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The Other Mother
Book
“An atmospheric and harrowing tale, richly literary in complexity but ripe with all the crazed...
mystery thriller

Arkham Horror: The Card Game
Tabletop Game
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between...

Irish Milkshake Murder
Carlene O'Connor, Liz Ireland and Peggy Ehrhart
Book
Raise a glass for St. Paddy’s Day but keep a shamrock handy because some of these minty milkshakes...

DaveySmithy (107 KP) rated Venom: The Last Dance (2024) in Movies
Dec 4, 2024
A Chaotic Farewell with Flashes of Brilliance
Venom: Last Dance marks the end of Eddie Brock’s wild, symbiotic saga, and while it doesn’t entirely stick the landing, it’s a fittingly chaotic swan song for the antihero. With Tom Hardy once again embracing the absurdity of his dual role, the film offers plenty of the franchise’s trademark blend of humor, action, and madness—but it’s also weighed down by an uneven plot and overambitious storytelling.
One of the highlights of this film is, unsurprisingly, Tom Hardy. His commitment to playing both the brooding Eddie and the wisecracking, gluttonous Venom remains the beating heart of this franchise. Their banter is sharper than ever, delivering both laughs and surprisingly tender moments as their unconventional “relationship” reaches new levels of complexity. Hardy’s performance makes it easy to forgive some of the film’s narrative shortcomings.
Visually, Last Dance is a mixed bag. The action sequences are bigger and flashier than ever, with symbiote battles that explode across the screen in frenetic bursts of CGI. Some of these moments are thrilling, but others veer into sensory overload, leaving me wishing for a bit more clarity and restraint. The film’s attempt to lean into darker, more gothic visuals works in some scenes but feels inconsistent overall.
The plot, while ambitious, tries to juggle too many elements at once. A new villain, played with gusto by a high-profile (but slightly underutilized) actor, brings menace to the story, but their motivations are murky and underdeveloped. Meanwhile, the film’s exploration of Venom’s origins is intriguing but feels rushed, leaving me craving more depth and fewer loose ends.
Despite its flaws, Venom: Last Dance manages to deliver an entertaining and emotional farewell to the character. It’s messy, but there’s a charm in its willingness to embrace the absurd. Fans of the series will find plenty to enjoy, though it’s unlikely to win over newcomers. For me, it’s a 7/10—an imperfect but enjoyable final ride with one of Marvel’s most unpredictable antiheroes.
One of the highlights of this film is, unsurprisingly, Tom Hardy. His commitment to playing both the brooding Eddie and the wisecracking, gluttonous Venom remains the beating heart of this franchise. Their banter is sharper than ever, delivering both laughs and surprisingly tender moments as their unconventional “relationship” reaches new levels of complexity. Hardy’s performance makes it easy to forgive some of the film’s narrative shortcomings.
Visually, Last Dance is a mixed bag. The action sequences are bigger and flashier than ever, with symbiote battles that explode across the screen in frenetic bursts of CGI. Some of these moments are thrilling, but others veer into sensory overload, leaving me wishing for a bit more clarity and restraint. The film’s attempt to lean into darker, more gothic visuals works in some scenes but feels inconsistent overall.
The plot, while ambitious, tries to juggle too many elements at once. A new villain, played with gusto by a high-profile (but slightly underutilized) actor, brings menace to the story, but their motivations are murky and underdeveloped. Meanwhile, the film’s exploration of Venom’s origins is intriguing but feels rushed, leaving me craving more depth and fewer loose ends.
Despite its flaws, Venom: Last Dance manages to deliver an entertaining and emotional farewell to the character. It’s messy, but there’s a charm in its willingness to embrace the absurd. Fans of the series will find plenty to enjoy, though it’s unlikely to win over newcomers. For me, it’s a 7/10—an imperfect but enjoyable final ride with one of Marvel’s most unpredictable antiheroes.

