gives LSD to the volunteers, but only that it is part of a secret experiment. Even when Terry is placed in a sensory deprivation tank, he doesn't reveal anything to her, and Bond does a great job of keeping the characters enough in the grey area of knowing that it's believable. Even at one point, when Terry begins to suspect something strange from the experiments, she keeps the belief that whatever is going on at Hawkins Laboratory must be important: " 'But you can't see it's important?' Terry leaned in close, and they kept their voices down as other students walked past. 'They just called up the school and told them to give me Thursdays off and I'm getting credit for it? They're tying our grades to doing this. And no one asked any questions. They just agreed. I have to keep going.' " Bond eloquently keeps the mystery going.
This mystery is even interesting to those who know what happens in the end. In 'Stranger Things,' Terry is introduced as a comatose woman in a rocking chair- who happens to be Eleven's mother. We have never met Gloria, Alice or Ken. The three become very close to Terry, and they all somehow escape from Brenner's grasp, but they also end up joining in Terry's pursuit of getting Eleven/Jane back to her mother. Fans of the show might be left asking what happened to these three enjoyable characters? I haven't seen any plans for a part two of this story, so we may be left not knowing what happened or if the three are even still alive today (in the Stranger Things' era). Even more enjoyable is the random use of J.R.R. Tolkien's 'The Lord of the Rings,' where in one scene, Alice and Terry decide to name their small group 'The Fellowship of the Lab.' Any veteran reader will be happy to see a classic brought up in a newer book of today.
And also of interest, fans will recognize a little girl who is frequent throughout the story: Eight a.k.a. Kali. We never get to see through Kali's perspective, but the reader does get to see the multitude of her abilities. For instance, Kali is able to scare personnel in the lab by causing the hallucination of tidal waves inside the building, only to stop when Brenner (or Papa to her) gives her her favorite sweet: Hostess cakes. Other than that, Kali is like any child; she throws tantrums and rebels from her Papa, sometimes to the laughter of the reader.
One point, Terry even meets with Kali in her LSD induced state: " Terry shook her head. 'There can be. He's just a man. He can't know everything.' She paused. 'Does he hurt you? Papa?' Kali frowned, but she didn't answer. 'If he does... I can help you.' Terry had to make her understand. The little girl shook her head. 'I don't think so. I might be able to help you, though.' A field of yellow sunflowers grew up around them. A rainbow arcing over the golden tops." Terry, understandably, begins to scheme about how they can help Kali to escape the lab.
Bond does a great job of transitioning between Terry's point of view to the other characters' viewpoints. We get a young woman named Gloria, who has a secret obsession with comic books (especially X-Men). A hippie-looking man named Ken, who claims he is psychic, but just happens to have a lot of hunches that come true. And last, but not least, another young woman named Alice, who shows up in grease covered overalls and curly black hair, explaining that she works for her uncle's garage and that she loves machines. These three are delightful to read about, and the story would be boring without them.
This book was the perfect novel to answer questions fans may have had about Eleven's mother. Bond writes smoothly and easily enough that you may find yourself wanting to read just one more page before setting the book down for the evening. She drags you into the world of the 1960's and helps young readers to feel the emotional time that it was for women like Terry. But with only a few inconsistencies here and there, 'Suspicious Minds' leaves us wanting more. If you are a fan of 'Stranger Things,' I say that this is a must-read! Highly recommend!
Although the series has more than one book, and no end in sight, Bond was only chosen to do this novel. 'Suspicious Minds' is categorized under Young Adult books, but with the heavy Vietnam content, it's not considered that many young adults today can actually relate with this story or even understand the devastating effects of a looming draft hanging over the heads of young men throughout America in the 1960's. But Bond does a wonderful job in relating the emotional state of this era through our main character, Terry. Another subject that Bond does a fantastic job of explaining in 'Suspicious Minds' is the taboo of being a pregnant, unwed mother in this era, something that seems to be making headlines again in the States nearly 60 years later.
Bond shows us a young Dr. Martin Brenner, with neatly styled brown hair and an almost unlined face, as well as a more lively Terry Ives (which only season 2 has shown a very short flashback sequence of Terry being mobile before her dreaded consequence from being associated with the human experiments). We find out that the reason Terry volunteered for the experiment is due to her father's service in WWII, and wanting to make the world a better place. Bond brings in the other important characters, who also volunteered for the experiments, quickly bonding the four as friends for life.
As far as characters go, these four are written very well. Although Terry is the main character of 'Suspicious Minds,' we get to see from the viewpoints of all people, including Brenner. Bond gives the reader a short background on what LSD is and where it came from when the time comes for the experiments to begin. Brenner doesn't really explain why he gives LSD to the volunteers, but only that it is part of a secret experiment. Even when Terry is placed in a sensory deprivation tank, he doesn't reveal anything to her, and Bond does a great job of keeping the characters enough in the grey area of knowing that it's believable. Even at one point, when Terry begins to suspect something strange from the experiments, she keeps the belief that whatever is going on at Hawkins Laboratory must be important: " 'But you can't see it's important?' Terry leaned in close, and they kept their voices down as other students walked past. 'They just called up the school and told them to give me Thursdays off and I'm getting credit for it? They're tying our grades to doing this. And no one asked any questions. They just agreed. I have to keep going.' " Bond eloquently keeps the mystery going.
This mystery is even interesting to those who know what happens in the end. In 'Stranger Things,' Terry is introduced as a comatose woman in a rocking chair- who happens to be Eleven's mother. We have never met Gloria, Alice or Ken. The three become very close to Terry, and they all somehow escape from Brenner's grasp, but they also end up joining in Terry's pursuit of getting Eleven/Jane back to her mother. Fans of the show might be left asking what happened to these three enjoyable characters? I haven't seen any plans for a part two of this story, so we may be left not knowing what happened or if the three are even still alive today (in the Stranger Things' era). Even more enjoyable is the random use of J.R.R. Tolkien's 'The Lord of the Rings,' where in one scene, Alice and Terry decide to name their small group 'The Fellowship of the Lab.' Any veteran reader will be happy to see a classic brought up in a newer book of today.
And also of interest, fans will recognize a little girl who is frequent throughout the story: Eight a.k.a. Kali. We never get to see through Kali's perspective, but the reader does get to see the multitude of her abilities. For instance, Kali is able to scare personnel in the lab by causing the hallucination of tidal waves inside the building, only to stop when Brenner (or Papa to her) gives her her favorite sweet: Hostess cakes. Other than that, Kali is like any child; she throws tantrums and rebels from her Papa, sometimes to the laughter of the reader.
One point, Terry even meets with Kali in her LSD induced state: " Terry shook her head. 'There can be. He's just a man. He can't know everything.' She paused. 'Does he hurt you? Papa?' Kali frowned, but she didn't answer. 'If he does... I can help you.' Terry had to make her understand. The little girl shook her head. 'I don't think so. I might be able to help you, though.' A field of yellow sunflowers grew up around them. A rainbow arcing over the golden tops." Terry, understandably, begins to scheme about how they can help Kali to escape the lab.
Bond does a great job of transitioning between Terry's point of view to the other characters' viewpoints. We get a young woman named Gloria, who has a secret obsession with comic books (especially X-Men). A hippie-looking man named Ken, who claims he is psychic, but just happens to have a lot of hunches that come true. And last, but not least, another young woman named Alice, who shows up in grease covered overalls and curly black hair, explaining that she works for her uncle's garage and that she loves machines. These three are delightful to read about, and the story would be boring without them.
This book was the perfect novel to answer questions fans may have had about Eleven's mother. Bond writes smoothly and easily enough that you may find yourself wanting to read just one more page before setting the book down for the evening. She drags you into the world of the 1960's and helps young readers to feel the emotional time that it was for women like Terry. But with only a few inconsistencies here and there, 'Suspicious Minds' leaves us wanting more. If you are a fan of 'Stranger Things,' I say that this is a must-read! Highly recommend!

