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Emma in the Night
Emma in the Night
Wendy Walker | 2017 | Fiction & Poetry, Mystery, Thriller
6
7.9 (8 Ratings)
Book Rating
Cassandra Tanner and her sister, Emma, disappeared on the same night three years ago. Cass was fifteen and her lovely, enigmatic older sister seventeen. Suddenly, Cass shows up on her mother's doorstep, desperately begging her family to find Emma, whom she claims is being against her will on a remote island in Maine. Immediately, the FBI is called back to the case, including forensic psychiatrist Abby Winter, who has been haunted by the investigation since Emma and Cass went missing. Abby had a lot of theories about Emma and Cass' case--and saw similarities in their mother to her own--but kept most of these thoughts to herself. But now that Cass is back, with a story that doesn't completely add up, Abby realizes she might not be so off track after all. And that there might be a lot more to Emma and Cass' disappearance then everyone thinks.

This book is a tough one for me. It started off in great fashion--completely sucking me in. It's an interesting novel, as in some ways it seems like a rather straightforward tale of two missing girls, but it's also incredibly puzzling and keeps you guessing from the start. I think my brow was probably actually furrowed as I was reading. It's hard to trust <i>anyone</i> in this novel, or know who to believe, and that has you frantically turning pages, trying to figure out what on earth is the actual truth.

The story flips between Cass' point of view and that of Abby's. I was intrigued by Cass' story, though not particularly attached to her and while I sympathized with Abby, wasn't really drawn to her as a character, either. I actually sort of wanted to rush through her sections so I could get back to Cass and what was actually happening (or had happened) to her, and by proxy, Emma.

Make no mistake--the Tanner/Martin family saga is a twisted one. This book will shock and bewilder you--this is not a nice set of characters. Emma and Cass' mother is hateful and downright despicable, as are many of the supporting characters. Even Emma--via stories--is tough to care for at times. The premise is that Ms. Martin, the mother, has narcissistic personality disorder--the same disorder that affected Abby's mother as well. At first, this works, as you're shocked by the treatment of Emma and Cass and what it's done to each girl.

But, admittedly, after a while, I grew a little weary of this plot device. The disorder and its effects are explained repeatedly. If Walker could have explained it and moved on, I would have enjoyed the novel a lot more. I found myself skimming over some of the repetitive psychological descriptions, so I could get on with the story. As the story continues, the family almost seems <i>too</i> fractured and horrible; I was shocked at the continuing tale of horror regarding her mother, stepfather, stepbrother, and sister that Cass kept weaving. Goodness--they come across as diabolical, but not real.

I actually really enjoyed Walker's previous novel, <a href="https://www.goodreads.com/book/show/26114146-all-is-not-forgotten">ALL IS NOT FORGOTTEN</a> - particularly because the ending lived up to the earlier parts of the novel and shocked me. Here, I am pretty sure the intent was the same, but it didn't quite pan out. By the time we reached the end, I was tired of the psychological drama and ramblings. I hadn't exactly figured out what had happened--I'll definitely give Walker that--but I knew something was up. I also felt so much of all of this could have been avoided from the start by Cass, but I won't go into that for spoilers sake.

So, alas. As I started this one, I really thought it was going to be a novel that I was going to recommend to everyone. By the end, I was a bit let down. I'll go with 3 stars overall, since it certainly did keep me flipping the pages.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 08/08/2017.

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RO
6
6.0 (1 Ratings)
Book Rating
Okay, so in this review, there will be some pretty general spoilers in the character descriptions, one that isn't really revealed until about thirty pages in. I will put SPOILER right in front of that one, then you can skip to where I put the asterisk to continue the paragraph if you want.

I am not overly sure on where I stand with this book. While the story itself wasn't bad, it also was not my favorite. There were some issues with me in the pacing of the story itself because a lot of the moments felt like they dragged on for a long time or that they they were repetitive.

Quite a few of the descriptions of the dwellers and other landscapes and characters were also not well described. I want to know more about what they look like, but we were not given those things.

Okay, now onto specifics. In this instance, the characters.

The guardians were very over-protective of Luna. I totally get why, but it got annoying after a while. But the bread Pearla makes sounds so freaking delicious.

