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Chris Sawin (602 KP) rated Electric Dragon 80.000 V (2000) in Movies
Jun 18, 2019
Dragon Eye Morrison (Tadanobu Asano, Hogun in the Thor films)) didn’t have a normal childhood. As a young boy, he climbed an electrical tower despite his friends warning him he’d be electrocuted. After the inevitable occurred, Dragon Eye seems to go through electroshock therapy whenever he gets into trouble. These shocking developments usually happen in fights and become more frequent when he gets older. As a result, he’s now charged with 80,000 volts of electricity at all times. He has developed his own version of the therapy that involves bolting himself to a table. The only way he can deal with being charged with this much electricity is by playing his electric guitar. Aside from his unusual self-treatment, Dragon Eye is a lizard expert who has an impressive reptile collection. When one of his lizards goes missing and Thunderbolt Buddha (Mastoshi Nagase, Paterson, The Hidden Blade) steps into the picture, that’s when things get even more bizarre.
Electric Dragon 80,000 V is a beyond weird cinematic experience. It clocks in at a little under 55-minutes, so calling it a full-length movie may be a bit of an overstatement. Written and directed by Gakuryū Ishii (credited as Sogo Ishi, he has also directed Labyrinth of Dreams and Angel Dust), the Japanese film is visually similar to Tetsuo, the Iron Man but is more like an extended music video that collided with the visuals of a live-action anime or manga. Ishii used the leftover funds from Gojoe: Spirit War Chronicle to make Electric Dragon 80,000 V while recruiting Asano and Nagase who were the two main leads in Gojoe.
Having nothing else in common with Gojoe, Electric Dragon 80,000 V is absolutely its own beast. The film’s biggest strength is its cinematography. With Norimichi Kasamatsu (Korean filmmaker Lee Song-il’s 2013 remake of Unforgiven) as the film’s cinematographer, being entirely in black and white allows the visuals of the film to bleed off the screen. Some of the most unique shots are when Dragon Eye is playing guitar as the drastic lighting and creative perspective are just what you’d expect from someone taking all of their frustrations out on a guitar; incredibly angry and in your face. There’s a scene in the second half of the film where Thunderbolt Buddha has gotten Dragon Eye’s full attention and Dragon Eye is moving through rooms without moving himself. He appears to be floating from room to room and it allows you to realize how he’s feeling at that particular point in the film as if it’s all a bad dream.
The music may be what makes or breaks the film for the viewer as it tends to walk a thin line between catchy rock music to nothing but loud, distorted noise with screaming. The film is noisy in every sense of the word. Whenever Dragon Eye starts playing his guitar, it often just sounds like noise. It fits the tone of the film perfectly since it complements the concept of channeling 80,000 volts of electricity through a guitar. That would probably sound more like amplified noise than polished music. If you’re not a fan of loud, heavy music then it may affect your judgment of the film.
Electric Dragon 80,000 V is an unusual gray scale experiment, but it’s certainly innovative and unlike anything else you’ve ever seen. It’s not a remake and it’s not an adaptation. It’s an original film that stands on its own, but its radical plunge into such severe weirdness could be a turnoff for some viewers as its manga inspired influences flow excessively through every frame surrounding every sequence with boisterous and heavy guitar riffs; think like a shorter and black and white version of Scott Pilgrim vs. the World that somehow fused with the FLCL anime. This was discovered while digging through Tadanobu Asano’s filmography and if you’re fan of his stuff, then Electric Dragon 80,000 V comes highly recommended.
Electric Dragon 80,000 V isn’t available to stream anywhere, was never released on Blu-ray (this would be amazing in high definition), and the DVD is out of print. A high quality version of the DVD cover had to be pulled from eBay of all places since Google can’t seem to find one otherwise that isn’t tiny in size. The DVD is available on Amazon from third party sellers for $39.99 plus $3.99 shipping in new condition and $29.98 with free shipping in used condition. A pre-owned DVD is running $69.99 to $79.99 on eBay with free shipping. It does look like someone uploaded a 90-minute version of the film on YouTube with English subs and that looks to be the best way to see the film at the moment.
Electric Dragon 80,000 V is a beyond weird cinematic experience. It clocks in at a little under 55-minutes, so calling it a full-length movie may be a bit of an overstatement. Written and directed by Gakuryū Ishii (credited as Sogo Ishi, he has also directed Labyrinth of Dreams and Angel Dust), the Japanese film is visually similar to Tetsuo, the Iron Man but is more like an extended music video that collided with the visuals of a live-action anime or manga. Ishii used the leftover funds from Gojoe: Spirit War Chronicle to make Electric Dragon 80,000 V while recruiting Asano and Nagase who were the two main leads in Gojoe.
