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Gareth von Kallenbach (980 KP) rated Beowulf (2007) in Movies
Aug 14, 2019
The classic Epic poem Beowulf has come to the big screen in a stunning CGI extravaganza under the direction of Director Robert Zemeckis.
For those not familiar with the poem, it is an ancient Danish poem that talks of the heroic exploits of the hero Beowulf, as he battles all manner of bizarre creatures. The poem was told orally from generation to generation and eventually became known to many as the source of much of the early great literature from the western world.
I first became familiar with the tale some twenty years ago during my early years in private school where our headmaster had it as required reading for all of his students in honors level English.
The film stays very close to the poem and tells the tale of King Hrothgar (Sir Anthony Hopkins), a troubled leader whose kingdom is under siege by a hideous creature known as Grendel (Crispin Glover).
During a brutal attack by Grendel which results in the loss of many lives, King Hrothgar promises half the gold in his kingdom to any hero who can rid the land once and for all of the foul creature that has caused so much suffering.
In short order, the heroic Beowulf (Ray Winstone), arrives with is army of warriors to take up the challenge. Beowulf is legendary for his exploits in vanishing monsters, but his boastful nature raises the concerns of Unferth (John Malkovich), who thinks that Beowulf ‘s reputation and ability is far more style than substance.
Eventually Beowulf battles Grendel, and accomplishes his goal but learns that the monster has a Demonic mother that to must be destroyed in order for peace to truly be achieved.
Beowulf sets off the kill the demon (Angelina Jolie), but finds himself unable to match her whiles, and enters into a deal that has far reaching repercussions.
The second half of the film deals with the consequences of Beowulf’s decisions and how having is not nearly as important as wanting, which leads to a spectacular and FX filled final segment.
The film is amazing, and for those lucky enough to see the film in 3D, filled with amazing visual treats.
While the film is in no way suitable for children due to the violence it contains, the story holds up very well centuries later, and provides a solidly entertaining tale of heroism, betrayal, and morality that stands the test of time.
I had concerns that the film would be a slap-dashed effort that was attempting to cash in on the success of “The 300”, but in actuality, I found this film to be far more entertaining and satisfying.
The voice work of the cast is solid, but it is clearly the visuals that drive this film, as well as the dynamic effects made possible by the latest advancements in 3D technology as the film literally bursts out of the screen.
Beowulf will not be for everyone as those unfamiliar with the work on which it is based may find it derivative or predictable, but when you consider this is literally the tale that started it all, you could make an argument, that it set the table for all future tales to follow.
For those not familiar with the poem, it is an ancient Danish poem that talks of the heroic exploits of the hero Beowulf, as he battles all manner of bizarre creatures. The poem was told orally from generation to generation and eventually became known to many as the source of much of the early great literature from the western world.
I first became familiar with the tale some twenty years ago during my early years in private school where our headmaster had it as required reading for all of his students in honors level English.
The film stays very close to the poem and tells the tale of King Hrothgar (Sir Anthony Hopkins), a troubled leader whose kingdom is under siege by a hideous creature known as Grendel (Crispin Glover).
During a brutal attack by Grendel which results in the loss of many lives, King Hrothgar promises half the gold in his kingdom to any hero who can rid the land once and for all of the foul creature that has caused so much suffering.
In short order, the heroic Beowulf (Ray Winstone), arrives with is army of warriors to take up the challenge. Beowulf is legendary for his exploits in vanishing monsters, but his boastful nature raises the concerns of Unferth (John Malkovich), who thinks that Beowulf ‘s reputation and ability is far more style than substance.
Eventually Beowulf battles Grendel, and accomplishes his goal but learns that the monster has a Demonic mother that to must be destroyed in order for peace to truly be achieved.
Beowulf sets off the kill the demon (Angelina Jolie), but finds himself unable to match her whiles, and enters into a deal that has far reaching repercussions.
The second half of the film deals with the consequences of Beowulf’s decisions and how having is not nearly as important as wanting, which leads to a spectacular and FX filled final segment.
The film is amazing, and for those lucky enough to see the film in 3D, filled with amazing visual treats.