Luna is a cool character. Her identity being what it is seemed like it was just pushed in the story.I know it is important later in the novel and will be coming up again in the later book(s) but it could have been mentioned or explored a little more for me. SPOILER: I did not see her being blind coming. No, that was not supposed to be a pun, but it just happened like that. I always enjoy having characters who are not perfect, especially ones who are living, surviving, and overcoming disabilities. Much of the time in books, characters often have a mental disability, if any, so it is awesome to read one where she is blind. I thought it was an awesome parallel that when she came into the world, the rest of the world went "blind" as well. That was really cool and I commend Sophie Jordan on that idea. * Okay, so as a female character, yes, she was strong and stubborn, but I didn't feel any attachment to her or her story line, which was unfortunate. I wanted to feel some sort of connection, but got nothing. I hope we get to know Luna more in the next book.

Now onto Fowler. (Note, I keep wanting to write Flower, but I think he would be pissed if he knew that and that kinda makes me want to do it even more.) Okay. So, he's kind of an ass. He wants survival and to get to this magical island where nothing bad ever happens, but he could be nicer about it. We do get some of his backstory and are able to understand part of the reason he is the way he is, but still, he's an ass. I don't like how he treats everyone, as if he's better than them, or as if they are just pawns to get rid of at the first moment he can. I hope he becomes a more likable character in the next book because I am not a fan.

Minor plot SPOILER that happens within the first fifty pages. I hate how Luna falls in love with Fowler almost instantaneously. I get that he is the first boy she meets, but geez, why? I really wanted them to become besties, not love interests. It would have made for a much more interesting story (in my opinion). CAN WE HAVE A STORY WHERE THERE IS NO LOVE INTEREST FOR THE MAIN FEMALE CHARACTER???? PLEASE? THANK YOU! *

Okay, now onto plot points. We have no idea what really happened on the night Luna was born, only what her guardians told her. Also, we know nothing of the new king and why he's such a skeevy ass. Or how and why the world turned to such crap. I just want to know all of these things! There was a lot introduced, but not explained. I get that it is because this the first book in a series, but I want info to keep me intrigued instead of just being annoyed by the withholding of it.

Overall, it was a pretty interesting read. Yes, it had issues, but a lot of books do nowadays. I will most likely be picking up the next book, if only to see what happens next!
  
Six of Crows
Six of Crows
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
8
9.2 (45 Ratings)
Book Rating
I know. I KNOW. I SLACK A LOT LATELY. &#x1f633;
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I’ve finally read <em>Six of Crows,</em> the book that everyone keeps talking about and won’t stop talking about (now everyone keeps talking about <i>Crooked Kingdom</i>, among other books), and <i>hellooo </i>this is better than the <i>Grisha </i>trilogy. I didn’t even like Alina or Mal from the first series - if anything, I liked the Darkling (bless his dark heart) and Stormhound (I keep wondering if he’ll appear and he doesn’t seem to have despite the fact there might be mentions of him &#x1f914;).

Yet with <i>Six of Crows</i>… I like maybe 85% of the main characters. I say maybe because my math might actually be off and I’m too lazy to actually pull out a calculator and punch in some numbers to get what might be 0.84999. And it’s 85% because I might hate them later. That’s more than who I liked from the <i>Grisha </i>trilogy. &#x1f631;

<i>Six of Crows</i> technically has six main characters: Kaz, Inej, Nina, Matthias, Jesper, and Wylan (the odd little bean with no spotlight and therefore no prowling in his mind). All of whom are outcasts sent on a suicidal mission to rescue the creator of a drug that increases a Grisha’s power exponentially yet kills them in the end.

Five of which all have POVs switching around every chapter. I’m not a <i>huge </i>fan of multiple POVs because it can easily get confusing, but Bardugo wrote all five in a way that I’m not confused and running around like a little hamster who lost hold of how to stop its wheel.

The group of six are <i>fantastic </i>as a group - despite their differences, they get along pretty well and have a great dynamic together. They’re even better as pairs: Kaz and Inej, Nina and Matthias, Jesper and Wylan. I am all for witty and snark and just great dialogue. &#x1f60d;
<blockquote class="tr_bq">Jesper knocked his head against the hull and cast his eyes heavenward. “Fine. But if Pekka Rollins kills us all, I’m going to get Wylan’s ghost to teach my ghost how to play the flute just so that I can annoy the hell out of your ghost.”

