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Skin Game (The Dresden Files, #15)
Skin Game (The Dresden Files, #15)
Jim Butcher | 2014 | Fiction & Poetry
9
9.6 (7 Ratings)
Book Rating
Hells Bells!
<2022 update>

I should perhaps mention that Michael Carpenter and his family don't actually turn up until a fair ways into the story ...

<original 2015 review>

"Last year I died, but I got better"

It's probably been over a year since I read the last Harry Dresden book, as I'd been waiting (and waiting, and waiting ...) for this one to come out in paperback. Was it worth the wait?

Absolutely yes.

I know it's still only March (nearly April), but this is a strong contender for my choice for book of the year - definitely the best I've read so far this year, with the bar set VERY high for any others later this year to match.

As this starts, Harry is still on Demonreach island, still recovering from previous events in Cold Days. It's not long, however, before Mab - the Winter Queen - has Harry (as her Winter Knight) paying off on of her debts, forcing him to work with Nicodemus Archleone and the Knights of the Blackened Denarius. Harry has to help Nicodemus to rob a vault belonging to the Lord of the Underworld Hades himself, while somehow staying alive and a step ahead of the inevitable betrayal.

As the Knights of the Denarius are involved, this also means that the Knights of the Cross - or, more specifically, Michael Carpenter - are back in the novel, as counter-points to the fallen angels. So, too, are Waldo Butters, Molly Carpenter, Bob the skull and Karrin Murphy with Thomas, however, conspicuous by his absence.
  
Island of Thieves
Island of Thieves
Glen Erik Hamilton | 2021 | Mystery
9
9.0 (1 Ratings)
Book Rating
“A Thrilling Adventures of Thieves and Mysterious Islands and Magic Potions”
Van Shaw has been hired by an eccentric businessman to assess the security of the art gallery on his private island during a several day business meeting being hosted there. Van isn’t sure he believes the story he’s been given, but the money is good, so he agrees to the job. When he arrives, he finds the man’s normal security forces more hostile than expected. Then he finds a dead body on the beach. What has Van stumbled into this time?

I picked up this book expecting another thrilling adventure, and I wasn’t disappointed. The plot was a little slow in the set up, but once it got going, there were plenty of twists and action to keep us engaged. I was surprised to see the book switch to third person point of view, which made it a little harder than I expected to connect with Van again, but the multiple points of view we had for the climax made it clear why this book needed that switch. And the changes from one point of view to another were always easy to follow. I did have a little trouble connecting the characters to which side they were on, but that might be me. We do see some of the other series regulars, and I love how they bring out other sides in Van. Overall, this is another great entry in the series. If you are a fan of thrillers and you haven’t started these books yet, do so today.
  
Hell Bay (DI Ben Kitto #1) [Audiobook]
Hell Bay (DI Ben Kitto #1) [Audiobook]
Kate Rhodes | 2018 | Crime, Thriller
8
8.0 (1 Ratings)
Book Rating
This is the first book by Kate Rhodes I have read or listened to and it definitely won't be the last as Hell Bay was gripping and I thoroughly enjoyed it.

DI Ben Kitto returns to the place of his birth, the beautiful but bleak Scilly Isles, with the intention of taking some time following a tragedy which has resulted in him wanting to resign from his job as a detective in the murder investigation team in London but being told by his superiors to take some time out instead.

Unfortunately, this doesn't quite work out when a young girl is found on a remote beach having been stabbed to death and left to the mercy of the sea. The culprit must be one of the islanders and it is Ben Kitto who is tasked with investigating but what he uncovers is an island full of dark secrets.

With great characters, a fantastic setting and a great plot written at a perfect pace, Hell Bay is a gripping story that had me guessing and second guessing myself from the start and made all the better by the great narration of Stephen Perring who, despite the numerous different characters, did an excellent job.

Definitely recommended and I will be looking out for the rest of the series to feast my beady eyes or ears on and my thanks go to Simon & Schuster Audio UK and NetGalley for enabling me to listen to and share my thoughts of Hell Bay.
  
Tidal Blades; Heroes of the Reef
Tidal Blades; Heroes of the Reef
2020 | Fantasy
Tidal Blades: Heroes of the Reef (which I shall just call Tidal Blades from here on) is a very successful Kickstarter that funded in 45 minutes and raised over $780,000 with the campaign. I was lucky enough to be able to back this one when it went live, and the hype was REAL. The box is large and in charge, and setup and tear down takes about 14 years, but did I like this one? Dude. YES. We don’t rate Solo Chronicles, but this is a STRONG 6 from me.

DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.


Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!

Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.


On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.

It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.

Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.

The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.