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Purple Phoenix Games (2266 KP) rated Ghoulash: The Game of Card Calamity in Tabletop Games
Sep 3, 2019
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?
In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!
Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.
Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!
Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!
Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.
Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.
Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!
Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.
Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!
Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!
Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.
Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.
Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!

Louise (64 KP) rated Salt to the Sea in Books
Jul 2, 2018
This book! OMG you guys! It had the feels and was so so so so sad!
Guilt is a hunter.
Salt to the Sea is a story set in 1945 Germany told from four perspectives, Florian, Joana, Emilia and Alfred all from different homelands, fleeing Stalin's Red Army. Refugees are fleeing for freedom in form on the Wilhelm- Gustloff a ship that will make a 48 hour trip to Kiel. The Wilhelm-Gustaloff is evacuating injured soldiers and civilians - It's capacity is to hold 1500 passengers but with so many people they are forced to take over 10,000. A few hours into the trip the ship is hit by Russian torpedoes, does the foursome still have enough fight to survive?
Fate is a hunter.
Joana is Lithuanian and has been assisting a doctor with surgery, with her knowledge she is able to help some of the injured refugees and civilians she comes across. She is leading a current group of people to the Wilhelm Gustloff when she meets Florian a Prussian apprentice art restorer for Gauleiter Erich Koch who was a leader of the regional branch of Nazi party (Very high up). Along side Florian is Emilia a 15-year-old Polish girl on the run from a farm in which she was sent by her father. Then there is Alfred a German sailor, with his first Voyage being the Wilhelm-Gustloff.
Shame is a hunter
This book was heartbreaking and a real eye opener. The story is told in small chapters alternating from the four perspectives. Alfred's perspectives are sometimes told in letters to a love interest back home The characters are equally fleshed out and you get a real connection with them, they all have something they are running from and a background story. I really didn't like Alfred's character, in his letters he was making out that he was some highly responsible soldier which made a huge difference to the war when all he was doing was a low-level job on the ship, he was pretty much insane. Emilia's story grew stronger and stronger as the story went on and became more peturbed . Florian is a mysterious character who doesn't reveal much about himself but he is always calculating the best way to freedom. There is a slow burn romance within the novel but it is no way insta-lovey at all. With this romance we find out more about Florian.
Fear is a hunter.
This book reminded me a lot of 'All the light we cannot see' by Anthony Doerr minus the fantasy element. But for me it was much better, the fact that you don't really read stories about Lithuanians, Prussians etc in world war 2 stories. The Wilhelm Gustloff was an actual ship in world war 2 and 9,500 lives were lost however I had never heard about this before and I am really interested in reading more about this. I am going to be honest, I don't know too much about the war and the particulars to it, so I can't say how accurate Ruta's account is.
This book is compelling and harrowing at the same time, some of the descriptions of how the civilians and refugees were living and attempts for freedom were deeply upsetting. The most moving book I have read this year and would definitely recommend to anyone that is interested in historical fiction.
I loved Ruta Sepetys writing and really want to read between shades of gray and out of the easy.
I rated this 5 out of 5 stars.
Guilt is a hunter.
Salt to the Sea is a story set in 1945 Germany told from four perspectives, Florian, Joana, Emilia and Alfred all from different homelands, fleeing Stalin's Red Army. Refugees are fleeing for freedom in form on the Wilhelm- Gustloff a ship that will make a 48 hour trip to Kiel. The Wilhelm-Gustaloff is evacuating injured soldiers and civilians - It's capacity is to hold 1500 passengers but with so many people they are forced to take over 10,000. A few hours into the trip the ship is hit by Russian torpedoes, does the foursome still have enough fight to survive?
Fate is a hunter.
Joana is Lithuanian and has been assisting a doctor with surgery, with her knowledge she is able to help some of the injured refugees and civilians she comes across. She is leading a current group of people to the Wilhelm Gustloff when she meets Florian a Prussian apprentice art restorer for Gauleiter Erich Koch who was a leader of the regional branch of Nazi party (Very high up). Along side Florian is Emilia a 15-year-old Polish girl on the run from a farm in which she was sent by her father. Then there is Alfred a German sailor, with his first Voyage being the Wilhelm-Gustloff.
