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Purple Phoenix Games (2266 KP) rated Kingdomino Origins in Tabletop Games
Dec 28, 2021
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?
Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.
Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.
Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.
After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.
Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.
What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.
So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?
All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.
Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.
Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.
After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.
Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.
What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.
So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?
All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
BankofMarquis (1832 KP) rated The Apartment (1960) in Movies
May 11, 2018
A true classic in every sense of the word
My local cinema does "Secret Movie Night" once a month, you just show up and watch a "classic" of their choosing, you just don't know what it is until it starts.
One of the reasons that I enjoy this is that I end up viewing films that I might not, otherwise, choose to watch. Case in point is the selection for May - the 1960 Oscar winner for Best Picture, THE APARTMENT - a "love story" with some comedy and some dark dramatic moments and themes. A very tricky combination of items that are bundled together, brilliantly, by a master of the craft.
THE APARTMENT tells the story of nebbish office worker C.C. Baxter (Jack Lemmon in an Oscar nominated performance, more on that later) who is talked into lending his apartment to higher-ups in his company so they can carry out extra-marital affairs. When one of the affairs goes wrong, Baxter is forced to "clean up the mess".
Written and Directed by the GREAT Billy WIlder (SOME LIKE IT HOT, SUNSET BOULEVARD), The Apartment is more than a love story, more than a look into the vacuous lives of those anonymous office workers, it is a look into the lives of those who are victims of abuse of power. Wilder, rightfully so, won the Oscar for Best Director and Best Screenplay for this film. The Apartment is strongly written and directed not flinching at the deep subject matter while also balancing things out with moments of comedy and joy, turning what could have been a dour, dark subject into a more joyous exploration of true humanity and love rising through the corruption and abuse of power heaped upon them.
In the lead role of CC Baxter, Lemmon is perfectly cast. Starting as a pure comedic character who is set upon by a world too strong for him, his character slowly turns sharper, deeper, more serious and more real as the film progresses. Lemmon was nominated for the Oscar for his performance - and rightfully so. I had to look up who beat him out for the statue and found out it was Burt Lancaster's powerhouse performance in ELMER GANTRY, so I can't really argue about this (but I digress).
Matching Lemmon beat for beat is Shirley MacLaine, the wronged girl who's "issues" (I'm not going to spoil what happens, if you haven't seen this) are at the heart of this film - and at the heart of Lemmon's character. MacLaine is charming and tragic in this role and she, too, was nominated for an Oscar (for Best Actress losing to Elizabeth Taylor for Butterfield 8). Rounding out the cast was a pre-MY 3 SONS Fred MacMurray (as the Exec who abuses both Lemmon's and MacLaine's characters). He was terrific as this cad, and thought for sure that he would have been nominated for Best Supporting Actor, but that honor went to Jack Kruschen as Lemmon's neighbor in the apartment building where they both lived. I am fine with that but preferred MacMurray's performance. Also showing up are such great character actors as Ray Walston (MY FAVORITE MARTIAN), David Lewis (GENERAL HOSPITAL), Willard Waterman (THE GREAT GILDERSLEEVE) and David White (Larry Tate in BEWITCHED) as other Execs using The Apartment for their purposes.
This is a terrific motion picture and if you haven't seen it (or if you haven't seen it in quite sometime), I highly recommend you check it out (it is shown on the Turner Classic Movie channel on a fairly regular basis). It certainly shows a slice of life during the MAD MEN days that just doesn't exist anymore - and also presents a type of film, and a type of filmmaker, that just doesn't exist today.
Letter Grade: A+
10 (out of 10) stars and you can take that to the Bank (ofMarquis)
One of the reasons that I enjoy this is that I end up viewing films that I might not, otherwise, choose to watch. Case in point is the selection for May - the 1960 Oscar winner for Best Picture, THE APARTMENT - a "love story" with some comedy and some dark dramatic moments and themes. A very tricky combination of items that are bundled together, brilliantly, by a master of the craft.
THE APARTMENT tells the story of nebbish office worker C.C. Baxter (Jack Lemmon in an Oscar nominated performance, more on that later) who is talked into lending his apartment to higher-ups in his company so they can carry out extra-marital affairs. When one of the affairs goes wrong, Baxter is forced to "clean up the mess".
Written and Directed by the GREAT Billy WIlder (SOME LIKE IT HOT, SUNSET BOULEVARD), The Apartment is more than a love story, more than a look into the vacuous lives of those anonymous office workers, it is a look into the lives of those who are victims of abuse of power. Wilder, rightfully so, won the Oscar for Best Director and Best Screenplay for this film. The Apartment is strongly written and directed not flinching at the deep subject matter while also balancing things out with moments of comedy and joy, turning what could have been a dour, dark subject into a more joyous exploration of true humanity and love rising through the corruption and abuse of power heaped upon them.
