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Gareth von Kallenbach (980 KP) rated the PC version of GhostWire: Tokyo in Video Games
Apr 15, 2022
The game is set in a post-disaster Tokyo where the player character Akito is saved from death by a spirit known as KK who possesses the body of Akito and gives him supernatural powers to complete his quests.
Playing from a first-person perspective, players must explore a highly-detailed city to complete various mission objectives all the while staying clear of a deadly fog and evil creatures who know roam the city.
Players will be able to use special attack and defensive abilities which they can upgrade over time but must also be aware of the need to replenish the magic that powers them so being selective with attacks is a wise idea vs trying to rapidly cut down all enemies that are encountered.
Players can also obtain a Bow which can help when powers need to be recharged and seeing how dangerous and abundant enemies are, this is a good thing.
Akito is also hoping to save his sister who has been targeted by the main enemies in the game and this enables conflict between Akito and KK as they must work with one another despite seeming to have differing agendas.
The detailed city allows players to gather food for their health as well as Charms that can be redeemed at phone booths which will aid in their quest and the highly-detailed city is great to explore when not engaged in combat.
I did not see an option for English narration and while I had no problems at all with the Japanese spoken in the game, looking at the translation on the screen at times distracted me from some of the more intense segments and action.
The powers Akito deployed were very enjoyable and seeing the colorful discharges and defense modes really added to an already intense and engaging game. My only real issue with the game was the detailed story caused abundant and at times lengthy narrative scenes and when you just completed one to have another arise soon after a brief moment of player-controlled action often gave me the impression that I was watching the game versus controlling the action.
Fortunately, as the game unfolded the action and story were more than enough to keep my attention and made Ghostwire Tokyo one of the more unique and engaging games in recent memory and one that I recommend any Horror fan play.
4 stars out of 5
Joelene Marie (28 KP) rated The Fifth Doll in Books
Oct 1, 2018
I originally requested this after coming across it on Netgalley during a random browse thru the sci-fi/fantasy category. The description sounded interesting so I thought I'd give it a shot. It sat on my Kindle carousel for a good while (so many books, so little time…) so it was a few days after it was released before I actually got around to starting it. I had seen The Fifth Doll mentioned in several posts and compared to Naomi Novik's Uprooted and Catherynne Valente's Deathless, two books that I love dearly. I decided to go back and check the Goodreads reviews to get an idea of the accuracy of that comparison and from there decided to read the first chapter or two to see if it hooked me like those two had. I was about 40% thru before I realized that it absolutely did have that “unputdownable” quality like the others and had to force myself to put it down and go to bed lol. After finishing it, I can say with certainty that the comparisons do indeed fit.
I have a weak spot for anything 'fairytale-esque’ and this definitely falls into that category, as it is a retelling of the origin of Russian matryoshka dolls. The mc’s name, Matrona, is a nod to this as well. This story is very well written and so imaginative. It definitely kept me guessing until close to the end when the truth about Slava, the creator of the dolls, is revealed. I liked that the Japanese nesting doll is where Slava found the inspiration to create his dolls, it's a small detail but one that ties this retelling to the real history of the matryoshka dolls.
I thought Matrona was developed pretty well but others, especially Slava, could have used a little more fleshing out. I would have also liked a little more backstory on Pavel and Oleg and the symbolism of the white horse. The writing style was solid and the pacing was just right in my opinion. The romance was subtle and didn't overshadow the main plot, which was nice for a change. The main thing I wasn't really happy with was the magic system. There's very little explanation of any of it or how it really works, only that it does. As a fan of fantasy and fairytales, I appreciate a well developed magic system as part of solid world building and that was sorely lacking here for me. Overall, it was an enjoyable read but I feel there was potential for it to be more.
**Thanks to Netgalley and the publisher for the ARC! All opinions are my own.**