Fantastiqa
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Welcome to the wild, weird world of FANTASTIQA! Fantastiqa is a deck-building board game set in a...
Blue Moon City
Tabletop Game
Blue Moon City - the board game - picks up where the two-player game, (Blue Moon), ended: the...
Immediately, I was struck by Hilary Mantel's remarkable ability to capture life of that time - making it seem strangely familiar, despite the fact it was hundreds of years ago. She made it all seem so real, largely due to her richness of detail, not to mention expert knowledge of the era. The little notes of humour throughout are what really bring it to life - so often, history is treated with utmost seriousness, yet Mantel is absolutely correct - I'm sure people were cracking jokes and saying silly things in the Tudor era too!
The relationships were likewise beautifully illustrated, and the death of Cromwell's wife, genuinely moving. For me, this was one of the most impressive moments of the book, as Mantel captures grief so powerfully and yet so simply.
One thing I did find strange though - the way Mantel uses pronouns throughout the book. I pondered for ages about why it jarred on me every so often, and I think it's because the 3rd person narrative is so intimate, it almost feels like a 1st person in places. Then, when she uses 'he' again, rather than 'I', it is momentarily confusing. I found myself wondering what the book would have been like had she just told it in first person through Cromwell's eyes - my personal belief is that it might have worked better.
Also, although the richness of the detail was spectacular, there were times when I felt that it held up the narrative slightly. I appreciate her desire to capture every moment of these tumultuous historic events, but at times, I did find them a wee bit boring.
However, for the most part, I was really into this book, and loved the character of Cromwell to bits. A man from a humble background, unfailingly pragmatic and clever - fabulous stuff!
Brumpolarbears (22 KP) rated Village Attacks in Tabletop Games
Jun 18, 2019
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
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