Chris Sawin (602 KP) rated Avatar (2009) in Movies
Jun 20, 2019
Jake Sully (Sam Worthington) is your typical jarhead from the military other than the fact that he doesn't have the use of his legs, but him being in a wheelchair doesn't seem to slow him down at all. Jake is the type of soldier to shoot first and ask questions later while his twin brother was more of the scientific type, but Jake's life takes an unexpected turn when his brother is killed. Jake is asked to step into his brother's shoes, so to speak, and take his spot in the Avatar project. The project requires him to travel to Pandora, a planet that takes nearly six years to get to, and to try to learn the ways of the natives there, the Na'vi.
Incredible technology has been developed that enables users to transfer their human essence into the body of a Na'vi avatar that they've raised from a DNA injected fetus and transfer back again. Parker Selfridge (Giovanni Ribisi) runs the project currently taking place on Pandora, who is after a resource known as unobtanium that could be the answer to the energy crisis back on Earth. A sacred tree that acts as the Na'vi's central base rests on top of the largest unobtanium deposits in Pandora. When Jake begins being trusted by the Na'vi race, a deal is made that he'll get his legs back if he can somehow convince the Na'vi people to leave. However, Jake begins to realize how spectacular their world really is, that the Na'vi people are more than just "blue monkeys," and begins to feel like his time in the avatar body is more genuine than when he wakes up. He begins to wonder if he's fighting for the wrong side.
The first feature film from director James Cameron (director of the first two Terminator films, Aliens, and Titanic) in 12 years that promised some of the most groundbreaking special effects to ever hit the screen is finally here. This film's ad campaign has been insane with clips and behind the scenes featurettes showing up online left and right while TV spots were nearly on every major channel. Is there any way a film could live up this kind of hype? The short answer is yes.
Avatar starts off rather slowly with the main human characters and the world of Pandora being introduced to us. Then there's the technology on the human side that needs its fair amount of screen time. Needless to say, it takes a good while for things to really get rolling. Character development is never a bad thing to accomplish early on. It makes it that much easier to establish an emotional connection when things get rough later on, which is exactly what this film does. Plus, when the war finally does happen, it's well worth the wait. Although, the emotional connection didn't seem as strong as it should have been or as strong as previous Cameron films. Once things took a turn for the worst, the emotions were there but it just seemed like it should have had a stronger connection given the duration of the film along with the time, effort, and money put into making this film as great as it is.
The special effects are pretty mind blowing. James Cameron has practically given life to this extravagant world and the marvelous creatures that inhabit it. The majority of the film looks realistic even though nearly every scene relies heavily on CGI. A feat not many CGI-heavy films have been able to pull off and none to the extent that this film has. There's a scene where Jake is attacked by a group of viperwolves and another scene where Jake learns to ride a direhorse that look incredibly genuine. To make something like people with blue skin or a horse that has an anteater head with six legs look real is an accomplishment worth being proud of. The technology used in the film by the humans is pulled off so flawlessly that it seems like it could come to fruition in the real world tomorrow.
Sam Worthington continues his trend of exceptional performances, as well. While Zoey Saldana, Sigourney Weaver, Giovanni Ribisi, and Joel David Moore all have their shining moments, Worthington steals the spotlight and rightfully so since he's the lead. His dry humor and struggle to do what's right are one of the most enjoyable factors in watching the film (other than the special effects, of course). Worthington was really the only redeeming factor of Terminator: Salvation and looks to put in another strong performance in next year's Clash of the Titans.
While the film has superb action sequences (the thanator chase and leonopteryx chase were amazing in IMAX), nearly flawless CGI, and strong performances from the cast, the film still had its flaws. The story is probably the weakest aspect of the film. It's pretty thin and predictable, but that is probably the last thing on the minds of most of the moviegoing audience. With South Park mocking the film last month by calling the film, "Dances With Smurfs," and the film being called, "Dances With Wolves in space," nearly all across the net, the similarities of those two comparisons are certainly there. While the Smurf one is a bit of a stretch, Dances With Wolves in space seems almost accurate as a nutshell review. The nearly three hour duration may also be a factor for some while 3D and IMAX versions of the film may be a problem for those who had problems with a film like Cloverfield. Seeing the film in IMAX, going back for future viewings of the film in 3D and 2D seems like a good idea just to compare since the IMAX version didn't feel like the definitive version. Would it have the same effect in digital 3D showings? What about regular showings? Shelling out $15 when you could spend half of that is something to take into consideration when seeing a film that was sold out nearly its entire opening weekend.
James Cameron's Avatar was well worth the wait and certainly lives up to the hype. Its special effects are certainly the best to be featured in any film to date as these vibrant creatures nearly jump to life because of the effects alone. The performances are top notch and the action sequences certainly live up to James Cameron's reputation. Despite all this, the emotional connection between the audience and the characters didn't seem quite as strong as some of the other films this year. Up, Where the Wild Things Are, and even Moon were able to establish a stronger connection. So while the film is exceptional, it isn’t the best film of 2009 which is probably a shock to some.
Incredible technology has been developed that enables users to transfer their human essence into the body of a Na'vi avatar that they've raised from a DNA injected fetus and transfer back again. Parker Selfridge (Giovanni Ribisi) runs the project currently taking place on Pandora, who is after a resource known as unobtanium that could be the answer to the energy crisis back on Earth. A sacred tree that acts as the Na'vi's central base rests on top of the largest unobtanium deposits in Pandora. When Jake begins being trusted by the Na'vi race, a deal is made that he'll get his legs back if he can somehow convince the Na'vi people to leave. However, Jake begins to realize how spectacular their world really is, that the Na'vi people are more than just "blue monkeys," and begins to feel like his time in the avatar body is more genuine than when he wakes up. He begins to wonder if he's fighting for the wrong side.
The first feature film from director James Cameron (director of the first two Terminator films, Aliens, and Titanic) in 12 years that promised some of the most groundbreaking special effects to ever hit the screen is finally here. This film's ad campaign has been insane with clips and behind the scenes featurettes showing up online left and right while TV spots were nearly on every major channel. Is there any way a film could live up this kind of hype? The short answer is yes.
Avatar starts off rather slowly with the main human characters and the world of Pandora being introduced to us. Then there's the technology on the human side that needs its fair amount of screen time. Needless to say, it takes a good while for things to really get rolling. Character development is never a bad thing to accomplish early on. It makes it that much easier to establish an emotional connection when things get rough later on, which is exactly what this film does. Plus, when the war finally does happen, it's well worth the wait. Although, the emotional connection didn't seem as strong as it should have been or as strong as previous Cameron films. Once things took a turn for the worst, the emotions were there but it just seemed like it should have had a stronger connection given the duration of the film along with the time, effort, and money put into making this film as great as it is.
The special effects are pretty mind blowing. James Cameron has practically given life to this extravagant world and the marvelous creatures that inhabit it. The majority of the film looks realistic even though nearly every scene relies heavily on CGI. A feat not many CGI-heavy films have been able to pull off and none to the extent that this film has. There's a scene where Jake is attacked by a group of viperwolves and another scene where Jake learns to ride a direhorse that look incredibly genuine. To make something like people with blue skin or a horse that has an anteater head with six legs look real is an accomplishment worth being proud of. The technology used in the film by the humans is pulled off so flawlessly that it seems like it could come to fruition in the real world tomorrow.
Sam Worthington continues his trend of exceptional performances, as well. While Zoey Saldana, Sigourney Weaver, Giovanni Ribisi, and Joel David Moore all have their shining moments, Worthington steals the spotlight and rightfully so since he's the lead. His dry humor and struggle to do what's right are one of the most enjoyable factors in watching the film (other than the special effects, of course). Worthington was really the only redeeming factor of Terminator: Salvation and looks to put in another strong performance in next year's Clash of the Titans.
While the film has superb action sequences (the thanator chase and leonopteryx chase were amazing in IMAX), nearly flawless CGI, and strong performances from the cast, the film still had its flaws. The story is probably the weakest aspect of the film. It's pretty thin and predictable, but that is probably the last thing on the minds of most of the moviegoing audience. With South Park mocking the film last month by calling the film, "Dances With Smurfs," and the film being called, "Dances With Wolves in space," nearly all across the net, the similarities of those two comparisons are certainly there. While the Smurf one is a bit of a stretch, Dances With Wolves in space seems almost accurate as a nutshell review. The nearly three hour duration may also be a factor for some while 3D and IMAX versions of the film may be a problem for those who had problems with a film like Cloverfield. Seeing the film in IMAX, going back for future viewings of the film in 3D and 2D seems like a good idea just to compare since the IMAX version didn't feel like the definitive version. Would it have the same effect in digital 3D showings? What about regular showings? Shelling out $15 when you could spend half of that is something to take into consideration when seeing a film that was sold out nearly its entire opening weekend.