Having nothing else in common with Gojoe, Electric Dragon 80,000 V is absolutely its own beast. The film’s biggest strength is its cinematography. With Norimichi Kasamatsu (Korean filmmaker Lee Song-il’s 2013 remake of Unforgiven) as the film’s cinematographer, being entirely in black and white allows the visuals of the film to bleed off the screen. Some of the most unique shots are when Dragon Eye is playing guitar as the drastic lighting and creative perspective are just what you’d expect from someone taking all of their frustrations out on a guitar; incredibly angry and in your face. There’s a scene in the second half of the film where Thunderbolt Buddha has gotten Dragon Eye’s full attention and Dragon Eye is moving through rooms without moving himself. He appears to be floating from room to room and it allows you to realize how he’s feeling at that particular point in the film as if it’s all a bad dream.
The music may be what makes or breaks the film for the viewer as it tends to walk a thin line between catchy rock music to nothing but loud, distorted noise with screaming. The film is noisy in every sense of the word. Whenever Dragon Eye starts playing his guitar, it often just sounds like noise. It fits the tone of the film perfectly since it complements the concept of channeling 80,000 volts of electricity through a guitar. That would probably sound more like amplified noise than polished music. If you’re not a fan of loud, heavy music then it may affect your judgment of the film.
Electric Dragon 80,000 V is an unusual gray scale experiment, but it’s certainly innovative and unlike anything else you’ve ever seen. It’s not a remake and it’s not an adaptation. It’s an original film that stands on its own, but its radical plunge into such severe weirdness could be a turnoff for some viewers as its manga inspired influences flow excessively through every frame surrounding every sequence with boisterous and heavy guitar riffs; think like a shorter and black and white version of Scott Pilgrim vs. the World that somehow fused with the FLCL anime. This was discovered while digging through Tadanobu Asano’s filmography and if you’re fan of his stuff, then Electric Dragon 80,000 V comes highly recommended.
Electric Dragon 80,000 V isn’t available to stream anywhere, was never released on Blu-ray (this would be amazing in high definition), and the DVD is out of print. A high quality version of the DVD cover had to be pulled from eBay of all places since Google can’t seem to find one otherwise that isn’t tiny in size. The DVD is available on Amazon from third party sellers for $39.99 plus $3.99 shipping in new condition and $29.98 with free shipping in used condition. A pre-owned DVD is running $69.99 to $79.99 on eBay with free shipping. It does look like someone uploaded a 90-minute version of the film on YouTube with English subs and that looks to be the best way to see the film at the moment.
Ivana A. | Diary of Difference (1171 KP) rated Death in the Dojo in Books
Feb 3, 2020
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I remember reading The Death in the Dojo a few years ago. I still remember the story and the feelings it brought me. This is a story about a mystery, about karate and the love between a daughter and her dad. I need to just say that this book has and always will have a special place in my heart.
I have been in a dojo since I remember myself. And the sensei is no one else, but my dad. From the very first kata and my first wins and losses, till the days when I started becoming a national champion and travelling across countries, my dad was always the person beside me. The one to guide me and show me the right way. The one to pick me when I fall, and the one who believed in me, when everyone else didn’t.
<a href="https://www.instagram.com/p/BjcxJkkHvqM/?utm_source=ig_embed&utm_campaign=loading">View this post on Instagram</a>
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<b><i>“I went over to the Asano dojo for the last half hour of training and saw a good fight among six black belts. I stood and watched the white gi’s moving quickly round the wooden floor, black belts flying. There was something beautiful about this, more like a dance rather than a fight. It made me feel sad, not to be there doing it. "</i></b>
Even though this book is not the best mystery you will ever read, I doubt that was its real purpose.
I believe that the purpose of this book was to show us a glimpse of what karate really means, to show us the honour, the respect, the persistence we all share in unison.
<b><i>“It was true that the great masters seemed to have an unusual sense of peace around them.”</i></b>
Death in the Dojo starts off when Kate, a journalist, is tasked to investigate the recent murder of the famous karateka Kawaguchi. It is a complete mystery how he would be killed with just one punch called gyaku zuki and die. The mystery is not behind whether it’s possible for him to die from one punch, but the mystery is why he allowed for this to happen. As a master, he is very well able to defend himself against just one punch.
On this note, I have to mention that in the book, the punch is spelled as “yaku-zuki”, which is incorrect.
When this mystery is connected to another mystery that happened many years ago, Kate is determined to find the full truth once and for all.