While the film is in no way suitable for children due to the violence it contains, the story holds up very well centuries later, and provides a solidly entertaining tale of heroism, betrayal, and morality that stands the test of time.
I had concerns that the film would be a slap-dashed effort that was attempting to cash in on the success of “The 300”, but in actuality, I found this film to be far more entertaining and satisfying.
The voice work of the cast is solid, but it is clearly the visuals that drive this film, as well as the dynamic effects made possible by the latest advancements in 3D technology as the film literally bursts out of the screen.
Beowulf will not be for everyone as those unfamiliar with the work on which it is based may find it derivative or predictable, but when you consider this is literally the tale that started it all, you could make an argument, that it set the table for all future tales to follow.
Gareth von Kallenbach (980 KP) rated Bendy and the Ink Machine in Video Games
Aug 14, 2019
Set in the long abandoned Joey Drew Studios, Bendy and the Ink Machine (“BatIM”) is a survival horror game with an aesthetic of classic cartoons of yesteryear. As Henry, you set about to revisit your old workshop after receiving a mysterious letter from your past employer. When Henry arrives at the shop, he finds duhn duhn duhn the Ink Machine. The Ink Machine is a rather large device that gushes out black ink and has mystical qualities. Henry then becomes trapped in the maze-like studio, though he soon finds that he is not alone. Like a creep in the shadows, Bendy, the Mickey Mouse of the Joey Drew Studios universe, is lurking. BatIM blends puzzle solving with first-person gameplay as you adventure through a studio brimming with horrors. The art style is reminiscent of Steamboat Willie, with a macabre twist. Instead of happy go-lucky little animals, we are bombarded with the sinister grin of Bendy as he emerges from the shadows.
Similar to other games with an episodic structure (e.g.: Alan Wake and Life is Strange), BatIM uses short levels to advance the story line in some intriguing ways. Love of Exploration will be your saving grace in this game, as each area requires some in order to advance to the next. The game is not fast-paced. On the contrary, it’s meant to be a slow experience for the player with sparse combat scenarios present only to add a brief moment of action. Your actions as Henry are very limited, as is his speed. With 5 chapters, the gameplay time is at just about hours, and the game uses every minute to pull you deeper into the dark world it has created.
I reviewed BatIM for the Nintendo Switch and found that the game was somewhat held back by the platform’s technical limitations. The biggest drawback I found was that textures would often blur and have jagged edges, with the shaky 30FPS frame rate just feeding fuel to this fire. This is a detriment to gaming’s purpose in keeping the players immersed in the environment. BatIM is meant to be tense, but I often found myself dispelled of the illusion due to blurry visuals and dropped frames. With a game designed so well, how unfortunate that this be its biggest flaw. Maybe this can be patched out, but we can only hope at this point.
BatIM developer, theMeatly Games, may have taken inspiration from Five Nights at Freddy’s as the gameplay and overall genre of the games are quite similar. The world is conceptualized using objects such as books and tapes found within the game instead of long cut scenes that can tend to take you out of the moment rather than add to it in games like these. As you delve deeper into the oubliette of a workshop, you’ll find that the gameplay is perfectly paired with the game’s sick and twisted visuals, proving that BatIM delivers on every level.
Bendy and the Ink Machine is available now on all major platforms.
Similar to other games with an episodic structure (e.g.: Alan Wake and Life is Strange), BatIM uses short levels to advance the story line in some intriguing ways. Love of Exploration will be your saving grace in this game, as each area requires some in order to advance to the next. The game is not fast-paced. On the contrary, it’s meant to be a slow experience for the player with sparse combat scenarios present only to add a brief moment of action. Your actions as Henry are very limited, as is his speed. With 5 chapters, the gameplay time is at just about hours, and the game uses every minute to pull you deeper into the dark world it has created.
I reviewed BatIM for the Nintendo Switch and found that the game was somewhat held back by the platform’s technical limitations. The biggest drawback I found was that textures would often blur and have jagged edges, with the shaky 30FPS frame rate just feeding fuel to this fire. This is a detriment to gaming’s purpose in keeping the players immersed in the environment. BatIM is meant to be tense, but I often found myself dispelled of the illusion due to blurry visuals and dropped frames. With a game designed so well, how unfortunate that this be its biggest flaw. Maybe this can be patched out, but we can only hope at this point.
