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Illumination
Illumination
2021 | Medieval
Ancient Medieval books. We all love ’em, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, what’s going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about children’s books! Man, times were weird back in the day.

Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.

A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.

At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.

Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.


Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.

The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.

Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.

So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.
  
Knight of The Dead III: Fortress
Knight of The Dead III: Fortress
8
8.0 (1 Ratings)
Book Rating
Knight of the Dead III: Fortress continues the adventures of Ronan and his family as they struggle to survive in the Zombie Apocalypse. The third book is a non-stop action-packed adventure as Ronan really starts to build up his fortress in a school building, slowly growing his kingdom. He has finally saved enough people that there really starts to be some interesting dynamics between the survivors and a look to the future can begin to happen. In this book, the stakes are raised as the zombies continue to change and seemingly become smarter and more dangerous. With the stakes raised, his family finally in a stable situation, Ronan sets out full force to save as many others as he can.

Without a doubt, my favorite part if this series is the unique take at apocalypse fiction by throwing in medieval fighting. This book does not disappoint as there are thrilling action scenes, plenty of training sequences, and the knight continuing to become a legend in the modern world. This unique touch simultaneously gives the story a fun and engaging layer while also somehow adding to the believability of the world that author Ron Smorynski has created. With the detailed fighting knowledge, and the time spent on gathering food, training, getting water, and fortifying the school, as a reader you can believe that they would have survived this long.518hheXuwoL._SY346_

This book focuses more on rescue then the previous books and as the cast of characters continues to grow there is less time spent one on one with people. This decreases the amount of individual tension between characters, but there is still tension as Ronan is the dictator and continues to push his Christian values on everyone within his fortress. This dynamic makes sense in the situation, but I like the moments when Ronan gets to be humanized more in small moments. A hug with his wife or children, a cute moment with him and the children, his appreciated a moment of laughter. These moments are very sweet in the otherwise horror-filled world they live in, and Ronan gets to relax the least as a leader.

Pet peeve of mine in apocalypse fiction is the idea that you are completely alone in the world. That although you survived no one else on the planet could have. Smorynski does not fall into this trap. He acknowledges the bigger world, although his characters have very little contact with it. And there is a good balance between the characters feeling alone and being alone. Many people have died in the month of the apocalypse, but they are still finding survivors. There are other people who are holding on. This makes the series more exciting for me and also keeps me excited for the books to come as I enjoy watching the growing community of survivors.

This series is exciting and gripping from beginning to end. Smorynski does a good job of justifying the risks that his characters take and ups the stakes and consequences as the book progresses, making the danger feel read from beginning to end. If you like zombie stories or apocalypse fiction, then I would highly recommend checking this series out. I cannot wait to see where the story goes from here!
  
The Tournament
The Tournament
Matthew Reilly | 2013 | Crime, Fiction & Poetry, History & Politics, Thriller
9
9.0 (1 Ratings)
Book Rating
Australian author​ Matthew Reilly is known for his fast paced, edge of your seat, suspension of belief thrillers. This book is a considerable change from that, being a slower and more thoughtful tale of 16th century murder and intrigue.

Reilly's books, under the usual all-out action sequences, always convey a good plot and storyline and have strong characterisation. Here those are to the fore. The main players are a young Princess Elizabeth; daughter of King Henry VIII and soon to be Elizabeth I and her teacher, Roger Ascham. Sultan Sulieman the Magnificent has invited all the best chess players across Europe to play to decide which nation can claim to have the ultimate chess champions. Elizabeth and Roger accompany England's entrant both to avoid the black death but also because Ascham wants to give Elizabeth a wide education just in case she becomes queen.

After a few adventures on the way the party arrives, along with the representatives of the other nations. Court intrigue and politics abound and everyone has their own agenda. When there is a high profile murder, Sulieman requests the aid of Ascham - known for his insight and ability to resolve problems using logic - to find the culprit before there is an international scandal. As the bodies pile up, Ascham and young Elizabeth face dangerous and unknown enemies and uncover plots and dark secrets.

