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Black Mirror  - Season 3
Black Mirror - Season 3
2014 | Sci-Fi
Nosedive - 8

We had to wait almost another 2 years for the Netflix investment to show a product, and in time for Halloween 2016 we got the super-glossy re-boot of Nosedive, with a big name up front and lots of anticipation. The tone was instantly more playful; less British, more inclusive to a world audience. It tackled with a wry humour the universal phenomenon of popularity and everything being rated, most notably, people themselves. In a future world of sunshine and pastel shades it has become the norm to rate every interaction, from buying coffee to buying a house, in the hope of becoming one of the beautiful people rated above a 4.5. It cleverly questions the motivations for that desire, and the pitfalls of false behaviour and the manipulation from an elite standpoint. It isn’t necessary to imagine this future, as we are virtually there already, and all this episode does is heighten the idea to hyperbolic proportions. Rated down by many viewers because it is “annoying”, but that is entirely the point: the whole thing makes you want to scream!

Playtest - 6.5

Also available for Halloween (as was the whole season, in standard Netflix style) came a chance to explore what really scares us! And… they blew it. Sure, the idea that gaming and VR becomes so photo realistic it seems entirely real isn’t far away. But, making it personal to a very annoying character dissolves all tension quite early on. Some mild jump scares aside, this has to go down as a missed opportunity. Notable only for the re-occurance of the White Bear symbol.

Shut Up and Dance - 7

This is the one most likely to make you think, hmm, that is too far! An uncomfortable episode, not only because of the subject matter and ultimate revelation, but because of the intense nastiness that pervades it. No doubt that tension is intentional, and therefore effective to a degree, but for me it crosses the line of entertainment and becomes simply nasty. Being unafraid to tackle controversial subjects is to be applauded, but the execution has to be note perfect, or the risk is the backlash this episode received. A cautionary tale about surveillance, data theft, blackmail and our personal online responsibility. Not a bad piece, just a slight misjudgment on tone and delivery.

San Junipero - 9.5

Just when critics were sharpening their pens that Netflix had ruined the potential of Black Mirror in its first phase, comes an almost perfect piece of TV that is literally heavenly! Everything about San Junipero is a work of art! Another “blind” episode that takes a while to unravel; the pacing and realisation of which is so beautifully judged that, from a writing point of view, this has to be seen as the pinnacle of the show to date. Mackenzie Davis is extraordinary as the vulnerable, shy and naive Yorkie, looking for a connection in an 80s nightclub, filled with nostalgia and cultural memes galore. The music alone is not only sing aloud perfect, but chosen for storytelling reasons so clever it raises goosebumps! The relationship between Yorkie and Kelly, an equally great Gugu Mbatha-Raw, is filled with chemistry and nuance, drawing us in to a place so deep that when the penny drops on what is really going on it draws a gasp and then possibly tears – I know it did for me! The mechanics of the technology that would make this story possible does raise a lot of questions, but in the end it is better to accept it as an allegory for love, life and our ideas of “eternity”. Don’t look too deeply at the how, but marvel at the why, and this could be the best hour of TV you will ever see! So rewatchable, rich and rewarding; the only reason not to make this a feature length big budget film is that how could it possibly be improved?

Men Against Fire - 7

Revisiting yet again the technology of a brain implant that affects our vision of the world, literally and figuratively, this episode explores indoctrination and brainwashing, with the underlying themes of racism and basic human compassion. It is a fine analogy of how the media and governments would have us think of immigrants and the “dangers” of anything “not us”. A tad obvious, and doesn’t really go anywhere new once the twist is revealed. Visually quite stunning, but not as strong as other episodes that cover similar ground.

Hated in the Nation - 8.5

With a running time of 89 minutes, this is essentially what happens when Black Mirror pushes an idea to feature length. Allowing more time for character development does make a difference, and the tension build in this fine concept for a thriller also benefits from a few extra minutes. The ever reliable Kelly MacDonald is the cornerstone of a strong cast, on the hunt for the mind behind a series of killings by killer bee drones, targeted at a democratically elected “most hated” person every day, based on a public vote. An exploration of media vilification and how easy it can be to manipulate our idea of someone’s identity and judge their actions and even personalities based on one wrong thing they may have said or done. The episode is a who-dunnit? A why-doit? And, framed, with the backdrop of the inquest surrounding events, both a good cop movie and a courtroom drama. Charlie Brooker has hinted that some of these characters may return at some point. I’m all for it.
  
