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Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games
Oct 8, 2020
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
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Connor Sheffield (293 KP) rated Clerks (1994) in Movies
Apr 22, 2017
Kevin Smith is an inspiration and this film is the start of it all. Clerks is a very simple film that manages to be entertaining and hilarious. The concept is this; Dante Hicks (Brian O'Halloran) is asked to work on his day off, and ends up spending his day working in his dead end job behind the counter at a convenience store in New Jersey.
I should mention that this film is shot on a Arriflex 16 SR2 which means the film is in black and white.
Working with Dante is his best friend, Randal Graves, who isn't exactly a big help around the store or with personal problems. If anything, he makes matters worse because he almost never takes anything seriously.
The humour in this film is found through discussions of films such as Star Wars, discussions about sex, and about the customers of course. Describing it in text doesn't do it justice so you'll just have to watch it if I have in anyway peaked your interest.
This film was the introduction to what is known as the 'View Askewniverse' which is a series of films by Kevin Smith which are all connected via characters and events. However, the most important introductions from this film are the characters of the now famous duo, Jay and Silent Bob played by Jason Mewes and Kevin Smith. Yes, the same Kevin Smith who wrote and Directed the Movie. These two are the only two characters to appear in every movie in the View Askewniverse and usually help move the film in the right direction.
Overall, Clerks has to be one of my favourite movies of all time and once you watch the Askewniverse, it's easy to understand why, because no only is it smart and hilarious, but you have to appreciate that this started a series of other great indie films that made Kevin Smith the funny man he is today.
Whatchareadin (174 KP) rated I Feel Like Going On: Life, Game, and Glory in Books
May 10, 2018
Growing up in Maryland, I only root for two teams, the Washington Redskins and whoever is playing the Dallas Cowboys. When I was a kid, the Baltimore team had been long, so the Redskins were who I went for. I respect, Ray Lewis as an amazing defensive player in the NFL. Occasionally, I would cheer for Baltimore especially when they were in the Super Bowl. It was interesting to find out that the Redskins were Ray's favorite as well. He has a very religious side to him that you don't get to see on the field. He is also very family oriented, always there for his kids as well as his mother and brothers and sisters. There are a lot of things I learned from this book about Ray Lewis and about life in general. The best part of the book came at the end when Ray talks about what his mother taught him.
"Be an example. Be a force for good. And know that every one with a great name has been through something. A great deal of something. It's not about doing what everybody else is doing. It's just about being true to yourself whatever the majority of people are doing, go ahead and do the opposite--if you know what you're doing to be right and good and true. Live your legacy. Do your thing. Walk in a certain light."
This book is an inspiration to anyone who is struggling through life and may be unsure how they are going to make it through the storm. Ray Lewis made it through a single mom household, losing friends and coaches, and being accused of the most terrible things. He made it through alive andd on top.
Molly J (Cover To Cover Cafe) (106 KP) rated The Masterpiece in Books
Feb 27, 2019
This book has amazing characters. Roman and Grace are created with such depth and complexity. They were true-to-life and really nestled into my soul. The way they interacted, the way their story unfolds on the pages, really shined for me. As someone who was in Honors Art 4 for four years of highschool, I always fall for books that center around the world of art. I could feel Roman's artistic ways flow freely off the pages. And Grace, being a single mom, really nudged at me. I love when I connect with the characters on a deeper level.
This book is beyond 5 stars. I wasn't able to put it down once I picked it up. The pages kept turning, the feelings kept being felt. I smiled, I cried, I smiled again. The inspiration that Ms. Rivers weaves into this romance novel is incredible. It really brings to light the ultimate Masterpiece from above. If you are looking for a book that will be easy reading, this isn't for you. If you are looking for a book that will make you laugh throughout, this isn't for you. If you are looking for a book that will sweep you off your feet, spin you in a million directions, twist your soul, and throw you down with a bam, this is absolutely the book for you. You'll think about this book long after you've closed the cover. Well done, Ms. Rivers! Fantabulous job!
*I received a complimentary copy of this book from Publisher/Tyndale Blog Network and was under no obligation to post a review, positive or negative.*
Hazel (1853 KP) rated Wild: A Journey from Lost to Found in Books
Dec 7, 2018
Recently brought to the big screen starring Academy Award Winner Reese Witherspoon, <i>Wild</i> is a true account of Cheryl Strayed's epic hike along the Pacific Crest Trail. Over the course of three months Cheryl treks from Mojave, California, through Oregon before finishing at the Bridge of the Gods.
<i>Wild</i> is a compelling story that reveals a young woman's determination and bravery to complete her impulsive walk of eleven hundred miles. Ill-prepared and still struggling with the death of her mother a few years earlier, Cherly sets off unknowing of the strength she would need to complete her challenge.
As Cheryl writes the reader learns how she survey the severe changes in weather conditions, her lack of food and money as well as her damaged feet and missing toenails.
Cheryl Strayed's story is an inspiration to readers as she proves that a human being can go above and beyond expectation in extraordinary circumstances. Despite having the truth laid out on paper, it is impossible to imagine the emotions and physical exertion Cheryl must have gone through.
A good thing about this biographical tale is that Cheryl's narrative does not solely focus on the PCT but refers back to events of the past that have made Cheryl who she is today and influenced her decision to begin the trail. The reader begins to know the real Cheryl and understand what she is feeling and thinking at different points in the book.
Split into five parts, Cheryl has used famous quotes to reflect the content of the following chapters. This takes the book to a higher intellectual level than just having the narrative.
Even if reading about someone going for a long walk sounds unappealing, it is so beautifully written, full of raw emotion that it will be enjoyed by many different readers whether male or female, old or young.
Having not yet seen the film it is impossible to pass comment on it, however the book is definitely worth making the time to read.