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Trapped
Trapped
8
8.0 (1 Ratings)
Book Rating
This was my first time reading a book by Lillian Duncan, which I am surprised at since she writes mystery/suspense and that is one of my go to genre’s. I really enjoyed this book though! I would definitely say that it can be read as a standalone book. This book starts and captures your attention almost immediately. The book takes some unexpected turns quite early in the book, it was from a different perspective then I have read before. I loved how throughout the book God was the central focus without being forceful.
I think that at some points it was a bit wordy, however, I kind of liked the wordiness. It fit the situations very well. I give this book a 4 out of 5 stars for telling a kidnapping story from a different perspective, the relatable characters, and for how Lillian Duncan was able to intertwine God in every aspect of the book. I recommend this book to anyone who likes edge of you seat reads with strong characters and a mystery/thriller that leaves you thinking even after the book is over.
  
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Hideo Kojima recommended High and Low (1963) in Movies (curated)

 
High and Low (1963)
High and Low (1963)
1963 | Drama, Mystery, Thriller

"Stanley Kubrick, Hitchcock, Kurosawa: My father always showed me these directors’ movies, whether I liked it or not. I’m selecting Kurosawa’s High and Low because it’s a little different. It’s based on a story by Ed McBain, and it’s about a kidnapping. During those times in Japan, if you kidnapped someone, you weren’t penalized too much. To have a harsher sentence, other charges, like drugs, were needed. But because of High and Low, the law in Japan changed. The movie had made a positive impact in society. That’s my kind of wish when I create a game. I think entertainment has that power to change society. You don’t have to be a politician or run for a cause to create change. High and Low was, in that sense, really impactful. Entertainment isn’t really just entertainment. It leaves something in people’s hearts and that person might be moved to create something. It’s a push for that person the next day, and I think entertainment should be similar, including games. When you experience something, and then come back to the real world, I want people to feel a little influence in their world."

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