Aristotle's Elements and Space
Aristotle's Elements and Space
2021 | Card Game, Mythology
The Cosmos! So many of us dream of flying up into space to enjoy the views and hopes of a better life on another planet. Some would like to study space more closely to unravel its mysteries. Still others would think it’s just kinda cool to be weightless and IN SPACE! I’m a mixture of all these, so when I heard a call for reviewers for a game whose title includes a major philosopher, elements of all matter, AND SPACE I just had to know more and play it. Would Aristotle take pride in this card game’s premise or has it shot for the moon and is now drifting among the space junk?

Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.

More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.

The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.


Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.

The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.

If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!
  
Taco Ninja Adventure
Taco Ninja Adventure
2017 | Card Game, Dice Game, Fighting
Hello, my name is Travis Lopez. I review board games. I am half Mexican and half European mutt. I like tacos. I like ninjas. I like adventures. That all said, I knew I had to try a game entitled Taco Ninja Adventure right away, just because I like all those things mentioned. Did this one bring the salsa, or did it leave me with a soggy bottom mess?

Taco Ninja Adventure is a card battling game for two to six players where each player will control at least one Taco Ninja. It’s a taco head with a bipedal humanoid body. And they know ninjutsu. These ninjas duke it out on the battlefield to display the greatest technical skills and the Taco Ninja team that can deliver the final bite to the opponents will be the winner.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup each team (in my case I played two player so we each controlled two Taco Ninjas) will choose their Taco Ninjas in alternating fashion and begin the game in the Battlefield (near each other on the table). The Item and Attack card decks are to be shuffled and the first three Attack card revealed to create a market row. Each player draws two Item cards to be kept secret from the opposing team and a life tracker with the cube on 30 HP. The death battle may now begin!
On a turn the player will decide whether they would like to stay on the Battlefield to fight or retreat to the Dojo to retool. If they remain on the Battlefield the active Taco Ninja will choose an opponent also on the Battlefield to target. Three Yahtzee-style dice rolls later the attacking Taco Ninja will either deliver damage to the opponent, heal themselves, or draw an Item card to be used on a later turn. Each of these results are compared against a reference card that shows successful attacks for 3 of a Kind, 4 of a Kind, Full House, and 5 of a Kind for maximum damage. Rolling two pairs yields an Item card and either 4 or 5 in a row yields healing to the active Taco Ninja.

Should the Taco Ninja wish to retreat to the Dojo they may instead draw either an Item card, one of the face-up Attack cards, or an Attack card blindly from the top of the deck. Item cards can be played on the owner’s turn or out of turn in some cases. Attack cards usually will add damage to successful attacks if its specific dice roll requirement is met.

Once a Taco Ninja is knocked out from sustaining too much damage they are sent to the Afterlife. While a Taco Ninja exists in the Afterlife they will still take turns rolling. They can roll certain results to heal their teammate still on Earth or even reincarnate if the correct result is rolled.


When one team has sent both of their Taco Ninjas to the Afterlife they are finished and the winning team may devour their remains. If these are actually cannibalistic anthropomorphic tacos.
Components. This game is mostly cards with a few cubes, five dice, and a cloth drawstring bag. The cards are all fine, the cubes of normal quality and brown and orange in color, and the dice are the small dice (maybe 12mm?). The art style throughout is obviously cartoony tacos, so it invokes a feeling of silliness that I appreciate. I do not really know what the bag is for other than to protect the cubes and dice in the box? In the rules it mentions a first-player marker, which I found none of in the box, so I used the bag as that marker. It’s a nice bag. No problems with the components from me.