In the lead role of CC Baxter, Lemmon is perfectly cast. Starting as a pure comedic character who is set upon by a world too strong for him, his character slowly turns sharper, deeper, more serious and more real as the film progresses. Lemmon was nominated for the Oscar for his performance - and rightfully so. I had to look up who beat him out for the statue and found out it was Burt Lancaster's powerhouse performance in ELMER GANTRY, so I can't really argue about this (but I digress).
Matching Lemmon beat for beat is Shirley MacLaine, the wronged girl who's "issues" (I'm not going to spoil what happens, if you haven't seen this) are at the heart of this film - and at the heart of Lemmon's character. MacLaine is charming and tragic in this role and she, too, was nominated for an Oscar (for Best Actress losing to Elizabeth Taylor for Butterfield 8). Rounding out the cast was a pre-MY 3 SONS Fred MacMurray (as the Exec who abuses both Lemmon's and MacLaine's characters). He was terrific as this cad, and thought for sure that he would have been nominated for Best Supporting Actor, but that honor went to Jack Kruschen as Lemmon's neighbor in the apartment building where they both lived. I am fine with that but preferred MacMurray's performance. Also showing up are such great character actors as Ray Walston (MY FAVORITE MARTIAN), David Lewis (GENERAL HOSPITAL), Willard Waterman (THE GREAT GILDERSLEEVE) and David White (Larry Tate in BEWITCHED) as other Execs using The Apartment for their purposes.
This is a terrific motion picture and if you haven't seen it (or if you haven't seen it in quite sometime), I highly recommend you check it out (it is shown on the Turner Classic Movie channel on a fairly regular basis). It certainly shows a slice of life during the MAD MEN days that just doesn't exist anymore - and also presents a type of film, and a type of filmmaker, that just doesn't exist today.
Letter Grade: A+
10 (out of 10) stars and you can take that to the Bank (ofMarquis)
Michael Mitcheson (16 KP) rated the PlayStation 4 version of Apex Legends in Video Games
Feb 27, 2019
Solid game but will it survive the long run.
Apex legends is another battle royal game that has taken the world by storm. Some would say its a watered down genre however apex legends redefines the format adding its own spin on the mode.
Graphically it is stunning. A good amount of fauna, desert, buildings and caverns to showcase different textures whilst not quite being as cartoon like as fortnite.
The player handling is fantastic with vaulting, sliding and using zip lines. It does not feel clunky but rather smooth and fluid.
Sound is fantastic. Weapons sound so good and you can distinguish weapons prior to a fight just from hearing them. Footsteps alter from the terrain that is being ran on and dulled by crouching.
Currently the game is 3 person squads and has a max player count at 60 lower than the 4 person squad and 100 player count. This works well for the pace of the game and map size. You are never too far away from getting in the action should you wish after surviving the initial 5 minute onslaught for areas and that sweet precious loot.
You'll notice I put squad / team work in both positive and negative. The positive is it semi forces you to land as a squad. This can be cancelled by those who aren't the jump master and want to go rogue. I have noticed this but not is often as other games of the genre. 3 players allows for a good amount of mutual support, mixing and matching legend abilities to secure a win and having a diverse amount of weapons to cover all ranges. I have also negatived it due to the rogues, item/weapon/ammo stealing, lack of pinging (more on this after) and absolute lack of microphone communication. That last one is not a fault of the game or dev but merely an observation for the ps4 platform.
The ping system is the single point that makes this game fantastic. If you have a child or a broken mic you can opt to ping. Let's travel here, I'm watching here, enemy sighted and so forth. If you're not talking use the feature it's fantastic and also ends the classic e emy over there, where? There group conversation.
Legends have unique abilities but in a nutshell play what you like. Pick a character that has perks that fit your style. You can pick up that elusive 'dub' in any combination of legends. I still haven't settled. On one but enjoy 3-4 that I switch around. Its also good to have that incase someone rudely steals your character.
Minor bugs so far that I've encountered are falling through the floor (now patched allegedly and in fairness it hasn't happened to me in a while), items fallingb, through building/ dropship floor, death boxes dissapearing and falling through floors. The devs are however extremely good currently at updating and listening to the community.
Weapon balance is pretty damn bad (personal opinion). Peacekeeper is a beast shotgun at close range and mid range. The range for me needs dropping and that's prior to finding the attachment hop ups to strengthen it. The Mozambique is just a dreadful shotgun that you will find left on the floor to rust by just about everyone.
Very quickly on microtransactions. They are cosmetic only. You can warn everything including new legends in time but prepare to grind. Real money does not need to be used.
Time will tell if this game will survive the test of time as the devs release the battle pass and future content. Currently I'd give it 7/10. Solid game and worth a try by anyone. It is free after all.
Graphically it is stunning. A good amount of fauna, desert, buildings and caverns to showcase different textures whilst not quite being as cartoon like as fortnite.
The player handling is fantastic with vaulting, sliding and using zip lines. It does not feel clunky but rather smooth and fluid.
Sound is fantastic. Weapons sound so good and you can distinguish weapons prior to a fight just from hearing them. Footsteps alter from the terrain that is being ran on and dulled by crouching.