BatIM developer, theMeatly Games, may have taken inspiration from Five Nights at Freddy’s as the gameplay and overall genre of the games are quite similar. The world is conceptualized using objects such as books and tapes found within the game instead of long cut scenes that can tend to take you out of the moment rather than add to it in games like these. As you delve deeper into the oubliette of a workshop, you’ll find that the gameplay is perfectly paired with the game’s sick and twisted visuals, proving that BatIM delivers on every level.
Bendy and the Ink Machine is available now on all major platforms.
Sophia (Bookwyrming Thoughts) (530 KP) rated Hidden Gold: A True Story of the Holocaust in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
I'm generally not a memoir person. But if I'm going to read a memoir (or even nonfiction), I'll choose anything about the Holocaust (I find that time period sadistically interesting).
<i>Hidden Gold</i> deserves about as much praise as Anne Frank's <i>Diary of a Young Girl</i>. A story set in another part of Europe (Poland) during Hitler's reign, Burakowski tells us her family's survival, hidden away from society in the hopes that they won't be found out.
For two years, the Golds hid with the Lanskis in a small part of a barn in Kolkow, surviving with very little sustenance. During that time, their hope dwindles little by little, but the two families still cling on to their pasts, even if that life will be impossible to get back to after everything blows over.
I loved how Burakowski introduces us to her family and the people that the Golds were involved with, giving us lots of background information on how Leib met Hanna and how the Golds lived their life in the early parts of the war. Burakowski also gives us insight on the growing hypocrisy and horrors among society as Hitler's power and anti-Semitism grew, giving us visuals on how life was like for the Jews back in the late 1930s and early 1940s. We're also shown the inner turmoils going on with those who had good relations with Jews and now having to choose whether or not they should help Jews, or give in to the propaganda.
Shoshana, Hanna's daughter, is extremely admirable. She's willing to go out to the Germans, pretending to be one of them, to buy her family time. She is also willing to risk her life a few times to get her family's money from Pi?czów, and going back again <em>while</em> she felt ill. If I were in her place, I'd probably continue to curl up in a fetal little ball. (Despite the fact I'm considered living in "poverty," I'm pretty much a lucky duckling. Also, being an only child, I'm probably a <em>little</em> spoiled.)
David is perhaps one of those where all the feels will come. Like any little kid, he's full of mischief and mayhem, but going through such a dark time at a really young age, he's extremely brave, confident, and has the most hope for the family getting out alive.
Although most of <i>Hidden Gold</i> is focused on the Gold's survival during Hitler running rampant with the final solution, Burakowski finalizes the story from David's viewpoint with how each of the family members were impacted years later in the future. For those interested in what happened in other parts of Europe or a survival story outside of concentration camps, Ella Burakowski's <i>Hidden Gold</i> makes a fantastic contribution depicting the horrors of the Holocaust.
<a href="https://bookwyrmingthoughts.com/arc-review-hidden-gold-by-ella-burakowski/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
I'm generally not a memoir person. But if I'm going to read a memoir (or even nonfiction), I'll choose anything about the Holocaust (I find that time period sadistically interesting).
<i>Hidden Gold</i> deserves about as much praise as Anne Frank's <i>Diary of a Young Girl</i>. A story set in another part of Europe (Poland) during Hitler's reign, Burakowski tells us her family's survival, hidden away from society in the hopes that they won't be found out.
For two years, the Golds hid with the Lanskis in a small part of a barn in Kolkow, surviving with very little sustenance. During that time, their hope dwindles little by little, but the two families still cling on to their pasts, even if that life will be impossible to get back to after everything blows over.
I loved how Burakowski introduces us to her family and the people that the Golds were involved with, giving us lots of background information on how Leib met Hanna and how the Golds lived their life in the early parts of the war. Burakowski also gives us insight on the growing hypocrisy and horrors among society as Hitler's power and anti-Semitism grew, giving us visuals on how life was like for the Jews back in the late 1930s and early 1940s. We're also shown the inner turmoils going on with those who had good relations with Jews and now having to choose whether or not they should help Jews, or give in to the propaganda.