I do have a slight grumble with the name of the game, however. This is a head-to-head card and dice-based deathmatch. Unfortunately the Taco Ninjas do not actually go out adventuring, just battling and dying. So I think a more apropos title could have been Taco Ninja Crunchfest or On Eating Taco Ninjas. That’s ridiculous and I am sorry for making you read this paragraph.

All in all the game is actually quite a good time. It is very light and simple to learn, but strategizing attacks and when to retreat to grab more Item and Attack cards is great. Yes, at the end of the day all turns are decided by dice rolls, so no amount of strategy should logically work fully, but it is still fun to just roll dice and demolish some tacos in the process. Please do not expect anything more than a nice little filler game here. A game night probably will not revolve around Taco Ninja Adventure, but perhaps several games using different characters or a round-robin tournament could be enjoyable.

That said, Purple Phoenix Games gives this one a delicious 8 / 12. It is highly portable, very light, appetizingly fun, and has a unique theme. If you are looking for a good solid filler game that is a bit different in style and theme than most, I would have you take a look at Taco Ninja Adventure. It might just be the cardboard antipasto you have been seeking.
  
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Kara Skinner (332 KP) rated Chained in Books

Sep 10, 2019  
Chained
Chained
7
7.0 (1 Ratings)
Book Rating
As acting high lord of the house of Toustain, it’s Lady Gwendolyn’s job to manage affairs of Dinasdale, and that includes managing her new unruly prisoner, Caden Maignart. Unfortunately it looks like the only way she’ll be able to manage him is to have him chained up in her bedchamber.

After thirty years of peace, tensions are mounting between Daleria and Dinasdale again. After receiving reports of Dalerians massacring a Dinasdale village and Gwen’s brothers vanishing after being attacked, Gwen won’t take any chances with the Dalerian intruders found on Dinasdalian land. But she quickly realizes just throwing them into the dungeon won’t work, not when one of them is willing to stir up as much trouble as he possibly can to be freed. Chaining him up in her bedchamber keeps him secure, but it causes a whole new set of problems. Like how she can’t hide her thoughts and feelings from him. Not to mention the growing attraction she feels towards him, despite him being the enemy and her being engaged to another.

I will say this: Elise Marion can world-build. Like damn! Not only did she bring two completely different cultures to life, but she also wrote intricate histories for both of them. And it is definitely amazing. I love both Dinasdale and Daleria equally even though I think I’d rather live in Daleria. It’s all woods and mountains and women can become knights instead of just marrying for status. And honestly, I like red meat, not fish, which is the main food in Dinasdale. Yeah. Marion can world-build. These feel like real regions instead of fictional ones.

Unfortunately, the world-building choked the story a little bit at the beginning. In the prologue, when the three kings met, I was having trouble just trying to remember who belonged to which country, let alone keeping the reason for their conflict straight. I reread entire passages three times or so before I gave up on matching the names to the countries and points of contentions. Luckily as the story goes on, I could figure it out better.

Another thing that was frustrating was how much this plot relied on slow communication. I mean, if this world had email then not nearly as many people would have been killed. I’m reading the second book now, and that is still the main plot device, which makes me impatient for the characters to get caught up to speed on what’s happening. But hey, it works, right? The dramatic irony was killing me.

Mostly, I really love this story. I mean as soon as I finished the first one I bought the second, which is very rare for me. But I love it a lot. In addition to the seriously realistic world-building, there is also a really great plot full of political corruption and mystery. Even though I don’t think Rowan’s character is at all realistic, I like the story. There’s a lot going on at once. My summary up top doesn’t really do the plot of the book justice, honestly. It’s very hard to explain how intricate the plot really is, so I highly recommend you read it.

And yes, the love story between Caden and Gwen is fantastic. Caden is a really decent guy, even to Gwen despite the fact that he’s chained to her bedroom wall. Despite being the high lord heir for Daleria he’s very just and noble, which is way more than what can be said for King Rowan or Prince Gawain. I mean, I just get angry when I think about those two. And Gwen is a perfect match for him. She’s as headstrong and clever as you can get, not to mention beautiful (and can I just say that I love that she’s not caucasian? Too often romances like these are very monocolored unless it’s really relevant to the plot. The different races is only mentioned as an identifying trait between Dalerian and Dinasdale, but not a point of contention between them. It’s incredibly refreshing).