James Cameron's Avatar was well worth the wait and certainly lives up to the hype. Its special effects are certainly the best to be featured in any film to date as these vibrant creatures nearly jump to life because of the effects alone. The performances are top notch and the action sequences certainly live up to James Cameron's reputation. Despite all this, the emotional connection between the audience and the characters didn't seem quite as strong as some of the other films this year. Up, Where the Wild Things Are, and even Moon were able to establish a stronger connection. So while the film is exceptional, it isn’t the best film of 2009 which is probably a shock to some.

Emma @ The Movies (1786 KP) rated Wonder Park (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Contains spoilers, click to show
First off, this is going to be awash with spoilers because I was absolutely amazed by the reaction I had to it. It's not unheard of for movies to turn out differently to how the trailer portrays them but in this case it felt like a rather low blow. I think there should have been some clues to what lay ahead without having to read reviews.
Second thing to get out of the way... the park is called Wonderland... why is the movie called Wonder Park? Pick one and stick to it!
June and her mum create their very own amusement park, it has amazing rides and its animal mascots love to amuse the crowds as they see the wonders that Wonderland has in store. The pair happily create together until June's mum is too sick to carry on. She needs treatment, which means that June and her father need to hold the fort while she's away. Playing with Wonderland isn't the same without her mother and in that moment she decides to pack everything away. Where fun once stood are now bare walls and a serious June who is hellbent on making sure her father doesn't stumble into anything bad.
What I had expected from the trailers was something comedic, the park was surely run down because June had grown up and make believe wasn't cool anymore... What I was served was something with a much more emotional twist of the knife. As soon as June's mother started looking unwell I knew it would be nothing like I'd expected.
We're never privy to what June's mum has, but the whole illness is a much more "glamorous" version of how real life goes. Ultimately we see her leave for treatment and then she comes back "better". No returning home between treatments, no visiting her at the hospital. In this, illness is obviously treated with magic, and while the film shows the more real aspects of the emotions it glosses over the rest.
Let's go to the cast of characters for a bit, and here comes a massive gripe... The UK version and the US version have a different cast. For whatever reason it's only the US cast that got an IMDb listing so I went off for a Google. Here's a quick comparison:
Peanut - Norbert Leo Butz
Greta - Milas Kunis
Steve - John Oliver
Gus & Cooper - UK version: Joe Sugg & Casper Lee, US version: Kenan Thompson & Ken Jeong
Boomer - UK version: Tom Baker, US version: Ken Hudson Campbell
I am at a loss. This film is absolutely not set in the UK, so why would you sub in a different cast when you have so much talent on the original roster? Suggs and Lee were weak and lacked any kind of dramatic quality. Kenan & Ken... I can hear them in my head now, they would have been wonderful together. I love Tom Baker, but he wasn't right either. It was a rather flat performance that needed a little more pep to boost the slightly bland character. My other query would be why John Oliver was cast as Steve for both versions. After seeing the "backing up" bit in the trailer I had hoped for something better in the expanded scene but no, it really was delivered that badly and the rest of his performance was no different. Having him up against Milas Kunis just added to the disaster, while Greta wasn't a great character Kunis did at least give us a good show.
Back to the story. June is sent off to math camp but on the way she has a panic about what might happen to him while he's on his own. There's actually quite a fun little montage here and that convinces her to get off the bus with the help of her friend so she can return home. Scheme executed she dashes off into the forest to make her way home... ba-da-bing ba-da-boom... magic tree portal.
We find that Wonderland is in tatters because it's cuddly little army of toys are dismantling everything that's fun and sacrificing it to the big black swirling vortex in the sky, a vortex that appeared just after the creative voice stopped whispering design ideas into Peanut's ear for the park... that's right... the swirling doom is June's depression, worry and anxiety caused by her mother going away because of her illness... well, shiiiiiiiiiiiiit.
Of course this movie land though, we know everything is going to get better. Our animal friends go from liking June to hating her when she admits the changes were her fault. She then has to redeem herself and everyone lives happily ever after.
I may be paraphrasing a whole section of the film there but that's the basic gist.
There's quite an odd balance in the film, it feels like we hardly get to see much of the park itself, and certainly not a lot in its full glory. The storyline is quite family heavy which for obvious reasons is a little on the serious side. We chop and change between events so quickly that we don't really get to know any of the characters at all, and it's difficult to see how they thought that was sensible in such a short space of time.
The animation is fine, nothing to write home about, but it just seemed to be a little bland on the scale of things. This is really not to say it's bad, we're just lucky to have so much great stuff around at the moment with a standard that is so high.
Wonder Park seems like it's trying to hit a Disney/Pixar level. The message is a surprisingly emotional one and I was surprised how much it affected me, I honestly don't know how I managed to contain my sobbing and on more than one occasion I had tears streaming down my face... there was nothing I could do about it, and I wasn't the only one.
Sadly overall this is a pretty mediocre film but it was so close to being something wonderful. I enjoyed it but there was a lot that could have made it so much better.
What you should do
All of the kids at the screening enjoyed it, for the adults it may well go either way. It definitely deserves a watch at some point.
Movie thing you wish you could take home
If I could have my own magic marker that requires nothing but imagination, I would be unstoppable.
Second thing to get out of the way... the park is called Wonderland... why is the movie called Wonder Park? Pick one and stick to it!
June and her mum create their very own amusement park, it has amazing rides and its animal mascots love to amuse the crowds as they see the wonders that Wonderland has in store. The pair happily create together until June's mum is too sick to carry on. She needs treatment, which means that June and her father need to hold the fort while she's away. Playing with Wonderland isn't the same without her mother and in that moment she decides to pack everything away. Where fun once stood are now bare walls and a serious June who is hellbent on making sure her father doesn't stumble into anything bad.
What I had expected from the trailers was something comedic, the park was surely run down because June had grown up and make believe wasn't cool anymore... What I was served was something with a much more emotional twist of the knife. As soon as June's mother started looking unwell I knew it would be nothing like I'd expected.
We're never privy to what June's mum has, but the whole illness is a much more "glamorous" version of how real life goes. Ultimately we see her leave for treatment and then she comes back "better". No returning home between treatments, no visiting her at the hospital. In this, illness is obviously treated with magic, and while the film shows the more real aspects of the emotions it glosses over the rest.
Let's go to the cast of characters for a bit, and here comes a massive gripe... The UK version and the US version have a different cast. For whatever reason it's only the US cast that got an IMDb listing so I went off for a Google. Here's a quick comparison:
Peanut - Norbert Leo Butz
Greta - Milas Kunis
Steve - John Oliver
Gus & Cooper - UK version: Joe Sugg & Casper Lee, US version: Kenan Thompson & Ken Jeong
Boomer - UK version: Tom Baker, US version: Ken Hudson Campbell
I am at a loss. This film is absolutely not set in the UK, so why would you sub in a different cast when you have so much talent on the original roster? Suggs and Lee were weak and lacked any kind of dramatic quality. Kenan & Ken... I can hear them in my head now, they would have been wonderful together. I love Tom Baker, but he wasn't right either. It was a rather flat performance that needed a little more pep to boost the slightly bland character. My other query would be why John Oliver was cast as Steve for both versions. After seeing the "backing up" bit in the trailer I had hoped for something better in the expanded scene but no, it really was delivered that badly and the rest of his performance was no different. Having him up against Milas Kunis just added to the disaster, while Greta wasn't a great character Kunis did at least give us a good show.
Back to the story. June is sent off to math camp but on the way she has a panic about what might happen to him while he's on his own. There's actually quite a fun little montage here and that convinces her to get off the bus with the help of her friend so she can return home. Scheme executed she dashes off into the forest to make her way home... ba-da-bing ba-da-boom... magic tree portal.