The medieval detective story is not entirely new for Reilly. Previous he has written a couple of short stories that are available for download from his website - www.mattewreilly.com - with this theme. Dead Prince concerns the death of the Dauphin in France and is investigated by the king's architect. Roger Ascham and the King's Missing Girl is a story that precedes The Tournament by a few months and effectively introduces Ascham and his skills as he tracks down a serial kidnapper and murderer in Cambridge.

Reilly acknowledges at the end of the book that he was influenced by works such as The Name of the Rose and indeed this has much of the same flavour. The plot is complex and has the chess match running through it (and indeed sections of the book are named after chess pieces). Everything is very well handled by Reilly and everything unravels nicely in the finale of the book.

This has also been well researched. With many real historical figures included (not only Elizabeth, Ascham and Sulieman but a supporting cast that includes Ivan the Terrible and Michelangelo) and the feel of all the descriptions is very authentic.

One aspect that has to be mentioned is that, since Reilly wanted to explore something that may have influenced Elizabeth in her future life, there are a fair number of events of a sexual nature that occur. Some of these have a direct bearing on the plot, others are so that Elizabeth can form opinions on sex and marriage. Reilly has printed a warning at the start of the book that this is not for younger readers, and I can fully endorse that.

I can imagine that a number of Reilly fans will not enjoy this book - the pace is slow and methodical rather than headlong and there are very few 'action' sequences to speak of. However I would recommend this book to anybody who likes historical detective style stories.
  
King Arthur: Legend Of The Sword (2017)
King Arthur: Legend Of The Sword (2017)
2017 | Action, Drama
The Arthurian legend: but with Cockneys.
So, bit difficult to describe this one… so I asked my bloke Alfie from Londinium to explain what’s it all about…
“‘Ere, OK bruv. So this is dun by that geezer Guy Ritchie – yer know, the one that dun that Sherlock Holmes with the Iron Man geezer Robert Junior Downey, that one. His new film is a rip-roarin’ acshun movie what retells da Arfurian legend in a novel new way.
That Hulk bloke Eric Bana is Arfur’s farfer an’ ‘e’s ‘avin’ a few problems wiv ‘is bruvver Vortigern (Jude Law, who’s a bi’ ov a cockney ‘imself, but ‘ere speaks like a posh bloke. Know what I mean?) So ‘e (Vortigern dat is) gets some magical ‘elp from some slippery watery bints in a puddle and so ‘is dad puts ‘is God Forbid in a boat an’ sends ‘im down da river ter The Smoke ter live wiv some prozzies.
But ‘e grows up big an’ strong an’ ‘andy wiv a sword. His friends tell ‘im ter get aaaht ov town as da King’s blokes are lookin’ fer da young geezer who would be king. An’ e says like “Scapa Flow sowf ov da river at dis time ov night. Are yew mad?”. So e gets caught like an’ gets tested by some famous football bloke ter pull a big sword aaaht ov just a random bi’ ov stone (nod, nod, wink wink, nice twist – ssshhh!).

The Vortigern bloke is very cross an’ tries to kill ‘im but ‘e gets rescued by some bird who can make birds, lol, an’ other fings do what she wants. So can Arfur beat ‘is uncle? Gawdon Bennet, I’m not gon’a tell yew da whole darn fing! Yer’ll ‘ave ter go an’ watch i’ ter find out.”
 Thanks Alfie. Couldn’t have said it better myself!

The quirky style of Guy Ritchie isn’t one that you would think would translate well to the Arthurian setting, and as the film starts you tend to think you were right! But if you give it a chance it wears you down into acceptance and then – ultimately – a lot of enjoyment.
Jude Law is deliciously evil mixed with a heavy dose of mad, and delivers the goods.