Chris Hooker (419 KP) rated No Way Home (A Science Fiction Anthology) in Books
Jan 12, 2018
I received [No Way Home] from author [Harry Manners] in exchange for a honest review. This collection of short stories with the theme of being stranded, in one way or another, was a thought provoking read.
[To Sing of Chaos and Eternal Night] by [Lucas Bale] took me a few days to get past the beginning. The concept of a soldier who has lost all being and is just thought sent to robotic bodies and told to fight the enemy was interesting. As I stated, unfortunately, it was a slow start but the ending was worth the read.
[XE, or People Are Strange] by [S. Elliot Brandis]gave a new meaning to getting away from it all. The main character, Bradley, volunteers to be put in a shuttle to find a new habitable plant. His mission is one way and he is to send a signal back to Earth if it is a safe place. Apparently, though, he is not the first, or only, person on the new planet. I really liked the twist in this story.
[Grist] by [J.S. Collyer] is a futuristic view where one entity has taken control and all others are forced to work for them, often underground. Wyatt was not born into this so he remembers fresh air and sun. He wants to escape and be free again. Just daring to think this way can be deadly and he must know who to trust. The question this story had me asking was what is life worth?
[Merely A Madness] by [S.W. Fairbrother] was one I was really excited to see in this collection because I had read [The Secret Dead] and loved it. [Merely A Madness] did not disappoint in anyway. Earth has become a hostile place but most people have escaped off planet. Hannah loves old earth and Mullen sets up a holiday because he aims to please. This would be like current day people going to a wild west ranch, real but not too real. Things go horribly wrong and Mullen must make a hard choice. This story was one of my favorites by far.
[Revolver] by [Michael Patrick Hicks] was the most overtly political and also one of the most enjoyable. The concept of reality TV and politics preying on the unfortunates is so scary because it is not far from our current reality. I really loved the statement made in this one.
[The Happy Place] by [Harry Manners] was a story of a dream gone horribly wrong. Michael has always dreamed of going to the stars and with his wife this dream becomes a reality as he is chosen to colonize Mars. Years later he realizes his dream may be a nightmare as he begins to lose everything he loves. The only thing that keeps him going is 'the Happy Place', a virtual reality of his memories from Earth, but keeping this secret from those he loves may cost him even more. This is the third work I have read from [Harry Manners] and I love how he handles loneliness and making hard decisions. His characters are always deeper than they first appear.
[Renata] by [Nadine Matheson] is a futuristic spy story wrapped in a mob hit with political intrigue. Yes, I enjoyed this one as well. Kaoru is an assassin who gets his assignments from his brother. His latest target is in the past. This is the assignment that may just kill him.
[Cold Witness] by [A.S. Sinclair] was a mental thriller. John Marshall is sent to check out an abandoned military complex that he is told little about. When he arrives there he hears rumors of strange things involving the final project at the base. Upon arrival he begins hallucinating and his memories begin to meld with others. The question of what is reality is constant throughout.
All the stories were well written and enjoyable. I also liked how each author wrote an "Afterword" that explained a little of how they came up with the concept they did. I recommend this to any fan of futuristic and science fiction.
[To Sing of Chaos and Eternal Night] by [Lucas Bale] took me a few days to get past the beginning. The concept of a soldier who has lost all being and is just thought sent to robotic bodies and told to fight the enemy was interesting. As I stated, unfortunately, it was a slow start but the ending was worth the read.
[XE, or People Are Strange] by [S. Elliot Brandis]gave a new meaning to getting away from it all. The main character, Bradley, volunteers to be put in a shuttle to find a new habitable plant. His mission is one way and he is to send a signal back to Earth if it is a safe place. Apparently, though, he is not the first, or only, person on the new planet. I really liked the twist in this story.
[Grist] by [J.S. Collyer] is a futuristic view where one entity has taken control and all others are forced to work for them, often underground. Wyatt was not born into this so he remembers fresh air and sun. He wants to escape and be free again. Just daring to think this way can be deadly and he must know who to trust. The question this story had me asking was what is life worth?
[Merely A Madness] by [S.W. Fairbrother] was one I was really excited to see in this collection because I had read [The Secret Dead] and loved it. [Merely A Madness] did not disappoint in anyway. Earth has become a hostile place but most people have escaped off planet. Hannah loves old earth and Mullen sets up a holiday because he aims to please. This would be like current day people going to a wild west ranch, real but not too real. Things go horribly wrong and Mullen must make a hard choice. This story was one of my favorites by far.
[Revolver] by [Michael Patrick Hicks] was the most overtly political and also one of the most enjoyable. The concept of reality TV and politics preying on the unfortunates is so scary because it is not far from our current reality. I really loved the statement made in this one.
[The Happy Place] by [Harry Manners] was a story of a dream gone horribly wrong. Michael has always dreamed of going to the stars and with his wife this dream becomes a reality as he is chosen to colonize Mars. Years later he realizes his dream may be a nightmare as he begins to lose everything he loves. The only thing that keeps him going is 'the Happy Place', a virtual reality of his memories from Earth, but keeping this secret from those he loves may cost him even more. This is the third work I have read from [Harry Manners] and I love how he handles loneliness and making hard decisions. His characters are always deeper than they first appear.
[Renata] by [Nadine Matheson] is a futuristic spy story wrapped in a mob hit with political intrigue. Yes, I enjoyed this one as well. Kaoru is an assassin who gets his assignments from his brother. His latest target is in the past. This is the assignment that may just kill him.
[Cold Witness] by [A.S. Sinclair] was a mental thriller. John Marshall is sent to check out an abandoned military complex that he is told little about. When he arrives there he hears rumors of strange things involving the final project at the base. Upon arrival he begins hallucinating and his memories begin to meld with others. The question of what is reality is constant throughout.
All the stories were well written and enjoyable. I also liked how each author wrote an "Afterword" that explained a little of how they came up with the concept they did. I recommend this to any fan of futuristic and science fiction.

