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Tim Booth recommended Love by The Beatles in Music (curated)

 
Love by The Beatles
Love by The Beatles
2006 | Pop, Rock
8.0 (3 Ratings)
Album Favorite

"I find that many albums by The Beatles don't completely hold together for me. While Sgt. Pepper's… holds together stylistically, it isn't one of my favourite albums. However, I have to include The Beatles, because they are clearly the greatest band that ever stalked the earth. I got into the Love album to introduce my son to The Beatles. George Martin lovingly remastered it and I think he has made some improvements. Sonically it is fantastic. It flows. I love being able to go across their entire span of history. I went to the Love Cirque De Soleil show in Las Vegas, which was a bad idea, but this record is a fantastic introduction and became my son's understanding of The Beatles. The other records are well worth investigating, of course, and they made truly great records, but there aren't any that could go in my Baker's Dozen. The album contains 'A Day In The Life', which is in my top five greatest songs. I love the fact it was created through such a mad, collaborative technique. One part is John, one part is Paul and they left a minute-and-a-half to fill with something. What fucking amazing, arrogant craziness could do that? And, to then produce one of the greatest songs. That song is akin to how James write to a degree. We write through improvisation. No one takes anything into a room. We start improvising and the improvisation may take ten minutes or it may take 90 minutes. We record it all and then whoever wants to can take a track, chop it up in whatever way they want to, and then present it back to the band. Someone else can then input and add a keyboard line or whatever. Therefore, we have this collaborative process that you can hear on the new album that is a little insane, as we might have had a part, which worked in the first ten minutes, and then we might try and weld it to something that worked hours later. They don't necessarily join and we have to find a way of joining them. That acceptance of chance can lead to the best moments. Most bands have one or two songwriters (we now have four) and they are at the mercy of their conscious ability. With us, a chaotic reaction to each other is creating the song, which is probably why we have been around for 33 years and we never get bored. We never know what the fuck we are going to do next. The Beatles had that on their greatest collaborative songs, where they couldn't be sure quite where a song was going. They allowed themselves the possibility of fucking songs up in a great way. The Beatles are the Shakespeare of our time. They will still be played in 100 years' time and people will still wonder how the fuck they made such amazing music."

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Strike Force Heroes 3
Strike Force Heroes 3
Platform
The world of Free to Play Games has a fantastic new entry with the arrival of Strike Force Heroes 3. The game is harkens back to the classic side scrolling action games of the past but incorporates modern graphics, sound, and physics in a winning combination.

Players pick a squad character and then enter a mission armed with a variety of weapons such as an automatic rifle and a pistol. Players can switch between weapons as needed with a single key press and use the mouse to get a full 360 degree range of fire and vision as the leap between the various platforms to dispatch enemies, gain power ups, and avoid traps.

The campaign of the game offers 50 new missions and there are also new weapons and perks such as an aim bot that greatly help combat available for players compared to the previous game in the series.

The game also offers some solid music and sound effects, much better than one would come to expect in a free to play game and really helps ramp up the intensity of the game.

The high number of weapons and perks that become available to players as the game unfolds is really amazing as players have the freedom to find a loadout that best reflects their style of play rather than being forced to adapt to a rigid in game standard.

The game is played on a PC so that means that players will have to use a keyboard for movement. The W, A, S, D, as well as the Q key and other selected keys as the game unfolds for perks. Players will need to use a mouse as well as the ability to face left, right, up and fire in all directions is based upon the mouse to move the position of the gun and the mouse buttons to fire and reload. It can take some getting used to at first as well as the hang time that is associated with the jumps, but after a few moments it will be second nature for most players.

Players can also use the arrow keys in order to navigate the maps which involve lots of jumping and ducking and cover multiple levels. My first mission involved crawling the shafts, jumping over a trap frequently and climbing up a truck to leap to snow covered ledges as an example.

The enemies of the game are fierce as right off the bat I was forced to contend with shotgun and sword wielding bad guys who even coming at me one at a time were a challenge and took repeated and sustained fire in order to defeat. Let us also not forget that the enemies get harder as players advanced and that there are Boss Battles as well for players to deal with.

