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Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
Tranquility
Tranquility
2020 | Card Game, Numbers Game
Are you a boat person? As in, do you enjoy lounging on a boat, floating to nowhere in particular, just enjoying the day? Or are you a thrill-seeking water-skiier or tuber that enjoys shredding the waves and nearly drowning? Perhaps you are neither. I am definitely in the first category. I would rather just toot around a lake in a boat, maybe throw out a fishing pole, and just enjoy being out on the water with little care for what may be happening in the world around me. So when I heard that Lucky Duck Games was planning on publishing Tranquility I just had to jump at the opportunity to get it on my table. And I was definitely impressed.

Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and there’s also no talking during the game. That’s kind of a big deal.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the standard game, place all the border cards around a 6×6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo player’s goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down – like a reverse typewriter.

When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.

Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.


Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesn’t sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossin’s art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they aren’t double-sided, but split on the horizontal, with a daytime scene on the “top” and a nighttime scene on the “bottom” (or vice-versa, however you feel). I have nothing but praise for the components here.

The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So that’s a win in my book.

Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, I’ll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you don’t believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.

I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, I’m telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!
  
Rise of the Triad
Rise of the Triad
Shooter
Back in 1993 The Internet was mainly confined to college campuses and would not start to arrive in homes for another year. Those who went online used dial up modems to access local bulletin boards to share pictures, play social games, and use chat programs in the early precursors to social networks.

With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.

One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.

Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.

Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.

The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.

My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.

I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.

My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.

Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.

The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.

I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.

Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.

For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.

http://sknr.net/2013/09/22/rise-of-the-triad/
  
Jurassic World (2015)
Jurassic World (2015)
2015 | Adventure, Sci-Fi
After several years of starts and stops as Universal attempted to find the right script to relaunch their Dinosaur franchise, “Jurassic World” has arrived.

The film picks up years after the events of the first film and does not reference the events of the 2nd or third film in the series as the focus is on the fact that the park has now become a fully functioning and popular resort destination.

Monorails, rides, petting zoos, hotels, restaurants, and of course, gift shops now dominate the island and keep the revenue going. The resort is under the watchful eye of Claire (Bruce Dallas Howard), who is an ultra-organized workaholic who reportedly brought an itinerary on a first date.

Claire is always finding a way to keep the cash flowing as the park has a very high overhead and as such, is always looking at new ways to attract fans as new attractions bring in more money.

Claire is in the midst of pitching their latest idea to investors, a genetically modified and created Dinosaur dubbed the “Indominous Rex” when her two nephews arrive.

The boys are taking a break from the cold climate of home as well as the fact that their parents are splitting up and see the trip as a way for their parents to get them out of the way by dumping them on their indifferent Aunt who assigns an assistant to watch them.

Naturally things do not go as planned as the new Dinosaur decides to bust up the fun and escapes from its enclosure and wreaks havoc on the humans and dinosaurs in the park.

Ex-Navy Raptor wrangler Owen (Chris Pratt) is requested to evaluate the situation and he sees the Indominous as a creature that kills for fun and is more intelligent than her creators thought, and with thousands of guests lining the park, this could be a disaster in the making. Not wanting to hurt their corporate image and investment, Claire and a scheming company exec named Hoskins (Vincent D’Onfrio); devise a series of plans to stop their new creation which only tend to exacerbate the situation.

With few options left, Owen and his pack muster their resources to locate and stop the most dangerous creature ever created before it can do even more damage to the guests and park.

The film is a spectacle of 3D CGI and there are plenty of great visuals and action sequences that underscore just how fat CGI technology has come since the first film. The creatures are simply amazing to see and the action is more intense and violent then some people may be expecting.

Director Colin Trevorrow directing only his second film and his first with any real budget has made sure the film never stops trying to wow the audience with plenty of sharp visuals and action and aside from a few pacing issues now and then, the film moves along well. The film does suffer at times from a fairly linear story and actors who at times are pretty much along for the ride and to be props for their CGI co-stars but Pratt and Howard do solid work as does Irrfan Khan and D’Onfrio.