She is definitely wasted as Gawain’s fiancee. She holds her own really well and unlike other “strong” female heroines I see sometimes in books like these, she’s actually really smart and fierce instead of being just sassy. I mean, she killed three men in the first scene. She rocks. Her family makes me angry, though. How can they expect her to just be married off to Gawain? Her mother is delusional and selfish, so I understand why she wants her daughter to act all ladylike, but her brothers should know better and so should her uncle! It’s really frustrating to see how they want to coddle her and get her out of the way all the time.

Gwen and Caden are fantastic together. I love the chemistry between them and how sweet Caden is to Gwen. The gods know she needs it after her rough handling from Gawain. One thing I didn’t like, however, is how Caden was reluctant to be with Gwen because of her engagement to Gawain. Yeah, I admire the need for loyalty, but when Gwen didn’t want to marry Gawain in the first place, Gawain tried to rape her, and he probably caused the rift between Daleria and Dinasdale, the value of an engagement should probably be meaningless. It’s also frustrating that he kept saying that she belonged to someone else. Like her family, he sees her a little bit like a possession, which was really annoying. I know that probably has nothing to do with her sex. He would probably say the same thing about a guy engaged. But that didn’t stop me from disliking him a little bit.
  
The Hidden Beach
The Hidden Beach
Karen Swan | 2020 | Contemporary, Fiction & Poetry, Romance
10
10.0 (1 Ratings)
Book Rating
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I had the most amazing opportunity this month! Thanks to the team at Tandem Collective UK, I participated in a #Readalong on Instagram for The Hidden Beach by Karen Swan. The book is published by the amazing team at Pan Macmillan.

And I can immediately say - this experience was, so far, the highlight of my reading year! 

Together with a number of amazing bookstagrammers, we read this book in 5 days, chatting about the plot twists and the ending. By the end of the second day, we were all in love with Karen Swan's writing and decided to do another read along for August. I also had the chance to participate in a Live Q&A session with Karen Swan herself and win a prize for being a runner-up to the quiz. And on top of everything, I visited my mum on the weekend, and we talked about books we're reading. And to my surprise, she owns FOUR books of Karen Swan already! So we decided to swap some books, and I came home with four more books I want to read!

We will be reading The Greek Escape by Karen Swan in August - so please shout if you have this book and want to join us! 

I shared my readalong journey on my Instagram, and the highlights are still up, in case you want to have a look at my journey! I always share posts and stories of the books I am currently reading - so don't forget to follow for more updates. 

<b><i>Synopsis:</i></b>

In the oldest part of Stockholm, Bell Everhurst is working as a nanny for an affluent family. Hanna and Max Von Greyerz are parents to 7 year-old Linus, and 5-year old twins Ellinor and Tilde, and Bell has been with the family for over two years.

One early Spring morning, as she’s rushing out to take the children to school, she answers the phone – and everything changes. A woman from a clinic she’s never heard of asks her to pass on the message that Hanna’s husband is awake.Bell is confused. She clearly just saw Max walking out of the house a few minutes earlier, but the woman mentioned Hanna by name...

When she gets hold of her employer, the truth is revealed: Hanna’s first husband fell into a coma seven years earlier, following a terrible accident. He has been in a Persistent Minimally Conscious State since and there was very little hope of further improvement. But now he’s awake. And life is going to change for them all.

<b><i>My Thoughts:</i></b>

I absolutely adored this book! I loved it so much, that I am unsure how to contain all my impressions in a well-written review. 

Let's start with the setting.

It is set in Stockholm, on the coast, during summer. The descriptions about the place and the season really fit the mood. There is also a midsummer festival in the book which made me feel as if I was transported there, dancing with people from the town and enjoying the sunshine. 

The characters have that aura about them, that makes you want to know them. Or they happen to remind you of someone you know, but you can't just recall where you know them from. They are so familiar, but distant at the same time. Each of them carrying their weight on their shoulders and each of them having their separate story. 