Charlie Hunnam who plays Arthur (no, I hadn’t heard of him either but he was in the “Lost City of Z”) does a decent job as the medieval hunk, although he seems at time to have taken voice coaching in ‘Olde-English’ from Russell Crowe, since the lad’s Geordie accent seems to wander from Cockney through central southern England to Liverpudlian at one point (definitely channelling a young John Lennon)! Relative newcomer, the Spanish actress Astrid Bergès-Frisbey is effectively weird as the mage.

Particularly noteworthy (no pun intended) is the superb action soundtrack by Daniel Pemberton (“Steve Jobs“, “The Man from U.N.C.L.E.“) which propels the action really well and contains some standout moments.
Also a standout in the technical categories is the editing by James Herbert, who did both of Downey Junior’s “Sherlock Holmes” films (in a similar style) and also “Edge of Tomorrow“. The style is typified with Arthur’s growth to manhood in the streets of London which is stylishly done.

I saw the film in 3D – not a particularly favourite format – but quite well done, although falls into the “trying too hard” category at times with lots of drifting embers… you know the sort.
It’s not bloody Shakespeare. It’s not even the bloody Arthurian legend as you know it. But it is bloody good fun if you let it in.
  
The Fractured Empire
The Fractured Empire
Robin Mahle | 2019 | Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
The Fractured Empire is the first in the Worlds Apart series and takes place on the fifth anniversary of The Silent Explosion when Adelaide lost her mother and sister and Clark lost his father.

“Clark and Adelaide think their lives can’t get any worse. Until they meet each other.”
The style of this book is distinctly steampunk rather than the medieval style that I am used to with ElBin books. I was nervous about this as I generally don’t read books in a steampunk setting but I did find I really enjoyed it. To me the world building wasn’t quite as clear in my mind but I’m not sure if this was because I wasn’t reading a physical book.
Despite this, The Fractured Empire met all my expectations and more! How can it not when it includes all my favourite tropes such as enemies to lovers and, of course, the old forced shared-bed situation.
“who kidnapped someone and then introduced themselves? Yet here we were”
The characters are amazing, of course they are! There isn’t an underdeveloped or “2D” character in sight as we follow Addie, Clark and his 2 brothers around the Ceithren Empire, desperately seeking answers … and finding some that they didn’t expect!
Clark and Addie’s relationship is a rollercoaster! The term enemies-to-lovers does not do this pair justice, it’s more like enemies-to-almost lovers-to- definite enemies- to- begrudging colleagues. There is a definite attraction though and it is very physical to begin with: there are a lot of references to Clark’s muscles, Addie’s dress slipping down etc. I have read other reviews where they use this to say that the romance relationship is shallow but I don’t believe this is the case, they are both quite young as characters and it merely demonstrates, in my opinion, how they are constantly drawn to each other.
The best thing about Clark and Addie’s dynamic is 100% the amount of bickering and sarcasm. Oh the amount of sarcasm in this book speaks to my soul and it is here where I think the audiobook may have been better than a physical book (I know, I know! Don’t shoot!) The narrators for Clark and Addie really captured the personalities of the characters, even down to the pacing of their reading and, in Addie’s case, the haughty tones.
From the mysterious best friend Nell (who I’m still not sure if I trust or not) to Addie’s oppressive Director father to the playboy prince: the cast of supporting characters deserves an honourable mention, particularly Gunther. If you aren’t in love with Gunther we can’t be friends – it’s as simple as that!
“I gave them a mocking salute before I turned and jumped, right out the hundredth story window”
The Fractured Empire presents twists upon twists and constantly changes who you can trust but still manages to flow really well and keep the reader engaged. This is a testament to the writing of Robin but also to the narrators of the audiobook, Cris Dukehart and Graham Halstead. Some small snippets felt like they were recorded in sections and sounded out of place but on the whole the pair really embodied the characters and kept me hooked.
Thank you to Robin Mahle for providing a free copy of the audiobook of The Fractured Empire. My TBR list however, does not thank you as it now has 3 more additions to it! (*Edit* 4! I found out about the prequel!)
  