We find that Wonderland is in tatters because it's cuddly little army of toys are dismantling everything that's fun and sacrificing it to the big black swirling vortex in the sky, a vortex that appeared just after the creative voice stopped whispering design ideas into Peanut's ear for the park... that's right... the swirling doom is June's depression, worry and anxiety caused by her mother going away because of her illness... well, shiiiiiiiiiiiiit.
Of course this movie land though, we know everything is going to get better. Our animal friends go from liking June to hating her when she admits the changes were her fault. She then has to redeem herself and everyone lives happily ever after.
I may be paraphrasing a whole section of the film there but that's the basic gist.
There's quite an odd balance in the film, it feels like we hardly get to see much of the park itself, and certainly not a lot in its full glory. The storyline is quite family heavy which for obvious reasons is a little on the serious side. We chop and change between events so quickly that we don't really get to know any of the characters at all, and it's difficult to see how they thought that was sensible in such a short space of time.
The animation is fine, nothing to write home about, but it just seemed to be a little bland on the scale of things. This is really not to say it's bad, we're just lucky to have so much great stuff around at the moment with a standard that is so high.
Wonder Park seems like it's trying to hit a Disney/Pixar level. The message is a surprisingly emotional one and I was surprised how much it affected me, I honestly don't know how I managed to contain my sobbing and on more than one occasion I had tears streaming down my face... there was nothing I could do about it, and I wasn't the only one.
Sadly overall this is a pretty mediocre film but it was so close to being something wonderful. I enjoyed it but there was a lot that could have made it so much better.
What you should do
All of the kids at the screening enjoyed it, for the adults it may well go either way. It definitely deserves a watch at some point.
Movie thing you wish you could take home
If I could have my own magic marker that requires nothing but imagination, I would be unstoppable.

Gareth von Kallenbach (980 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting

Becs (244 KP) rated How NOT to Summon a Demon Lord in TV
Jul 22, 2019
Catching and Action-Packed!
TRIGGER WARNINGS: memory loss, anger issues, agoraphobia, graphic injuries, fat-shaming, body-shaming, forced marriage, incest, manipulation, toxic relationship, mind control, misogynistic language, slavery, torture, violence, executions
I was generally worried at whether this show was going to be good or if it was going to be one of those trashy anime's that are just 'alright'. I randomly put it on as I had just finished my hundredth re-watch of Vampire Knight and was shocked. This was crafted into a rather enjoyable story that had an amazing cast of main characters. There was silliness, softcore (ecchi) content, action, and adventure.
Throughout the show, there are scenes that are deemed inappropriate and the first episode contains one of those "whoa there" scenes. I wouldn't recommend watching if you don't want somewhat sexual scenes littered throughout the show. Besides those moments, How NOT to Summon a Demon Lord is pretty fun and an enjoyable series that fits with the genre of the show.
How NOT to Summon a Demon Lord captures the whole overpowered main character but balances it with a main character that has limits to his power. There is also the whole sense of danger to those that are close to the main character. The story is told really well and wraps up nicely, leaving the ending open so that if more seasons do end up getting made it would work perfectly with continuing the story on. But if this was the end, then it ended on a good note.
You won't see much of the modern world in the show except for the very beginning. The setting is set in a parallel fantasy world (isekai) where the main character is instantly sucked into a world similar to the game that he was playing. There isn't much connection between the game world and the modern world, but it really isn't an issue as it happened early on in the show.
The show itself is about the main character, who plays an all-mighty powerful Demon Lord in a game in the modern world, but then gets physically summoned into this parallel fantasy world. The twist: the main character is actually stuck in the body of his character Diablo. The story follows a pretty typical plotline where the main character adapts to being in a new body, a new world, how he deals with his surroundings, and how he tackles the issues that arise.
The biggest plot point revolves around the two summoners: Rem and Shera. Each had their own reason for summoning Diablo and he even gets involved with those same issues, seeking to help them. It's insinuated incredibly well that these two young women are main characters alongside Diablo, but some issues arise. Like the slave collars that are around the women's necks should have been around Diablo's neck. The issues that these young women have are as weighty as the salve collars. Slavery is apparently legal in this world, but Diablo doesn't abuse his power and actually allows the women to do as they please, even going as far as forming a bond with both of them.
Overall, I enjoyed watching the story unfold and seeing the producers establish the difference between the modern world and the game that Diablo was experiencing. And even seeing Diablo overpower so many of the opponents he encountered throughout the world. I was entertained throughout every episode and ended up binging this in an entire night!
Generally, when you have a show like this, the characters have to carry a ton to really make the show good. In How NOT to Summon a Demon Lord, they do an exceptional job at portraying that. Diablo is a pretty solid main character, even being likable! The problem with action-packed shows like this with an overly powerful main character is that the character isn't likable and that makes the show rather boring. With this show, you do not get that vibe one bit. Diablo actually works because he's a generally nice guy at heart, never resorting to using his powers right away or even stop caring about whether or not he kills someone. His strength is evenly matched with his lack of communication and his heavy social anxiety. I mean, you get inside his head quite often and he uses both his brains and brawn to help in a rough spot, instead of just randomly firing about as most power main characters do. This really adds to the appeal of Diablo.
The other two main characters, Rem and Shera are two girls with their own reasons for summoning a powerful demon to aid them. Both are entertaining and even have their own backstories that really add to the story. Rem's backstory is a bit more emotional compared to Shera's but the watcher is able to emphasize with both excruciatingly well. Especially when all three main characters develop a sturdy friendship and gain the trust of the others. Shera is the glue that holds both Rem and Diablo together when they start doubting themselves.
There are a wide variety of antagonists and side characters that don't get a ton of focus, but they do help push the main cast and story along. These antagonists have their own goals and that causes serious conflict with the goals Diablo, Rem, and Shera have/want to do. But then there are also the side characters that are actually on the side of the three mains and do play important roles in various points of the story.
The art and visual effects were well down and it wasn't the same graphic scenes and spells as most anime's do. For instance, Diablo doesn't just spam the same spell over and over (like I do when I'm playing a game because I'm a button smasher haha) instead, he uses different attacks and spells for each occasion. The show doesn't shower blood around like it's rain *cough cough Game of Thrones cough cough*, but it does a good enough job letting the watcher know when someone gets hurt/ dies.
My final thoughts:
Overall, this was a well-done show that held the action and made the characters very likable, without rushing the story. There is comedy, action, magic, and a bit of a push on the boundary with softcore (ecchi) content but you get a good sense from the main characters and story that it's defiantly worth checking out.
I was generally worried at whether this show was going to be good or if it was going to be one of those trashy anime's that are just 'alright'. I randomly put it on as I had just finished my hundredth re-watch of Vampire Knight and was shocked. This was crafted into a rather enjoyable story that had an amazing cast of main characters. There was silliness, softcore (ecchi) content, action, and adventure.
Throughout the show, there are scenes that are deemed inappropriate and the first episode contains one of those "whoa there" scenes. I wouldn't recommend watching if you don't want somewhat sexual scenes littered throughout the show. Besides those moments, How NOT to Summon a Demon Lord is pretty fun and an enjoyable series that fits with the genre of the show.
How NOT to Summon a Demon Lord captures the whole overpowered main character but balances it with a main character that has limits to his power. There is also the whole sense of danger to those that are close to the main character. The story is told really well and wraps up nicely, leaving the ending open so that if more seasons do end up getting made it would work perfectly with continuing the story on. But if this was the end, then it ended on a good note.
You won't see much of the modern world in the show except for the very beginning. The setting is set in a parallel fantasy world (isekai) where the main character is instantly sucked into a world similar to the game that he was playing. There isn't much connection between the game world and the modern world, but it really isn't an issue as it happened early on in the show.
The show itself is about the main character, who plays an all-mighty powerful Demon Lord in a game in the modern world, but then gets physically summoned into this parallel fantasy world. The twist: the main character is actually stuck in the body of his character Diablo. The story follows a pretty typical plotline where the main character adapts to being in a new body, a new world, how he deals with his surroundings, and how he tackles the issues that arise.