We meet Bell - the nanny, who has her own reasons of why she decides to become a nanny and stay in Stockholm longer than she needed to. Her love for the children, especially for Linus is so adorable, and I can understand why she is so protective of him. 

<b><i>I felt for Linus.</i></b>

The trauma he is going through in this book is heartbreaking, he's introduced to his real father, but he doesn't remember him. The way some situations are handled also doesn't do him any favours and just contributes to his confusion and anger, and I completely understand him. It is a very difficult situation to be in. 

The most intriguing character in this book is definitely the husband that was in coma. Losing seven years of your life is devastating. One day - you have everything, and then you wake up to find out that your wife is with another person, happy, and has more children of her own with another man. And all you want to do is bring them back. Just like it was. Like time never passed. But time did pass. And people continued living... 

<b><i>Very emotional read.</i></b>

I had all emotions flowing in me at certain moments. Sometimes I had conflicted opinions about some decisions the characters made. I had suspicions, hopes and anticipated a lot. And I loved it. It ended on a very (for me) satisfying ending, and I got the result I was hoping to get. 

<b><i>I definitely recommend you pick up this book straight ahead - it's simply amazing! The perfect summer read with thriller elements, plot twists like you've never seen before and a subtle touch of romance.</i></b>

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The Front Runner (2018)
The Front Runner (2018)
2018 | Biography, Drama
Candidate for a downfall.
We can all probably rattle off some of the classics movies with US politics as their backdrop. For me, “All the President’s Men”; “Primary Colors”; and “Frost/Nixon” might make that list. In the next tier down there are many great drama/thrillers – “Miss Sloane“; “The Post“; “The Ides of March”; “The American President”; “JFK” – and even some pretty funny comedies – “Dave” and “My Fellow Americans” for example. It’s actually quite difficult to think of many films on the subject that are outright dire, proving it remains a fertile ground for film-makers.

“The Front Runner” fortunately avoids this last category, but it’s certainly not good enough to make it into the ‘classics’ list either.

A true story.
The film is based on the true-story of US presidential hopeful Gary Hart (Hugh Jackman) and if you are NOT aware of the historical background then you might want to skip the rest of this review – and indeed all others – so you can see the film first and let the history come as a surprise to you.

Hart was younger than most candidates: good-looking, floppy-haired and refreshingly matter of fact in his dealings with the public and the press. Any interviews had to be about his politics: not about his family life with wife Lee (Vera Farmiga) and teenage daughter Andrea (Kaitlyn Dever).

Unfortunately, Hart has a weakness for a pretty face (or ten) and his marriage is rocky as a result: “Just don’t embarrass me” is Lee’s one requirement. His “nothing to hide” line to an intelligent Washington Post reporter – AJ Parker (a well cast Mamoudou Athie) – leads to a half-arsed stake-out by Miami Herald reporters and incriminating pictures linking Hart to a Miami pharmaceutical saleswoman Donna Rice (Sara Paxton). As the growing press tsunami rises, and his campaign manager (J.K. Simmons) gets more and more frustrated with him, can his candidacy survive and will his (now very much embarrassed) wife stick by him?

The turns.
Hugh Jackman is perfectly cast here; very believable as the self-centred, self-righteous and stubborn politician. But this central performance is surrounded by a strong team of supporting players. Vera Farmiga is superb as the wounded wife. Sara Paxton is heartbreaking as the intelligent college girl unfairly portrayed as a “slapper” by the media. The scenes between her and Hart-staffer Irene (Molly Ephraim), trying desperately to support her as best she can, are very nicely done. J.K Simmons as campaign manager Bill Dixon is as reliable as ever. And Alfred Molina turns up as the latest film incarnation of The Post’s Ben Bradlee – surely one of the most oft portrayed real-life journalists in film history.

“What did they just say”?
The biggest cause of dissatisfaction I have with the film is with the sound mixing. Was this a deliberate act by director Jason Reitman, to reflect the chaotic nature of political campaigning? Whether it was deliberate or not, much of the film’s dialogue – particularly in the first 30 minutes of the film – is drowned out by background noise. Sometimes I just longed for subtitles!

