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Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
I was introduced to Scary Stories to Tell in the Dark (the amazing book series written by Alvin Schwartz back in 1981) in my Junior High history class. An odd place for sure to listen to this amazing collection of stories, and yet it displayed how these stories are impactful even if you aren’t reading them around a campfire in the middle of the woods. Schwartz had written two additional sequels to his stories in 1984 and 1991 and the incredibly creepy illustrations (by Stephen Gammell) helped to complete a collection of books that are at home in anyone’s collection both young and old.

The 80’s was a decade obsessed with the occult and works of fiction that parents thought were written to corrupt the minds of the youth of the age. Before video games were blamed for all the evil in the world there was Heavy Metal music, the fantastical role-playing games such as Dungeons and Dragons and books such as these that parents rallied around and attempted to ban from schools and after school functions. Looking back now at the hysteria that this caused is almost laughable, but for those of us growing up in that time it was a very real threat to the imaginations of youth around the globe. Outside of this brief history lesson however, I wondered how the books would translate into a movie.

Our story begins on Halloween night, the year is 1968 and the Vietnam War and the upcoming presidential elections are on everyone’s mind. Stella (Zoe Colletti) and her nerd friends Chuck (Austin Zajur) and Auggie (Gabriel Rush) decide that this will be the year that they get revenge on the local bully Tommy (Austin Abrams) for all his years of stealing candy from them on Halloween. After things go predictably wrong, the young group of kids are pursued to a drive-in theater where they seek refuge in a car that is owned by another out-of-town youngster named Ramon (Michael Garza). As thanks for “saving” them from a certain beating, Stella and the group decide to take Ramon to a real-life haunted house. A place where a young Sarah Bellows would tell stories to frighten children only for them to end up dead days later. While exploring the house the young group discover the hidden room of young Sarah Bellows and come across her book of “Scary Stories”. Unable to contain her own curiosity, Stella takes the book home with her and watches as the words on the pages turn into living nightmares of their own darkest fears.

Produced by Guillermo del Toro, Patrick Melton and Marcus Dunstan, Scary Stories takes a handful of fan favorites and weaves them into a “scary” story of their very own. Instead of simply being a collection of haunting tales, each one serves a purpose, whether it’s the “Red Dot” or “Harold”, each one is used to drive the story even further along. While at first, I was hoping that it would be a collection of short stories featuring these timeless classics, the way in which each individual story progresses the plot leads to a far more interesting experience overall.

Those looking for a movie filled with frightening tales that will have you reaching for the closest shoulder (whether you know who it belongs to or not) will be in for a bit of disappointment. That’s not to take away from the incredible amount of vision needed to bring these classic stories to life, but it takes on a far more contemporary feel, then the dark stories and supernatural visions of the books that came before it. The film comes away feeling more like Goosebumps and less like Freakshow which makes sense given its PG-13 rating and its obvious pre-teen to teen demographic. The movie is still fun however, particularly for those who fondly remember the stories from their youth and is one that will proudly sit beside the likes of Hocus Pocus when it comes to network television down the road as part of its likely Halloween line-up.

4 out of 5 stars

http://sknr.net/2019/08/08/scary-stories-to-tell-in-the-dark/
  
Little Monsters (2019)
Little Monsters (2019)
2019 | Comedy, Horror
Verdict: Delightful

Story: Little Monsters starts when a washed up musician Dave (England) breaks up with his girlfriend Sara (Townsend) moving in with his sister Tess (Stewart) and her son Felix (Le Torraca), after getting his heart broken, Dave gets left on his last warning with Tess and after he meets Felix’s teacher Miss Caroline (Nyong’o) he ends up agreeing to go on a school trip.
When the trip seems to be going well, the school kids, Miss Caroline and Dave must find safety as zombies have broken free and heading to the petting zoo, joined by celebrity children’s host Teddy McGiggle (Gad) they must stay safe or face death.