Currently the game is 3 person squads and has a max player count at 60 lower than the 4 person squad and 100 player count. This works well for the pace of the game and map size. You are never too far away from getting in the action should you wish after surviving the initial 5 minute onslaught for areas and that sweet precious loot.
You'll notice I put squad / team work in both positive and negative. The positive is it semi forces you to land as a squad. This can be cancelled by those who aren't the jump master and want to go rogue. I have noticed this but not is often as other games of the genre. 3 players allows for a good amount of mutual support, mixing and matching legend abilities to secure a win and having a diverse amount of weapons to cover all ranges. I have also negatived it due to the rogues, item/weapon/ammo stealing, lack of pinging (more on this after) and absolute lack of microphone communication. That last one is not a fault of the game or dev but merely an observation for the ps4 platform.
The ping system is the single point that makes this game fantastic. If you have a child or a broken mic you can opt to ping. Let's travel here, I'm watching here, enemy sighted and so forth. If you're not talking use the feature it's fantastic and also ends the classic e emy over there, where? There group conversation.
Legends have unique abilities but in a nutshell play what you like. Pick a character that has perks that fit your style. You can pick up that elusive 'dub' in any combination of legends. I still haven't settled. On one but enjoy 3-4 that I switch around. Its also good to have that incase someone rudely steals your character.
Minor bugs so far that I've encountered are falling through the floor (now patched allegedly and in fairness it hasn't happened to me in a while), items fallingb, through building/ dropship floor, death boxes dissapearing and falling through floors. The devs are however extremely good currently at updating and listening to the community.
Weapon balance is pretty damn bad (personal opinion). Peacekeeper is a beast shotgun at close range and mid range. The range for me needs dropping and that's prior to finding the attachment hop ups to strengthen it. The Mozambique is just a dreadful shotgun that you will find left on the floor to rust by just about everyone.
Very quickly on microtransactions. They are cosmetic only. You can warn everything including new legends in time but prepare to grind. Real money does not need to be used.
Time will tell if this game will survive the test of time as the devs release the battle pass and future content. Currently I'd give it 7/10. Solid game and worth a try by anyone. It is free after all.
Purple Phoenix Games (2266 KP) rated Happy Salmon in Tabletop Games
Jun 12, 2019
Brain burners. We have all played them. They typically aren’t my cup of tea because usually when I get to play games it is later in the evening. By that time I have had a full day’s work, taken care of a toddler (or more depending on when you read this), and thus my brainpower tank is already close to empty. Throw a game or two on top and I’m all mushy upstairs. ENTER: HAPPY SALMON.
Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T
In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?
The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.
So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.
The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.
What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).
https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/
Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T
In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?
The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.
So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.
The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.
What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).
https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/
Heather Cranmer (2721 KP) rated The Statistical Probability of Love at First Sight in Books
Jun 6, 2018
This review also features on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.
I had never heard about this book until I won it on a blog giveaway. I thought the synopsis sounded good, and I wanted a break from the paranormal genre I usually read. Unfortunately, I was left feeling disappointed by this book.
The Statistical Probability of Love at First Sight is a story that takes place over a twenty-four hour time frame. Hadley is an American seventeen year old girl who is being forced to go to her father's wedding in London to another woman. Hadley hasn't forgiven him for leaving her and her mother. Hadley misses her original flight by four minutes and is put on the next flight. It is while waiting for her flight that Hadley meets Oliver, a British teen who is on his way to London for a different reason. As luck would have it, Oliver and Hadley are on the same flight and are sitting in the same row. They talk and laugh all throughout their flight but are separated upon going through customs. Hadley is left feeling devastated. Will she ever see Oliver again or will she be doomed to be even more miserable at her dad's wedding?
At first, I didn't really think the title of the book made much sense. I was constantly wondering what the title had to do with the book? I mean, it does feature insta-love, but that's as far as the title went as to matching up with the book. However, the title is spoken by one of the characters in the book, so then it made sense.
I love the cover!! I love the way how it seems as if time has slowed down for the couple on the front of it. It's such a cute cover. It's one of the first things that caught my attention on this book. I also love the basic colours of the book, white, grey and red. It works perfectly!
I thought the setting was fantastic! Jennifer E. Smith did a fantastic job at making London seem perfect. When I've been to a city, I'm a bit more critical when reading about it in a book. However, the author did me proud in this book. Miss Smith was 100 percent accurate when it came to writing about London.
However, the pacing was a bit too slow for my liking. Upon reading every chapter, I just felt bored. This book didn't really make me feel anything. I was really happy that this was a fairly short book for this reason.
The dialogue was great and easy to understand. It's perfect for a YA book. There's no swearing, so it's a great book even for younger teens. Plus, there's no hard words in it that had me running for a dictionary.
As for the characters, Hadley is an okay character. She seems a bit younger than seventeen though if I'm honest. I just could never really get into Hadley. She felt just a bit too one dimensional. There wasn't enough character building for me to really relate to her. I liked Oliver. I found him to be funny and charming. I just wish he was featured in the book more and that the author would've done a bit more character building for him as well.