Brekker’s lips quirked. “I’ll just hire Matthias’ ghost to kick your ghost’s ass.”

“My ghost won’t associate with your ghost,” Matthias said primly.</blockquote>
In case anyone wonders…. I ship Kaz and Inej. They are, simply out, badass and go well together perfectly (apparently my ship doesn’t sail in the sequel, which I’m extremely disappointed about). Kaz is a brilliant leader leading the Dregs with all kinds of tricks and plans up his cane and never backs down from a mission no matter how impossible it may be. Inej is a highly skilled assassin who has a knack for sneaking up on people without them ever knowing. Have I mentioned under their tough exteriors, they’re occasionally softies and it’s cute?

Onto ze world… <i>Six of Crows</i> brings us back to the world of Grisha, onto a small little island off the coast of Ravka and Shu Han, and into a little area called Ketterdam where criminals and misfits of society lurk together. I really loved the drastic change from palaces to a complete polar opposite where one has to constantly watch their back. Throughout the duration of the book, I really liked Bardugo’s descriptions of each place the six travel on their way, especially with how Fjerda has this ice court with a palace virtually impossible to break into with all the top notch security that they have.

<i>Six of Crows</i> can be read regardless of whether or not the <i>Grisha </i>trilogy has been read - there’s excellent character dynamics, great dialogue that might cause a laugh or two, and a cast that come from all kinds of backgrounds.

<a href="https://bookwyrmingthoughts.com/six-of-crows-by-leigh-bardugo-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Freiyon Fables: Hooked on Power
Freiyon Fables: Hooked on Power
Justin T Hunt | 2020 | Fiction & Poetry
4
4.0 (1 Ratings)
Book Rating
What I liked best was how the book answered major questions that arose during the first two books, even if some of the explanations seem a bit far fetched. (0 more)
My main problem was with the time difference between Freiyon and the human world because it made things really confusing. (0 more)
Honest Review for Free Copy of Book
WARNING: PLEASE NOTE THE CONTENTS IN THIS REVIEW MY NOT BE COMPLETELY ACCURATE. THIS REVIEW WAS DONE ON THE BOOK BEFORE IT WAS COMPLEATED FOR RELEASE AND THE AUTHOR MAY CHANGE THINGS BETWEEN NOW AND THEN. KEEP THIS IN MIND AS YOU READ ON.



Freiyon Fables: Hooked on Power by Justin Hunt is the third and I believe the final book in the Freiyon Fables series. Right from the start, the book promises to answer some questions that I had from the start of the series. I have noticed some inconsistencies in formatting or writing style, such as the first book being broken into three separate parts, the first book being one whole book, and now the third being broken apart again. However, I did not notice any problems with the timeline between the three books.

The story starts out with a letter to the reader from an unnamed author (that is until the very end). This author claims that the reader would not recognize him or her from previous stories about Freiyon but intends to “explain the many different mysteries of the World of Freiyon”. It then starts with the story of some pirates who find themselves in Freiyon by mistake. These pirates then capture and torture poor Quasapoor (who you may remember was evil in a previous book) until he goes insane. They then run into Sybil and Helen Rochester and the creation of the Rochester Runes is explained as well.

Adam, a young boy who heard of Freiyon from his mother then and his battle with Captain Liberty (an evil power-hungry pirate) becomes the main focus of the story. He soon finds that time runs differently in Freiyon from the human world and the events his mother told him about are yet to happen. Adam is even present for the creation of Lord Libertas, but I am not going to ruin how that happened for the curious reader. As Adam travels Freiyon and the surrounding lands the reader also learns about how Freiyon itself came to be along with the Wise One and Lightning Tail Island. Will Adam with the help of some new friends and some well-known favorites be able to protect Freiyon from Captain Liberty or will Freiyon be destroyed once and for all?

What I liked best was how the book answered major questions that arose during the first two books, even if some of the explanations seem a bit far fetched. I really enjoyed the appearance of Adam as I had been looking forward to finding out his identity for quite some time. My main problem was with the time difference between Freiyon and the human world because it made things really confusing. I don’t really understand how Adam could even be in Freiyon before his mother and the events she tells him about, even if it was because of a spell gone wrong. Time travel always gets me confused. Also Adam frequently reminds himself that he is in Freiyon’s past and if every time he dose that is mixed with all the times the story backtracks over what a character just did or what happened in a previous book about a third of this book could be completely removed.