Shame is a hunter
This book was heartbreaking and a real eye opener. The story is told in small chapters alternating from the four perspectives. Alfred's perspectives are sometimes told in letters to a love interest back home The characters are equally fleshed out and you get a real connection with them, they all have something they are running from and a background story. I really didn't like Alfred's character, in his letters he was making out that he was some highly responsible soldier which made a huge difference to the war when all he was doing was a low-level job on the ship, he was pretty much insane. Emilia's story grew stronger and stronger as the story went on and became more peturbed . Florian is a mysterious character who doesn't reveal much about himself but he is always calculating the best way to freedom. There is a slow burn romance within the novel but it is no way insta-lovey at all. With this romance we find out more about Florian.
Fear is a hunter.
This book reminded me a lot of 'All the light we cannot see' by Anthony Doerr minus the fantasy element. But for me it was much better, the fact that you don't really read stories about Lithuanians, Prussians etc in world war 2 stories. The Wilhelm Gustloff was an actual ship in world war 2 and 9,500 lives were lost however I had never heard about this before and I am really interested in reading more about this. I am going to be honest, I don't know too much about the war and the particulars to it, so I can't say how accurate Ruta's account is.
This book is compelling and harrowing at the same time, some of the descriptions of how the civilians and refugees were living and attempts for freedom were deeply upsetting. The most moving book I have read this year and would definitely recommend to anyone that is interested in historical fiction.
I loved Ruta Sepetys writing and really want to read between shades of gray and out of the easy.
I rated this 5 out of 5 stars.

Gareth von Kallenbach (980 KP) rated Hunter Killer (2018) in Movies
Jul 2, 2019
The Hunt for Red October. Crimson Tide. Das Boot. These are the some of the greatest submarine movies ever made. Hunter Killer is not on that list.
That’s not to say that this movie isn’t entertaining. Gerard Butler appears alongside a surprisingly well stocked cast including Academy award winner Gary Oldman, Emmy winner Michael Nyqvist, Common and Linda Cardellini to create a gripping experience that is high action and suspense throughout the entire film. But where it excels in action it falls short in story and character development.
The action begins right off the bat; and within 5 minutes of the opening credits two submarines are destroyed and the world is on the brink of World War 3. Commander Joe Glass (Butler), despite never having captained a submarine before, is field promoted into command of the USS Arkansas, considered a Hunter Killer submarine, and sent to investigate the missing subs. During the course of his investigation, he discovers that not all is what it seems. Meanwhile, Rear Admiral John Fisk (Common) and NSA Agent Jayne Norquist (Cardellini) are at the Pentagon with some issues of their own. Using a Navy Seal recon team, they’ve discovered that a Russian military coup is in progress and the only way to prevent a war is to rescue the captive Russian president. In the end, all three teams need to work together in order to steer the two countries away from being driven into a nuclear confrontation by a rogue Russian defense minister
To its credit, this movie is what it is. Pure, driven action with few breaks and absolutely no subplots or side stories. Despite there being three main teams within the film (the submarine, the recon team and the Pentagon team) all three are focused on the same objective and there is very little deviation from their respective missions. There’s no accompanying love story or unshown historical conflict between two characters. There’s not even much in terms of character development beyond the typical “old crew learns to trust new and unproven leader”. This is as close to a pure action movie as you’re going to get. Every single line, scene and character is used to further an explosion in some way or another.
This is the first big project for director Donovan Marsh who, prior to this, hasn’t had anything close to this quality of cast or this kind of budget. Hunter Killer has actually been tossed around the studios for a number of years with other notable directors including Tony Scott (Crimson Tide) and Antoine Fuqua (Training Day) previously attached to the script. While it would have been exciting to see what either of those two could have done with this film, Marsh does manage to keep things alive by maintaining that constant stream of action and suspense. Unfortunately, he doesn’t seem to be able to elevate the picture above that basic level. Despite an all-star cast who performed excellently, the movie remains essentially one-dimensional.
If you’re looking for a tense (Crimson Tide), intelligent (Hunt for Red October) submarine movie that looks a little more like a political thriller and a little less like an advertisement for the Navy, then this movie is not for you. However, if you’re in need of a bit more action and a lot less subtext, then Hunter Killer makes for a great night out full of explosions, amusing jokes and better acting than the dialogue really deserved.