All in all, I felt this book was lacking major character development. I would've liked to have had more insight into the main characters' lives. Plus, the pacing was just a bit off.
I had never heard about this book until I won it on a blog giveaway. I thought the synopsis sounded good, and I wanted a break from the paranormal genre I usually read. Unfortunately, I was left feeling disappointed by this book.
The Statistical Probability of Love at First Sight is a story that takes place over a twenty-four hour time frame. Hadley is an American seventeen year old girl who is being forced to go to her father's wedding in London to another woman. Hadley hasn't forgiven him for leaving her and her mother. Hadley misses her original flight by four minutes and is put on the next flight. It is while waiting for her flight that Hadley meets Oliver, a British teen who is on his way to London for a different reason. As luck would have it, Oliver and Hadley are on the same flight and are sitting in the same row. They talk and laugh all throughout their flight but are separated upon going through customs. Hadley is left feeling devastated. Will she ever see Oliver again or will she be doomed to be even more miserable at her dad's wedding?
At first, I didn't really think the title of the book made much sense. I was constantly wondering what the title had to do with the book? I mean, it does feature insta-love, but that's as far as the title went as to matching up with the book. However, the title is spoken by one of the characters in the book, so then it made sense.
I love the cover!! I love the way how it seems as if time has slowed down for the couple on the front of it. It's such a cute cover. It's one of the first things that caught my attention on this book. I also love the basic colours of the book, white, grey and red. It works perfectly!
I thought the setting was fantastic! Jennifer E. Smith did a fantastic job at making London seem perfect. When I've been to a city, I'm a bit more critical when reading about it in a book. However, the author did me proud in this book. Miss Smith was 100 percent accurate when it came to writing about London.
However, the pacing was a bit too slow for my liking. Upon reading every chapter, I just felt bored. This book didn't really make me feel anything. I was really happy that this was a fairly short book for this reason.
The dialogue was great and easy to understand. It's perfect for a YA book. There's no swearing, so it's a great book even for younger teens. Plus, there's no hard words in it that had me running for a dictionary.
As for the characters, Hadley is an okay character. She seems a bit younger than seventeen though if I'm honest. I just could never really get into Hadley. She felt just a bit too one dimensional. There wasn't enough character building for me to really relate to her. I liked Oliver. I found him to be funny and charming. I just wish he was featured in the book more and that the author would've done a bit more character building for him as well.
All in all, I felt this book was lacking major character development. I would've liked to have had more insight into the main characters' lives. Plus, the pacing was just a bit off.
BankofMarquis (1832 KP) rated Venom (2018) in Movies
Oct 13, 2018
Hardy, Williams elevate mediocre material
I had lowered my expectations when entering the new Sony film VENOM for I had heard that this non-MCU Marvel film wasn't really a Marvel - or a Spiderman - film, even though it features one of the more famous characters from the Spiderman Universe, which is, of course, a Marvel property.
Confused, yet?
Well, don't be. Because this knowledge is not needed, nor (quite frankly) is it wanted as the filmmakers of Venom made a film that centers on the titular anti-hero with no real regard to his place in the Marvel Universe.
And this works well...enough. True, the plot, dialogue, situations, special effects and gadgets of this film are middle-of-the-road at best, but with the two folks at the center of this film, I started to forgive this film it's many flaws and enjoyed two Oscar-caliber Actors having a good ol' time in a Supehero movie.
Venom, of course, tells the story of...Eddie Brock..who becomes - through a merging of his body with an Alien symbiotic creature (don't worry about it, just roll with it) - becomes the titular VENOM. A being that wants to eat live creatures (most notably human heads) while the good part of Eddie tries to keep him in check and help him fight bad guys.
In lesser performance hands, this character could become silly and stupid, but in the more than capable performance by the great Tom Hardy (Bane in THE DARK KNIGHT RISES), Eddie Brock/Venom is an intriguing figure to watch on-screen. His simultaneous ability to look unnerved and hunger for live flesh while looking for a nice cool bath caused me to smirk on more than one occasion and I ended up rooting for him throughout the film.
Matching him is the great Michelle Williams (she of the 4 Oscar nominations, most recently in MANCHESTER BY THE SEA) as Eddie Brock's ex-Fiance Anne Weying. Like Hardy, Williams is elevating mediocre material to something better than the mediocrity it was destined to be. The chemistry between Williams and Hardy is evident in their bi-play with each other and I couldn't help but think "get these two into an Oscar-caliber film together and watch the sparks - and the awards - fly."
Unfortunately, Riz Ahmed as bad guy Carlton Drake is not able to rise above the material and when he is playing opposite Hardy and/or Williams, he pales in comparison and I began to realize just how weak the script by the trio of Jeff Pinkner, Scott Rosenberg and Kelly Marcel is. Clearly, two of them were brought in to re-write the original (I have no idea who did what) but none of them were able to elevate the proceedings.