Even though it is quite a short book, it contains a lot of information and a couple of unexpected plot twists. It captures perfectly the cultural differences between England and Japan, which is shown through the love and relationships between daughters and their dads.
<b><i>“It was my Dad who taught me how to fight. He never treated me any differently than my brother. He showed me how to fight with my fists up when I was five and to get up quickly if I fell down. I was never allowed to give up. … It was a lesson that would be useful to me many times over the years. Whenever something bad happens in my life and I feel like giving up, I hear dad’s voice in my ears, telling me to get up off the floor.”</i></b>
I truly loved this book. It will always stay in my heart. I will keep coming to it when I miss my karate days. I recommend it if you like mysteries and martial arts. Also if you are a fan of the Japanese culture. The ending wasn't the best mystery ending ever, as the story went sort of unfinished, and we didn't truly solve one of the mysteries, but it was still a lovely read for me.
<b><i>This blog post is dedicated to my amazing and one and only dad! I love you! </i></b>
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/11/Book-Review-Banner-30.png"/>
I remember reading The Death in the Dojo a few years ago. I still remember the story and the feelings it brought me. This is a story about a mystery, about karate and the love between a daughter and her dad. I need to just say that this book has and always will have a special place in my heart.
I have been in a dojo since I remember myself. And the sensei is no one else, but my dad. From the very first kata and my first wins and losses, till the days when I started becoming a national champion and travelling across countries, my dad was always the person beside me. The one to guide me and show me the right way. The one to pick me when I fall, and the one who believed in me, when everyone else didn’t.
<a href="https://www.instagram.com/p/BjcxJkkHvqM/?utm_source=ig_embed&utm_campaign=loading">View this post on Instagram</a>
<img src="https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/69274792_10218442591163314_2586922513925668864_n.jpg?_nc_cat=111&_nc_ohc=eAIbM8tluQsAQkJbY13yqjMs4qIoY3HOETTDejocPqnuBjqe2LvSD-gFg&_nc_ht=scontent.flhr4-2.fna&oh=d67564d709a3f04aa23cab0d245d4732&oe=5E79F277"/>
<b><i>“I went over to the Asano dojo for the last half hour of training and saw a good fight among six black belts. I stood and watched the white gi’s moving quickly round the wooden floor, black belts flying. There was something beautiful about this, more like a dance rather than a fight. It made me feel sad, not to be there doing it. "</i></b>
Even though this book is not the best mystery you will ever read, I doubt that was its real purpose.
I believe that the purpose of this book was to show us a glimpse of what karate really means, to show us the honour, the respect, the persistence we all share in unison.
<b><i>“It was true that the great masters seemed to have an unusual sense of peace around them.”</i></b>
Death in the Dojo starts off when Kate, a journalist, is tasked to investigate the recent murder of the famous karateka Kawaguchi. It is a complete mystery how he would be killed with just one punch called gyaku zuki and die. The mystery is not behind whether it’s possible for him to die from one punch, but the mystery is why he allowed for this to happen. As a master, he is very well able to defend himself against just one punch.
On this note, I have to mention that in the book, the punch is spelled as “yaku-zuki”, which is incorrect.
When this mystery is connected to another mystery that happened many years ago, Kate is determined to find the full truth once and for all.
Even though it is quite a short book, it contains a lot of information and a couple of unexpected plot twists. It captures perfectly the cultural differences between England and Japan, which is shown through the love and relationships between daughters and their dads.
<b><i>“It was my Dad who taught me how to fight. He never treated me any differently than my brother. He showed me how to fight with my fists up when I was five and to get up quickly if I fell down. I was never allowed to give up. … It was a lesson that would be useful to me many times over the years. Whenever something bad happens in my life and I feel like giving up, I hear dad’s voice in my ears, telling me to get up off the floor.”</i></b>
I truly loved this book. It will always stay in my heart. I will keep coming to it when I miss my karate days. I recommend it if you like mysteries and martial arts. Also if you are a fan of the Japanese culture. The ending wasn't the best mystery ending ever, as the story went sort of unfinished, and we didn't truly solve one of the mysteries, but it was still a lovely read for me.
<b><i>This blog post is dedicated to my amazing and one and only dad! I love you! </i></b>
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The Bandersnatch (199 KP) rated A Little Princess in Books
Nov 7, 2019
A little Princess was published in full by Charles Scribner's sons in September of 1905 after being a serialisation in St. Nicholas Magazine in 1887 and being a novella in 1888. The book was named one of the Teachers top books for children in 2007 and in 2012 was ranked 56th in the School Library Journal survey. The story follows Sara Crewe a wealthy heiress being sent off to boarding school in England. Despite being wealthy Sara isn't snobbish and rude but polite, clever and generous befriending several other students and the scullery maid Becky. Sara goes from privilege to a pauper after her fathers scheme with is friend over a diamond mine supposedly fails. After spending a few years working hard at the school she once attended Sara is found by her fathers friend and returned to privilege after finding out the diamond mines actually worked.