The film uses elements of a script that was discarded when Universal was planning a new film, but it has been woven into the story in an intriguing way that does setup the next film in the series well and does offer up some very intriguing possibilities for future chapters.

For now, “Jurassic World” is a welcome return to the franchise, one that for me is the first true sequel to the original as I enjoyed it more than the two films that followed.

http://sknr.net/2015/06/12/jurassic-world/
  
Dumb and Dumber To (2014)
Dumb and Dumber To (2014)
2014 | Comedy
5
4.9 (10 Ratings)
Movie Rating
It is hard to believe that it is been 20 years since Jim Carrey and Jeff Daniels brought the moronic Harry and Lloyd to the big screen. The comedic adventures of the well-meaning but idiotic best friends became a box office smash and has maintained a loyal worker fans despite the highly disappointing prequel that was made in an attempt to extend series. With the Farrelly brothers back in place to write and direct the long-awaited follow-up it should come as no surprise as to what viewers are in store for with “Dumb and Dumber To”.

Lloyd (Jim Carrey) has been an institution for the past two decades while Harry (Jeff Daniels), visits him lawyerly once a week. When the reason behind Lloyd’s institutionalization becomes clear Harry informs his old friend that is in desperate need of a kidney transplant. With his options limited, Harry visits his family whom he has not seen in quite some time and goes through some mail that had been delivered over the years.

Harry learns that an old acquaintance was pregnant and in an effort to see if the child he never knew he had could be a donor, the bumbling duo sets out to find child Harry never knew he had. This is easier said than done as the mother (Kathleen Turner), give the child up for adoption and her only effort to communicate resulted in a letter being returned to her with a note asking her not to write again.

Undaunted Harry and Lloyd set out from their Rhode Island home and venture down to Maryland before learning that the object of their quest is already left for New Mexico to attend a very important conference. The duo decided to head on to New Mexico with a third person in tow not knowing that he secretly is aiming to do away with them in a con limited inheritance scheme.

As anyone who’s seen the previous film will remember, traveling with Harry and Lloyd can be extremely dangerous to one’s physical and mental sanity and the ensuing years have done nothing to change this. In short time duo arrives at their goal but finds their natural tendencies to get in and cause trouble has followed them resulting in a series of chaotic misadventures.

While many of the jokes and situations were recycled from previous films including Lloyd’s daydreaming about a perfect date and various car pranks, one thing that is undeniable is the great chemistry and timing between the two leads. The material certainly strains its PG-13 rating in terms of suggestiveness but even though some of the jokes do not quite succeed and the plot is at best paper thin, it was sure good to see these two back in action.

The film is at best a guilty pleasure because it will be easy to say it was kind of dumb and meandering at points and that the two characters were not given much to do other than an act that was funny 20 years earlier but may seem a bit strange to date considering both Daniels and Carrey have shown they are capable of doing so much more.

For me I looked at it is a bit of a nostalgic guilty pleasure that despite the shortcomings and faults offered some enjoyable although mostly forgettable distractions in between some good laughs. For those willing to take more the same and can temper their expectations accordingly you will likely find this trip one worth taking if nothing else than for the nostalgia.

I for one am hoping that we haven’t seen the last these two in action but I certainly would like to see them come back with a better script and certainly do not want have to wait 20 years for this to happen.

http://sknr.net/2014/11/14/dumb-dumber/
  
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Darren (1599 KP) rated Aloha (2015) in Movies

Jun 20, 2019  
Aloha (2015)
Aloha (2015)
2015 | Action, Comedy
1
3.7 (3 Ratings)
Movie Rating
Story: Aloha starts Brian Gilcrest (Cooper) who dreams of going into space but his dreams go sour after teaming up with billionaire Carson Welch (Murray) before getting a chance to go back to Hawaii. He is now a representative for Carson due to a war injury who has to deal with his ex-girlfriend Tracy (McAdams) but has to follow orders from captain Allison Ng (Stone), while meeting back up with former friends.