The target readers for this book changed a bit from the previous two books in this series. This third edition to the Freiyon Fables is directed more towards middle school readers. While previous Freiyon Fable books may have been appropriate for even some elementary students I feel as if they would get bored after the first one hundred pages or so of this one. Staying consistent with the first two books I rate this one as a 2 out of 4. Originally this final book was going to be given a three for explaining some of the strange things that happened in the first two. However, because of all the repetition (entire paragraphs and pages seemed directly taken from one of the first two books) and how it felt like it was dragging for the final third of the book, I felt like a two was better deserved once again.

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Cryptid
Cryptid
2018 | Deduction
If you are a fan of the lore behind the likes of the Cthulhu, Sasquatch, Loch Ness, and El Cucuy, then you will love the theme behind this next game. Cryptid is a board game that basks in these old tales of years long past and puts you on the hunt for the infamous “Cryptid” snake/dragon-like monster. You are in a race against the other players to determine who can catch the infamous Cryptid first. This snake-like dragon is slippery and likes to hide just out of reach of the players though. It will take a bit of strategy, some social deduction with other players, and well, a bit of luck to find it! Good luck adventurers!

Upon setup, each player, up to a max of 4, will take a hints booklet and tokens of any of the 4 colors. The booklets provide each player with one, and only one, hint as to where the “Cryptid” could be hiding on the game board. The game board has 4 different terrain types, and a few landmark spots such as bear dens, towers, and cougar hideouts, where the monster could be hiding. Once each player has read their clue, they will go around the table a total of 2 times placing small cubes in places where the “Cryptid” is not. This serves two purposes, to assist the game from taking more than the time necessary to have fun, and to allow the players a little early game strategy to throw other players off the scent.


From this point forward, it is up to the players to start deducing what clues they think the other players have. A list of all possible clue types can be found in each booklet to give the players an idea of what to be considering. This also assists the game experience from taking too long. Players will now have 2 options on their turn. They can ask for information from any other player, or they can take a guess as to where they think the “Cryptid” might be. There is NO penalty for guessing the correct answer, but in doing so, if you are incorrect, you are identifying a space to the other players of where your clue may indicate where the “Cryptid” could be located. So guess carefully! As you venture forth to ask clues of other players, they will place either a cube on the space you inquired about, indicating the “Cryptid” could not be in that spot based on their clue, or they will place a disk, indicating that the space could be the space as to where the monster could be hiding. As the board begins to fill with cubes and disks, you will begin to triangulate (just a fun word I LOVE using) where you think the monster may be hiding. When you feel like you’ve got it, then take a guess. If all other players place a disk on the spot you have guessed, then you have located the “Cryptid”!

What I love about this game is its simplicity, but immersion. The game does a great job of creating that on-the-edge-of-your-seat feeling that you are about to get another clue. As I mentioned above, the designers have included some very non-intrusive, but key elements, into the game that prevent it from becoming a waiting game while other players who may be stuck trying to over-analyze the clues and accidentally hijack the time. From the simplistic clues, to the initial cube setting, the game board will fill with clues fairly quick, giving you the opportunity to make some key guesses early on.
It’s this fast paced organization of “Cryptid” that allows for multiple plays, and hopefully multiple winners. Or, if you are my 12 year old son….the winner EVERY time. Don’t ask me how he does it! My wife and I think he has special powers. We may be on to something here! Anyhow, “Cryptid” is a wonderfully whimsical game that will take you on about a 30-45 minute adventure with your friends and family. You will furiously be on the edge of your chair trying to figure out the next clue. The gameplay feels satisfying and smooth, and will leave you wanting to trek across the island again someday to find the ever illusive “Cryptid”! For these reasons, and many more, Purple Phoenix Games gives this one an illusive 19 / 24.
  
Jurassic World: Fallen Kingdom (2018)
Jurassic World: Fallen Kingdom (2018)
2018 | Action, Adventure, Sci-Fi
Greedy men + Dinosaurs = Lunch!
I’ve really had a rollercoaster of emotions on this one. As a general fan of dinosaurs running riot, since I saw the brilliant original in 1993, I was pretty disillusioned by the teaser trailer for this one: all over-the-top CGI. But as the lights dimmed and the Universal logo faded to ominous sonar sounds, the hairs stood up again and I thought J.A. Bayona (“A Monster Calls“) *might* deliver something really special here. Ultimately though, I left the theatre disappointed… but only slightly so.