Snow White and the Huntsman (2012)
Snow White and the Huntsman (2012)
2012 | Action, Drama, Sci-Fi
It is easy to be cynical or dismissive regarding the trend in Hollywood to take up beloved gems of the past – namely our childhoods – and adapt them to the big screen with all of the flare and clichés of a summer blockbuster. Yet, what happens when it actually ends up winning you over? There’s a moment in movies like “Snow White and the Huntsman” in which you realize you have let go of those prejudices and notions of incorruptible nostalgia and you’ve actually started to enjoy a new rendition of something old. It’s the directorial debut for the film’s helmer, Rupert Sanders; and to be honest he’s the star of the show. As shallow as it is to say, the visual effects and action overshadow most flaws with characters, acting, or uneven pacing. Not only because his directing ability is well done, but because any flaws with the movie are relatively minor.

The movie retells the familiar story of Snow White (Kristen Stewart), likely popularized by Disney’s adaptation for most of us. Yet, the film takes more influence from the original fairy tale with the additional focus on the Huntsman (Chris Hemsworth). Snow White grows up in a kingdom under the rule of her wicked step-mother, Queen Ravenna (Charlize Theron). The Queen is a narcissistic tyrant obsessed with preserving her physical beauty – at the behest of the entire land and its people. One day, the Queen’s mirror warns that Snow White is fairer than her which leads her to order Snow White’s death. Snow White escapes, and goes on an adventure to save herself and her kingdom with the help of the Huntsman, seven dwarves, and other fantastical allies.

The movie’s framework holds up fairly well. To be honest it was my biggest worry going into the movie – that its plot would break under bloating or simply feeling uninspired. Neither was the case, yet if it were to tip in one side or the other it definitely tips in the direction of a bloated plot. Some characters simply do not get the screentime they require, and with so many characters already it feels like some of them could have been taken out entirely without much effect. Trimming down of characters and irrelevant plot threads could have benefitted the movie greatly. It does, however, do a serviceable job establishing its own identity among fantasy epics. It’s refreshing to see a movie fully embrace two extremes – full-on hard fantasy and the more gritty, realistic and perhaps minimalist fantasy. It strikes a balance with both, so you will see great effects for trolls and fairies while still maintaining a gothic medieval feel. The plot moves forward at a mostly well-paced format, but unfortunately wavers here and there. Sometimes I wished the movie would linger on certain scenes longer – as it can help to have us dwell on great character moments or moments of visual beauty – an unfortunate side effect of a bloated script. While not a problem for the overall plot, the uneven pacing in some scenes can feel a bit rushed. Some questions in the plot went unanswered, but fortunately they aren’t important to the overall understanding of the story.

The only other major issue with the movie is acting. Kristen Stewart as Snow White was an odd choice. Not to say her performance is bad in this film, but it is awkward at points. In some moments she does very well but in others she seems uninspired. It is hard to see her as the titular character instead of just Kristen Stewart in those instances; and in those scenes it feels like she’s as much part of the audience as we are – just with more of a one-note “concerned” facial expression for every instance. While not a breaking element, it leaves more to be desired from her, especially in interactions with others. Chris Hemsworth was much more enjoyable as the Huntsman, and honestly I think his performance along with Theron’s far outbalance any flaws in Kristen Stewart’s acting. The chemistry between the two protagonists seems one sided, as Chris Hemsworth acts well on his side of the equation, but Stewart unfortunately does not reciprocate. Essentially this makes a potential major relationship fall flat. However, Theron completely inhibits the role as the evil Queen. While she may overact in some scenes, she does an excellent job playing a sinister, abusive, powerful and surprisingly tragic villain.