In Summary, Strike Force Heroes 3 is fun and challenging game that offers plenty of great things for fans of action games and who love to have a bit of retro gameplay as well.

http://sknr.net/2017/01/08/game-review-strike-force-heroes-3-free-online-game/
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.
  
Killzone: Shadow Fall
Killzone: Shadow Fall
Shooter
The signature launch title for the Playstation 4, Killzone: Shadow Fall has arrived. The game continues the popular Killzone franchise with next-generation graphics and features that are made possible by the new system. Although it picks up following the events of Killzone 3, it is not necessary to have played or completed any of the previous games thanks to an introduction sequence that establishes the plot and setting for the game. Following the defeat of the Helghast, the ISA allows them sanctuary on a colonized planet. The two sides are divided by a massive fortification known as “The Wall” which keeps the two former enemies divided. Shortly after the construction of the Wall, the Helghast begin a forced relocation of the local populace and use their usual brutal tactics to accomplish this. Playing as a young boy named Lucas, players must work with her father as they attempt to reach the safety of the Wall during the brutal relocation.

Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.

The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.

 

The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.

My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.

 

Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.

 

While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.

 

That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.

http://sknr.net/2013/12/30/killzone-shadow-fall/
  
BB
Black Bird of the Gallows
Meg Kassel | 2017 | Fiction & Poetry
8
9.0 (2 Ratings)
Book Rating
<b><i>The author/publisher provided a free copy of the book for review purposes - thank you! Receiving a review copy does not guarantee a positive review and therefore do not affect the opinion or content of the review.</i></b>
"I'm going to sleep!” says reviewer, as she furiously types on the keyboard. The next time she looks up, an hour has passed, leaving her with one less hour of sleep and an 8 am class looming closer.

Obviously, I am a complete night owl because all of my decent reviews (aka my usual self and not some half hearted attempt of I THINK THIS IS A REVIEW BUT MY BRAIN IS CRYING SO I GIVE UP *presses schedule*) are all written after all the other souls in the house are sleeping soundly.

<b>There's only one other soul 99% of the time.</b>

Also, I read this weeks ago and completely forgot about the release date being last week, so I started writing other reviews and reading other books and poor Meg Kassel’s debut just sat there crying at me silently, “Are you going to review me?”
<h3 style="text-align: center;"><b>Five Things about Black Bird of the Gallows</b></h3>
At the same time, I had high expectations for Kassel’s debut novel, I also didn't, for some weird and odd reason my brain won't conjure up (the brain is strange, very strange). Here are some things to be aware of before/when picking up the book:

<b>Death is a theme, but used differently </b>- the few novels I've read with a death theme always have something in common: there's probably a grim reaper, and the grim reaper collects souls. Kassel uses a similar theme, but <b>it's not the exact same theme</b>. Honestly, I'm curious if this has mythology ties - is it okay if I kind of regret dropping myth and folklore senior year? I sacrificed it for college credit in speech instead (that's okay, right?).

<b>I am in love with gorgeous lines, and Kassel delivers</b> - I mean, they're not enough that I want to <i>draw </i>them (this is a rare thing to happen), but there are lovely lines and descriptions! And there's humor. I think I enjoyed the humor more often.
<blockquote class="tr_bq">Suddenly, I notice the light steam coming off his skin—the same coming from my mouth when I speak. It feels like I’m sitting next to an attractive, boy-shaped wood stove.</blockquote>
<b>There's a music aspect</b> - As a once upon a violin player, music is important! Okay, maybe not important in my life as much as books are, but music books are cute. Music plays a major role in <i>Black Bird of the Gallows</i> when it comes to character development. When we first meet Angie, she's not as confident with her music as she eventually becomes later in the book.
<b>
</b> <b>Birds! (Okay, Crows)</b> - It's probably a bad idea for me to read another book involving birds after <i>Shatter Me</i>, but I'm fine with birds in this one. The crows are also one of my favorite parts of the book - the crows aren't directly involved with death, but they play a role as well.

<b>It gets dark </b>- <i>Black Bird of the Gallows </i>might be less dark at the beginning, but it gets dark, VERY dark near the end. (Secretly my evil little heart likes this. I'm worried.)