There are six film adaptions having been released in 1917, 1939, two in 1995 (One version being Filipino) with the most recent being a Russian film released in 1997. the most well known being the 1995 version being directed by Alfonso Cuaron. There have been seven TV shows based on A Little Princess with the 1973 and 1986 (Maureen Lipton was Miss Minchin) versions being particularly faithful to the books, the 1985, 2006 and 2009 versions were various Japanese anime and another Filipino remake happened in 2007. an episode of Veggietales in 2012 was another version of A little Princess. From 2002 to 2014 there have been several musical adaptions of a little princess as well.
Francis Eliza Hodgson Burnett was born in England on the 24th November 1849 in Cheetham, Manchester, England. When her father died in 1852 her family fell on hard times and Francis was looked after by her grandmother who fuelled her love of reading whilst her mother dealt with the family finances. The family eventually emigrated to the states in 1865 but remained somewhat poor thanks to the end of the American Civil war. Francis started writing in fever trying to help her family get out of the financial hole they were in and did so with her first story being published in the Godey's Lady's book in 1868 eventually being published regularly in its pages alongside Scribner's Monthly, Peterson's Magazine and Harper's Bazaar.
In 1872 Francis agreed to and married family friend Swan Burnett. She continued to write which supported them as they moved to Paris to allow Swan to train as an eye and ear doctor. Francis economised by making clothes for both their sons and for herself. The family returned to the US a few years later where swan managed to set up a doctoring business despite being in debt. For several years afterwards Francis wrote several short stories which were continuously published, Francis eventually turned to children's novels after a meeting with Mary Mapes Dodge the editor of children's magazine St Nicholas. In 1884 Francis set to work on Little Lord Fauntleroy which was serialised in 1885 and published in book form in 1886.
In 1887 Francis returned to England for Queen Victoria's golden jubilee which triggered yearly transatlantic trips between the US and England with her sons. She had fallen ill during this time and had spent time confined to bed, she did however managed to write both The Fortunes of Phillipa Fairfax (only published in the UK) and Sara Crewe or what happened at Miss Minchin's which was rewritten as A Little Princess. In December 1890 Francis and Swans eldest son Lionel died of consumption which spurred his mother into a depression and turn away form the Protestant faith and embrace spiritualism.
In 1898 After their youngest son Vivian finished school, Francis and Swan had divorced (though they had begun to drift apart and were living separate lives several years earlier) and two years later Francis had moved back to England and lived at Great Maytham Hall and married Stephan Townsend, which proved to be a terrible marriage and it ended in 1902. In 1907 Francis returned to the states and spent the next seventeen years in Plandome manor writing several more stories and editing for the Children's Magazine upon the insistence of her Son Vivian. Francis died on October 29th 1924 at the age of 72, she's buried in Roslyn Cemetery and her son Vivian is burred nearby having died in 1937.
I knew of the book as a child but didn't read it until I was a teenager, by then I did know of and had seen the 1995 movie directed by Alfonso Cuaron. The books theme of rising above and succeeding in the face of terrible times is a good thing to reed about. I definitely recommend the book to children and teenagers alike and I give it 9/10.
There are six film adaptions having been released in 1917, 1939, two in 1995 (One version being Filipino) with the most recent being a Russian film released in 1997. the most well known being the 1995 version being directed by Alfonso Cuaron. There have been seven TV shows based on A Little Princess with the 1973 and 1986 (Maureen Lipton was Miss Minchin) versions being particularly faithful to the books, the 1985, 2006 and 2009 versions were various Japanese anime and another Filipino remake happened in 2007. an episode of Veggietales in 2012 was another version of A little Princess. From 2002 to 2014 there have been several musical adaptions of a little princess as well.
Francis Eliza Hodgson Burnett was born in England on the 24th November 1849 in Cheetham, Manchester, England. When her father died in 1852 her family fell on hard times and Francis was looked after by her grandmother who fuelled her love of reading whilst her mother dealt with the family finances. The family eventually emigrated to the states in 1865 but remained somewhat poor thanks to the end of the American Civil war. Francis started writing in fever trying to help her family get out of the financial hole they were in and did so with her first story being published in the Godey's Lady's book in 1868 eventually being published regularly in its pages alongside Scribner's Monthly, Peterson's Magazine and Harper's Bazaar.