With extreme topicality given what is happening on one of the Hawaiian islands at the moment, Isla Nublar – home to the now derelict Jurassic World theme park – is in serious trouble due to a volcanic eruption. Swayed by chaos theory expert Ian Malcolm (Jeff Goldblum), a US senate committee decides to do…. absolutely nothing, letting the dinosaurs face re-extinction. This is much to the fury of our heroine from the first film, Claire Dearing (Bryce Dallas-Howard), who now runs a “Save the Dinosaurs” group. When all seems lost, help comes from the wallet of philanthropist Benjamin Lockwood (James Cromwell, “Babe”, “LA Confidential”) and his ops manager Eli Mills (Rafe Spall, “The Big Short“) who propose to fund a private rescue mission: a mission that requires the involvement of Velociraptor-wrangler Owen Grady (Chris Pratt, “Guardians of the Galaxy“, “Passengers“). But are their motives truly honourable?

The film has its moments, with some well-executed action scenes, some nice munching of bad people and a few scenes that are truly touching: shots of a brachiosauruses’ last moments is a memorable piece of cinema. But that said, the film is extremely patchy. An exciting (but not particularly logical) pre-title sequence seques into a very wordy and action-free first reel, headed up by Goldblum (always seated: did he have his legs chewed off by a raptor?) droning on (blah blah blah), no doubt for a huge fee but not for much purpose. The early part of the movie is good however at introducing new characters: specifically the geeky Franklin (Justice Smith) and the pre-requisite 2018 ‘Times Up” kick-ass female character Zia ( Daniella Pineda), who is actually very good. As a whole though it’s not terribly engaging, leading to even the reveal of the derelict theme park – which should have been a high point – falling somewhat flat.

The much trailered volcano scenes that follow are impressive but should have been left to impress in the film.

Things ratchet up again though when the action moves to the more confining environment of Lockwood’s estate, bringing in arch-villain Gunnar Eversol played by Toby Jones (“The Snowman“, “Atomic Blonde“), who really should have taken the stairs, and Lockwood’s granddaughter Maisie ( Isabella Sermon) who is excellent as the ‘child in peril’. Some of the character’s actions don’t make a lot of sense (laser-targeting Owen? Why?) but they do generate some memorable scenes, supported by Michael Giacchino’s stirring soundtrack.

So, it pretty much works as an action film, but in terms of character development it doesn’t go anywhere in particular: Claire and Owen come out in about the same condition as they came in. I was expecting something deeper from Bayona (with his “A Monster Calls” being my personal No. 2 film of last year) than just a ‘running and screaming’ film.

It’s also difficult to avoid the fact that after five of these films there’s nothing much new under the Isla Nublar sun. Some of the plot here is a retread of the genetic shenanigans of the last film, mixed with the ‘off-island’ antics of “The Lost World”. And most of the action scenes are just stripped and re-painted from the earlier films. For example, the “about to get eaten but saved by another dinosaur” trope so expertly done by Spielberg in the finale of JP1 is re-hashed not once but THREE times in this movie: leading to more yawning that excitement if I’m honest.

Overall though, it’s an effective summer blockbuster that mostly delivers on the thrills and should be a good crowd-pleaser. By the way, staying through the endless credits is worth it not just for getting the full force of Giacchino and Williams’ majestic themes: there is quite a nice “monkey” at the end, illustrating that gambling might involve more than just money in the future!
  
Alone in Berlin (2017)
Alone in Berlin (2017)
2017 | Drama
7
7.0 (1 Ratings)
Movie Rating
Small Rebellions.
Once again, World War II turns up another true story of quiet valour to turn into a motion picture. At a time when Trump is pontificating about so called “fake news”, here is a timely tale from history which centres on the battle against genuinely fake news: the Nazi propaganda machine.
After losing their only son in the French campaign, Berliners Otto (Brendan Gleeson,”Harry Potter and the Goblet of Fire”) and Anna (Emma Thompson, “Saving Mr Banks“) turn against the regime and in repeated acts of rebellion Otto laboriously hand writes subversive postcards to leave in office blocks around Berlin.