Thoughts on Little Monsters

Characters – Miss Caroline is the kindergarten teacher that has the respect from all her students, treating them like nothing is going wrong no matter what is happening, she will always remain calm, with a smile on her face she takes complete control of the zombie outbreak. She has seen the father hit on her in the past which makes it easy for her to ignore them. Dave was once in a metal band, he had a girlfriend he always fought with him leading to him moving in with his sister and nephew. He is a terrible role model for Felix with his swearing, not listening and accepting it ok for a 5-year-old to play zombie games. He wants to get to know Miss Caroline and over this school trip he learns that there is more to life. Teddy McGiggle is a children’s entertainer who is world famous with every kid loving his work, when the zombies arrive, he shows the worst in mankind. The kids are all brilliant without being annoying like most would become in zombie films.
Performances – Lupita Nyong’o is wonderful to watch being a ray of sunshine through the film, bring a character that is completely different to anything we have seen before. Alexander England is excellent too, being someone, you could never see around children, getting so many laughs in the film. Josh Gad is great too, though it does seem like his character is slightly too much over the top at times. The young actors look like they are having a ball which is important for a film like this.
Story – The story here follows a teacher, a washed up musician and a group of school kids that get trapped during a zombie outbreak in a petting zoo. The best way to describe this story would be that we be, that we are focused on the human factors over the zombies, who are just background problem. We get to see how one man must learn about his life and start taking it more serious after years of wasting his time. We see zombies tackled a different way without needing to give us any sort of flashy zombie kill, which most all try to do, this is a character piece that shows positivity can give you hope no matter what is in your way. If you don’t end up smiling by the end of this film, it will be a surprise.
Comedy/Horror – The comedy is the highlight of this film, we get plenty of laughs, being part of the idea of Dave saying things or doing things around children along with how relaxing the survival attempts end up looking.
Settings – The film is mostly set on a petting zoo, which is meant to be a happy place for the children, despite it turning into a nightmare situation for the adults once the zombies come out.
Special Effects – The zombies are done with great practical effects, while any of the violence is withheld away from the camera.

Scene of the Movie – The tractor rescue.
That Moment That Annoyed Me – It seems like we didn’t need Teddy’s character if we are being completely honest.
Final Thoughts – This is a truly delightful watch, with loveable characters, adorable kids and a fresh take on the zombie genre, showing it is about the characters, not the zombies.

Overall: Enjoyable from start to finish.
  
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Versusyours (757 KP) Nov 15, 2019

I had this mixed up with the Fred Savage at first glance

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Darren (1599 KP) Nov 15, 2019

i think that is what most reviews say, but i had never heard of that version

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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
  
Transformers: Age of Extinction (2014)
Transformers: Age of Extinction (2014)
2014 | Action, Sci-Fi
Terrible film making at it's best
Michael Bay’s Transformers series has received a huge amount of criticism since the first film was released back in 2007, some of it fair, and some of it not. Now, 7 years on and three films later, Bay returns to the helm of one of the biggest movie franchises of all time with Transformers: Age of Extinction, but can it silence his critics?

The answer here is no, but not because Extinction is poor, it’s simply because there seems to be a chip on the shoulders of reviewers who expect Oscar quality film-making, when all the target audience for these films really want is to see Optimus Prime kick some Decepticon ass.

Extinction is a whole new start for the series with new characters and a five year jump to allow people to put Dark of the Moon at the back of their minds.

Mark Wahlberg heads an entirely new cast as Cade, an inventor who has run out of luck after a string of failed concepts which haven’t taken off. Thankfully he comes across an old truck that promises to change his fortunes – I bet you can guess just who that might be.

Much of the criticism of the previous films was directed squarely at Bay’s choice of female leads, from Megan Fox’s pout to Rosie Huntington-Whitely’s laughable acting performance, it’s safe to say the series hasn’t been the pinnacle of the fairer sex’s characterisations. Mercifully, the introduction of Nicola Peltz as Cade’s daughter Tessa goes some way to dissolve that problem.

Yes, she’s not going to be troubling the Academy Awards any time soon, but she is a damn sight better than those that preceded her, though the poor script stops her from being anything but a whining teen.

A brilliant Stanley Tucci and an ingenious bit of casting in Kelsey Grammer complete the film’s human characters and the two act as the main antagonists.

Of the robot kind, Michael Bay has gone into overdrive, introducing characters left, right and centre and leaving no stone unturned. John Goodman and Ken Watanabe are both excellent as Hound and Drift – two new Autobots joining the resistance. Of course all the Transformers are outshone by the wonderful Peter Cullen who again returns to the series as Optimus, his voice work is absolutely superb, though with his previous experience, you wouldn’t expect any less.

Extinction’s premise is simple, there is a bounty on the heads of Optimus Prime and the rest of the Autobots, with the humans wanting to get there planet back after the events in Dark of the Moon.

The story is fun if a little incomprehensible at times; it occasionally feels like each plot point is merely there to act as a bridge until the next big set piece, though this never affects your enjoyment of the film itself.