Overall: <i>Black Bird of the Gallows</i> is perfect for those who enjoy books about death but are looking for something different than what we usually see.

<a href="https://bookwyrmingthoughts.com/black-bird-of-gallows-by-meg-kassel-arc-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Military Wives (2020)
Military Wives (2020)
2020 | Drama
7
8.6 (7 Ratings)
Movie Rating
Based on true events, Military Wives tells the story of how the very first military wives charity group came to be formed. That initial group was soon followed by more Military Wives groups, with some of the earlier ones even starring in 2011 BBC reality show 'The Choir', led by Gareth Malone. The Military Wives choirs have continued to grow since then and now comprise of 2000 women, located at over 70 military bases around the world, producing hit singles and albums as they go from strength to strength. The movie is directed by Peter Cattaneo, who directed The Full Monty, and the trailer really does have that traditional feel-good British comedy vibe which we seem to churn out year after year in an attempt to be "this years Full Monty". I wasn't sure if this was going to be for me, but after I found myself thoroughly enjoying Fisherman's Friends last year, I went in with an open mind.

At a UK army base, soldiers are preparing to leave for another tour in Afghanistan. As they say goodbye, we're given a chance to be introduced to the wives and families who will remain in the houses located on the base while the soldiers are away. Straight away, we get real insight into the lives of these women - trying to maintain some kind of normality, while constantly living in fear of the phone call or the knock at the door that might come at any time and turn their lives upside down. The women all vary in their experience of army life - from young, newly married wives to wives who are old hands at moving from base to base and country to country, coping without their husband for long periods of time.

Kate (Kristin Scott Thomas) is married to the regiment's colonel and assumes that she is therefore superior to all the other women on the base - jumping the queue in the small on-site grocery store and generally looking down her nose at the others. Lisa (Sharon Horgan) is much more laid back than Kate, happy to just go with the flow. She has been charged with pastoral care for the wives while their partners are away, and is more than happy just to organise the odd coffee morning or a few glasses of wine rather than anything more productive and engaging for the group. With her husband away, and having to deal with a past tragedy that we learn more about as the story unfolds, Kate decides to try and poke her nose in and organise Lisa and the other wives. Consequently, Kate and Lisa clash... regularly.

After unsuccessfully trying out knitting as a suggested activity, one of the wives suggests singing. Unfortunately though, none of the women appear to be very good at singing and the bickering between Kate and Lisa doesn't really help improve them either. While Kate reads up on vocal warm-ups and learning how to conduct a choir, Lisa digs out her old electronic keyboard and is happy just to have the group try and sing along to a few old pop songs.

Military Wives does manage to follow that traditional Full Monty template I described earlier - with a mismatched bunch of inexperienced singers who eventually manage to get it together enough to be able to perform their own song at the Royal Albert Hall. However, I did feel that the emotion and the drama surrounding these women, who could lose their husband/wife at any moment, really brought something different to the movie, something which I don't feel the trailer accurately portrays. The comedy and the feel-good factor that these trailers like to put across was a lot more subtle, and as a result I enjoyed it far more than I was expecting to.
  
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Gareth von Kallenbach (962 KP) rated the PlayStation 3 version of Deadpool in Video Games

Jun 19, 2019  
Deadpool
Deadpool
Action/Adventure
Marvel comics classic antihero Deadpool has made a jump to the big leagues as the star of his own videogame by high Moon Studios. For those unfamiliar with the character, Deadpool is a mentally unstable mercenary who is deadly efficient with all manner of weaponry and takes delightful glee and dispensing violence. As the game opens, dead pool breaks down the fourth wall and openly speaks to the players often chiding them for their performance as well as cracking several raunchy one-liners and quips in the process. In his rundown apartment, we learn the dead pool has coursed through the use of high explosives the creation of a videogame written by and starring himself.

At numerous times throughout the game Deadpool will open the script to offer his creative input and decide to go off script and make some very creative and often bloody changes to the storyline which often causes the unseen but often heard studio exec complain about the budget of the game being surpassed.