In 1872 Francis agreed to and married family friend Swan Burnett. She continued to write which supported them as they moved to Paris to allow Swan to train as an eye and ear doctor. Francis economised by making clothes for both their sons and for herself. The family returned to the US a few years later where swan managed to set up a doctoring business despite being in debt. For several years afterwards Francis wrote several short stories which were continuously published, Francis eventually turned to children's novels after a meeting with Mary Mapes Dodge the editor of children's magazine St Nicholas. In 1884 Francis set to work on Little Lord Fauntleroy which was serialised in 1885 and published in book form in 1886.
In 1887 Francis returned to England for Queen Victoria's golden jubilee which triggered yearly transatlantic trips between the US and England with her sons. She had fallen ill during this time and had spent time confined to bed, she did however managed to write both The Fortunes of Phillipa Fairfax (only published in the UK) and Sara Crewe or what happened at Miss Minchin's which was rewritten as A Little Princess. In December 1890 Francis and Swans eldest son Lionel died of consumption which spurred his mother into a depression and turn away form the Protestant faith and embrace spiritualism.
In 1898 After their youngest son Vivian finished school, Francis and Swan had divorced (though they had begun to drift apart and were living separate lives several years earlier) and two years later Francis had moved back to England and lived at Great Maytham Hall and married Stephan Townsend, which proved to be a terrible marriage and it ended in 1902. In 1907 Francis returned to the states and spent the next seventeen years in Plandome manor writing several more stories and editing for the Children's Magazine upon the insistence of her Son Vivian. Francis died on October 29th 1924 at the age of 72, she's buried in Roslyn Cemetery and her son Vivian is burred nearby having died in 1937.
I knew of the book as a child but didn't read it until I was a teenager, by then I did know of and had seen the 1995 movie directed by Alfonso Cuaron. The books theme of rising above and succeeding in the face of terrible times is a good thing to reed about. I definitely recommend the book to children and teenagers alike and I give it 9/10.
Gareth von Kallenbach (980 KP) rated Pacific Rim (2013) in Movies
Jun 19, 2019
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/
okletmereviewit (4 KP) rated Kubo and the Two Strings (2016) in Movies
May 11, 2018
A great film for any family night
Contains spoilers, click to show
Kubo and the two strings is a heart warming, coming of age movie, for the whole family. Adults, you will appericate the story line and the plight that Kubo undergoes. Kids will love the animation and the characters. From the moment that the movie started, I fought back the tears. You see a mother and baby in the middle of the ocean one moment and the next, you see them ship wrecked on a beach. You skip forward a few years to when Kubo is about the age of ten. He is now a caregiver for his mother who you come to understand as mentally ill, with something like alzheimer's or dementia. Daily young Kubo goes into the neighboring village and tells fantastic stories of a Samurai Knight, and how he battles the evil Moon King and his army, all while playing his Sangen (a Japanese Guitar) and creating Origami creatures for the story. But as the bells ring for night to come forth, Kubo runs home.
It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.
Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.
Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.
Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.
Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
Purple Phoenix Games (2266 KP) rated Gorinto in Tabletop Games
Mar 2, 2020
I have been noticing that as I do more and more reviews and previews I am learning to absolutely adore abstract strategy games. Like, I LOVE them now. So when a call for reviewers came out for a new abstract game with art by Josh Cappel, I was immediately intrigued. I love games with an Asian style (even if loosely themed), and games that reward players for thinking ahead and maximizing their turns. Wait, it plays in 30-60 minutes too? I’m a fan.
A “gorinto” is a Japanese five-tier pagoda tower where each tier is representative of something of religious importance. In this game, each tier is representative of one of the elements: fire, water, wind, earth, and void. In this prototype version, the season tracking pawn is a representative gorinto. To gain deeper understanding of these elements and attain ultimate Wisdom is the goal of the game of Gorinto.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign running until March 4, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, each player will choose a color, take the play mat of matching color, and place their score marker on the score board. The season tracker will be placed on the scoreboard as well, along with the randomized Goal cards and end-of-game element scoring cards. The main play board will be populated with randomized element tiles pulled from the bag in the shape of a mountain, with 10 tiles placed along the side and top edges of the built mountain of tiles. Determine the first player and the game is ready to be played.
On a player’s turn they will choose one of these outlying tiles to move onto the board. Once placed, the player will choose tiles, based on the placed tile’s power, from the board. For example, “fire spreads tall,” so if a Fire tile is placed on the board, a player may choose any tile from the column where it was placed two spaces above or below the placed tile. The number of tiles that can be plucked from the board depends on the player’s “understanding” of the element (the number of tiles of that type on the player’s board +1). With two tiles on a player’s personal board, they can choose three tiles when moving that type of tile, in the example – fire.