Thankfully the special effects are absolutely stunning and some of the best seen on the big screen. The Transformers are beautifully rendered in seamless CGI and the CGI environments all look great as well.

Bay has also done well to make the battles look more realistic this time around. Previously, it was difficult to know who was fightingTransformers-Age-of-Extinction-Poster-Optimus-and-Grimlock-Crop who, with close ups of mashed metal stopping the audience from seeing exactly what was happening. Here things are much better, but still not perfect.

Unfortunately it isn’t all good news. The heavily marketed Dinobots are only in the film for about 20 minutes towards the finale which is a real shame, as it makes you feel a little cheated. Also, the running time is a real headache; this is the biggest Transformers film yet at just over three hours long and it feels it with numerous plot fillers that can occasionally detract from the rest of the film.

Overall, Bay has probably created the best Transformers film yet with some cracking special effects and dare I say it; decent acting. However, it is far too long with unnecessary sub-plots, especially at the start, which detract from what is pure entertainment.

The Transformers movies aren’t going to win any awards, and Michael Bay knows that, but they are a fine example of terrible film-making at its very best.

https://moviemetropolis.net/2014/07/06/terrible-film-making-at-its-best-transformers-4-review/
  
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Lee Ronaldo recommended Kollaps by Einsturzende Neubauten in Music (curated)

 
Kollaps by Einsturzende Neubauten
Kollaps by Einsturzende Neubauten
1981 | Rock
8.0 (1 Ratings)
Album Favorite

"At the end of 1980, Glenn Branca had a tour booked so I quit my day job to go on it, so on the one level it was kind of this fulfillment – ‘wow I’m actually going to go on a fucking rock & roll tour, how great is this?’ And I think it was the end of me having day jobs in New York, which was kind of also an amazing thing to think about. The first tour was in the US and it was wrapped up in all this kind of weird stuff. We were on the West Coast when Lennon was shot. He was one of my great early heroes and one of the reasons why I was involved in any of this stuff to begin with, and he gets shot while I’m on my first rock & roll tour. It felt kind of heavy in a certain way. A few months later we went to Europe and when we played Berlin, Neubauten was the opening act and it was their second ever gig. So I got to see them at the very beginning and meet all those guys. Sheet metal music on cymbal stands - they were really just putting it together at that point, their music also progressed really fast in the early period, but this was just an early primitive version of what they were doing. I met all of those guys, Mufti and Blixa and Alexander and Alex and I some German relatives so I had an affinity with Germany to begin with, and we became friends right away, so I’ve known them since the early 80s, when they really started doing their thing it was this parallel rise to what Sonic Youth was doing. We came out of New York, out of the stuff that was coming out of New York and Black Flag and Minutemen the West Coast stuff, but at the same time all this stuff that was going on in England – the Birthday Party, was there at that point and we had met them, and in that same early period Lydia Lunch had taken us to one of the last Birthday Party shows in New York and we met Nick, Rowland (S. Howard), Mick Harvey and all those guys. Shortly after that when Sonic Youth first started coming to England, the Bad Seeds wanted Sonic Youth to be their opening act. Those early Neubauten records were just so impressive in what they were doing because again Blixa comes out of all this Germanic Berthold Brecht art music as well as this extreme stuff, and they took their extremism to welding torches and grinders on stage. It’s all music on a certain level, didn’t John Cage teach us that, or Stockhausen or Varèse? What Neubauten was doing was really coming out of this same climate of ‘we’ve got electric guitars on stage but we’ve also got noise-makers that could tie our music back to futurist music of the 20s’. I think the really dominant thing about all these groups from that period was that these were no longer kids that grew up in middle America that heard rock & roll and put a band together in their garage after high school and just went out and did their thing, these were all people that were arts educated and went to university and were steeped into 20th century art making practice whether it was music, or visual art or experimental theatre. For me I grew up with pop music on the radio in the kitchen of my house every morning before school, there was an AM radio blasting the latest 7” singles, you couldn’t get away from it, but at the same time I got educated in all this other stuff so all these people wanted to combine this stuff, they didn’t want to leave their education behind and pretend they were ruffians in the garage that were uneducated and idiots savants – kind of like the Stooges were a real version of that, although I couldn’t say enough about Iggy and his smartness. When Neubauten was doing that stuff it wasn’t tongue in cheek but it was marshalling a lot of different influences, not just simple pop influences. This is some of the most remarkable music ever, and the shows they put on, they were dangerous in an extreme way with sparks flying off the stage. Sonic Youth played this famous show in the Mojave Desert in 1984, and Neubauten did one in the same series, within 4 or 5 months of our show. We had a lot of early symbiotic relationships with all those groups."