Nor could Director Ruben Fleischer (ZOMBIELAND) elevate things. His Direction is pedestrian at best. There is nothing really interesting going on and when the going got tough he just started to rely on the quick cut/edits that is so "en vogue" these days - and it grew tiresome.
But when I started to grow weary of the events on the screen, Hardy and Williams would show up and I began to forgive things again, even thinking during the credits scene (where they introduce the Villain for VENOM 2), I want to see Hardy and Williams play against (name deleted so as not to spoil) as the new Villain - that might be cool!
So, I'm "in" for Venom. It was "good enough" and I will come back for the next installment - and based on the Box Office of the opening weekend, there WILL BE a next installment.
Letter Grade: B
7 (out of 10) stars and you can take that to the Bank(ofMarquis)
Confused, yet?
Well, don't be. Because this knowledge is not needed, nor (quite frankly) is it wanted as the filmmakers of Venom made a film that centers on the titular anti-hero with no real regard to his place in the Marvel Universe.
And this works well...enough. True, the plot, dialogue, situations, special effects and gadgets of this film are middle-of-the-road at best, but with the two folks at the center of this film, I started to forgive this film it's many flaws and enjoyed two Oscar-caliber Actors having a good ol' time in a Supehero movie.
Venom, of course, tells the story of...Eddie Brock..who becomes - through a merging of his body with an Alien symbiotic creature (don't worry about it, just roll with it) - becomes the titular VENOM. A being that wants to eat live creatures (most notably human heads) while the good part of Eddie tries to keep him in check and help him fight bad guys.
In lesser performance hands, this character could become silly and stupid, but in the more than capable performance by the great Tom Hardy (Bane in THE DARK KNIGHT RISES), Eddie Brock/Venom is an intriguing figure to watch on-screen. His simultaneous ability to look unnerved and hunger for live flesh while looking for a nice cool bath caused me to smirk on more than one occasion and I ended up rooting for him throughout the film.
Matching him is the great Michelle Williams (she of the 4 Oscar nominations, most recently in MANCHESTER BY THE SEA) as Eddie Brock's ex-Fiance Anne Weying. Like Hardy, Williams is elevating mediocre material to something better than the mediocrity it was destined to be. The chemistry between Williams and Hardy is evident in their bi-play with each other and I couldn't help but think "get these two into an Oscar-caliber film together and watch the sparks - and the awards - fly."
Unfortunately, Riz Ahmed as bad guy Carlton Drake is not able to rise above the material and when he is playing opposite Hardy and/or Williams, he pales in comparison and I began to realize just how weak the script by the trio of Jeff Pinkner, Scott Rosenberg and Kelly Marcel is. Clearly, two of them were brought in to re-write the original (I have no idea who did what) but none of them were able to elevate the proceedings.
Nor could Director Ruben Fleischer (ZOMBIELAND) elevate things. His Direction is pedestrian at best. There is nothing really interesting going on and when the going got tough he just started to rely on the quick cut/edits that is so "en vogue" these days - and it grew tiresome.
But when I started to grow weary of the events on the screen, Hardy and Williams would show up and I began to forgive things again, even thinking during the credits scene (where they introduce the Villain for VENOM 2), I want to see Hardy and Williams play against (name deleted so as not to spoil) as the new Villain - that might be cool!
So, I'm "in" for Venom. It was "good enough" and I will come back for the next installment - and based on the Box Office of the opening weekend, there WILL BE a next installment.
Letter Grade: B
7 (out of 10) stars and you can take that to the Bank(ofMarquis)
Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
You campers like to have fun, right? Well let me warn you of the dangerous Sasquatch in these here woods. You don’t want to get tangled up with him. He will eat your fishy fishies, your s’mores, and your bathing suits. Don’t believe me? Keep reading.
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
Jessica - Where the Book Ends (15 KP) rated Vivian's List (The List, #1) in Books
Jan 30, 2019
*I received this books as an ARC in an exchange for an honest review*
I was completely taken aback by this book in the best way possible! I didn't really know what to expect; but I knew that if it was anything like the cover of this book I was going to be in for a treat. We are first introduced to Vivian who is a very beautiful girl, but she's very emotionally shut off. Her parents died when her and her brother were teens and as a result she hasn't had much love in her life since. Viv's brother Julian is an active member of the military and is not actually in this book expect for in mention (would love to get to know him better in a future installment... hint hint nudge nudge). Viv seems to have attracted a complete loser Brody! He doesn't physically abuse Viv, but he's broken her spirit in almost any way imaginable. Enter Liam. Liam rides in like a knight in shining armor to save Vivian his best friend's little sister. SWOON! Liam is staying with Vivian while is he is on shore leave and that's where things get really interesting.
<blockquote><b>"Now I found myself wishing I could carry her away from the real wolf - the wolf disguised as her boyfriend."</blockquote></b>
Brody always hates the way Vivian dresses, he says it makes her look like a slut, and he's always accusing her of sleeping with Liam even when she isn't. Inevitably he gets pissed and he drops Vivian at home after one of their mega fights which he's called Vivian "boring old vanilla" which leaves Vivian on a mission.