The biggest plot point revolves around the two summoners: Rem and Shera. Each had their own reason for summoning Diablo and he even gets involved with those same issues, seeking to help them. It's insinuated incredibly well that these two young women are main characters alongside Diablo, but some issues arise. Like the slave collars that are around the women's necks should have been around Diablo's neck. The issues that these young women have are as weighty as the salve collars. Slavery is apparently legal in this world, but Diablo doesn't abuse his power and actually allows the women to do as they please, even going as far as forming a bond with both of them.
Overall, I enjoyed watching the story unfold and seeing the producers establish the difference between the modern world and the game that Diablo was experiencing. And even seeing Diablo overpower so many of the opponents he encountered throughout the world. I was entertained throughout every episode and ended up binging this in an entire night!
Generally, when you have a show like this, the characters have to carry a ton to really make the show good. In How NOT to Summon a Demon Lord, they do an exceptional job at portraying that. Diablo is a pretty solid main character, even being likable! The problem with action-packed shows like this with an overly powerful main character is that the character isn't likable and that makes the show rather boring. With this show, you do not get that vibe one bit. Diablo actually works because he's a generally nice guy at heart, never resorting to using his powers right away or even stop caring about whether or not he kills someone. His strength is evenly matched with his lack of communication and his heavy social anxiety. I mean, you get inside his head quite often and he uses both his brains and brawn to help in a rough spot, instead of just randomly firing about as most power main characters do. This really adds to the appeal of Diablo.
The other two main characters, Rem and Shera are two girls with their own reasons for summoning a powerful demon to aid them. Both are entertaining and even have their own backstories that really add to the story. Rem's backstory is a bit more emotional compared to Shera's but the watcher is able to emphasize with both excruciatingly well. Especially when all three main characters develop a sturdy friendship and gain the trust of the others. Shera is the glue that holds both Rem and Diablo together when they start doubting themselves.
There are a wide variety of antagonists and side characters that don't get a ton of focus, but they do help push the main cast and story along. These antagonists have their own goals and that causes serious conflict with the goals Diablo, Rem, and Shera have/want to do. But then there are also the side characters that are actually on the side of the three mains and do play important roles in various points of the story.
The art and visual effects were well down and it wasn't the same graphic scenes and spells as most anime's do. For instance, Diablo doesn't just spam the same spell over and over (like I do when I'm playing a game because I'm a button smasher haha) instead, he uses different attacks and spells for each occasion. The show doesn't shower blood around like it's rain *cough cough Game of Thrones cough cough*, but it does a good enough job letting the watcher know when someone gets hurt/ dies.
My final thoughts:
Overall, this was a well-done show that held the action and made the characters very likable, without rushing the story. There is comedy, action, magic, and a bit of a push on the boundary with softcore (ecchi) content but you get a good sense from the main characters and story that it's defiantly worth checking out.

Bob Mann (459 KP) rated Joker (2019) in Movies
Nov 10, 2019
Joachim Phoenix - Oscar winning performance? (1 more)
Look and feel of the film - technically brilliant
A loser's tale.
“Joker” has managed to stir up a whirlwind of controversy, centring partly around the level of violence included but also on the use of “that song” on the soundtrack. But putting aside that flurry of commentary, what of the film itself?
Man, this is a dark film! It’s as much of an anti-superhero film as this year’s “Brightburn“. The Batman legacy has addressed the mental state of the protagonists before (both that of the hero and the villains). Here we have a real study of how a mentally unstable no-hoper can be pushed over the edge by bigotry, carelessness and government cut-backs.
Indeed, there is something alarmingly prescient about the movie’s plot line, watching this as we (in the UK) are in the month of possible (or as Boris Johnson would say, definite) Brexit madness! “Is it me, or is it getting crazier out there?” Arthur Fleck muses to his social worker (Sharon Washington). And a rant by Arthur late on goes “Everybody just yells and screams at each other. Nobody’s civil anymore. Nobody thinks what it’s like to be the other guy. You think men like Thomas Wayne ever think what it’s like to be someone like me? To be somebody but themselves? They don’t. They think that we’ll just sit there and take it, like good little boys! That we won’t werewolf and go wild!” Chilling words as we possibly face a very bumpy October and November in the UK.
After reviewing “Judy” I wouldn’t be the least surprised if I’d just seen the Best Actress award bagged (by Renée Zellweger). Now, with “Joker”, surely Joachim Phoenix might bag his first (and well overdue in my book) Oscar. Although nominated before (for “Gladiator”, “Walk the Line” and “The Master”) he’s never won. Here Phoenix’s physical transformation into Arthur Fleck is SIMPLY EXTRAORDINARY. And the way he captures the (medically) induced fits of helpless laughter, ending in a sort of choking fit, is brilliant and replicated to a ‘T’ on multiple occasions.
I loved “You Were Never Really Here“, primarily due to Phoenix’s pitch-perfect performance. And “Joker” reminded me very much of Lynne Ramsey‘s film: a disturbed loner, looking after his elderly mother; with violence meted out to wrong-doers. Joe is almost the yin to Arthur Fleck’s yang: Joe is an invisible man who is very much present; Arthur is a very visible man who thinks he is invisible. There’s even comment by Fleck towards the end of the film that sometimes he thinks he’s ‘not really there at all’! (A deliberate ‘in’ joke in reference to that film?)
After some pretty piss-poor “pension grabs” in recent years, culminating in the appalling career- nadir of “Dirty Grandpa” in 2016, Robert De Niro comes good with a fine performance as the idolised but thoughtless and cruel talk-show host Murray Franklin. It’s very much a supporting role, but delivered with great aplomb.
Also great again is “Deadpool 2“‘s Zazie Beetz (a great trivia answer for an actor with three ‘z’s’ in the name). This angle of the story is deviously clever, and Zazie handles the various twists and turns brilliantly.
Movie violence needs to be taken in context to both the film’s story and to the movie’s certificate. For those expecting a light and fluffy “Avengers” style of movie, they might be shocked by what they see. True that the film definitely pushes the boundaries of what I think is acceptable in a UK15-certificate film. … I suspect there were HEATED discussions at the BBFC after this screening! The violence though seems comparable to some other 15’s I’ve seen: a DIY-store drill scene in “The Equalizer” comes to mind.
A particularly brutal scene is reminiscent of a climactic scene in “Once Upon a Time… in Hollywood“, such that Quentin Tarantino might have just cause to appeal his ‘UK18’ certificate.
You might argue about the level of violence that SHOULD be shown in a 15 certificate film. But I think the violence portrayed – given this is in the known context an origin story for a psychopathic killer – is appropriate. I personally found the Heath Ledger‘s Joker’s “pencil trick” scene in “The Dark Knight” more disturbing, given it was a 12 certificate.
I have less sympathy for the inclusion of “Rock and Roll Part 2” on the soundtrack. The fact that a convicted paedophile (I refuse to say his name) is profiting from the ticket sales is galling. This is almost deliberately courting controversy. There has been some view that this is a “traditional” chant song at US football matches (as “The Hey Song”). But most (all?) teams have now recognized the connection and stopped its use. At least here the director and producers should have more of a ‘world view’ on this.
Where “Hangover” director Todd Phillips does recover some of this respect is in the quality of the script (co-written with Scott Silver) and the direction. It’s misdirection without mis-direction! Some of the twists in the plot (no spoilers here!) I did not see coming, and certain aspects of the story (again no spoilers!) are left brilliantly (and chillingly) vague.
Sure, it borrows heavily in story-line and mood from Martin Scorsese‘s “Taxi Driver”. And I was also reminded of 1993’s Joel Schumacher flick “Falling Down” where Michael Douglas is an ordinary man pushed to the edge and beyond by a series of life’s trials. But if you want to criticise a film for “not being 100% original” then let’s start at the top of the 2019 IMDB listings and keep going! I’ve also seen comment from some that criticises the somewhat clunky overlay of the Batman back-story into the script. I also understand that view but I didn’t personally share it.
Elsewhere I would not be surprised if the movie gets garlanded with technical Oscar nominations aplenty come January. The cinematography, by Phillips-regular Lawrence Sher, is exquisite in setting the grimy 70’s tone. (I loved the retro Warner Brothers logo too). And both video and sound editing is top-notch. Not forgetting a sonorous cello-heavy soundtrack that perfectly suits the mood. Want to put a bet on which film might top the “number of Oscar nominations” list? This might not be a bad choice.