Brian working for Carson as he wants to introduce a space program to Hawaii but first Brian needs to negotiate with the locals. All this while Brian ends up in the middle of a love triangle with Allison and Tracy.

Aloha is a film that just never pulled my attention, be it the bland characters slow moving love triangle or whatever Carson was meant to be doing. I personally am not sure what was meant to be happening, everything that did happen just seemed to be very slow moving and offering nothing to really root for. You simply jut didn’t care what was happening. (2/10)

Actor Review

Bradley Cooper: Brain is an injured war veteran who has sided with billionaire Carson to look into making space travel happen, he has to return to Hawaii where he ends up having to see his ex-girlfriend and be followed around by the golden soldier of the local military. He is here to help create a deal to make space travel in Hawaii. Bradley gives a very average performance not getting a chance to show his real talent. (5/10)brian

Emma Stone: Allison is the most prized soldier of General Dixon who has to show Brian around, she admires him and doesn’t want you to forget she is a quarter Hawaii. While many people criticised the character created she was one of the better things in this film. (6/10)allison

Rachel McAdams: Tracy is the ex-girlfriend of Brian who lives on Hawaii with her new husband and family, when the two get to spend time together they get the closure they never really got. Rachel gives a plain performance that really doesn’t seem to do much. (4/10)

Bill Murray: Carson is the billionaire who is looking to make his own space program on the island of Hawaii and he give Brian one last chance to prove himself to him. Bill tries to bring his quirkiness to this role without really pulling it off. (5/10)

Support Cast: Aloha has the standard attempted comedic actors trying to pull this off but they had little to work with.

Director Review: Cameron Crowe – Cameron has given us some great films in the past but now he has managed to give us his worst. (2/10)

Comedy: Aloha doesn’t have many laughs at all can hardly be called a comedy. (2/10)

Romance: Aloha tries to give us an engaging love triangle but doesn’t really succeed to make us care enough. (3/10)

Settings: Aloha tries to give our location something special with the idea of putting it all on Hawaii for the beautiful setting and doesn’t even get that right. (3/10)

Suggestion: Aloha is one too miss this year, if anyone says to watch just say no. (Just Say No)

Best Part: The end.

Worst Part: It is over an Hour and half.

Funniest Scene: Woody and Brian’s ‘Conversation’.

Believability: No (0/10)

Chances of Tears: No (0/10)

Chances of Sequel: Please God No.

Post Credits Scene: I didn’t both to look.

Oscar Chances: No

Box Office: $20 Million

Budget: $37 Million

Runtime: 1 Hour 45 Minutes

Tagline: Sometimes you have to say goodbye before you can say hello.

Overall: Just watch paint dry it will be more entertaining.

https://moviesreview101.com/2015/11/07/emma-stone-weekend-aloha-2015/
  
Sunny St. James is twelve and getting a new heart. She was diagnosed at the age of ten with cardiomyopathy: a failing heart. That was two years ago. Sunny’s been through a lot in her short life. Her dad passed away in an accident right after she was born. When she was four, her mom, Lena, couldn’t take care of her anymore, so she gave her to her best friend, Kate. Kate and Sunny moved to Juniper Island, where Kate runs Cherry Picked Books. And recently, Sunny’s best friendship with Margot ended. But she’s getting a heart transplant, and everything is going to change now. Sunny even has a new life plan, which includes finding a new best friend and kissing some boys. So when she meets Quinn, a new girl, on the beach, it seems like all the pieces of her plan are coming together. But Quinn makes Sunny question some things—including whether she wants to kiss boys at all.


“I’m going to die today. Definitely for a few minutes and maybe forever. Kate keeps telling me no way, nohow is it going to be forever, but she isn’t the one who’s about to have her most important internal organ switched out like a new swimsuit at the start of the summer.”