Liam plays an important role in showing Vivian that the way she is being treated is not okay. Liam's mother was treated poorly by his father and thus his experience. The scene between Viv and Liam where he is just pouring his heart out and explaining his mom's story is written so beautifully and so poignantly, that I almost felt like it was me coming to my senses.
<blockquote><b>"Not knowing you're abused is bad. But refusing to know it? Refusing to recognize it? That's far worse."
"Respect exists only on the basis of freedom, for love is the child of freedom, never that of domination." </blockquote></b>
Vivian grows to be a strong character and I love her journey of sexual discovery along the way She embarks on an adventure with Liam that I am completely swept up in. I loved their encounters, their approach to the whole deal, and I love the ending result. This book had me reading fervently wanting to know what was going to happen next. I laughed at parts of the book, and I cried at others. This book just resonated with me in such a way that I just can't describe.
<blockquote><b>"You don't have to be Mr. Right, I just need you to be Mr. Right Now." </blockquote></b>
The sex scenes were hot and steamy, and weren't written in the cheesy way that some sex scenes are written. The author doesn't describe things in a corny way and she uses real terms and real words to describe what is taking place. None of that fluffy, flowery, frilly sex talk. And of course there is the unexpressed love growing between characters. Its an amazing book!
<blockquote><b>"I kissed him back, matching him move for move, laying my wounded soul bare for him to see, to taste, to touch" </blockquote></b>
Haleigh Lovell has definitely found a fan in me. I can't wait until 2014 when the sequel "Liam's List" is released! I can't wait to hear more of their stories, and I can't wait to maybe meet Julian (again hint hint nudge nudge). This book gets 5 stars from me and is probably one of my best reads of 2013.
I was completely taken aback by this book in the best way possible! I didn't really know what to expect; but I knew that if it was anything like the cover of this book I was going to be in for a treat. We are first introduced to Vivian who is a very beautiful girl, but she's very emotionally shut off. Her parents died when her and her brother were teens and as a result she hasn't had much love in her life since. Viv's brother Julian is an active member of the military and is not actually in this book expect for in mention (would love to get to know him better in a future installment... hint hint nudge nudge). Viv seems to have attracted a complete loser Brody! He doesn't physically abuse Viv, but he's broken her spirit in almost any way imaginable. Enter Liam. Liam rides in like a knight in shining armor to save Vivian his best friend's little sister. SWOON! Liam is staying with Vivian while is he is on shore leave and that's where things get really interesting.
<blockquote><b>"Now I found myself wishing I could carry her away from the real wolf - the wolf disguised as her boyfriend."</blockquote></b>
Brody always hates the way Vivian dresses, he says it makes her look like a slut, and he's always accusing her of sleeping with Liam even when she isn't. Inevitably he gets pissed and he drops Vivian at home after one of their mega fights which he's called Vivian "boring old vanilla" which leaves Vivian on a mission.
Liam plays an important role in showing Vivian that the way she is being treated is not okay. Liam's mother was treated poorly by his father and thus his experience. The scene between Viv and Liam where he is just pouring his heart out and explaining his mom's story is written so beautifully and so poignantly, that I almost felt like it was me coming to my senses.
<blockquote><b>"Not knowing you're abused is bad. But refusing to know it? Refusing to recognize it? That's far worse."
"Respect exists only on the basis of freedom, for love is the child of freedom, never that of domination." </blockquote></b>
Vivian grows to be a strong character and I love her journey of sexual discovery along the way She embarks on an adventure with Liam that I am completely swept up in. I loved their encounters, their approach to the whole deal, and I love the ending result. This book had me reading fervently wanting to know what was going to happen next. I laughed at parts of the book, and I cried at others. This book just resonated with me in such a way that I just can't describe.
<blockquote><b>"You don't have to be Mr. Right, I just need you to be Mr. Right Now." </blockquote></b>
The sex scenes were hot and steamy, and weren't written in the cheesy way that some sex scenes are written. The author doesn't describe things in a corny way and she uses real terms and real words to describe what is taking place. None of that fluffy, flowery, frilly sex talk. And of course there is the unexpressed love growing between characters. Its an amazing book!
<blockquote><b>"I kissed him back, matching him move for move, laying my wounded soul bare for him to see, to taste, to touch" </blockquote></b>
Haleigh Lovell has definitely found a fan in me. I can't wait until 2014 when the sequel "Liam's List" is released! I can't wait to hear more of their stories, and I can't wait to maybe meet Julian (again hint hint nudge nudge). This book gets 5 stars from me and is probably one of my best reads of 2013.
Gareth von Kallenbach (980 KP) rated Hostage (2005) in Movies
Aug 14, 2019
Chief of Police Jeff Talley (Bruce Willis) is a man filled with turmoil. A former S.W.A.T. officer and top hostage negotiator for the Los Angeles Police Department, Talley now toils away in a quite California town where crime is light and very infrequent. The change in locales was made necessary for Jeff in the aftermath of a hostage negotiation where things did not go accordingly leaving Jeff with more questions than answers.