Source
  
Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
Belfort
Belfort
2011 | City Building, Economic, Fantasy
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?


The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.

Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.

At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.


While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.

So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.

For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
  
Pacific Rim (2013)
Pacific Rim (2013)
2013 | Action, Fantasy, Sci-Fi
“Today, we are cancelling the apocalypse” barks Idris Elba’s Stacker Pentecost in the trailer for Pacific Rim, but it’s over 90 minutes in when you finally hear him utter that attention grabbing phrase in a movie so big, it will make your head spin. But is it worth the migraine?

In short, the answer is yes. Director Guillermo del Toro has created a monster movie that utilises themes from many other ‘classic’ films, giving it an old fashioned feel, whilst still making it incredibly fresh and unique.

The story is simple, but don’t let it fool you into thinking it’ll be a one dimensional ride from A to B, Pacific Rim is much more than that, it’s a big blockbuster most definitely, but it also gets the subtleties right; it has a heart. We begin with a Shakespearean narration by Raleigh Becket (Charlie Hunnan) who tells us about a war breaking out between humans and the Kaiju, a race of monsters from deep within the Pacific Ocean, and the only way to beat them is to bring in the heavy metal. Enter the Jaeger program, a series of gigantic robots built across the world to defend Earth against the terrifying creatures.

Whilst piloting a Jaeger, you are connected with a co-pilot who can see memories in a ‘drift’, a kind of telepathy which can be deadly for those around you if you ‘chase the rabbit’ and trap yourself in a memory which has caused distress. After all, you’re piloting a giant robot with laser beams, swords and over 100 diesel engines in some cases.

Hunnan’s character Raleigh is distraught after an incident with a Kaiju, so much so that he leaves the program and thinks he will never have to return. Unfortunately, he is very wrong and after five years he is back and, to cut a long story short, is teamed up with a rookie pilot in the shape of Mako Mori (Rinko Kikuchi) to put an end to the forthcoming invasion.

The film borrows heavily from other similar-minded movies like Cloverfield and Transformers and there’s even a subtle nod to Jurassic Park, see if you can spot it, but yet del Toro always manages to make the film feel new, exciting and exceptionally fresh. Never before have we seen all of these regularly used components together, and it adds an interesting new dynamic to a film which could’ve been run of the mill.

Acting is a mixed bag; Idris Elba is excellent in his role as Pentecost and shows why he is like catnip to directors at the moment. Rinko Kikuchi is understated in her large role but plays the character well; we feel her innocence before her ‘drift virginity’ is taken. There is also one scene involving a younger version of Mori which is by far the most poignant in the entire film. For comic relief, of which there is a surprising amount in a film about the destruction of the globe, we have a del Toro staple, Ron Perlman, who plays a black market dealer roped in to help the cause and locate a Kaiju brain. Rob Kazinsky (True Blood) and Charlie Day (Horrible Bosses) also star, with the latter providing some of the films best lines.

The special effects are truly exceptional, in films this big there can sometimes be a few shoddy scenes to cut costs in the hope that audiences don’t notice but not here; everything is stunning – from the computer generated Jaegers and the computer generated Kaiju, to the CGI recreations of Hong Kong and other destinations across the globe, it truly is beautiful to watch. Couple this with an absolutely mind-blowing soundtrack and each frame has either a tantalising musical score or a piece of eye-popping visual.

However, after an initially exciting opening, we are treated to a first-act lull from which the film takes a good 30 minutes to recover from, this being the most disappointing thing in the entire movie. The lull is used to good effect though, as we learn more about the lead characters and the Jaeger program itself, but 30 minutes in a 2 hour film is a little too long to wait for the action to restart.

Overall, Pacific Rim is everything a big summer blockbuster should be, it has beautiful special effects, excellent performances and a decent story mixed with a superb soundtrack. We’ve seen it all before, but in separate films, so to put everything together was a brave move on behalf of del Toro and it works brilliantly. It’s a little too long and the first-act lull is disappointing, but in the end it all ties together nicely as pure popcorn entertainment.

https://moviemetropolis.net/2013/07/13/pacific-rim-review-2013/
  
Wolfenstein: The New Order
Wolfenstein: The New Order
Shooter
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.

Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.

Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.

There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.

There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.

That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.

If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.

I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.

This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.

The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.

I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.

The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.

The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.

http://sknr.net/2014/06/23/wolfenstein-new-order/