Dark and brooding, with a slow-burn start, this is a proper drama that might make action superhero fans fidgety. But I simply loved it, and would love to carve out the time to give it a re-watch. The Phoenix performance is extraordinary. Will this make my Top 10 of the year? Fingers to head, and pull the trigger…. it’s a no-brainer.
Man, this is a dark film! It’s as much of an anti-superhero film as this year’s “Brightburn“. The Batman legacy has addressed the mental state of the protagonists before (both that of the hero and the villains). Here we have a real study of how a mentally unstable no-hoper can be pushed over the edge by bigotry, carelessness and government cut-backs.
Indeed, there is something alarmingly prescient about the movie’s plot line, watching this as we (in the UK) are in the month of possible (or as Boris Johnson would say, definite) Brexit madness! “Is it me, or is it getting crazier out there?” Arthur Fleck muses to his social worker (Sharon Washington). And a rant by Arthur late on goes “Everybody just yells and screams at each other. Nobody’s civil anymore. Nobody thinks what it’s like to be the other guy. You think men like Thomas Wayne ever think what it’s like to be someone like me? To be somebody but themselves? They don’t. They think that we’ll just sit there and take it, like good little boys! That we won’t werewolf and go wild!” Chilling words as we possibly face a very bumpy October and November in the UK.
After reviewing “Judy” I wouldn’t be the least surprised if I’d just seen the Best Actress award bagged (by Renée Zellweger). Now, with “Joker”, surely Joachim Phoenix might bag his first (and well overdue in my book) Oscar. Although nominated before (for “Gladiator”, “Walk the Line” and “The Master”) he’s never won. Here Phoenix’s physical transformation into Arthur Fleck is SIMPLY EXTRAORDINARY. And the way he captures the (medically) induced fits of helpless laughter, ending in a sort of choking fit, is brilliant and replicated to a ‘T’ on multiple occasions.
I loved “You Were Never Really Here“, primarily due to Phoenix’s pitch-perfect performance. And “Joker” reminded me very much of Lynne Ramsey‘s film: a disturbed loner, looking after his elderly mother; with violence meted out to wrong-doers. Joe is almost the yin to Arthur Fleck’s yang: Joe is an invisible man who is very much present; Arthur is a very visible man who thinks he is invisible. There’s even comment by Fleck towards the end of the film that sometimes he thinks he’s ‘not really there at all’! (A deliberate ‘in’ joke in reference to that film?)
After some pretty piss-poor “pension grabs” in recent years, culminating in the appalling career- nadir of “Dirty Grandpa” in 2016, Robert De Niro comes good with a fine performance as the idolised but thoughtless and cruel talk-show host Murray Franklin. It’s very much a supporting role, but delivered with great aplomb.
Also great again is “Deadpool 2“‘s Zazie Beetz (a great trivia answer for an actor with three ‘z’s’ in the name). This angle of the story is deviously clever, and Zazie handles the various twists and turns brilliantly.
Movie violence needs to be taken in context to both the film’s story and to the movie’s certificate. For those expecting a light and fluffy “Avengers” style of movie, they might be shocked by what they see. True that the film definitely pushes the boundaries of what I think is acceptable in a UK15-certificate film. … I suspect there were HEATED discussions at the BBFC after this screening! The violence though seems comparable to some other 15’s I’ve seen: a DIY-store drill scene in “The Equalizer” comes to mind.
A particularly brutal scene is reminiscent of a climactic scene in “Once Upon a Time… in Hollywood“, such that Quentin Tarantino might have just cause to appeal his ‘UK18’ certificate.
You might argue about the level of violence that SHOULD be shown in a 15 certificate film. But I think the violence portrayed – given this is in the known context an origin story for a psychopathic killer – is appropriate. I personally found the Heath Ledger‘s Joker’s “pencil trick” scene in “The Dark Knight” more disturbing, given it was a 12 certificate.
I have less sympathy for the inclusion of “Rock and Roll Part 2” on the soundtrack. The fact that a convicted paedophile (I refuse to say his name) is profiting from the ticket sales is galling. This is almost deliberately courting controversy. There has been some view that this is a “traditional” chant song at US football matches (as “The Hey Song”). But most (all?) teams have now recognized the connection and stopped its use. At least here the director and producers should have more of a ‘world view’ on this.
Where “Hangover” director Todd Phillips does recover some of this respect is in the quality of the script (co-written with Scott Silver) and the direction. It’s misdirection without mis-direction! Some of the twists in the plot (no spoilers here!) I did not see coming, and certain aspects of the story (again no spoilers!) are left brilliantly (and chillingly) vague.
Sure, it borrows heavily in story-line and mood from Martin Scorsese‘s “Taxi Driver”. And I was also reminded of 1993’s Joel Schumacher flick “Falling Down” where Michael Douglas is an ordinary man pushed to the edge and beyond by a series of life’s trials. But if you want to criticise a film for “not being 100% original” then let’s start at the top of the 2019 IMDB listings and keep going! I’ve also seen comment from some that criticises the somewhat clunky overlay of the Batman back-story into the script. I also understand that view but I didn’t personally share it.
Elsewhere I would not be surprised if the movie gets garlanded with technical Oscar nominations aplenty come January. The cinematography, by Phillips-regular Lawrence Sher, is exquisite in setting the grimy 70’s tone. (I loved the retro Warner Brothers logo too). And both video and sound editing is top-notch. Not forgetting a sonorous cello-heavy soundtrack that perfectly suits the mood. Want to put a bet on which film might top the “number of Oscar nominations” list? This might not be a bad choice.
Dark and brooding, with a slow-burn start, this is a proper drama that might make action superhero fans fidgety. But I simply loved it, and would love to carve out the time to give it a re-watch. The Phoenix performance is extraordinary. Will this make my Top 10 of the year? Fingers to head, and pull the trigger…. it’s a no-brainer.

Piper (13 KP) rated Halloween (2018) in Movies
Nov 27, 2019
Strong Characters (3 more)
Clever Camerawork
Myers is Finally Threatening Again
Callbacks and Subversions
"You're The New Doctor Loomis" (3 more)
Plot Holes
Predictable
Too Much Off-Screen Action
Halloween: Predictably Unpredictable
Contains spoilers, click to show
After the nightmare of a film that was Rob Zombie’s 2007 remake, I refused to bother seeing the new Halloween on its release, choosing instead to pick up a DVD when the price got knocked down significantly enough - after all, we’ve had sixty-three Halloween films now and only half of them were worth watching (really, Season of the Witch?) and this looked, in all honesty, like just another slasher-film-reboot that wasn’t worth the time. Now don’t get me wrong, it absolutely was just another slasher film, but I wish I’d seen it in the cinema. And a year earlier than I did, too, because I missed out big-time with this one.
The plot is predictable, because of course it is. It’s Michael Myers, what’s he going to do except escape from a mental institution and murder some people? But it’s beautifully subverted; some of the characters you might expect to last till the end die before the halfway mark, and while there are a fair amount who are clearly written in just to be killed minutes later, they contribute to some fine, gory moments, so it’s kind of okay. There’s no real heartbreaker here - everyone you really rooted for just about makes it, and everyone that was kind of a dick is killed. And that’s fine, because in a way this isn’t the kind of slasher where it matters who lives or dies. This is a film about preserving a legacy, or perhaps just making one, and it works. We’re told fairly early on that this is a direct sequel to the original Halloween (Myers’ death toll at the start of this version, apparently, is five, which matches the amount of kills he made in the first movie - as far as I’m aware, Myers has actually killed over 100 people in all the films combined, so this is a nice subtle way of telling us what to remember and what to ignore completely). Having said that, references are made throughout to previous films, the best of which is of course a callback to the infamous scene where Myers tumbles out of a window only for his body to completely disappear - this time it’s Laurie Strode who does the tumbling, and she very much intends to do a little vanishing act of her own, Michael, so keep an eye on - oh, no, you looked away, I wonder what’s happening down there!