Just a little bit dull.
The screenplay, by Matt Bai (from his source book), Jay Carson (a Clinton staffer) and director Jason Reitman might align with the history, but the big problem is that the story’s just a little bit dull, particularly by today’s levels of scandal. This suffers the same fate as “House of Cards” (even before the Kevin Spacey allegations) in that the shocking realities of the Trump-era have progressively neutered the shock-factor of the fiction: to the point where it starts to become boring. Here, only once or twice does the screenplay hit a winning beat: for me, it was the scenes between Donna Rice and Irene Kelly and the dramatic press conference towards the end of the film. The rest of the time, the screenplay was perfectly serviceable but nothing spectacular.

When is a politician’s personal life private?
A core tenet of the film is Hart’s view that politics should be about the policies and not about the personality. Looking at the subject nowadays, it’s clearly a ridiculously idealistic viewpoint. Of course it matters. Politicians need to be trusted by their constituents (yeah, like that’s the case in the UK and the US at the moment!) and whether or not they slap their wives around or sleep with farm animals is clearly a material factor in that relationship. But this was clearly not as much the case in the 70’s as it is today, and the suggestion is that the Hart case was a turning point and a wake-up call to politicians around the world. (An interesting article by the Washington Post itself points out that this is also a simplistic view: that Hart should have been well aware of the dangerous game he was playing.)

Fidelity in politics.
Do you think that powerful politicos are driven to infidelity because they are powerful? Or that it is a characteristic of men who have the charisma to become political leaders in the first place? Such was the discussion my wife and I had in the car home after this film. Nature or political nurture? I’m still not sure.

It’s worth pointing out that to this day both Hart and Rice (interestingly, an alleged ex-girlfriend of Eagles front-man Don Henley) stick to their story that they never had sex.

Final thoughts.
The film’s perfectly watchable, has great acting, but is a little bit of a non-event. The end titles came and I thought “OK, that’s that then”…. nothing more. If you’re a fan of this style of historical political film then you probably won’t be disappointed by it; if not, probably best to wait and catch this on the TV.
  
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Bob Mann (459 KP) rated Widows (2018) in Movies

Sep 28, 2021  
Widows (2018)
Widows (2018)
2018 | Crime, Drama, Thriller
Death Becomes Her.
The Plot
If you are considering “inheritence planning” there are probably a number of things you might be toying with: what happens to your house; how to best transfer your investments; who gets the dog; etc. But probably “a grudge” is not on the list. But that’s the problem faced by teacher’s union rep Veronica (Viola Davis). As you might presume from the film’s title Veronica, together with fellow widows Linda (Michelle Rodriquez), Alice (Elizabeth Debicki), Amanda (Carrie Coon), are left in a tight spot when a gang’s robbery of a local black hoodlum’s stack of cash goes badly wrong. The leader of the gang, and Veronica’s husband, is Harry Rawlings (Liam Neeson), and his certain set of skills are not enough to save him.

The victim of the robbery, Jamal Manning (Brian Tyree Henry), is running for local office in the upcoming elections against Jack Mulligan (Colin Farrell), trying to take over the role as part of a long dynasty from his grouchy father Tom (Robert Duvall). Where Jamal might be better with words, Jamal’s brother Jatemme (Daniel Kaluuya, “Get Out“) has a more physical approach to resolving issues.

What Harry has left behind for Veronica is a notebook containing the details of their next job, and Veronica gathers the female group together to carry out the raid to help save them from a “bullet in the head”.

The Review
I really enjoyed this film. It’s the ying to the yang of the disappointing “Ocean’s 8” from earlier in the year. Yes, it’s YET another film that focuses on female empowerment and with a strong black presence within the cast. But what for me made it stand out above the crowd was the quality of the writing and the assuredness of the directing.

Although based on the ancient UK TV series by Lynda La Plante, the script is written by “Gone Girl” screenwriter Gillian Flynn, and is excellent. It really doesn’t EXPLAIN what is going on, but shows you a series of interconnected scenes and lets you mentally fill in the blanks. While you don’t need to be a rocket scientist to understand the overall story arc, I must admit that even now I’m not 100% sure of some of the nuances of the story. Harry, for example, seems to be a hardened career criminal, and yet he seems to be revered by the political leaders on both sides, even though he seemed to have loyalty to noone. The script cleverly uses flashbacks and has enough twists and turns to keep you on your mental toes.