As if this is not bad enough, Talley is having difficulties with his wife Jane (Serena Scott Thomas), and his daughter Amanda (Rumer Willis), who is not happy with their relocation to the quiet locale or the strain that is amongst her parents as it is clear that they still love each other very much.
The quiet town is disrupted when a robbery of a successful locale business man goes horribly wrong and ends up with a dead police officer and three hostages being held in a high tech, high security home.
Jeff responds to the incident and soon finds himself dealing with the three young men who are clearly in over their head and very dangerous due to the instability of the situation. Jeff decides to call in the Sheriff’s office as he believe his police force is not suited for this sort of situation and essentially decides to wash his hands of the situation and go home.
While driving home, Jeff is carjacked by a group of individuals who show Jeff that they have taken his wife and daughter hostage and instruct him not to let anyone in or out of the house where the hostage crisis is taking place. Jeff is also instructed to not deviate in any way from his instructions under pain of immediate death for his wife and daughter. His only communication with his new handlers will be via a cell phone, and he is to resume control of the negotiations.
It is learned that there is something in the house that the people holding Jeff’s family need and are willing to resort to very extreme measure to get it.
It is at this point that the very, very gripping and entertaining setup to the film begins to slide, as the second half of the film does not come close to matching the quality of the opening segments.
There are some very good cat and mouse moments as the men in the house start to argue amongst themselves, and interact with the family inside the house. The supporting performances are solid especially those of Jennifer (Michelle Horn), who plays the daughter held captive by the trio and the eerie performance of Ben Foster as the twisted Hostage taker Mars.
Sadly the film decides to turn to a series of brutal images and sequences rather than continue to develop the characters and work the story. The characters often embark on some inane courses of action and do things that not only contradict what we know about their characters but also fly into the lapse of logic as people in their situations would never do. I would love to expand on this by referencing a segment of the film but in the interest of not spoiling the film, I will explain it as when characters are told not to do something, why would they repeatedly do it, and then continue to do so without any consequences?
It is the continued lack of common sense and the and the very over the top and lazy finale to the film that sinks what could have and should have been a much better movie as the film is clearly sunk by the awful final 40 minutes of the show. Willis does a solid job with his role but the last act of the script let him down as even a star of his magnitude and talents cant make up for the films numerous shortcomings.
As if this is not bad enough, Talley is having difficulties with his wife Jane (Serena Scott Thomas), and his daughter Amanda (Rumer Willis), who is not happy with their relocation to the quiet locale or the strain that is amongst her parents as it is clear that they still love each other very much.
The quiet town is disrupted when a robbery of a successful locale business man goes horribly wrong and ends up with a dead police officer and three hostages being held in a high tech, high security home.
Jeff responds to the incident and soon finds himself dealing with the three young men who are clearly in over their head and very dangerous due to the instability of the situation. Jeff decides to call in the Sheriff’s office as he believe his police force is not suited for this sort of situation and essentially decides to wash his hands of the situation and go home.
While driving home, Jeff is carjacked by a group of individuals who show Jeff that they have taken his wife and daughter hostage and instruct him not to let anyone in or out of the house where the hostage crisis is taking place. Jeff is also instructed to not deviate in any way from his instructions under pain of immediate death for his wife and daughter. His only communication with his new handlers will be via a cell phone, and he is to resume control of the negotiations.
It is learned that there is something in the house that the people holding Jeff’s family need and are willing to resort to very extreme measure to get it.
It is at this point that the very, very gripping and entertaining setup to the film begins to slide, as the second half of the film does not come close to matching the quality of the opening segments.
There are some very good cat and mouse moments as the men in the house start to argue amongst themselves, and interact with the family inside the house. The supporting performances are solid especially those of Jennifer (Michelle Horn), who plays the daughter held captive by the trio and the eerie performance of Ben Foster as the twisted Hostage taker Mars.
Sadly the film decides to turn to a series of brutal images and sequences rather than continue to develop the characters and work the story. The characters often embark on some inane courses of action and do things that not only contradict what we know about their characters but also fly into the lapse of logic as people in their situations would never do. I would love to expand on this by referencing a segment of the film but in the interest of not spoiling the film, I will explain it as when characters are told not to do something, why would they repeatedly do it, and then continue to do so without any consequences?
It is the continued lack of common sense and the and the very over the top and lazy finale to the film that sinks what could have and should have been a much better movie as the film is clearly sunk by the awful final 40 minutes of the show. Willis does a solid job with his role but the last act of the script let him down as even a star of his magnitude and talents cant make up for the films numerous shortcomings.
Sophia (Bookwyrming Thoughts) (530 KP) rated The Corridor (The Corridor Duology, #1) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
It seems, that <b>books relating to parallel universes are like mermaid books and contemporary books</b>: I either get along with them, or I don't get along with them.
