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Vamp on the Batwalk
Vamp on the Batwalk
2021 | Card Game
I think I could be a vampire. Not that I THINK I’m a vampire, but I think I could live(?) with being a vamp. Not the sparkly kind. Just the normal kind. Or maybe the “What We Do in the Shadows” kind. Yeah. At least initially I don’t think I would care much about being the most fashionable vampire in the group, but I could see why some of the elder vampires would need SOMETHING over which to compete and obsess. Maybe I could be one of the judges.

Vamp on the Batwalk has players take on the personalities of one of these fashionable elder vampires competing in the latest fashion show. The only problem is that vampires are unable to see themselves in mirrors, so they cannot really assure themselves that they look marvelous; the other vampires will have that privilege. Which vampire can win the most fashion shows this year with limited knowledge of how they look? Who would… stake… their reputation on mere fashion shows anyway?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup invert the bottom of the box and insert it into the back of the box top lid to create a runway. A “batwalk,” if you will. Each player will choose a vampire and place their standee on the batwalk Start space. They will also take the matching Reference Card. All Vamp Cards matching the vamps in play are collected, shuffled together, and five are dealt to each player. Whichever player is most fashionable goes first and the game may begin!
Vamp on the Batwalk is a trick-taking game where players know not which cards they hold. Instead, their hands are facing all other players in order to suss out which cards they may be holding. The first player will open the game by playing any card from their hand. The next player also will play any card they wish, and so on until all players have played a card.

Once each card is played the “lead” card may be switched depending on the rules of the game. Should all cards played be of the same suit the highest card played is the lead card and wins the trick. Similarly, if the first card played remains the highest card in that suit and no other cards played earn the lead card status, that highest card wins the trick.

However, when a card is played that is the same value (a three played on a three of a different suit) the newest card with the matching value “Steals the Show” and becomes the new lead card. Some cards feature a star for the value. These star cards will always take the lead unless a garlic card has been played to trump the star. Garlic cards typically are the lowest-ranking suit, but when played in the same hand as a star become the trump suit.


Luckily, the reference cards have handy reminders for these special rules. After all cards from the hand have been played, players check who is winning the fashion show based on points earned during the round. If this is the end of the third round the vamp with the most points wins! If not, the player to the left of the most recent first player then becomes the first player for the next round.
Components. This game features an ingenious scoreboard that is just so fun to use. Having the box double as the scoreboard runway was such a great decision and it works flawlessly. The cards are all large tarot-sized (I think, I’m no tarot-master) and feature some really great art. The player standees are fine, but only four or so can actually fit on a space on the runway without creating a mess. All in all I adore the components and art style here.

Now, several games also employ this mechanic of holding your hand of cards outward for opponents to see, but here the players never really are told which cards they hold. In Vamp on the Batwalk the card play is silly and mostly a guessing game, at least in my head. One can never truly know all the cards they hold because each round not all cards are used. This adds another layer of difficulty in trying to guess what you are holding. This may turn off certain gamers, but it’s a silly way to play the game and I love it.

At the end of the day, this is a game about vampires putting on a fashion show. I feel like once I decided not to take it so seriously I began enjoying it so much more. Sometimes it’s a surprise to win a trick with a 2 of garlic. A throwaway card usually can win if a star is played. Or thinking you have THE card to win the trick only to have someone else Steal the Show and beat you out. It’s just chaotic silliness and I’m smitten.

If you are at all anything like me and can put aside the need to win at all times and at all costs, you will enjoy this one. It is wacky, has an amazing theme and excellent components, and is just a fun game to relax with or to help recharge after a brain burning sesh. Purple Phoenix Games gives this one a blood-slurping 8 / 12. Even though I think the blue vamp is eerily similar to Travis McElroy, the almost-coolest-Travis, this one is a hit for me. Go grab it if you like fun games that don’t tax the brain a whole lot.
  
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Daniel Boyd (1066 KP) rated Sniper Elite 4 in Video Games

Oct 10, 2017 (Updated Oct 10, 2017)  
Sniper Elite 4
Sniper Elite 4
2017 | Shooter
Satisfying gameplay. (2 more)
X-Ray camera.
Neat settings.
Generic characters and plot. (1 more)
Sub par graphics.
Hits It's Target
The fourth game in the third person WW2 shooter series, this game expands on the groundwork laid by it's predecessors. If you are coming off of a story driven game and are just looking for something satisfying and fun, then this is perfect for you. The story and characters are paper thin and the voice acting is all over the place in terms of quality, but that's not why you come to Sniper Elite, you come to watch a Nazi's brains explode from the sheer impact of your well placed bullet.


This is definitely the best game in the series in terms of it's gameplay systems. The control given to the player is clear and specific and if you miss a shot, you have no one to blame but yourself. The infamous X-ray cam makes a glorious return and it is even more detailed and brutal than in previous entries. No matter how many times you make a pair of Nazi testicles go pop from across a beautiful Italian town, it never gets old.


The other great thing about this game is it's various settings. There is an array of different maps that you work your way through during the game's campaign and each is unique and well thought out enough to give you a challenge, but also make you feel like a total bad-ass when you land a near impossible shot, in equal measure.


Although the landscapes are nice to run around in and function well in terms of matching with the game's gameplay style, the quality of the graphics itself isn't going to astonish anyone. We are around halfway through the PS4's life-cycle and this looks at best, like a late generation PS3 game. Again though, it doesn't really matter here, no one is buying Sniper Elite 4 for it's graphical quality.


Overall, there is a ton of fun to be had here. Don't think too much about the story and just enjoy systematically working your way through each various map, popping Nazi skulls as you go.
  
Hmm...how to start? The first graphic novel featuring Mercy Thompson is a mixed bag; the story as a whole is perfectly fine, it may not be great but it's serviceable. The illustrations are very good and attractive, however Mercy herself is not. Well, okay, the girl(s) is actually drawn well, but she's not Mercy. My first thought was, "When did Mercy go from being Native American/white to Hispanic?" Even though there are different artists and styles of Mercy used in this book, like many graphic novels employ, none of them come close to matching her description. Save the cover illustration which is done by the same artist who does the full-length novel covers, Dan Dos Santos. Since she is the main character, I really think that is vital and hope the artists work on that for the next book. As for the dialogue, it's rather mediocre, sometimes choppy, and a few times didn't follow a logical sequence. I'd be reading along, then a sentence or statement would pop up that made me think I missed something somehow, so I'd proceed to go back, then find out I didn't miss anything after-all, and it just didn't make sense with everything around it. My last complaint has to do with how the book reads and the panel progression. The way the panels and speech balloons were set led to much confusion, I'd read one panel, move on to the next just to find out I should have read that one first. I have read graphic novels before and never had as many problems with them as I did with this one. I felt that more panels would have helped tell the story and there wouldn't be so much confusion as to what had actually happened. Still, the book isn't totally bad, it's a good starting place, but hopefully everyone involved will learn from this first graphic novel so the next will be better executed. I'd say that if you're not into graphic novels, that you should give it a pass unless you absolutely must read everything Mercy Thompson related.