That’s not to say that this movie isn’t entertaining. Gerard Butler appears alongside a surprisingly well stocked cast including Academy award winner Gary Oldman, Emmy winner Michael Nyqvist, Common and Linda Cardellini to create a gripping experience that is high action and suspense throughout the entire film. But where it excels in action it falls short in story and character development.
The action begins right off the bat; and within 5 minutes of the opening credits two submarines are destroyed and the world is on the brink of World War 3. Commander Joe Glass (Butler), despite never having captained a submarine before, is field promoted into command of the USS Arkansas, considered a Hunter Killer submarine, and sent to investigate the missing subs. During the course of his investigation, he discovers that not all is what it seems. Meanwhile, Rear Admiral John Fisk (Common) and NSA Agent Jayne Norquist (Cardellini) are at the Pentagon with some issues of their own. Using a Navy Seal recon team, they’ve discovered that a Russian military coup is in progress and the only way to prevent a war is to rescue the captive Russian president. In the end, all three teams need to work together in order to steer the two countries away from being driven into a nuclear confrontation by a rogue Russian defense minister
To its credit, this movie is what it is. Pure, driven action with few breaks and absolutely no subplots or side stories. Despite there being three main teams within the film (the submarine, the recon team and the Pentagon team) all three are focused on the same objective and there is very little deviation from their respective missions. There’s no accompanying love story or unshown historical conflict between two characters. There’s not even much in terms of character development beyond the typical “old crew learns to trust new and unproven leader”. This is as close to a pure action movie as you’re going to get. Every single line, scene and character is used to further an explosion in some way or another.
This is the first big project for director Donovan Marsh who, prior to this, hasn’t had anything close to this quality of cast or this kind of budget. Hunter Killer has actually been tossed around the studios for a number of years with other notable directors including Tony Scott (Crimson Tide) and Antoine Fuqua (Training Day) previously attached to the script. While it would have been exciting to see what either of those two could have done with this film, Marsh does manage to keep things alive by maintaining that constant stream of action and suspense. Unfortunately, he doesn’t seem to be able to elevate the picture above that basic level. Despite an all-star cast who performed excellently, the movie remains essentially one-dimensional.
If you’re looking for a tense (Crimson Tide), intelligent (Hunt for Red October) submarine movie that looks a little more like a political thriller and a little less like an advertisement for the Navy, then this movie is not for you. However, if you’re in need of a bit more action and a lot less subtext, then Hunter Killer makes for a great night out full of explosions, amusing jokes and better acting than the dialogue really deserved.

Ivana A. | Diary of Difference (1171 KP) rated Chroma Crossing Chronicles: Blood Moon Part 2 in Books
Apr 20, 2020
Blood Moon: Part 2 is the continuation of Blood Moon: Part 1. The second part starts where the first book ended. Candy entered a world with no colour and met a very handsome hunter, who tells her of the dangers she will face on the “Needing Moon”.
First of all - we have this monochromatic world covered in just beige colour and no other colours. The author made sure to note this a couple of times throughout the book, with no explanation whatsoever on why this is happening. Not even a clue or an event to prompt some curiosity in my way. I simply did not care about this colourless world.
Then, we have Candy in a new world and this man, her saviour, makes her his mate and becomes overprotective of her for no apparent reason. Yes, they have a passion bond forming, but he decides to keep her away from anyone, not let her get out of his palace and is about to kill anyone that even looks at her the wrong way. Yes - this is how males behave in this beige-world, but this still counts as captivity. She never addressed a wish to leave, but if she did - do you honestly think he will let her? Ha! I doubt it!
Then we have the “Needing Moon”.
Every full moon is a needing moon, where everything is about intercourse. And not just that, but devouring women and taking their dignity in the most harsh way. Apparently it affects everyone and no one can resist this sudden urge, and suddenly we have scenes of orgies and what not, and I am not sure what to think of all this…
During this Needing Moon event, Candy and this hunter spend a night or two having coitus, and then Candy has an accident that makes her forget everything about him. But the hunter needs to go on a journey, and not wanting to leave his missus at the palace, he makes her come with him and his soldiers - all men who think of her as a prey, but are too afraid to do anything because of their fear from the hunter, who also happens to be a king.
During the journey, they start to get to know each other again, playing a game of ego and arrogance. There is passion they have for each other but neither of them will confess first. And on top of that, in the end we find out that Candy did remember a little bit about him, after all. So she was lying throughout the book.