Shoshana, Hanna's daughter, is extremely admirable. She's willing to go out to the Germans, pretending to be one of them, to buy her family time. She is also willing to risk her life a few times to get her family's money from Pi?czów, and going back again <em>while</em> she felt ill. If I were in her place, I'd probably continue to curl up in a fetal little ball. (Despite the fact I'm considered living in "poverty," I'm pretty much a lucky duckling. Also, being an only child, I'm probably a <em>little</em> spoiled.)
David is perhaps one of those where all the feels will come. Like any little kid, he's full of mischief and mayhem, but going through such a dark time at a really young age, he's extremely brave, confident, and has the most hope for the family getting out alive.
Although most of <i>Hidden Gold</i> is focused on the Gold's survival during Hitler running rampant with the final solution, Burakowski finalizes the story from David's viewpoint with how each of the family members were impacted years later in the future. For those interested in what happened in other parts of Europe or a survival story outside of concentration camps, Ella Burakowski's <i>Hidden Gold</i> makes a fantastic contribution depicting the horrors of the Holocaust.
<a href="https://bookwyrmingthoughts.com/arc-review-hidden-gold-by-ella-burakowski/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Natasha Khan recommended Bad by Michael Jackson in Music (curated)
Coherence Heart Trainer
Health & Fitness and Lifestyle
App
*** This app requires bluetooth hardware to work. We are currently creating a list of suitable...
HealthEngine
Health & Fitness and Medical
App
Booking your next health appointment is quick and easy with HealthEngine, Australia’s #1...
National Parks of America: Experience America's 59 National Parks
Book
To celebrate America's amazing national parks, Lonely Planet, the world's leading travel publisher,...
Doofus Drop
Games
App
Doofus Drop is an addictive game made by weird people for weird people. If you’re into silly games...
Doofus Drop
Purple Phoenix Games (2266 KP) rated Tidal Blades; Heroes of the Reef in Tabletop Games
Apr 20, 2021
Tidal Blades: Heroes of the Reef (which I shall just call Tidal Blades from here on) is a very successful Kickstarter that funded in 45 minutes and raised over $780,000 with the campaign. I was lucky enough to be able to back this one when it went live, and the hype was REAL. The box is large and in charge, and setup and tear down takes about 14 years, but did I like this one? Dude. YES. We don’t rate Solo Chronicles, but this is a STRONG 6 from me.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.
graveyardgremlin (7194 KP) rated Slide (Slide, #1) in Books
Feb 15, 2019
<b>2.5 stars
Slide</b> features an intriguing idea though the results left me with mixed feelings. The concept is awesome, but the execution? Yeah, not so much. The writing is serviceable, neither bad nor great and it didn't draw me into the story straightaway. Both the way it is written and the storyline reminds me of some of the books I read as a pre-teen/teen way back during the Pleistocene epoch, otherwise known as the 1990s, with authors like Christopher Pike, R.L. Stine, Diane Hoh, Lois Duncan, Richie Tankersley Cusick, among others. It especially seems to fall right in between Pike and Stine. While the writing is more mature than Stine's, it's not quite as sophisticated as Pike's. The mystery is weak, and by the end, seems pointless as it's totally anti-climactic, over in a flash, like it was written just to finish the book up, and absurdly contrived. The whole ending is totally ludicrous and unbelievable. The clues leading up to it are obvious and not incorporated into the story well at all. These clues were so glaring they all but had a flashing sign pointing to them in cartoon-like fashion whenever they fell into the main character's path. Sylvia a.k.a. Vee wasn't written as a dummy, at first, but boy she was an absolute idiot about those clues and putting two and two together, or really much of anything until it slapped her in the face. While Vee is sympathetic, I can't say I felt much of anything for her, and even less for anyone else in book because of their lack of depth. No one is explained in any detail, either personality or looks, motivations, or whatever. Just a brief shallow summary if lucky. Speaking of.... What has happened in books today where there are no descriptions of how anybody looks, except "I have pink hair," "his blonde hair," or some other toss away adjective? I've seen it over and over again and all I'm left with is the visualization that these people have no faces, much like that episode of Doctor Who (The Idiot's Lantern). Frankly it's all rather creepy.