While this is a very interesting set up and does add a lot of unique new wrinkles to a game of this type, at its heart Deadpool is simply an action adventure game in a style that we have seen many times before often in better games.

In pursuit of a contract, Deadpool graphically dispatches waves of enemies using his signature swords and guns which allow him to do all manner of complicated and impressive combat moves. As enemies are dispatched, players can earn the ability to purchase and equip new weapons such as shotguns, bear traps, grenades, dual machine guns, and more as well as have the ability to upgrade some of Dead pools abilities such as his healing speed. Like fellow mutant Wolverine, who briefly shows up the game, Deadpool is capable of regenerating health, so when combat becomes too intense it is often advisable for players to retreat to heal before wading back into the never-ending siege of enemy opponents.

Deadpool can also do some very creative stealth kills such as coming up behind an opponent and decapitating them or dispatching them with a quick shot to the head. This does have its own risks as excessive noise tends to attract large mobs of enemies and even as good as Deadpool is there comes a point where discretion is the better part of valor. Thankfully Deadpool has the ability to teleport away from danger and this comes exceptionally handy during the games numerous and at times frustrating jump sequences when a jump goes wrong.

There are elements of the game that are frustratingly hard but then there are moments that are absolute delight for fans of action games as well as, book heroes. The bawdy and over-the-top humor was excessive at times but was also entertaining and the character animations were true delight especially when Deadpool became a spinning dervish of death and dismemberment courtesy of his bladed weapons and guns.

 

Many of the enemies though became highly redundant and some did require a considerable amount of effort to dispatch so it is important that players conserve their ammunition as much as possible as running dry often required a hasty retreat rather than staying and finishing the job.

 

There were several clever cameos in game which I do not want to spoil and it was really nice to step into the bizarre and mayhem filled world in which the title character lives. My biggest issues with the game were that the gameplay became very repetitive after a while and the timed jumps and certain fights became extremely frustrating. If I want to do precision jumps from platform to platform to accomplish a goal, I will fire up the Wii U and play a game of Mario brothers.

I also had issues with some glitches in the game such as weapons animations disappearing and one extremely annoying sequence where the control systems on the PC version of the game went haywire and the character started to move on his own without any input from the controls. There were also some problems with the camera angles which in the heat of pitched battles became highly frustrating as I found myself boxed in and unable to see which way to go.

 

The graphics and sound in the game were solid but to control systems did have an element of frustration to them. While you are able to customize the controls on the PC version of the game, I did have to wonder how much easier the game would be on a console as it seems as if this wasn’t the intended platform of choice as it is a button mashers dream which is very conducive to a game control but not as friendly to a keyboard and mouse combination.

 

If you can look past the frustrations of the game, there is a lot to like here. Specifically the character, the action, and the ability to play as a truly demented individual who writes his own rules and does not care what anyone else has to say.

 

In the end the game is entertaining though nothing spectacular and while it may appeal mainly to hard-core fans of the character, I cannot help but think that the game could’ve been so much more.

http://sknr.net/2013/06/28/deadpool/
  
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Gareth von Kallenbach (962 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games

Aug 14, 2019  
Dark Souls Remastered
Dark Souls Remastered
2018 | Simulation
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.

For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.

The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.

While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.

This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.

As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.

Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control

Cons: Still too tough for me, Lacking additional content
  
Bad Times at the El Royale (2018)
Bad Times at the El Royale (2018)
2018 | Thriller
Why is everyone not raving about this movie?
Imagine a ménage à trois of Agatha Christie, Alfred Hitchcock and Quentin Tarantino at the Overlook Hotel with a banging 60’s soundtrack. Got that unpleasant vision in your mind? Good! You’re halfway there to getting the feel of “Bad Times at the El Royale”. And they really are bad times!