Which is slightly annoying.
And on top of all this, we don’t even see the characters that were mentioned in the first book. The end was somewhat unfinished, and it left things to reveal itself in the next book.
So it seemed that the first book was a prequel to the second, but the second book is a prequel to the third, and to be quite honest with you, I wouldn’t read the third book just to find out. I have gambled enough and I didn’t get what I came for in two books, so I don’t see myself finishing this series in this lifetime. Or the next.
I had really high hopes for this series, because even though the first book wasn’t my favourite, it did capture my attention, which is why I gave this book a chance. But this one disappointed me too much.
First of all - we have this monochromatic world covered in just beige colour and no other colours. The author made sure to note this a couple of times throughout the book, with no explanation whatsoever on why this is happening. Not even a clue or an event to prompt some curiosity in my way. I simply did not care about this colourless world.
Then, we have Candy in a new world and this man, her saviour, makes her his mate and becomes overprotective of her for no apparent reason. Yes, they have a passion bond forming, but he decides to keep her away from anyone, not let her get out of his palace and is about to kill anyone that even looks at her the wrong way. Yes - this is how males behave in this beige-world, but this still counts as captivity. She never addressed a wish to leave, but if she did - do you honestly think he will let her? Ha! I doubt it!
Then we have the “Needing Moon”.
Every full moon is a needing moon, where everything is about intercourse. And not just that, but devouring women and taking their dignity in the most harsh way. Apparently it affects everyone and no one can resist this sudden urge, and suddenly we have scenes of orgies and what not, and I am not sure what to think of all this…
During this Needing Moon event, Candy and this hunter spend a night or two having coitus, and then Candy has an accident that makes her forget everything about him. But the hunter needs to go on a journey, and not wanting to leave his missus at the palace, he makes her come with him and his soldiers - all men who think of her as a prey, but are too afraid to do anything because of their fear from the hunter, who also happens to be a king.
During the journey, they start to get to know each other again, playing a game of ego and arrogance. There is passion they have for each other but neither of them will confess first. And on top of that, in the end we find out that Candy did remember a little bit about him, after all. So she was lying throughout the book.
Which is slightly annoying.
And on top of all this, we don’t even see the characters that were mentioned in the first book. The end was somewhat unfinished, and it left things to reveal itself in the next book.
So it seemed that the first book was a prequel to the second, but the second book is a prequel to the third, and to be quite honest with you, I wouldn’t read the third book just to find out. I have gambled enough and I didn’t get what I came for in two books, so I don’t see myself finishing this series in this lifetime. Or the next.
I had really high hopes for this series, because even though the first book wasn’t my favourite, it did capture my attention, which is why I gave this book a chance. But this one disappointed me too much.

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Merissa (13169 KP) rated Wolf Hunter (Arctic Brotherhood #5) in Books
Dec 20, 2017
Wolf Hunter (Arctic Brotherhood #5) by Jane Godman
Wolf Hunter is the fifth book in the Arctic Brotherhood series, and we finally have Sebastian and Cindy's story. The hints were there for these two, but we have had to wait until now to read all about them. Cindy has no idea how to tell the people that she regards as family that she was Hendrick's best friend, not lover. They all assume she has taken his bite, become his mate, and is now a werewolf. Even Sebastian, although the thought of that gives him feelings that he is not prepared to deal with. Too soon though, he realises he doesn't have a choice, when a story he is chasing ties up with the Brotherhood once more. Past links come to life, showing the Brotherhood that there has been more to this than meets the eye.
This story is very nicely written, and flows smoothly from one scene to the next. The ties that bind this book to the previous ones are all obvious, once you find them out! The characters all remain as brilliant as ever, completely different to each other, and yet wholly complementary. I can't wait to read the next book as this one has done a grand job of building up to the climax. With steamy scenes as a bonus, this is a wonderful story that will keep you turning the pages. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This story is very nicely written, and flows smoothly from one scene to the next. The ties that bind this book to the previous ones are all obvious, once you find them out! The characters all remain as brilliant as ever, completely different to each other, and yet wholly complementary. I can't wait to read the next book as this one has done a grand job of building up to the climax. With steamy scenes as a bonus, this is a wonderful story that will keep you turning the pages. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!