I feel like this could have been a great book if it was longer (the copy I read is only 250 pages of at least 1.5 spaced lines) and had much more depth. Add in a couple more suspects, motivations, etc., and maybe a little more information on Vee's "sliding" powers. Unfortunately it's only an "okay" read that's easy and moves at a rapid pace. I didn't hate the book by any means, it's just not one that'll stick in my head for more than a few days. On the plus side I love the cover composition and colors, so kudos to the artist(s). This works fine as a standalone, but is now part of a series, for some unfathomable reason. Frankly, I'm getting sick of every book that comes out, most usually in the YA genre, becoming a series. It's ridiculous how few standalone books there are anymore. Still, even with all my grumbling about the numerous series and everything else, I think I will check out [b:Impostor|13423265|Impostor (Slide, #2)|Jill Hathaway|http://d202m5krfqbpi5.cloudfront.net/books/1341084724s/13423265.jpg|18870053], the second book in the <i>Slide</i> series, as it sounds interesting. Who knows, this might have just been the stepping stone to bigger and better things. Although if Vee is as stupid as she was in this one, I'm outta there.
Originally Reviewed: October 16, 2012
Received: Amazon Vine
Slide</b> features an intriguing idea though the results left me with mixed feelings. The concept is awesome, but the execution? Yeah, not so much. The writing is serviceable, neither bad nor great and it didn't draw me into the story straightaway. Both the way it is written and the storyline reminds me of some of the books I read as a pre-teen/teen way back during the Pleistocene epoch, otherwise known as the 1990s, with authors like Christopher Pike, R.L. Stine, Diane Hoh, Lois Duncan, Richie Tankersley Cusick, among others. It especially seems to fall right in between Pike and Stine. While the writing is more mature than Stine's, it's not quite as sophisticated as Pike's. The mystery is weak, and by the end, seems pointless as it's totally anti-climactic, over in a flash, like it was written just to finish the book up, and absurdly contrived. The whole ending is totally ludicrous and unbelievable. The clues leading up to it are obvious and not incorporated into the story well at all. These clues were so glaring they all but had a flashing sign pointing to them in cartoon-like fashion whenever they fell into the main character's path. Sylvia a.k.a. Vee wasn't written as a dummy, at first, but boy she was an absolute idiot about those clues and putting two and two together, or really much of anything until it slapped her in the face. While Vee is sympathetic, I can't say I felt much of anything for her, and even less for anyone else in book because of their lack of depth. No one is explained in any detail, either personality or looks, motivations, or whatever. Just a brief shallow summary if lucky. Speaking of.... What has happened in books today where there are no descriptions of how anybody looks, except "I have pink hair," "his blonde hair," or some other toss away adjective? I've seen it over and over again and all I'm left with is the visualization that these people have no faces, much like that episode of Doctor Who (The Idiot's Lantern). Frankly it's all rather creepy.
I feel like this could have been a great book if it was longer (the copy I read is only 250 pages of at least 1.5 spaced lines) and had much more depth. Add in a couple more suspects, motivations, etc., and maybe a little more information on Vee's "sliding" powers. Unfortunately it's only an "okay" read that's easy and moves at a rapid pace. I didn't hate the book by any means, it's just not one that'll stick in my head for more than a few days. On the plus side I love the cover composition and colors, so kudos to the artist(s). This works fine as a standalone, but is now part of a series, for some unfathomable reason. Frankly, I'm getting sick of every book that comes out, most usually in the YA genre, becoming a series. It's ridiculous how few standalone books there are anymore. Still, even with all my grumbling about the numerous series and everything else, I think I will check out [b:Impostor|13423265|Impostor (Slide, #2)|Jill Hathaway|http://d202m5krfqbpi5.cloudfront.net/books/1341084724s/13423265.jpg|18870053], the second book in the <i>Slide</i> series, as it sounds interesting. Who knows, this might have just been the stepping stone to bigger and better things. Although if Vee is as stupid as she was in this one, I'm outta there.
Originally Reviewed: October 16, 2012
Received: Amazon Vine