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Natalia (73 KP) rated Detroit: Become Human in Video Games
Dec 17, 2018
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
Midge (525 KP) rated Who (Stalker #1) in Books
Feb 9, 2019
Megan Mitcham’s latest novel, "WHO," delivers an intensely evocative story in this first book of her new Stalker series. With intelligently crafted words and an intriguing plot that has plenty of suspenseful twists, this novel made me want to keep on turning the pages. At first, I found the book a little slow and I was worried that the story wouldn’t live up to its promise, however, the pace soon picked up and I knew I was reading a book that I would come to really enjoy.
Billionaire Larkin Ashford is the fiercely independent owner of her fashion empire which was founded on the back of wedlock. When her company has the opportunity to go public, her Board of Directors won’t give her the green light, unless she agrees to marry. A series of threatening messages aren’t making her decision any easier. As she retreats to her rooftop hideaway to clear her head, she finds herself imprisoned in the strong arms of a mysterious chap who thinks she was about to jump…
Despite her friends’ warnings that her knight in shining armour could be her stalker, she can’t get him out of her head. Determined to find the truth, she searches for her mystery man and discovers a dark secret that could destroy everything that she holds dear. With her empire in danger, she’ll have to uncover the truth before her fortune and her life are reduced to tatters.
I loved the character of Larkin who is efficient, imaginative and extremely shrewd. She has deep-rooted issues with trust from her past and she doesn’t believe in love or long-term relationships. Her mother died when she was thirteen, and she has a tense relationship with her emotionally distant father. She does have a few really close friends that are supportive and loyal. I loved that Megan Mitcham introduced us to an abundance of wonderful characters, especially Larkin’s girlfriends, Genevieve, Marlis and Libby. Their exuberance collectively provides many moments of fun, support and girlie laughter.
Larkin’s high profile life is very much lived in the limelight and with major personal and business decisions needing to be made, who is causing so much trouble for her and what will be the price she has to pay?
I had so many different scenarios playing out in my head, and even though I anticipated some of the twists, I couldn’t settle on the outcome and I was kept guessing until the end. The author definitely did not disappoint with the conclusion of this book!
If you love dramatic plots, intrigue and enjoy crime novels with a bit of romance, then Megan Mitcham delivers with abundance in "WHO."
Thank you to Hidden Gems and the author, Megan Mitcham for a free ARC of this book in exchange for a voluntary, honest review.