Focusing on Laurie for a moment, Jamie Lee Curtis does an absolutely excellent job here. Age has given her character wisdom, paranoia, and a whole lot of guns, and the acting carries a huge amount of weight and strength with it. Having said that, there are a couple of moments where all of Laurie’s fear-induced calculations don’t seem to have quite worked out - why bother going to such extreme measures to protect your house, if the front door you’re standing behind is half glass? But that’s the thing about this movie - whatever you plan for, whatever you think Michael Myers is capable of, he’s stronger than you think, he’s far more terrifying than you remember, and right until the end, he’s here to remind you that nothing you can plan for will ever be enough. Of course, we never actually see him die (again) so here’s looking forward to the next sequel…
The cinematography is something to at least wonder over - settings and locations are used well and established with some wonderful wide shots, and some of the best scenes are those where the camera just stays in one place, at a very carefully-selected window for example, and watches. Two scenes are worth a particular mention; the first, in which we follow our two podcast-host characters to a gas station, seems fairly dull until Myers catches up to them, but if you watch the background carefully enough you’ll see he’s there all along, beating people up and murdering quite happily (swapping his prison jumpsuit for those traditional blues in the process). The second seems a little superficial, in the grand scheme of the movie, but it’s well-shot nonetheless - we watch, from that aforementioned window, as a woman hears about all the nasty things Michael might do, and of course we can see him through another window, heading for her front door, and when he finally appears inside the house he’s all the way across the room, somehow, and he calmly wanders on over and stabs the woman quite coolly through the throat, in a scene which I think is most reminiscent of the original films.
However, there are moments when you don’t see Michael at all, just the aftermath, or where we watch him enter a room and are forced to linger in the corridor while he does the dirty work. A couple of times that’s just fine, but considering the nature of the film it would be nice to watch the magic happen a couple more times. And while we’re on the negatives, I might mention that the reveal that the Doctor Loomis-type character who looked, felt, and sounded like a rip-off of Doctor Loomis, and was even referred to as “The New Doctor Loomis” did EXACTLY the same thing that Doctor Loomis did, surprise, and we were somehow expected to not see that coming like it was all one big, obvious, heavy-handed bluff. A couple of the other characters, too, felt like they were purely rammed in there to be irritating - there were a couple of strong scenes with our podcast hosts, but ultimately they were rude, on-the-nose and annoyingly egotistical, and I was happy to see them go, just like Alison’s friend Foggy Nelson.
The score, incidentally, is worth mentioning, from a haunting retune of the original Myers theme to darker and more dramatic variations on it later on that really would have been quite something to hear in surround-sound. I’m never usually one to appreciate the music of a film quite fully enough, so it was nice to have this grab my attention in quite the way it did. Overall, it’s a genuinely good follow-on that takes the best of the films before and makes the best use of the worst of them. Some of the characters might be a little annoying, some of the action could have translated better on-screen than off, but it was an honest and straight-up slasher film and it just wasn’t that bad at all.
The plot is predictable, because of course it is. It’s Michael Myers, what’s he going to do except escape from a mental institution and murder some people? But it’s beautifully subverted; some of the characters you might expect to last till the end die before the halfway mark, and while there are a fair amount who are clearly written in just to be killed minutes later, they contribute to some fine, gory moments, so it’s kind of okay. There’s no real heartbreaker here - everyone you really rooted for just about makes it, and everyone that was kind of a dick is killed. And that’s fine, because in a way this isn’t the kind of slasher where it matters who lives or dies. This is a film about preserving a legacy, or perhaps just making one, and it works. We’re told fairly early on that this is a direct sequel to the original Halloween (Myers’ death toll at the start of this version, apparently, is five, which matches the amount of kills he made in the first movie - as far as I’m aware, Myers has actually killed over 100 people in all the films combined, so this is a nice subtle way of telling us what to remember and what to ignore completely). Having said that, references are made throughout to previous films, the best of which is of course a callback to the infamous scene where Myers tumbles out of a window only for his body to completely disappear - this time it’s Laurie Strode who does the tumbling, and she very much intends to do a little vanishing act of her own, Michael, so keep an eye on - oh, no, you looked away, I wonder what’s happening down there!
Focusing on Laurie for a moment, Jamie Lee Curtis does an absolutely excellent job here. Age has given her character wisdom, paranoia, and a whole lot of guns, and the acting carries a huge amount of weight and strength with it. Having said that, there are a couple of moments where all of Laurie’s fear-induced calculations don’t seem to have quite worked out - why bother going to such extreme measures to protect your house, if the front door you’re standing behind is half glass? But that’s the thing about this movie - whatever you plan for, whatever you think Michael Myers is capable of, he’s stronger than you think, he’s far more terrifying than you remember, and right until the end, he’s here to remind you that nothing you can plan for will ever be enough. Of course, we never actually see him die (again) so here’s looking forward to the next sequel…
The cinematography is something to at least wonder over - settings and locations are used well and established with some wonderful wide shots, and some of the best scenes are those where the camera just stays in one place, at a very carefully-selected window for example, and watches. Two scenes are worth a particular mention; the first, in which we follow our two podcast-host characters to a gas station, seems fairly dull until Myers catches up to them, but if you watch the background carefully enough you’ll see he’s there all along, beating people up and murdering quite happily (swapping his prison jumpsuit for those traditional blues in the process). The second seems a little superficial, in the grand scheme of the movie, but it’s well-shot nonetheless - we watch, from that aforementioned window, as a woman hears about all the nasty things Michael might do, and of course we can see him through another window, heading for her front door, and when he finally appears inside the house he’s all the way across the room, somehow, and he calmly wanders on over and stabs the woman quite coolly through the throat, in a scene which I think is most reminiscent of the original films.
However, there are moments when you don’t see Michael at all, just the aftermath, or where we watch him enter a room and are forced to linger in the corridor while he does the dirty work. A couple of times that’s just fine, but considering the nature of the film it would be nice to watch the magic happen a couple more times. And while we’re on the negatives, I might mention that the reveal that the Doctor Loomis-type character who looked, felt, and sounded like a rip-off of Doctor Loomis, and was even referred to as “The New Doctor Loomis” did EXACTLY the same thing that Doctor Loomis did, surprise, and we were somehow expected to not see that coming like it was all one big, obvious, heavy-handed bluff. A couple of the other characters, too, felt like they were purely rammed in there to be irritating - there were a couple of strong scenes with our podcast hosts, but ultimately they were rude, on-the-nose and annoyingly egotistical, and I was happy to see them go, just like Alison’s friend Foggy Nelson.
The score, incidentally, is worth mentioning, from a haunting retune of the original Myers theme to darker and more dramatic variations on it later on that really would have been quite something to hear in surround-sound. I’m never usually one to appreciate the music of a film quite fully enough, so it was nice to have this grab my attention in quite the way it did. Overall, it’s a genuinely good follow-on that takes the best of the films before and makes the best use of the worst of them. Some of the characters might be a little annoying, some of the action could have translated better on-screen than off, but it was an honest and straight-up slasher film and it just wasn’t that bad at all.

Matt Geiger (15 KP) rated Da 5 Bloods (2020) in Movies
Jun 27, 2020
Da 5 Bloods: Spike Lee Asks Us "What's Going On?"
Spike Lee could not have possibly known that current events and major progresses made in the Black Lives Matter movement would more than likely affect the way audiences perceive Da 5 Bloods, but it’s these developments that, for all of the film’s flaws, imbue it with a sense of urgency befitting of Lee’s filmmaking talents and the beliefs that his filmography has been expounding for decades. In the process of expressing such powerful statements, Lee, in turn, provides a long-overdue voice for the African American experience in the Vietnam War, a conflict that has been portrayed in popular film for about as long as it has been over, and yet strangely, has not been properly balanced in its representation of those who made up the largest percentage of those who served in it.