Acanthea Grimscythe (300 KP) rated The Troop in Books
May 16, 2018
We all have our own ways of dealing with anxiety and depression. One of mine for the former is to kick back with an audiobook and lose myself in World of Warcraft. This week, my audiobook of choice was Nick Cutter’s The Troop. I first discovered Cutter last year after receiving an arc of Little Heaven, which I enjoyed immensely. Naturally, I was not let down with this title.
It’s a fairly short listen, coming in at just over eleven hours. Narrated by Corey Brill, the book tells the story of a bunch of kids and their mentor after a strange encounter with an emaciated man. From there, things spiral downward in a rather interesting turn of events and readers watch the usual trope that comes into play when the threat of apocalypse hangs over a town – or in this case, island. The fact that the cast is mostly teenage boys? That’s of no consequence.
The Troop is what I call a “last man standing” story. I suppose that’s comparable to “final girls” when you think about it. These kids, because that’s all they are, find themselves facing a horror they cannot truly comprehend, and with the military working in favor of the greater good, are on their own. Naturally, that means we’ve got some deep psychological stuff that’s going to go on, as well as several scenes of last minute survival habits – such as harming animals. And, of course, there’s madness tinting this books periphery.
I really enjoyed this approach to a horror story born of what originally begins as a good deed (though clearly is not toward its end). The characters had their own flaws and represented the different types of kids we’re likely to find in a high school class – only, of course, without the presence of any females.
Once again, Cutter has impressed me with his ability to make me cringe, among other things. I definitely look forward to getting my hands on more of his work in the future. Also, the audiobook is worth it. Corey Brill has a gorgeous voice.
It’s a fairly short listen, coming in at just over eleven hours. Narrated by Corey Brill, the book tells the story of a bunch of kids and their mentor after a strange encounter with an emaciated man. From there, things spiral downward in a rather interesting turn of events and readers watch the usual trope that comes into play when the threat of apocalypse hangs over a town – or in this case, island. The fact that the cast is mostly teenage boys? That’s of no consequence.
The Troop is what I call a “last man standing” story. I suppose that’s comparable to “final girls” when you think about it. These kids, because that’s all they are, find themselves facing a horror they cannot truly comprehend, and with the military working in favor of the greater good, are on their own. Naturally, that means we’ve got some deep psychological stuff that’s going to go on, as well as several scenes of last minute survival habits – such as harming animals. And, of course, there’s madness tinting this books periphery.
I really enjoyed this approach to a horror story born of what originally begins as a good deed (though clearly is not toward its end). The characters had their own flaws and represented the different types of kids we’re likely to find in a high school class – only, of course, without the presence of any females.
Once again, Cutter has impressed me with his ability to make me cringe, among other things. I definitely look forward to getting my hands on more of his work in the future. Also, the audiobook is worth it. Corey Brill has a gorgeous voice.