Tiles moved from the left side of the mountain can only move horizontally in their row and tiles moved from the top of the mountain can only move vertically in their column. With each of the elements possessing different ways tiles can be chosen from the mountain, and understanding of each element affecting how many tiles can be chosen, players need to plan ahead for their turns… except that other players will be doing the same and planning their own strategies to destroy their opponents’ plans.
When there are fewer tiles to be moved outside the mountain than there are players, the season (round) ends. At this point, players will score the Goal cards before setting up for the next season.
Each season the Goal cards will be scored – so players will know throughout the game upon what they should be concentrating their efforts. Examples of these Goal cards are: score your tallest stack (1 point per tile), then score your shortest stack (0 points if no tiles on a stack); score your stacks with odd number of tiles twice; score the stack with the median number of tiles three times. By being able to manipulate and keep track of the tile stacks players can be planning their scores ahead of time for each season.
Components. Again, this is a prototype copy of the game, but already one can see the direction this game is headed, and it’s glorious! I have seen the Kickstarter page, and am super excited about seeing nearly every component get a fantastic upgrade. The art direction is incredible, the physical components are plastic and cardboard heaven. I am even pretty happy with this prototype copy. Yeah, the tiles are squarish wooden tiles with stickers, and the retail copy will have sexy interlocking plastic tokens, and the player boards in prototype are rectangular, but the retail copy will have a fancy contoured edge. Even so! The game looks amazing on the table, and will be even more so once it goes to manufacturing in earnest.
I mentioned in my intro that I am falling more in love with abstracts the more I play them. Has it just been that abstracts have been getting better and better lately, or am I leveling up as a gamer? I don’t know and I don’t care. Abstracts hold a very special place in my heart now, and this one is one of the best I have played. Most abstracts get a bad rap for being themeless and boring to look at, but Gorinto brings it and I’m totally diggin’ it. I love games like Gekitai, Calico, Elementos, Hive, and Onitama, and now there’s another to add to my display case of amazing abstracts.
If you enjoy themed abstract strategy games, games that make you think without bogging you down, and games that make you smile even when you lose simply because you enjoyed the experience, you should check this one out. There is still time to back it through Kickstarter, but the campaign ends on Wednesday, March 6. At the time of writing, the campaign is funded at over 500%.
A “gorinto” is a Japanese five-tier pagoda tower where each tier is representative of something of religious importance. In this game, each tier is representative of one of the elements: fire, water, wind, earth, and void. In this prototype version, the season tracking pawn is a representative gorinto. To gain deeper understanding of these elements and attain ultimate Wisdom is the goal of the game of Gorinto.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign running until March 4, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, each player will choose a color, take the play mat of matching color, and place their score marker on the score board. The season tracker will be placed on the scoreboard as well, along with the randomized Goal cards and end-of-game element scoring cards. The main play board will be populated with randomized element tiles pulled from the bag in the shape of a mountain, with 10 tiles placed along the side and top edges of the built mountain of tiles. Determine the first player and the game is ready to be played.
On a player’s turn they will choose one of these outlying tiles to move onto the board. Once placed, the player will choose tiles, based on the placed tile’s power, from the board. For example, “fire spreads tall,” so if a Fire tile is placed on the board, a player may choose any tile from the column where it was placed two spaces above or below the placed tile. The number of tiles that can be plucked from the board depends on the player’s “understanding” of the element (the number of tiles of that type on the player’s board +1). With two tiles on a player’s personal board, they can choose three tiles when moving that type of tile, in the example – fire.
Tiles moved from the left side of the mountain can only move horizontally in their row and tiles moved from the top of the mountain can only move vertically in their column. With each of the elements possessing different ways tiles can be chosen from the mountain, and understanding of each element affecting how many tiles can be chosen, players need to plan ahead for their turns… except that other players will be doing the same and planning their own strategies to destroy their opponents’ plans.
When there are fewer tiles to be moved outside the mountain than there are players, the season (round) ends. At this point, players will score the Goal cards before setting up for the next season.
Each season the Goal cards will be scored – so players will know throughout the game upon what they should be concentrating their efforts. Examples of these Goal cards are: score your tallest stack (1 point per tile), then score your shortest stack (0 points if no tiles on a stack); score your stacks with odd number of tiles twice; score the stack with the median number of tiles three times. By being able to manipulate and keep track of the tile stacks players can be planning their scores ahead of time for each season.