Continuing Lee’s trend of fusing the past and present together to show that things are definitely still yet to change, Da 5 Bloods finds four African American veterans returning to Vietnam to search for the remains of their commanding officer, “Stormin’” Norman (Chadwick Boseman), and the stash of gold that they found and collectively buried, gold that was initially offered to the indigenous Southern Vietnamese by the CIA as payment for their support of US troops, but taken by the “Bloods” as compensation for their needless sacrifices for a country that has never given them the treatment they deserve despite the fact that they played a pivotal role in helping to make it what it is today. The ultimate goal is nothing that hasn’t been depicted before, but the controversy of the Vietnam War and the experience of combat and violence spills over into today; some of the film’s most striking messages are effectively relayed through a handful of very committed performances from the well-casted ensemble, with Delroy Lindo serving as the beating emotional heart of the film. It’s a career-defining showcase for Lindo, who, as the PTSD-stricken Trump supporter Paul, carries the most weight on his shoulders. He wrestles with personal demons and survivor’s guilt for more than half of his life because of the choices he made during his time in the service, time he and the other Bloods couldn’t avoid because, unlike the privileged white men of America, they were not given the same opportunities to dodge the draft. The disenfranchisement and aimlessness that Lindo merely alludes to through his heart-wrenching performance provides the foundation for the complicated relationship Paul shares with his estranged son, David (Jonathan Majors in the film’s other award-worthy performance), who tags along for the ride in an effort to heal old wounds and bury a deeply-lodged hatchet.
The natural chemistry Lindo shares with the other Bloods (Clarke Peters, Norm Lewis, and Isiah Whitlock, Jr.) is palpable in both the past and present, which blend into one as the screen slides from one aspect ratio to another, shifting from flashbacks of one wartorn world to the present day, in which we find ourselves fighting a different, yet altogether similar kind of war. That these changes in aspect ratios never appear as visually perceived cuts is simply another one of the ways in which Spike Lee seamlessly reminds us that then and now are cut from the same cloth, complete with the same heart-wrenching tragedies that give way to the camaraderie that is necessary to ensure that the proper names get written back into history where they belong. How the four vets are visually represented in their recollections of their commander, which are stripped of the psychedelic imagery associated with previous Vietnam War films in order to cut deeper into understanding what the Bloods’ place in Vietnam is supposed to mean (if it means anything at all), further adds to Lee’s ability to find the haunting parallels between the two time periods that comprise the film.
Spike Lee gets at so many unique and timely concepts that seem perfectly applicable to what’s going on in the world, but where he stumbles is how he goes about explicating these ideas. As a storyteller, Lee is at his best when his narratives gradually develop at a reasonably decisive pace until the tension is fully amplified by the story’s climactic boiling point, at which point there’s no turning back. Such was the nature of Do the Right Thing and, more recently, BlacKkKlansman. The same cannot entirely be said for Da 5 Bloods, which struggles to find a consistent pace and tone during its first act, in which it tries to introduce all of the central ideas at once, along with some unnecessary side stories that carry little to no weight in comparison to the central task and are ultimately resolved in schmaltzy, unsatisfying ways. Moreover, while investment in the film can be maintained throughout, too often is this investment reinforced by the unnecessary moments that serve as detriments to the sequences of dramatic consequence and just might take you out of the story, causing you to restart your investment. Every act has at least one of these moments, with the final result unfortunately falling short of the expectations of some of the genres that are molded into the Bloods’ journey through the Vietnamese jungle. The overtly patriotic and quite distracting score from Terence Blanchard (regardless of whether or not its inclusion was intended as irony) does not help the matter, with many of the best scenes occurring either in silence or alongside the soulful tracks of Marvin Gaye’s What’s Going On album.
Even when Spike Lee stumbles in the execution of his argument, what ultimately matters is the argument itself; while the film begins and ends rather heavy-handedly, telling the viewer things they are bound to already know and incorporating footage that doesn’t need to be there for the point to get across, the sacrifices that Lee chooses to detail and their ramifications for the state of our country to today give the film a degree of value at a time like this, and he is the only director who could bring these issues to the forefront in such an entertaining way. It may not be as good or accessible as his best work, but the calls to action that he has long been affiliated with echo through jungles and cities in equal measure.
What did you guys think of Da 5 Bloods? Agree? Disagree?
Continuing Lee’s trend of fusing the past and present together to show that things are definitely still yet to change, Da 5 Bloods finds four African American veterans returning to Vietnam to search for the remains of their commanding officer, “Stormin’” Norman (Chadwick Boseman), and the stash of gold that they found and collectively buried, gold that was initially offered to the indigenous Southern Vietnamese by the CIA as payment for their support of US troops, but taken by the “Bloods” as compensation for their needless sacrifices for a country that has never given them the treatment they deserve despite the fact that they played a pivotal role in helping to make it what it is today. The ultimate goal is nothing that hasn’t been depicted before, but the controversy of the Vietnam War and the experience of combat and violence spills over into today; some of the film’s most striking messages are effectively relayed through a handful of very committed performances from the well-casted ensemble, with Delroy Lindo serving as the beating emotional heart of the film. It’s a career-defining showcase for Lindo, who, as the PTSD-stricken Trump supporter Paul, carries the most weight on his shoulders. He wrestles with personal demons and survivor’s guilt for more than half of his life because of the choices he made during his time in the service, time he and the other Bloods couldn’t avoid because, unlike the privileged white men of America, they were not given the same opportunities to dodge the draft. The disenfranchisement and aimlessness that Lindo merely alludes to through his heart-wrenching performance provides the foundation for the complicated relationship Paul shares with his estranged son, David (Jonathan Majors in the film’s other award-worthy performance), who tags along for the ride in an effort to heal old wounds and bury a deeply-lodged hatchet.
The natural chemistry Lindo shares with the other Bloods (Clarke Peters, Norm Lewis, and Isiah Whitlock, Jr.) is palpable in both the past and present, which blend into one as the screen slides from one aspect ratio to another, shifting from flashbacks of one wartorn world to the present day, in which we find ourselves fighting a different, yet altogether similar kind of war. That these changes in aspect ratios never appear as visually perceived cuts is simply another one of the ways in which Spike Lee seamlessly reminds us that then and now are cut from the same cloth, complete with the same heart-wrenching tragedies that give way to the camaraderie that is necessary to ensure that the proper names get written back into history where they belong. How the four vets are visually represented in their recollections of their commander, which are stripped of the psychedelic imagery associated with previous Vietnam War films in order to cut deeper into understanding what the Bloods’ place in Vietnam is supposed to mean (if it means anything at all), further adds to Lee’s ability to find the haunting parallels between the two time periods that comprise the film.
Spike Lee gets at so many unique and timely concepts that seem perfectly applicable to what’s going on in the world, but where he stumbles is how he goes about explicating these ideas. As a storyteller, Lee is at his best when his narratives gradually develop at a reasonably decisive pace until the tension is fully amplified by the story’s climactic boiling point, at which point there’s no turning back. Such was the nature of Do the Right Thing and, more recently, BlacKkKlansman. The same cannot entirely be said for Da 5 Bloods, which struggles to find a consistent pace and tone during its first act, in which it tries to introduce all of the central ideas at once, along with some unnecessary side stories that carry little to no weight in comparison to the central task and are ultimately resolved in schmaltzy, unsatisfying ways. Moreover, while investment in the film can be maintained throughout, too often is this investment reinforced by the unnecessary moments that serve as detriments to the sequences of dramatic consequence and just might take you out of the story, causing you to restart your investment. Every act has at least one of these moments, with the final result unfortunately falling short of the expectations of some of the genres that are molded into the Bloods’ journey through the Vietnamese jungle. The overtly patriotic and quite distracting score from Terence Blanchard (regardless of whether or not its inclusion was intended as irony) does not help the matter, with many of the best scenes occurring either in silence or alongside the soulful tracks of Marvin Gaye’s What’s Going On album.
Even when Spike Lee stumbles in the execution of his argument, what ultimately matters is the argument itself; while the film begins and ends rather heavy-handedly, telling the viewer things they are bound to already know and incorporating footage that doesn’t need to be there for the point to get across, the sacrifices that Lee chooses to detail and their ramifications for the state of our country to today give the film a degree of value at a time like this, and he is the only director who could bring these issues to the forefront in such an entertaining way. It may not be as good or accessible as his best work, but the calls to action that he has long been affiliated with echo through jungles and cities in equal measure.
What did you guys think of Da 5 Bloods? Agree? Disagree?