The Plot
It’s 1969 and an oddball set of characters arrive at the faded glory of the El Royale hotel at Lake Tahoe: “a bi-state establishment” straddling the Nevada/California border: so describes the manager-cum-bellhop-cum-bartender-cum-cleaner Miles Miller (Lewis Pullman, soon to appear as Maverick in the “Top Gun” sequel). The motley crew include Laramie Seymour Sullivan, a vacuum cleaner salesman (Jon Hamm); Father Daniel Flynn, an oddly-acting priest (Jeff Bridges); Darlene Sweet, a struggling Motown-style singer (Cynthia Erivo); and Emily Summerspring, a rude and abrupt hippy-chick with attitude (Dakota Johnson). But noone is quite who they seem and their twisted and convoluted lives combine in a memorable night of surprise and violence at the El Royale.

The turns
I’ve often expressed my admiration for the Screen Actor’s Guild Awards and their category of “Best Ensemble Cast”: at a time when there are controversial suggestions of additions to the Oscars, this is one I would like to see (along with a “Best Stunt Team” award that I’ve previously lobbied for). And here is my second serious candidate for the “Best Ensemble Cast” Oscar in 2018, my first being “Three Billboards in Ebbing, Missouri” (which in their books would count as 2017 anyway!) Everyone really works hard on this film and the larger than life characters suck you into the story because of the quality and intensity of their performances.

Out in front of the pack are the simply brilliant Jeff Bridges and Cynthia Erivo, an actress new to me who has a great voice and made a big impression. Scenes between the pair are just electric. Jon Hamm is as quirkily great as ever and Dakota “not Fanning” Johnson is far better in this film than any recent stuff I’ve seen her in. Another standout was another newcomer to me – young Cailee Spaeny as Rose, looking for all the world in some scenes like a young Carey Mulligan. While we’re on lookalikes, Lewis Pullman (best known to me for “Battle of the Sexes“) looks very like Tom Holland in some scenes.

The Review
I found this film to be just enormously entertaining. It is very Tarantino-esque in its claustrophobic nature (compare it with “The Hateful 8” in that respect) and with its quirky episodic flash cards (compare with “Pulp Fiction” or “Kill Bill”) but for me was much more appetising since – although very violent – it never stooped to the queasy “blow your face off” excesses of Tarantino, that I personally find distasteful. Where it apes Hitchcock is in its intricate plotting: the story regularly throws you off-balance with some genuinely surprising twists and turns that you never see coming. And the interesting time-splicing and flashbacks also keep you on your mental toes. To say any more or to give any examples would be a spoilerish crime, so I will refrain. This is a dish best served cold (so avoid the trailer if you can).

The film has a marvellous sense of place and time and key to establishing that is some superb set design; some brilliant costumes; and – most of all – an exquisitely chosen song catalogue. The great Michael Giacchino is behind the music, and he does a truly fabulous job, not just with the song selection but also with the background music. This never seems to intrude noticeably until the end titles, when you realise it’s been insistently working on you all the time: the best sort of soundtrack.

There are some films that make you marvel how someone sat at a keyboard and got a screenplay down on paper so satisfyingly. While it could be accused of aping Tarantino somewhat, for me this is still one such film. The writer/director Drew Goddard has come from the J.J. Abrams stable of “Alias” and “Lost”, and has previously written the great screenplays for films including “Cloverfield”, “The Martian” and “World War Z“. His only previous directorial feature was “The Cabin in the Woods” (which I’ve not seen), but after this he is definitely on my movie radar: his next film will be “X-force”: a “Deadpool 2” follow-on with Ryan Reynolds, Josh Brolin and Zazie Beetz, and I can’t wait to see that.

If there’s a criticism it’s that at 141 minutes its a tad long. It never to me felt like a film that long, such was the entertainment value, but while I just loved the development of character just a few of the scenes felt a little leisurely and superfluous. Trim 10 minutes off the running time – no more – and it might have felt tighter still.

I didn’t mention one star name in “The Turns” section, and that’s Chris Hemsworth. He actually does a great job in his demanding Messianic role of Billy Lee, but I just had trouble equating the “Thor” star as being “all kinds of bad”: this felt like a slight misstep in the casting to me.

Summary
This film is without a doubt going to storm into my Top 10 for the year. It’s an entertaining delight, full of twists, turns, deliciously wordy dialogue and a satisfyingly open ending. I can’t believe this film hasn’t been top billing in multiplexes up and down the country for WEEKS on end. If you get the chance, my advice would be to seek this out before it disappears.
  