Components. Again, this is a prototype copy of the game, but already one can see the direction this game is headed, and it’s glorious! I have seen the Kickstarter page, and am super excited about seeing nearly every component get a fantastic upgrade. The art direction is incredible, the physical components are plastic and cardboard heaven. I am even pretty happy with this prototype copy. Yeah, the tiles are squarish wooden tiles with stickers, and the retail copy will have sexy interlocking plastic tokens, and the player boards in prototype are rectangular, but the retail copy will have a fancy contoured edge. Even so! The game looks amazing on the table, and will be even more so once it goes to manufacturing in earnest.
I mentioned in my intro that I am falling more in love with abstracts the more I play them. Has it just been that abstracts have been getting better and better lately, or am I leveling up as a gamer? I don’t know and I don’t care. Abstracts hold a very special place in my heart now, and this one is one of the best I have played. Most abstracts get a bad rap for being themeless and boring to look at, but Gorinto brings it and I’m totally diggin’ it. I love games like Gekitai, Calico, Elementos, Hive, and Onitama, and now there’s another to add to my display case of amazing abstracts.
If you enjoy themed abstract strategy games, games that make you think without bogging you down, and games that make you smile even when you lose simply because you enjoyed the experience, you should check this one out. There is still time to back it through Kickstarter, but the campaign ends on Wednesday, March 6. At the time of writing, the campaign is funded at over 500%.
Purple Phoenix Games (2266 KP) rated Gekitai in Tabletop Games
Feb 20, 2020
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.
Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T
Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.
The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.
So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.
One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.
Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.
But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T
Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.
The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.
So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.
One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.
Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.
But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
Purple Phoenix Games (2266 KP) rated SAIBOU in Tabletop Games
Aug 29, 2019
Do you ever get that feeling where you just want to simulate the growth of a culture of cells and the affects of bacteria and viruses within those cultures? Honestly, I never do. But I was pleasantly surprised to learn that someone had designed a game to do just that. So buckle up and let’s learn about the Saibou – the cell.
SAIBOU is “a little game of cells” and that tagline is just short of perfect. I say just short because the word “cute” has been omitted. This game is stinkin CUUUTE!! “Saibou” is the Japanese word for “cell,” and in this game the players are racing to complete a culture of cells by building a 3×3 grid of chibi cell cards. Opponents will be attempting the same as well as infecting your culture with horrible hungry bacterias and viruses to eat up your cutie cells. Luckily you have defenses and cures you can apply to keep your little culture garden thriving.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
Setting up SAIBOU is a snap. Shuffle the big deck of square cards and deal out five to each player. On your turn play a card. It could be a cell, migrate, bacteria, virus, cure, or macrophage card. Cell cards are what you are trying to build in your culture and is your method of victory. Each cell card (except the wild) has colored half-circles on the edges that need to match up with neighboring cards to be valid plays.
Can’t seem to draw the perfect card you need? Play a migrate card and switch out an opponent’s card with one of yours (even if it has a token on it). Get that wild from your opponent and plop it right into your culture and watch them squirm. Feeling especially aggressive? Play a bacteria or virus card, place the corresponding token on the cell you want to infect and watch the devastation! Bacteria cards are of a specific color, or colors, that will be placed on cells of matching color. Viruses, however, are not so picky – they will go after ANY cell. “So what? Who cares if I contracted a virus?” Well, your culture cares because at the end of each player’s turn a bacteria or virus will consume the cell upon which it rests and then move on to the next surrounding cell. Bacteria move to matching colors, and viruses move to whichever card they can.
So, you’ve been infected. What now? Well, all is not lost. In the deck are several cure cards that picture medicine pills that can cure your culture of all bacteria and viruses. Would you like to prevent this from happening in the future? Play the white macrophage (looks like a beefcake cloud with Ray-Bans (not a sponsor)) card and place a white disc on any cell you would like to protect. That cell can no longer be a target of attack. Play continues in this fashion until someone has built a 3×3 grid and won the game!
Components. Per my disclaimer this game is still in prototype so I can only comment on the components provided to us. Keep in mind they may (and probably will) change or improve during the Kickstarter campaign. The game is a deck of cards and some plastic tokens. The cards are great and feature simply wonderful art. I totally dig the chibi style for this game and it was an inspired choice. Just looking at those cute cells instantly makes you want to protect them and creates a connection that pains you to lose them to a virus. A+ on art from me. The tokens, in this prototype version, leave much to be desired. The colors don’t really match the cards, but I am hopeful that will be improved upon as a result of the campaign for retail release. This didn’t cause ANY issues during game play, but upon teaching the game I had to reiterate that the card is actually a YELLOW cell that matches the yellow token. Perhaps the token will end up being orange to match the card because I think switching the card to yellow may cause issues when matching the colored edges. Unfortunately, that said, the colored discs on the edges of the cards (and also the corresponding tokens) do not really work with colorblindness, as there is no distinction other than color for these components. This may (and hopefully will) be considered for the final draft of the game. Luckily I do not suffer from colorblindness so I quite enjoy it all, but I need to be an advocate for those who do.