The highlight of the movie is definitely its visual design, cinematography, and action. The only downside in this area is that this movie will definitely remind you of other great movies from long ago. Obvious inspiration from “The Lord of the Rings” echoes while watching, as it even features the same faraway montage shots of the group traversing grand vistas. If you can get passed these obvious influences, it does establish a vibrant and inspired design. That is one of the greatest aspects of the movie – the fact that the director can do so much in a single scene to really draw you in. He does an excellent job using color and pattern contrasts to a striking and awesome effect. There are some great moments that have no action yet are just as enthralling to watch, something difficult to do with just visual style. A great use of color really brings out the themes of the movie – the grey monotones and gothic style bring out a sense of dread and annihilation throughout the Queen’s empire. She truly is a force of parasitism – entirely vampiric in the way she sucks the life out of the entire land around her. She is the embodiment of self-obsession with physical beauty – a force so vain and narcissistic that she acts as a black hole absorbing all beauty around her. Sanders plays this against the vibrant designs of the forest in which Snow White spends most of her time. Alive, colorful, and natural – she embodies natural beauty – and in doing so she seemingly commands nature itself.

Sanders’ directing ability really shines in scenes of action. Instead of lazy overuse of “shaky-cam” to get the effect, he balances it with just enough on-screen choreography so you get intensity without confusion. The movie is truly action packed with familiar medieval-esque battles throughout, but highlighted by truly amazing shots of action and use of fantastical effects. There were a couple instances of eye-rolling wonder at battlefield tactics, but that gets into too much of an area of nitpicking. The action really is one of the best aspects of the movie, and these scenes by themselves outweigh many already mentioned issues.

Overall, “Snow White and the Huntsman” has proven to be a great initial outing for director Rupert Sanders. There are some issues in the flick – namely some instances of uneven pacing and acting issues which leaves some potential to be desired. But even these seemingly huge issues are overshadowed by an excellent use of visual design, cinematography, and action. The plot may be merely serviceable overall, and the movie will remind you of great films long past; yet it still happens to triumph in its main goal – to retell the classic fairly tale of Snow White in the modern Blockbuster sense. In a summer packed with science fiction and superheroes, an entertaining fantasy movie fits in quite nicely.
  
And I Darken (The Conqueror's Saga #1)
And I Darken (The Conqueror's Saga #1)
Kiersten White | 2016 | History & Politics
10
6.9 (9 Ratings)
Book Rating
Well developed characters with complex relationships (1 more)
Engaging story
Where's the brutality? Lada isn't that brutal (0 more)
What if Vlad the Impaler was a girl? An engrossing historical dark fantasy
I was surprised to find that the story had two main characters, Lada and her younger brother Radu. The story is told from their alternating points of view from childhood up to early adulthood. The siblings are sent from their homeland as hostages to the sultan to ensure their father’s loyalty. The story follows the siblings through their journey of self discovery as their fates become entangled with Mehmed II, the virtuous son of the sultan with dreams of conquest.

Lada is fierce even from a young age, a vicious child that is often described as being ugly. She is abrasive and domineering with an intense hunger to claim and rule over what she views as hers. She is frustrated by the limitations placed on her for being a woman, craving power and freedom given to her brother for the simple fact that he is a man. Lada wrestles with her femininity, at some times rejecting it entirely and at other times trying to accept herself and her needs as a woman. She idolizes her father and later the janissaries, wanting desperately to be recognized and accepted. Lada seeks to return home to her mother Wallachia, her birthright.

In stark contrast to Lada, he is sensitive and beautiful. As a child he cried easily and like his sister he also desperately sought affection and acceptance from others. Beginning with their father, their nursemaid, Lada, and eventually Mehmed. While Lada seeks power through brute strength Radu finds a means to his ends through manipulation, using his attractiveness to gain the respect and trust of the people around him. Radu finds his home in Islam and the empire under the watchful eye of the father, the Sultan.

The parallels between Lada and Radu are a subversion of the classical gendered stereotypes placed on men and women. The bonds between Lada, Radu, and Mehmed were incredibly complex and toxic for all involved. The book doesn’t shy away at all from the hideous aspects of love and jealousy and gives an honest and intimate portrayal of the characters as they stumble into adulthood.