Oh this book, this book. Ashley Herring Blake did it again. She is just such a wonderful, wonderful writer. I simply fell head over heels for Sunny, who stole my heart from the first pages of this beautiful book. She is strong, vulnerable, and a darling character who came to life through Blake’s lovely writing. She goes through so much in her life—and in the chapters of this book—and yet there’s so much hope and laughter. I cannot even describe it. The book opens with Sunny’s transplant and then we move on from there, as she works to implement her three-step plan:


“Step One: Do awesome amazing things I could never do before. Step Two: Find a new best friend. Step Three: Find a boy and kiss him.”


To Sunny’s twelve-year-old reasoning, it all makes perfect sense. She has a new heart, so it’s a perfect time to be a new person. In fact, with the new heart, there’s no reason to feel the things she felt before, which might have included some desires to kiss girls. When she meets Quinn on the beach—Quinn and her mom are in town for the summer, as Quinn’s mom is a nature photographer—they become fast friends. It seems like they will be on a quest to kiss boys together. But things quickly go awry (seriously – there are some hilarious comedic scenes as the two attempt to kiss some boys). This book does such an amazing job at capturing the loneliness of young gay kids. I so wish there books like this around when I was a teen. Sunny is so sweet, so real, and so raw as she works through her confusion about liking girls. This is such a wonderful and needed book for middle schoolers (and everyone)—for queer kids as they try to figure out things like Sunny and for the allies who need to support them. I wish everyone could read it. Not only does Sunny struggle with her feelings about liking girls and boys, but she must deal with the return of her long-lost mother, Lena. In another book, these two storylines might feel crowded, but Blake handles them deftly.

And it’s such a lovely story at its heart—because, truly, it’s a book about hearts and those you love and who love you. I defy you to read this book and not fall in love with Sunny St. James. She is a character who will stick with you long after you read the last page. Blake has created yet another lasting story through her magical words. I highly recommend this book. 4.5+ stars.
  
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Action/Adventure
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....

The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.

The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.

The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.

While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Lets talk about the plot/story....

The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.

The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.

This game is so good, its epic, im surprised that not of people know about this game and heard about this game.

I highly reccordmend playing this game.

Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
  
Endangered Species Superheroes
Endangered Species Superheroes
Dakota Duncan | 2019 | Children
6
6.0 (1 Ratings)
Book Rating
What I liked best about this is that I was surprised to find that it was not Lindsay who had superpowers. The artwork is also bright amd simple enough that I do not think it would distract from the st (0 more)
I didn't really like how the entire thing was so informative that the dialogue felt forced at times. There were multiple times when the flow of the story was disrupted by the addition of extra facts. (0 more)
Honest Review for Free Copy of Book
Endangered Species Superheroes by Dakota Duncan is a graphic novel that was not quite what I was expecting. Going off of the title I was expecting the story to be about a group of people that used abilities of endangered animals to be superheroes. That is not quite what this book actually is about. The actual concept of the book is much more interesting than the classic superhero book.

Lindsay lives with her grandfather who owns The Smiling Sloth Wildlife Sanctuary. Lindsey loves helping out at the sanctuary and has a very close relationship with many of the animals that live there. At the sanctuary she assists in taking care of some of the animals by drawing their blood for tests, feeding them, and checking their vitals. Many of these animals at the sanctuary bave been hurt in some way by human carelessness. Lindsay and the animals at the sanctuary have a secret that doesn't come out until Lindsay is attacked by a thug hired by Mace Zogan.

Mace at one point was working with Lindsay's grandfather at the sanctuary. He was arrested at some point for poisoning a bunch of sloths on purpose. Mace breaks out of jail and decides to get his revenge on Lindsay's grandfather by going after Lindsay herself. Mace kidnaps Lindsay and takes her back to his Lab on an island. Mace admits that her was trying to chemically alter animals at his lab to make them more useful to humans. With some help from a few unlikely sources Lindsay gets rescued and Mace is arrested once again.