Resistance is futile. Otto (Brendan Gleeson) and Anna (Emma Thompson) out on a new mission.
Out to catch him is local police investigator Escherich (Daniel Brühl) but in an age before CCTV that’s no easy task and with increasing SS pressure the stakes for Escherich steadily increase. For Otto and Anna, the stress is there but both are resigned to their fate: with their son stolen from them for an unjust cause they are an island of indifference in an unholy land. Both are ‘alone in Berlin’.

Daniel Brühl as police detective Escherich getting more than he bargained for from the SS.
After 70 years it still chills the blood to see German locations decked out in Nazi regalia, but one of the joys of this film is this rendering of life in wartime Berlin: starting with jubilation at German progress prior to D-Day and turning to despair and genuine danger as the tide turns towards 1945. In a pretty bleak film there are touches of black comedy now and then: Otto’s carpentry company is being encouraged “by the Fuhrer” to double and triple their output… of coffins.

A (very clean) Berlin, decked out with Nazi regalia.
More joy comes from the star turns of Gleeson and Thompson, both of who deliver on their emotionally challenging roles. Gleeson in particular makes a very believable German with a sour demeanor and a steely determination. But the star acting turn for me goes to the wonderful Daniel Brühl (“Rush“) as the tormented police detective, bullied into an ethical corner by the SS. The finale of the film – whilst not seeming quite believable – makes for a nicely unexpected twist.

The Nazi Womens’ League out on another fund-raising sweep, providing Thompson with one of her best scenes in the film with an Oberführer’s wife.
Based on a novel by Hans Fallada, the lead writing credits for the piece are shared between Achim von Borries and the director Vincent Perez – in a rare directorial outing for the Swiss actor. The script exudes a melancholic gloom and at times expresses beautifully both the grief and love shared by this older couple. But some of the dialogue needs more work and we don’t see enough of Thompson in the early part of the film where her motivations should be being developed. This rather comes down to a lack of focus by the director. While the primary story of the card distribution is slight, it is compelling and a detour into a sub-story about an old Jewish lodger living upstairs is unnecessary and detracts from the overall story arc. I would have far preferred if the running time had been a tight 90 minutes just focused on Otto’s mission. One final comment on the script: did I mishear that Anna claimed to have a 6 year old child during an air raid scene? I know Emma Thompson looks great for her age, but….

Otto and Elise Hampel – the real life characters on which the film’s Otto and Anna Quangel were based.
I can’t finish this without commending the beautiful piano score of Alexandre Desplat. From the first note I knew it was him – he has such a characteristic style – and his clever use of the score complements the film exquisitely. “Small” films like this tend to rather disappear into the woodwork for Oscar consideration, but here’s a soundtrack that I think should be considered: (but what do I know… when “Nocturnal Animals” wasn’t even nominated in one of the Oscar crimes of the century!).
In summary, I found this a thoughtful and thought-provoking film, that – despite some of the mean reviews I’ve seen – I thought was well crafted and with excellent production design by Jean-Vincent Puzos (“Amour”). It will be particularly appreciated by older audiences looking for an untold story from the war, and by all lovers of fine acting performances by the three leads.
  
The Unbearable Weight of Massive Talent (2022)
The Unbearable Weight of Massive Talent (2022)
2022 | Action, Comedy
8
7.8 (6 Ratings)
Movie Rating
The performances of Nicolas Cage and Pedro Pascal. (1 more)
A simple concept wrapped in a ton of adult humor.
Could be a bit too meta at times. (1 more)
The second half of the film isn't quite as good as the first half.
The R-Rated Action Comedy of a Lifetime
Nicolas Cage portrays an exaggerated version of himself in The Unbearable Weight of Massive Talent. In the film, Nick Cage is struggling as an actor. He’s in a crazy amount of debt, he can’t find steady work, and his ex-wife Olivia (Sharon Horgan) and daughter Addy (Anna MacDonald) feel like he’s too full of himself to fit them into his life. Nick contemplates retiring from acting altogether and is intending to do so after an awkward $1 million gig of being on an island as the guest of honor at a birthday party.

But the birthday is for a gargantuan Nicolas Cage super fan named Javi Gutierrez (Pedro Pascal). Javi and Nick become fast friends, but the CIA abducts Nick one evening and informs him that Javi is actually an arms dealer that is responsible for the kidnapping of the daughter of an anti-crime politician. Nick becomes torn between snitching for the government and seeing where his newfound friendship with Javi goes, which revolves around Nick having the most fun he’s had in years.