This book is loosely based on three very real historical figures: Vlad the Impaler, Radu the Fair, and Mehmed II. Despite this, the book is in no way to be considered to be historically factual, as noted by the author. Lada’s gender change aside there is definitely many pieces of history that are changed deliberately to make room not only for a new romance but also for a more neutral portrayal of the character. This is definitely a medieval fantasy and alternate history book which I’m quite frankly fine with and was able to enjoy just the same. The setting and characters were fairly convincing for the time period and appreciated the research and detail that was put into the book to make it at least believable.

I expected a little more war and battle in this book but there was actually next to none. There was much more focus on the political aspects of the story which I think was alright considering the ages of the main characters. I do expect to see more combat in the next book though, so maybe Lada will actually be the brutal warrior princess she was destined to be.

Despite my mild complaints about the historical aspects of this book I thoroughly enjoyed myself reading it. I was initially intimidated by the page count for this book but found myself flying through the pages. And I Darken is masterfully written and really polished compared to a lot of YA literature. Definitely one of my favorites and I am absolutely ecstatic to continue the series.
  
I received this book through the Goodreads First Read Giveaway and have to say, I am so glad it landed on my doormat!

The story is set in a medieval style alternative world, and follows the sudden changes taking place in the kingdom. Errol, an orphan and drunkard, embarks on a strange quest which sees him travel through the kingdom to the capital, meeting people who help and hinder him along the way, and becoming a completely different man in the process.

I have to admit, when I first started to get into this, the book gripped me from the first chapter, which I liked, but which also concerned me whether or not Carr could continue that momentum through out over 300 pages. Boy was I wrong! What a wonderfully written story this is! The plot is incredibly engaging and keeps you hooked all the way through, with delicate twists and turns, secrets and spies all up until the very last few words. In fact, so much happens, it's hard not to spoil any of it when writing a review!

Another huge positive in this book is the characters. Errol is a wonderfully written character, and the way Carr shows his development through the book is excellently done, delivering the changes so gradually that when he finally does flourish into the 'man for the job' (ambiguous I know, but I'm trying not to spoil it for those who are yet to read, and believe me, you will!) it feels sudden as you forget in that moment all the gradual changes that have taken place. The other characters are equally enjoyable and engaging, whether it's the dilemma and greed of caravan masters, mysterious members of The Watch, or even the various clergy you encounter throughout the book, all with ulterior motives and all keeping secrets with each other. They all help contribute something special to this tale, and although you would have thought it would be difficult to keep track of all the secrets and duplicities, but it's written in such a wonderful way, woven delicately together with immense skill, that it isn't hard at all, in fact, I found myself thinking about them after I put the book down and trying to pick it apart in my own head.

Something else that needs mentioning, is the flow of this book. It's brilliantly linked from one part to the next, and I found the action to be playing out like a film in my head. This is a book that even those with the least imagination could 'see' as they read, which is testament to the excellence of the writing. I have to be honest, I would love to see this made into a film series, as I think there is so much potential for a 'box office smash' and the characters would be great on the big screen, but that's just my opinion.

Overall, this is a truly wonderful start to what I imagine will become a best selling saga. The foundations are incredibly well written and are firmly set, with many outcomes possible, and I wouldn't be surprised if more characters were added to this eclectic mix. I honestly cannot recommend this book highly enough, it was thoroughly engaging and enjoyable, 'un-put-downable' and a book I will be pushing into the hands of friends all over the place and urging them to read! Carr is a fantastic new talent in this genre and someone I will most definitely be watching out for future releases from, especially this saga as I am on tenterhooks to discover the destiny of the kingdom! Well done Patrick Carr, a fabulous piece of writing that, I think, will stand the test of time, now when can we get our hands on the next instalment?
  
