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ROVE
ROVE
2021 | Card Game, Print & Play
A few months back, I had the opportunity to sit down with Jason Tagmire (founder of ButtonShy Games) and talk about the company and the gaming industry. In that interview, Jason had hinted at a cute little solo game that was in the works. And guess what… IT’S HERE! Read on to find out more about ROVE: Results-Oriented Versatile Explorer, hitting the ButtonShy webstore on November 26, 2021!

Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L


ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.

After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.


One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.

Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.


Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)
  
Death In Provence
Death In Provence
Serena Kent | 2019 | Fiction & Poetry, Mystery
10
10.0 (1 Ratings)
Book Rating
Many twists and turns of the plot (1 more)
Great pacing
A Light And Relaxing Read
DEATH IN PROVENCE is a wonderful, light, and relaxed read with all of the matching vibes you get when on holiday. That’s exactly how I felt - this novel is almost as good being on a long vacation.

It is a refreshing, mystery fiction novel set in wonderfully scenic St Merlot, a sleepy, quiet village that has infrequent visitors at the unfashionable end of the Luberon Valley, France. St Merlot is unspoilt, with dry stone walls and wildflowers.

What’s really likeable about it straight-away are the opening chapters that draw you into the main character, Penelope Kite. Recently retired and divorced, she is an optimistic, happy, fifty-year-old with plenty of joie-de-vivre. Penelope, or Penny to her friends, has put her unfaithful ex-husband and her ungrateful stepchildren first, for a long time. Since she left her job in forensics at the Home Office in England, she’s been an unpaid babysitter and chauffeur for her grandchildren. Now, she’s going to start living for herself so she buys her dream house, Le Chant d’Eau, or The Song of Water. The stone farmhouse tucked high in the hills is in need of major restoration but is complete with a garden, swimming pool, and sweeping mountain vistas.

But not long after her arrival at Le Chant d’Eau, a corpse is found floating in her swimming pool. The local detective doesn’t seem particularly interested in finding out either the truth or the murderer, but Penny knows a thing or two about murder investigations herself so she starts an investigation of her own.

Enter Clemence Valencourt, the chic but supercilious estate agent, the disdainful chief of police, Inspector Paul Gamelin brought in from the headquarters of the Police Municipale in Cavaillon to investigate. He is 40-ish, has a tanned narrow face, greying hair and a grave demeanour. He also speaks excellent English. The devilishly handsome local mayor is called in to formally identify the corpse. He is the maire de St Merlot, and is gorgeous, with floppy sun-streaked hair, a caramel tan and chiselled cheekbones He also has stunning dark blue eyes...

All this and being tempted by the delightful food and drink delicacies that Provence has to offer. Luckily her kind and high-spirited, old friend, Frankie who is conveniently fluid in French is just a flight away.

One of the highlights of the book is following the many twists and turns of the plot. I liked the fact that Penny is a smart 50-year-old woman who has lots of life experience and is trying to come to terms with ageing and that she is not quite as naive as her new neighbours in St. Merlot seem to believe. Both the plot and the character development are excellent, and the story is captivating and engaging. It held my interest from start to finish.

DEATH IN PROVENCE was an interesting novel particularly for the interplay of the different secondary characters as well as the primary ones - a reticent and monosyllabic neighbour, an eccentric but honourable gardener, a jaunty and smiling electrician, and a close-knit village community, to name but a few. Plenty of ups and downs along the way and plenty of surprises. I loved Serena Kent’s writing style which I found to be so vivid and very easy to read. The descriptions of the places, people and food were very real and it was easy to imagine that you were actually there. She has reflected the spirit of the French villagers, their individuality brilliantly.

Although I did not figure out who was behind the murders, even though all the clues were there, I had a great time guessing and I loved it! I was very satisfied with the ending. I have been inspired to read more from Serena Kent and I highly recommend this book. I suggest wholeheartedly that you add it to your reading list.

Thank you to Edelweiss and the publisher for a free ARC of this book in exchange for an honest review.
  
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