The characters also worked well for me, with each having a back story and motivations that were distinctly different from each other. Alice (helped by Debecki’s standout performance) is particularly intriguing coming out of an ‘interesting’ relationship. Is she just following the path of her unpleasant mother (Jacki Weaver)? Some of the actions might suggest so.

As for the direction, Steve McQueen (he of “12 Years a Slave“), delivers some scenes that could justly be described as “bold”. A highpoint for me was a short drive by Jack Mulligan and his PA Siobhan (an excellently underplayed Molly Kunz) from a housing project, in a neighbourhood you might worry about walking through at night, to the Mulligan mansion in a leafy and pleasant street. McQueen mounts the camera on the bonnet (hood) of the car, but you can’t see the interior other than occasional glimpses of the chauffeur. All you can hear is Mulligan’s rant to his Siobhan. I thought this worked just brilliantly well. The heist itself well done and suitably tense with an outcome that continues to surprise.

If there’s a criticism then the ending rather fizzles out, leaving a few loose ends flapping in the breeze.


Words of comfort from wannabe politician Jack Mulligan (Colin Farrell) to Veronica (Viola Davis).
The Turns
It’s only been a couple of weeks since my review of the excellent “Bad Times at the El Royale” and I named as my second film of the year for my (private) “Ensemble Cast” award. And here hot on its tail is the third. There are such strong performances across the cast that it’s difficult to pull out specifics: as you start looking at the list you pull out more and more and more names…

As referenced above, I loved Elizabeth Debecki‘s performance. Both vulnerable and strong all in one package.
Colin Farrell, for me, gives his best performance in years as the son caught within the shadow of his overpowering father. A confrontational scene between Farrell and Robert Duvall is particularly powerful.
Daniel Kaluuya is truly threatening (possibly slightly OTT) as the psycho fixer.
For the second time in a month Cynthia Erivo stands out as a major acting force, as the hairstylist cum gang member Belle.
Jon Michael Hill, excellent as a fire-breathing reverend with flexible political views.
It would not surprise me to see Best Supporting Actor nods for any combinations of Debecki, Farrell, Kaluuya and Erivo for this.

I must admit that I’m not the greatest fan of Viola Davis: I find her performances quite mannered. But there’s no doubting here the depth of her passion and with this lead performance she carries this film.

Final Thoughts
I loved this as an intelligent action movie that’s a cut above the rest. Which is a surprise, since from the trailer I thought it looked good but not THAT good! It comes with my recommendation for an exciting and gripping two hours at the cinema. I’m rather caught between two ratings on this one, and if I still had half stars to use I would use it. But as I found this one of the most engrossing films of the year I’ll give it full marks.
  
The Company of Wolves (1984)
The Company of Wolves (1984)
1984 | Drama, Horror, Sci-Fi
Very Different from most films (3 more)
Transformation Sequences
Great Cast
Brilliant lore
May seem confusing (1 more)
Rosaleen younger than originally planned
Of Wolves and Men
Where do I begin when reviewing a film as obscure and brilliant as, The Company of Wolves. Well for starters I should probably introduce it as it's not a film a lot of people are aware of.

The Company of Wolves is a British Gothic Horror movie adapted from an Anthology of short stories called The Curious Room, written by Angela Carter, and the short story that the film was adapted from was in fact of the same name, The Company of Wolves.

Angela Carter worked with Neil Jordan to write the screenplay and whilst it has some differences (I've not yet read the original story so I couldn't tell you the differences....just google it) the movie is still pretty close to the source material from what I have heard.

One thing I can tell you about this film is that it is brilliant and unlike anything you will ever watch (at least its unlike anything I have seen as of writing this). When I first watched this film, my initial thought was "What on earth did I just watch?" and after viewing it several more times I understood more and more and each viewing was like a new experience.