Rachel King (13 KP) rated Darkest Mercy (Wicked Lovely, #5) in Books
Feb 11, 2019
The final book in the Wicked Lovely series, this book does a thorough job of wrapping up all of the sub-plots that were left hanging throughout the books. As with any decent book series, there were lots of what-ifs that I never got to see play out, but Marr's focus seemed to be on resolving the obstacles that blocked a number of romantic relationships within the series, such as Donia and Keenan's. Many of the main players made an appearance in the book, with quite a number of them exchanging point-of-view for the benefit of the reader. A few new characters were even introduced, such as the king of the water fey that Keenan sought out.
With the build-up to Aislinn deciding between Keenan and Seth in the previous books, her final decision seemed sort of anti-climactic, though I still liked her decision. I also really liked what followed, though I get the feeling that this series was more about female power, than a balance of power between male and female.
Reading about Niall's disconnection and madness was quite fascinating, though I believed for most of the book that it was for reasons other than what was revealed. I was quite thrilled when Leslie showed up, though her part seemed rather short and abrupt. Seth's part in the book also seemed stilted. For all his talk and potential, he is not allowed to do much due to poor circumstances, and I was really quite disappointed, as he has always been my favorite character in the series.
The final battle in the faery war was gruesome, but short and filled with more talk than necessary. The two faeries whose specialty was death seemed to have much potential for creating obstacles, but in the end they just seemed to have rather simple lives - even to the point of ignorance.
I actually would love for this series to continue, if only to focus more on the politics and power games, since this book seemed to be all about everyone's romantic happily ever after.
With the build-up to Aislinn deciding between Keenan and Seth in the previous books, her final decision seemed sort of anti-climactic, though I still liked her decision. I also really liked what followed, though I get the feeling that this series was more about female power, than a balance of power between male and female.
Reading about Niall's disconnection and madness was quite fascinating, though I believed for most of the book that it was for reasons other than what was revealed. I was quite thrilled when Leslie showed up, though her part seemed rather short and abrupt. Seth's part in the book also seemed stilted. For all his talk and potential, he is not allowed to do much due to poor circumstances, and I was really quite disappointed, as he has always been my favorite character in the series.
The final battle in the faery war was gruesome, but short and filled with more talk than necessary. The two faeries whose specialty was death seemed to have much potential for creating obstacles, but in the end they just seemed to have rather simple lives - even to the point of ignorance.
I actually would love for this series to continue, if only to focus more on the politics and power games, since this book seemed to be all about everyone's romantic happily ever after.

Neon's Nerd Nexus (360 KP) rated Climax (2018) in Movies
May 13, 2019
Does it satisfy?
#climax is a highly #depressing character study/a stomach churning look into darker human traits. As a huge #gasparnoe #fan I know his work is often dissmissed for being vulgar, #discusting, explicit, grotesque & pretentious but I actually find him to be a master of portraying human #emotion, relationships, #sex & #violence truthfully, realisticly & passionatly on screen. Climax is no diffrent & a fantastic mash up of #horror & #musical with such raw style/talent its hard not to get lost in its harsh madness. We are introduced to a diverse range or characters all with intricatly woven personalities & surrounded by books/movies that give us as an insite into Noes inspirations as a film maker & a taste of whats to come later. We learn from this that every one has thier own fears/problems, is searching for happines or has pent up anger, #fetishes, predatory traits, innocence, #passion, #lust or desires. They all also seem to use #dance as an escape, a display of emotion/personality, to make a statement or to evolve, #empower or rebell too. What follows is a simple story of what happens when #drugs are added in to this mix. Kind of like a messed up social experiment the #drugs highten personslity traits, magnify social problems & intensify eratic behaviours/emotions sending people spiriling out of cotroll. Just watching this group self distruct is nausiating & gaspar manages to filp from #happy into an atmospheric, unnerving real life horror movie with terrifying situations many of us have actually experienced before. Filmed in long takes & acompanied by such an impressive soundtrack & #beautiful cinimatohraphy the work gone into this film is simply stunning & much like a flawless dance routine itself. Sex plays a big part here too & as the dancers frequently use #sex/#sexually to express themselves we start to see the likening of dance to the act of vilolence as the #sexual tension ramps up with things like #trust, temptation, jelousy, infatuation, #passion, aression, manipulation, betrayal & animalistic urges present in both acts. A stunningly intricate piece of work that left my #heart pounding/my emotions attacked proving again that Gaspar really is an #artist.

Matthew Krueger (10051 KP) rated Condemned: Criminal Origins in Video Games
Oct 24, 2019
Scary Spooky
Condemned: Criminal Origins (known in Europe as Condemned) is a first-person survival horror video game, that is very good but underrated.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.