
Les Parisiennes: How the Women of Paris Lived, Loved and Died in the 1940s
Book
What did it feel like to be a woman living in Paris from 1939 to 1949? These were years of fear,...

The S Factor Diet: The Happiest Way to Lose Weight - Drop a Dress Size in Two Weeks
Book
Finally a diet that can promise to put a smile on your face - and not just because you're not forced...
Apostles of Reason: The Crisis of Authority in American Evangelicalism
Book
Evangelical Christianity is a paradox. Evangelicals are radically individualist, but devoted to...

Dumfries House: An Architectural Story
Book
On 18 July 1754, William Crichton Dalrymple, the 5th Earl of Dumfries, laid the foundation stone of...

Germany: Memories of a Nation
Book
From Neil MacGregor, the author of A History of the World in 100 Objects, this is a view of Germany...

Peter Strickland recommended Midsommar (2019) in Movies (curated)

Kristy H (1252 KP) rated A Good Girl’s Guide To Murder in Books
Mar 11, 2021 (Updated Mar 11, 2021)
"'Because I don’t think your brother did it—and I’m going to try to prove it.'"
This is a dark and twisty thriller with an improbable but immediately likable protagonist. While I found it a bit unlikely that this high schooler could become such an excellent detective, I soon put my doubts aside. Pip is tough and determined and while some of the plot bordered on implausible, I was there for it, because I quickly fell for her, and for Ravi, Sal's younger brother.
“'It’s not just that he’s gone. It’s that…well, we’re not allowed to grieve for him, because of what happened.'"
Forming a partnership, the two dig deep into Andie's case, interviewing friends, family, and turning their town on its side. The result is an incredibly twisty and dark story-its sad, but sweet too. I loved the pluckiness of Pip; her friendship with Ravi; and the way the clues slowly unfolded, allowing us to see the horrible secrets and lies that led to what truly happened to Andie.
All in all, this is a quick read, full of twists and turns, and featuring a strong protagonist.

Leanne Crabtree (480 KP) rated Falling (Fall or Break, #1) in Books
Jan 6, 2021
This had been on my Amazon wish-list for quite a while before I bought this and then even longer before I got around to reading it. (Another of those A-Z reading challenge reads.)
We start by learning about Malachi and how he's struggling to find a job and living with his sister and her rather mean husband who has a set of rules that Malachi must abide by if he wants to stay there. He does find Malachi a job and in the process Malachi meets the guy he's been obsessing over at the local shop. In rolls Harper, recently released from prison for a crime he didn't commit, he's renovating his old home with his dads money and Malachi ends up working on the house. They both have an attraction to the other but try to ignore it for their own reasons but it's impossible.
I don't know about this one. I can't say I ever really got into it. I carried on for a while longer but it never really...picked up for me. I didn't feel like I cared enough about the characters to carry on so I finally gave up.
The only thing I felt a little interested in was the fact that Harper had been put in prison for a crime he didn't commit and then spent ten years in prison, every appeal shot down in flames, because everyone thought he was guilty. I did feel like an injustice had been served and those two boys needed some sort of karma to come bite them in the arse for the lies they told.
And I liked that it was set in the UK. Most of the books I read are set in America so it's nice to read something set somewhere different.

Dee (0 KP) rated Daughter of Smoke & Bone (Daughter of Smoke & Bone, #1) in Books
Mar 12, 2021
This started out so well. It was incredibly magical - secret doorways on earth, which took the main character Karou, into a shop where her chimeara 'family' resided. Karou has little knowledge, being human, about her own origins or how she ended up in the care of Brimstone, the shop's custodian. All she knows is that he collects an endless supply of teeth (which she is often sent to pick up from around the world - the shop's doorway acting as a portal that deposits her anywhere on earth). There is a second door within the shop, which Karou is not allowed near and she has no idea what lies beyond it. Messages are sent to her via a crow-like creature. So far, so mysterious. It reminded me a little of Narnia or The Adventures of the Wishing Chair / Magic Faraway Tree. Oh, and if that's not enough - the teeth are used to help grant wishes (ranging from minor to major).
I'm a big fan of dual-world/magic-portal books. However, as the novel went on it became less intriguing. It slips into the sort of insta-love that is ten-a-penny in YA fiction. Also, I just felt that the 'big reveal' of what was behind the second door was a bit of a letdown. And the whole war between angels and chimera felt somehow jarring and unimaginative. I feel mean-spirited saying this, but the dynamic and world-building just didn't capture my imagination. The layering of the back-story also felt a bit forced and I started to find it dull.
I suppose the real test of the first book in a trilogy (as this is) is whether the reader can't wait to pick up the next instalment. Personally, I'm not sure I would bother. A shame, really, as it started out so well.

Matthew Krueger (10051 KP) rated Roll Player in Tabletop Games
Apr 1, 2021
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character.
The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
Gameplay:
In Roll Player, a game round is divided into 4 phases. The Roll Phase, the Dice Phase, the Market Phase and the Cleanup Phase.
ROLL PHASE - The Start Player draws dice out of a bag, rolls them, and places them in numerical order on Initiative cards in the center of the table.
DICE PHASE - Players take turns selecting an Initiative card, placing their die on their Character Sheet and taking Attribute Actions associated with the Attribute the die was placed in.
MARKET PHASE - Players purchase cards from the market that represent Traits, Skills, Weapons, and Armor.
CLEAN UP PHASE - Return remaining dice to the bag. Return Initiative cards to the center of the table. Refresh 1 Skill card. Pass the Dice Bag to the player on the left.
The game ends at the completion of the round in which all players have filled all Attribute Rows on their Character Sheets.
Players then calculate their Final Scores to determine the winner!
Its a fun, entertaining, excellent game and i highly recordmend buying it.