What makes The Unbearable Weight of Massive Talent so entertaining is the bromance between Nicolas Cage and Pedro Pascal. The two seem like legitimate best friends and there’s essentially chemistry with the two actors as soon as they meet each other on screen. As Nick Cage, the real Cage is totally self-absorbed as the character. He’s blinded by his own interests and what he has going on in his life to really understand or pay attention to anyone else. The whole world revolves around Nick Cage. Meanwhile, Javi is more humble. He has so much Nicolas Cage memorabilia that his room devoted to him could be considered as a museum or shrine to the actor. The two surprisingly have a lot in common and end up being hilarious together.

The first hour of the film is basically the Cage and Pascal show with the two running around like idiots in the best kind of way. Nick and Javi bond over Paddington 2, possibly making a movie together, and doing acid together. The acid taking sequence in general is probably the funniest part of the film, especially with their uncontrollable paranoia and Pascal’s fake laughing.

The remaining 47 minutes is devoted to the two men attempting to kill one another. Nick believing that Javi is this guns dealing madman and Javi discovering that Nick has been working with the CIA. The film snowballs further and further into ridiculous territory and you just gobble it up because it’s so great. The R-rated action comedy is loaded with incredibly detailed movie references and Nicolas Cage being funnier than he has ever been.

Pedro Pascal has dabbled in comedy since leaving Game of Thrones and it has never really worked out. He was the best part of The Bubble, which dropped on Netflix earlier this month, but that’s not saying much since the film was so bad. This is the first time Pascal has gotten to showcase his comedic chops in a film that is legitimately funny, surprisingly sentimental, and enormously entertaining from beginning to end.

Throughout the film, Nick Cage argues with Nicky – the younger and more successful version of himself from Wild at Heart. Nicky is basically the devil on Nick Cage’s shoulder as he encourages him to take more risks and do whatever he wants simply because he is Nick freaking Cage. It’s incredible seeing two versions of Cage argue and interact on screen, but it nearly melts your brain from simply being too awesome for our Nicolas Cage admiring brains to process.

It certainly seems like The Unbearable Weight of Massive Talent will have a deeper impact on you if you’re at least somewhat of a fan of Nicolas Cage’s work, but could also be amusing for fans of absurd adult comedies. Pedro Pascal is the humorous wingman we all wish we could have; soft spoken and yet a priceless factor in the overall ludicrous nature of the film. Meanwhile, Nicolas Cage continues to reign supreme as a talented lunatic at the top of his game. The Unbearable Weight of Massive Talent is an outrageous and uproarious expedition into hilarity and absurdity. Nicolas Cage and Pedro Pascal are an unlikely yet brilliant comical duo that will have you rolling on the sticky movie theater floor with laughter.
  
Black Sails  - Season 3
Black Sails - Season 3
2016 | Drama
10
10.0 (1 Ratings)
John Silver (3 more)
Drama
Twists and turns
Jack Rackham
Events that unfold that I shall not spoil (Done brilliantly, I just wish they didnt have to happen) (0 more)
Treasure, Tits and Pirate Ships
All of the cast in this show excel in their roles. Captain Flint is menacing, cunning, and fierce. Charles Vane is strong, bold and unmatched. Blackbeard is clearly as fearsome as men believe him to be, and this is shown through his presence, as we see strong men fear him. Anne Bonnie is also tough, and clearly a woman you do not want to be on the wrong side of. However there are two men I love above any others in this show; Jack Rackham and John Silver.

Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.

John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.

The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.

During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;

Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.

Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.
  
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
I don't really play a lot of games on my phone. I did play Pokemon Go for a while, but got a little burned out on it. The only other games I really play on my phone are Words With Friends, Crosswords With Friends, and Neko Atsume. That last one is a game with cats so of course it's on my phone since I am a cat lover.

When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.

With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.



Getting around on the map is easy. Click on a place and go.


Fishing is one of the recreational activities you can do.

Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.


Host animals at your campsite, do favors, receive gifts.

If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.


Doing a little shopping at the marketplace.

Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.



Decorating your RV is fun!

There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.



Visit your friends campsites. It's fun!

Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.

With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.