Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
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Purple Phoenix Games (2266 KP) rated Morels in Tabletop Games
Jul 12, 2019
Imagine yourself hiking in the forest with your loved one or a friend, or straight up mushroom hunting like Josh enjoys. You come across many species of fungus, and that makes you super hungry. Well, why not collect those mushrooms and cook them into a delightful little snack for you and your traveling partner? This is the premise of the game Morels.
DISCLAIMER – The focus of this review is for vanilla base game Morels. Should we add in the “Foray” expansion in the future we will add that information here, or add a link to the expansion material review. -T
I do not intend to paraphrase the entire rulebook here, but will hit on some of important factors so my readers can get a sense of how the game plays. A row of cards will be splayed out in the middle of the table to create the walking path you will traverse. On your turn you may collect one of the cards closest to the draw deck, play a card from your hand, exchange like mushroom cards for walking sticks, cook like mushrooms (adding any butter or cider you may have), or collect all the cards from the decay pile. Only cards that you cook will score at the end of the game, so be mindful to collect enough frying pans and bonus cards to improve your scores. WATCH OUT for the Destroying Angels that temporarily poison you and need to work their way through your camp. If you can make it through the forest with the highest quality snacks being cooked you win!
Components. This game consists of a giant pile of cards that barely fit back in the box when sleeved, and some cardboard chips. Honestly, I have had my copy of the game sleeved for so long I do not remember the quality of the cards, but I am sure they are great. The cardboard chips are fine. I got rid of my insert from my box so that I can use my sleeves and arrange it the way I want – actually, I am thinking of crafting my own foamcore insert for this game too. The art is good. It straddles the line between realistic and quasi-cartoony but I like it all the same. Iconography is clear and the night-time cards are especially fun to inspect.
The game play is simple card drafting, set collection, and hand management, but it’s a light game to be enjoyed by two players with minimal direct interaction. I do love the weight of the game. It is light, but you also have to think and make some very difficult decisions. Do you grab the decay that has two Morels and a Destroying Angel? It could definitely be worth it if you can stomach having that Angel in your camp. Should you bolster up on frying pans or maybe you should sell those other shrooms for walking sticks so you can choose better cards from the path. It’s really a great game that I am very happy to still have in my collection. With that said, Purple Phoenix Games (with an assist from my wife, Kristin), give this one a relaxing, but not really delicious to me yet, rating of 13 / 18.
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