South Park: The Stick of Truth
South Park: The Stick of Truth
Role-Playing
Following several delays after the collapse of THQ, Obsidian’s South Park: The Stick of Truth has been released to critical acclaim. Not only is the game the best adaptation of the hit animated series to date for gamers, the one could argue that it is the best videogame based on an animated series to ever be released. This is a pretty bold statement but the game backs it up time and time again with its engaging story, considerable gameplay length, and an abundance of laughs many of which are cringe worthy.

Playing is a new kid in town was tasked by his parents to go out and make friends, you quickly find yourself in the company of Cartman and his cronies who are busy playing a fantasy game involving the legendary Stick of Truth. Despite the fact that the stick is nothing more than a piece of wood, all manner of importance is placed upon it and when a rival faction steals it, it falls to the players to retrieve the stick and save the day.

Players will be accompanied by various characters in the game ranging from Butters to Stan, Kyle, Kenny, Jimmy, and Cartman he to whom have their own special abilities and combat technique. At various points in the game players may have to call upon a player in order to use their unique ability in order to solve one of the game’s many puzzles. The entire map of South Park is highly detailed and loaded with countless references to the show. Players are free to explore the town, interact with various characters, and embark on side quests that have no bearing on the story and are not required to complete the main part of the game.

The key is exploration as obtaining items which can be sold as a vital part of the game as health power ups in the form of snack foods and other supplements are essential to surviving the numerous combat opportunities in the game.

At first it took a little getting used to but being able to equip your characters in costumes and weapons in order to complete the quests and solve various puzzles is an essential part of the game.

While it is basically role-playing game at its heart, The Stick of Truth is essentially like being in a season of the show that happens to have a connected and continuous plot. There are numerous twists and turns and surprises in the game ranging from alien abductions, government conspiracies, venturing to Canada, and so much more.
Combat in the game usually involves two players and players who alternate between powering up attacking defensive abilities, using super moves which players can select and customize, and attacking with your primary or secondary weapons.

The game has a very elaborate social network is various characters who you friend along the way will offer hints and suggestions to you and being able to obtain items to power up your weapons is a hysterical and vital part of the game.

I have put in over 17 hours of gameplay into completing the main story the game and a few of the side quests but I have not completed all of the options that are available in the game. This gives you an idea of the scope of the game and thankfully the designers allow a rapid transit system courtesy of Timmy to help you traverse the map. The abundance of characters both featured in supporting from the series show up the game and there are countless nods to numerous other episodes including the classic Sexual Harassment Panda theme that brought a smile to my face when I heard blaring over the and offices PA system while I was exploring.

There are puzzles to solve the game most of which involve thinking outside the box although some are very straightforward. It is important to remember that when you are dealing with the town of South Park expecting the unexpected is par for the course so any game that would have you battle the Underpants Gnomes in a shrunken state while your parents graphically consummate their marriage above you should give you an idea about humor in the game.

The game is not in any way politically correct, for children, or for those easily offended, but if you’re a fan of the series you know what to expect and the game delivers it in droves. The laughs are numerous and hysterical as abs constantly shocked just how far certain sequences would be taken but delighted nonetheless.
There were a few minor glitches now and then but nothing that severely hampered my gameplay experience other than a few graphical drops and legs now and then on the PC version of the game. For me this was a small price to pay as the PC version is completely uncensored and does not have any of the cards that were required for the console version of the game.

The mouse and keyboard while effective are not the intended control system for the game so I would suggest that players may want to consider using a game pad or at the least, prepare themselves for certain scenes that are going to involve button mashing and other console standards.

The graphics, sound, and music, of the game are on par with the best the show has offered and as I indicated earlier, the storyline is one of the best that has ever been done for South Park episode and is not to be missed.

Not only is the game one of the best surprises of the year but I can honestly say that it is an early contender for some game of the year awards which is surprising as one announced, I think people had interest but yet modest expectations for what the finished product would be like. It is been a long time since I’ve had this many laughs in a movie, television show, or game, as well as this much enjoyment.

South Park: The Stick of Truth is one of the best gaming releases the year and is not to be missed.


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