Kingsglaive: Final Fantasy XV (2016)
Kingsglaive: Final Fantasy XV (2016)
2016 | Action, Animation, International
4
6.0 (2 Ratings)
Movie Rating
It seems like just last week that the creators of the Final Fantasy game franchise sought to bring their vision of the universe they created, and their story, to the silver screen. Well, okay. It wasn’t last week. It’s actually been about 15 years since this really took place in 2001.

I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.

Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.

But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.

Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.

The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.

The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”

Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
  
Black Christmas (2019)
Black Christmas (2019)
2019 | Horror
Back in 1974, a low-budget Canadian horror movie by the name of Black Christmas was released and was one of the first to define the slasher movie template that we've now become so heavily accustomed to. Black Christmas already got a remake back in 2006 and now we have another, coming this time from powerhouse movie studio Blumhouse and directed/co-written by Sophia Takal.

Black Christmas retains its campus setting as a group of sorority sisters, all seniors at Hawthorne University, prepare for the end of term and the Christmas holidays. While a group of girls are celebrating one night, one of their friends is being terrorised by a robed killer as she walks home alone down a quiet snowy street, adorned with Christmas decorations. It's all pretty generic stuff so far, and in terms of horror and suspense, that's all we get for about the next 30 minutes or so while the movie shifts down a few gears and tries to introduce us to some characters and some kind of plot.

Riley (Imogen Poots) is one of only a couple of characters who you'll remember come the end of the movie. After passing out at a frat party a few years earlier, Riley was sexually assaulted, and she and her friends are now preparing to sing at another frat party which her accused rapist will also be attending. While looking around the house for a friend who seems to have gone missing, Riley opens the door on a hidden room where she observes a strange ceremony - pledges, wearing medieval robes and masks, are being daubed with some kind of black goo that's oozing from the eyes of a bust depicting the University's founder. She leaves them to it, and heads back to the party, not before rescuing her lost friend from the unwanted advances of another frat boy in his room.

Riley goes on to perform with her friends, a routine which turns out to be a carefully choreographed prank song - worded as a call out to the toxic masculinity and frat rape culture that Riley and so many other girls have experienced first hand. Needless to say, this doesn't go down too well with the boys, even more so when a video of the routine goes viral the next day.

Meanwhile, another one of the sisters is currently in the process of gathering signatures for a petition, in an attempt to get their English professor (Cary Elwes) sacked for not including enough diversity in his curriculum. So, when some of the lesser known female characters begin disappearing, and our main cast begin receiving mysterious and threatening messages on their phones, there are certainly plenty of potential suspects to choose from. Eventually, the killer makes it into the sorority house where Riley and her friends are, and it's up to them all to work together in order to outwit and defeat the killer.

I'm a big fan of the 'final girl' movie, where the seemingly indestructible female lead goes from downtrodden victim to badass warrior (see 'You're Next', or this years hugely enjoyable 'Ready Or Not'), remaining as sole survivor once the dust has settled and the movie comes to its satisfying conclusion. I was really hoping for Black Christmas to follow in that vein, and it's clearly what the filmmakers were aiming for too. But, despite its well-intentioned premise, Black Christmas completely fails to deliver. Death scenes are rushed, not even particularly inventive, and because it is so drearily written and poorly directed, you barely know or even care who most of the victims are anyway. Following a slow and messy first half, the movie then takes a turn towards the supernatural, culminating in a frankly ridiculous final act and cementing this movie firmly in my worst 5 movies of 2019!
  
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Lee (2222 KP) Dec 13, 2019

@Sarah 😂 I've definitely given some lower ratings - check out my rant about the movie 'Triple 9'! I've just watched the trailer again and yes, it does play out exactly like that, only not quite as intense as they make out 😊

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Sarah (7798 KP) Dec 13, 2019

😆 will do! That’s very disappointing, I was hoping to at least be slightly surprised. I’ll look toward to an hour and a half of boredom then!