This book teaches readers about animals and the problems that humans are causing because of all the pollution and trash that we leave laying. At one point it talks about a beach clean-up and the importance of trying to get more people involved. While the book dose have the classic chemicals
creating superheros and bad guys pretending to be police officers it even offers helpful information during a kidnapping. Lindsay calls her grandfather and keeps her phone safely hidden in her backpack when Mace grabs her so that she is able to tell details about what is going on to her grandfather by talking to Mace.

What I liked best about this is that I was surprised to find that it was not Lindsay who had superpowers. The artwork is also bright amd simple enough that I do not think it would distract from the story yet would still be interesting to young readers. The information packed in this book was both a posititve and a negative for me. I didn't really like how the entire thing was so informative that the dialogue felt forced at times. There were multiple times when the flow of the story was disrupted by the addition of extra facts.

The target readers for this book are school aged children, mainly those in early middle school. Elementary students might enjoy this book as well but I feel like it might actually be a bit too long to hold the attention of younger elementary students. I rate this book 2 out of 4 because it felt a little too boring for a children's book with how informative the story was. At the same time some children tend to be very interested in anything that has to so with animals so it might be more interesting than I give it credit for.


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Catch and Kill : Shadow Operatives Thriller 2
Catch and Kill : Shadow Operatives Thriller 2
J. D. Lasica | 2019 | History & Politics, Thriller
10
10.0 (1 Ratings)
Book Rating
What I liked best was that the plot line was well thought out. The plans of Incognito and Lucid were explained in a way that made them completely believable. (0 more)
Naturally, I did not like the idea of Lucid and Incognito being missing at the end. However, with this being only the second book in the series I have faith that they will be found (0 more)
Honest Review for Free Copy of Book
Catch and Kill – Shadow Operatives Thriller 2 by J. D. Lasica came recommended to me because of people comparing it to works by Michael Crichton. I am pleased to confirm that all the people comparing the two authors were correct. J. D. Lasica also informed me that I did not need to read the first book to understand this one and that turned out to be true as well. There are not many books that are part of a series that can also be read as a stand-alone. On that same note, this book was so good that I want to go back and read the first book as well.

Action packed right from the start, A woman by the name of Kaden is attacked in an attempted kidnapping at a celebration where she was originally a person of honor. After returning home and finding that it has also been broken into Kaden receives messages from a mysterious man called Bo. Bo wants her help in investigating The Disappearance, and reluctantly Kaden agrees. At the same time on Samana City, a place called Fantasy Live is doing its soft open, and Alex, a reporter for the Axom is doing an undercover story on it.

Fantasy Live uses augmented reality to bring the patron’s deepest fantasies to life, within reason. Alex finds out some disturbing information about Samana City and Fantasy Live and sends word back to Axom. As it turns out Kaden and Bo’s investigation is already leading them to Fantasy Live and they team up with some other Axom employees to infiltrate the island. Things do not go very smooth for them on Samana City. Kaden must trust in her teammates, both familiar and new if they hope to escape. In the process, they are going to try to bring the girls from The Disappearance home and save the world from a surprise bio-warfare that no one is prepared for, but the creator of Fantasy Live is ready to kill to make sure no one interferes.

What I liked best was that the plot line was well thought out. The plans of Incognito and Lucid were explained in a way that made them completely believable. While it does take place in the future the technology used is not that far from what we use every day now. Naturally, I did not like the idea of Lucid and Incognito being missing at the end. However, with this being only the second book in the series I have faith that they will be found. I still do not completely understand how The Disappearance was able to happen without anyone noticing something before it was too late.

Target readers for this book are adults. This is due to the content and topics surrounding sex, forced surrogacy, and human trafficking. People who enjoy action-packed thrillers in a slightly futuristic setting will enjoy this book. I rate this book a 4 out of 4 because I got exactly what I was promised with this book. Each character clearly has their own personality that plays into how they respond to the situations presented. Everything was so believable that it was almost scary to think about how these events could actually happen.

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