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Purple Phoenix Games (2266 KP) rated Of Knights & Ninjas in Tabletop Games
Jan 23, 2020
Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!
On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.
Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…
Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.
But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.
Play continues in this fashion until one player has amassed the 10 gems they require to win the game!
Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.
All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.
If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
Merissa (13597 KP) rated The Du Lac Princess (The Du Lac Chronicles #3) in Books
Nov 21, 2017
There is one new character that needs her own mention, and that is Tegan. She was a knight in Arthur's court, in love with Lancelot. She has her own tale to tell, and her own way of telling it, so I won't even try. All I will say is that Tegan wriggled into my heart, and I was sad when we heard no more about her. I am fervently hoping that she will make a reappearance in the next book.
Exceptionally written, with no editing or grammatical errors to disrupt my reading flow, The Du Lac Princess is an astounding read of the highest quality. With impeccable research and honour to traditions of a time gone by, this book and series continue to fascinate. I am happy to learn there will be more in this series, and can't wait to continue. Absolutely and utterly recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
RəX Regent (349 KP) rated The Prestige (2006) in Movies
Mar 7, 2019
"The Prestige" was produced between projects, those being numbers three and four in my all time top ten, "Batman Begins" and "The Dark Knight". He claimed that he was making a small movie to tide him over but ended up with an all start blockbuster, and whist touching of a subject which had been dealt with before, I don't recall it ever having being done quite like this.
And that is the magic of a top director; That is to give the audience what they want but not on their terms, not quite what they are expecting. This film follows the obsession of two 19th century magicians, one of whom, Christian Bale, arrives at the conclusion that it takes total commitment to achieve the perfect trick, whilst Hugh Jackman takes a little longer to see that obsession will lead him down the same path.
This is a dark, Gothic thriller, lifting the lid of the magic of the day, whilst in true Nolan fashion delving deeper into the psyche of the protagonists, and the destructive nature of their respective obsessive battles, and those it hurts and destroys along the way.
But more than this, the film its self is effectively a mirror of the plot, told and presented as one long trick, with deception, red herrings and ultimately, eponymous the prestige. The only real problem I have with this film is that it thinks that it has everything so well wrapped up, that we, the audience, can't see the twists coming, which I felt a little insulted by as they were almost telegraphed.
But, this was a methodically well presented film, with a clear time and excellent performances throughout. Highly recommended.