It's no brainer that <b>a book involving parallel universes as <i><a title="A Thousand Pieces of You by Claudia Gray" href="https://bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray/" target="_blank" rel="noopener">A Thousand Pieces of You</a></i> and <i>The Corridor</i> have would be extremely scientific in its explanation</b>. An information dump is (or maybe just a dumbing down of information) bound to happen if the authors want me to make sense of their parallel universes.
But somehow, <b>I enjoyed a story concocted by A.N. Willis far more than a story concocted by Claudia Gray</b> (parallel universes related I DO like Claudia Gray's other works), even if my first thoughts reading the first chapter was, "Oh, no. Parallel universes. Please don't disappoint me, A.N. Willis."
I find that I'm actually not disappointed I really enjoyed the first book in the <i>Corridor</i> series, and <b>I was pretty engrossed with Willis' writing. I wanted to know more than what the author actually wrote</b> Estele's power, Dr. Taber's betrayal years ago. <b>I even found myself interested in the science of the universes that the scientists were seeing and the different "Earths" Estele visits using her power.</b> And I am not generally a science person, regardless of the fact I think Chemistry is easy and passed it with a fabulous A-.
(Maybe I'm a chemistry kid rather than a physical science or biology kid. I guess I can't run away from math after all. What if I'm an accountant one day?!?!?! I won't complain, of course, since it's baby math...)
<b>There were moments that I found myself confused on which Earth the characters were talking about each world has different names for each of the other Earth</b>. The original Earth simply went with First Earth, Second Earth, and possibly so and so forth if they found any more. Estele went with calling First Earth and Second Earth whatever the scientists called them, and came up with names that were significant to that Earth when she first visits. Another version of Earth was further advanced and found more twelve Earths in total, and went with the zodiac in naming each of them. I found that <b>while the more advanced Earth was far more complicated, Estele's version seemed to make things a lot more clearer in matching up the Earths.</b>
Possibly <b>the biggest difference between <i>A Thousand Pieces of You</i> and <i>The Corridor</i> was how Marguerite actually uses a device while Estele somehow has a power to travel across worlds.</b> I personally found that really cool and interesting, and as mentioned earlier, I wanted to know more about that power as much as Estele did.
By the time I actually got to the end of the book, I was pretty disappointed... in a good way. I suppose Willis did disappoint me after all. <b>I honestly have no clue where the author is going with the series</b>, but I'm hoping the sequel will be just as good as the first one is.
<a href="https://bookwyrmingthoughts.com/arc-review-the-corridor-by-an-willis/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
It seems, that <b>books relating to parallel universes are like mermaid books and contemporary books</b>: I either get along with them, or I don't get along with them.
It's no brainer that <b>a book involving parallel universes as <i><a title="A Thousand Pieces of You by Claudia Gray" href="https://bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray/" target="_blank" rel="noopener">A Thousand Pieces of You</a></i> and <i>The Corridor</i> have would be extremely scientific in its explanation</b>. An information dump is (or maybe just a dumbing down of information) bound to happen if the authors want me to make sense of their parallel universes.
But somehow, <b>I enjoyed a story concocted by A.N. Willis far more than a story concocted by Claudia Gray</b> (parallel universes related I DO like Claudia Gray's other works), even if my first thoughts reading the first chapter was, "Oh, no. Parallel universes. Please don't disappoint me, A.N. Willis."
I find that I'm actually not disappointed I really enjoyed the first book in the <i>Corridor</i> series, and <b>I was pretty engrossed with Willis' writing. I wanted to know more than what the author actually wrote</b> Estele's power, Dr. Taber's betrayal years ago. <b>I even found myself interested in the science of the universes that the scientists were seeing and the different "Earths" Estele visits using her power.</b> And I am not generally a science person, regardless of the fact I think Chemistry is easy and passed it with a fabulous A-.
(Maybe I'm a chemistry kid rather than a physical science or biology kid. I guess I can't run away from math after all. What if I'm an accountant one day?!?!?! I won't complain, of course, since it's baby math...)
<b>There were moments that I found myself confused on which Earth the characters were talking about each world has different names for each of the other Earth</b>. The original Earth simply went with First Earth, Second Earth, and possibly so and so forth if they found any more. Estele went with calling First Earth and Second Earth whatever the scientists called them, and came up with names that were significant to that Earth when she first visits. Another version of Earth was further advanced and found more twelve Earths in total, and went with the zodiac in naming each of them. I found that <b>while the more advanced Earth was far more complicated, Estele's version seemed to make things a lot more clearer in matching up the Earths.</b>
Possibly <b>the biggest difference between <i>A Thousand Pieces of You</i> and <i>The Corridor</i> was how Marguerite actually uses a device while Estele somehow has a power to travel across worlds.</b> I personally found that really cool and interesting, and as mentioned earlier, I wanted to know more about that power as much as Estele did.
By the time I actually got to the end of the book, I was pretty disappointed... in a good way. I suppose Willis did disappoint me after all. <b>I honestly have no clue where the author is going with the series</b>, but I'm hoping the sequel will be just as good as the first one is.
<a href="https://bookwyrmingthoughts.com/arc-review-the-corridor-by-an-willis/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>