It's cast add to the creepy dark tone of the film whilst still feeling like a light fantasy film, but with gore and death. The soundtrack is certainly the creepiest element of the film, and it creates an eerily uncomfortable atmosphere. To add to this atmosphere we have a cast that includes the likes of famous names such as Angela Lansbury (Bedknobs and Broomsticks, Beauty and the Beast, Murder She Wrote etc.), Stephen Rea (V for Vendetta, The Crying Game, Underworld: Awakening etc.), David Warner (Titanic, Tron, The Omen etc.) and Brian Glover (An American Werewolf in London, Alien 3, KES etc.) just to name a few, but we also have brilliant talent from lesser known actors\actresses such as Micha Bergese (Interview With A Vampire) and the lead role of young Rosaleen, portrayed by Sarah Patterson who only ever starred in 3 more films after The Company of Wolves.

So why do I love this movie? I have a love for werewolf lore and the subtle messages about reality the legends may be formed from and this film explores some of that. With Angela Lansbury as Granny telling young Rosaleen stories about how she shouldn't trust men who's eyebrows meet, and how she shouldn't stray from the path when walking through the forest. Tradition superstition that were actual beliefs many years ago. The Company of Wolves is a combination of stories, but with an overall plot similar in many ways to that of Little Red Riding Hood, including Granny knitting Rosaleen a red shoal, and being challenged by a huntsman to a race to Granny's house, which concludes with SPOILERS!!!!




Granny is murdered, and the huntsman is discovered by Rosaleen who them puts the pieces of the puzzle together and comes to the truthful conclusion that the huntsman is in fact a werewolf.

However, my only issue with the film is not being able to explore the story properly, as the casting of Rosaleen was actually too young for the original script. The film is a somewhat coming of age movie for Rosaleen and a young boy who is infatuated with her (known only in the credits as Amerous Boy, portrayed by Shane Johnstone. Never heard of him? That's because this was his only movie). The original script was essentially going to explore more of the sexuality between a young girl and the handsome stranger known as The Huntsman. However, during casting, Sarah Patterson shined above the other young performers and was chosen for the role, but due to her being so young (only 12/13 years old) they had to change the script and so their interaction was reduced to nothing more than a bet which would lead to a kiss, but the kiss is then a simple peck on the lips as the Rosaleen jumps back with the line "My what big teeth you have!".

Here's a tip when you watch this movie. Look around Rosaleens room at the beginning and pay attention to her dolls etc. Some of the props will help the film make more sense because one thing I should have mentioned at the start is that this story takes place in a young girls dream (Also portrayed by Sarah Patterson) and the finale is spectacular.

The wolves for the majority of their appearances are easily noticeable as being nothing more than domestic German Shepherds, but that makes sense when you think about this being a girl's dream, and this girl in fact owns a pet German Shepherd.

The best part and the most horrific part of this movie, is the transformations of two of the characters. Stephen Rea's character is a young groom in one of Granny's stories that she tells to Rosaleen, and his transformation into wolf form is one of the most graphic transformations I have ever seen in a film, and despite the use of an animatronic dog, which in part takes away some of the magic, you have to remember this was 1984 and these kinds of films were not going to have the amazing technology we have today and you have to give so much credit and respect to Neil Jordan for using practical effects.

The Huntsmans transformation is less gory but definitely not any less creepier, as we see an extended tongue, and a lot of physical body transformation before a wolf snout comes bursting out of his mouth and fur rips through his skin. Both of these portrayals of the transformation were a representation of the running theme that men have beasts inside of them, that only appear when they are angry or upset.

I highly recommend this film, but I have warned you beforehand. If you do watch this film, feel free to discuss it with me because as I said it is one of my favourites and is lesser known to many audiences.
  
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Mothergamer (1568 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games

Apr 3, 2019  
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.

 Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.



My Wood Elf Pirotess, ready for adventure!

 There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.



The Nightingale armor is the best!

If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.

I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.



Taking down a dragon.

The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
 You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.



A beautiful view in Skyrim.

I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.



Pirotess chatting with Paarthurnax.

While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
  
Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?

Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.

Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!

The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.

In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.

The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.

I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.

Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.

https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/