All in all this is such a lovely game that I am so happy we were able to play. The cute art and double-thinking adds so much to the game play that we just were eating up every time. Speaking of eating up, those bacteria and viruses are such powerful little bugs that can really muck up the best laid plans and create havoc on the table. It’s delicious! Note: we did not taste the game, so claims of deliciousness are for flavor only. Note 2: I guess I cannot use language without using words to describe food, even though this is not a game about food – but I would probably eat it because it looks so dang good. All this said, Purple Phoenix Games is super impressed by such a simple game, and we highly highly recommend any gamer type to check it out.
SAIBOU is “a little game of cells” and that tagline is just short of perfect. I say just short because the word “cute” has been omitted. This game is stinkin CUUUTE!! “Saibou” is the Japanese word for “cell,” and in this game the players are racing to complete a culture of cells by building a 3×3 grid of chibi cell cards. Opponents will be attempting the same as well as infecting your culture with horrible hungry bacterias and viruses to eat up your cutie cells. Luckily you have defenses and cures you can apply to keep your little culture garden thriving.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
Setting up SAIBOU is a snap. Shuffle the big deck of square cards and deal out five to each player. On your turn play a card. It could be a cell, migrate, bacteria, virus, cure, or macrophage card. Cell cards are what you are trying to build in your culture and is your method of victory. Each cell card (except the wild) has colored half-circles on the edges that need to match up with neighboring cards to be valid plays.
Can’t seem to draw the perfect card you need? Play a migrate card and switch out an opponent’s card with one of yours (even if it has a token on it). Get that wild from your opponent and plop it right into your culture and watch them squirm. Feeling especially aggressive? Play a bacteria or virus card, place the corresponding token on the cell you want to infect and watch the devastation! Bacteria cards are of a specific color, or colors, that will be placed on cells of matching color. Viruses, however, are not so picky – they will go after ANY cell. “So what? Who cares if I contracted a virus?” Well, your culture cares because at the end of each player’s turn a bacteria or virus will consume the cell upon which it rests and then move on to the next surrounding cell. Bacteria move to matching colors, and viruses move to whichever card they can.
So, you’ve been infected. What now? Well, all is not lost. In the deck are several cure cards that picture medicine pills that can cure your culture of all bacteria and viruses. Would you like to prevent this from happening in the future? Play the white macrophage (looks like a beefcake cloud with Ray-Bans (not a sponsor)) card and place a white disc on any cell you would like to protect. That cell can no longer be a target of attack. Play continues in this fashion until someone has built a 3×3 grid and won the game!
Components. Per my disclaimer this game is still in prototype so I can only comment on the components provided to us. Keep in mind they may (and probably will) change or improve during the Kickstarter campaign. The game is a deck of cards and some plastic tokens. The cards are great and feature simply wonderful art. I totally dig the chibi style for this game and it was an inspired choice. Just looking at those cute cells instantly makes you want to protect them and creates a connection that pains you to lose them to a virus. A+ on art from me. The tokens, in this prototype version, leave much to be desired. The colors don’t really match the cards, but I am hopeful that will be improved upon as a result of the campaign for retail release. This didn’t cause ANY issues during game play, but upon teaching the game I had to reiterate that the card is actually a YELLOW cell that matches the yellow token. Perhaps the token will end up being orange to match the card because I think switching the card to yellow may cause issues when matching the colored edges. Unfortunately, that said, the colored discs on the edges of the cards (and also the corresponding tokens) do not really work with colorblindness, as there is no distinction other than color for these components. This may (and hopefully will) be considered for the final draft of the game. Luckily I do not suffer from colorblindness so I quite enjoy it all, but I need to be an advocate for those who do.
All in all this is such a lovely game that I am so happy we were able to play. The cute art and double-thinking adds so much to the game play that we just were eating up every time. Speaking of eating up, those bacteria and viruses are such powerful little bugs that can really muck up the best laid plans and create havoc on the table. It’s delicious! Note: we did not taste the game, so claims of deliciousness are for flavor only. Note 2: I guess I cannot use language without using words to describe food, even though this is not a game about food – but I would probably eat it because it looks so dang good. All this said, Purple Phoenix Games is super impressed by such a simple game, and we highly highly recommend any gamer type to check it out.