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Finding Harbor (The Long Shadow Series #3)
Finding Harbor (The Long Shadow Series #3)
Duncan Gaye | 2025 | LGBTQ+, Romance
6
6.0 (1 Ratings)
Book Rating
FINDING HARBOR is the third book in The Long Shadow series, and I wonder if I would have enjoyed this more if I had read the other two.

The first half of the book is fairly fast-paced as Patrick lands on the shores of St. Ann's, a small village in the middle of nowhere, for a deal that was a scam. He doesn't have enough money on him for a return ticket and is unsure of what to do. Angus is the local giant who seems to have everyone's respect. Patrick asks for a job, Angus gives him not only that but a place to live too. They kiss. Everything's tickety-boo.

BUT then comes the second half which, for me, felt a little off in the pacing. It also felt a little repetitive. During this time, I didn't really feel anything significant between the two men, beyond a push/pull situation where nothing seemed resolved.

You see, Patrick goes to The Rusty Anchor, against Angus' advice, and gets into a situation where Angus rescues him. Angus literally carries him out, making a statement to the town. Then they drift apart. Preacher comes to town, making everyone question the morality of Angus and Patrick living together. Sailors come to the store and cause trouble, Angus deals with them, Patrick and Angus drift apart. Mary goes into a three-day labour, Patrick and Angus help, then they drift apart. Angus saves Patrick from runaway horses and carries him home, once again making a statement to the town.

Overall, this is a low steam story that I enjoyed. I'm struggling to say whether or not it's high angst or medium. There are also lots of things left open, so I'm unsure if they're in other books or if this is their story done with. There is no obvious cliffhanger or HEA, but more of a HFN. Considering the time of the story, that isn't really a surprise.

I do think that this story would be better read as part of the series, simply because I am unsure of how much I have missed by not having read the others. I am sure this book will be popular and have no hesitation in recommending it to readers of this author.

** Same worded review will appear elsewhere. **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Nov 21, 2025
  
Castles of Mad King Ludwig: Secrets
Castles of Mad King Ludwig: Secrets
2018 | Economic, Medieval
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the excellent bidding and castle building game Castles of Mad King Ludwig, and the expansion is named Secrets, from Bezier Games.


This expansion includes new starting Barbicans, Moats, Reference tiles, Swan tokens, Secret Passages, and a bunch of new Room tiles, all shown below.
Secrets adds several new large border tiles (Barbicans and Moats) that are somewhat the main features of this expansion along with the actual Secret Passages and Swans. The Barbicans replace the starting tiles, so each player begins the game with a fancy new drawbridge and foyer. The Moats, however, will be purchased during game play for 5000 marks and joined to the Barbican to begin creating a border within which the normal castle Room tiles may be placed. The Moats award three VP once built, and bonus VP for the number of rooms already built within the player’s castle.

The Secret Passages allow two rooms to be connected that otherwise may not have been. They are able to connect these ONLY at entrances to the rooms, and each player is given a set of them at setup.

Swans are present on the expansion Room tiles, and when they are added to the main contract bidding board a Swan token is placed upon it. The winner of the Room tile containing Swans collects the tokens and they can be used as money or as VP at the end of the game.

Is it necessary to own? Absolutely not. Castles of Mad King Ludwig is an amazing game without its expansion. However, if your games are getting a little samey or old (I don’t see how) then throwing in this expansion will certainly liven it up for you. Adding the components (which can fit in a medium sized baggie) is a breeze and they are mostly intuitive with their accompanying rules.

Official Recommendation: I love Castles of Mad King Ludwig. I also love the Secrets expansion. I think the expansion adds a few new and exciting layers to an already-kinda-crazy game that throws in much more strategy. As if connecting all those oddly-shaped Room tiles wasn’t strategic enough! I recommend you pick this up if you are a completionist, a true fan of the game, or are no longer finding the base game exciting.