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Gareth von Kallenbach (965 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games

Jun 19, 2019  
Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition
2017 | Shooter
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.

Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.

 Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.

Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.

http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
  
Mortal Engines (2018)
Mortal Engines (2018)
2018 | Fantasy, Sci-Fi
At last, the hilarious Brexit comedy we’ve all been waiting for.
As comedy goes it’s classic gold! London has been transferred, presumably via a futuristic big-arsed forklift truck of some kind, onto a huge chassis and is now chugging its way across mainland Europe. Needing fuel, it has the capability to gobble-up other roving towns and cities (take that Barnier!) which London ‘digests’ (smoke that Tusk!). Curiously, the captured cities’ inhabitants are not exterminated but integrated into the City’s population: so much for any anti-immigration policy! (LOL).

But all doesn’t go entirely smoothly for the UK capital. The Lord Mayor of London (Patrick Malahide) declares “We should never have gone into Europe. It’s the biggest mistake we ever made”. (Classic: how we SNORTED with laughter!)


Cities on wheels. London in hot pursuit of a Bavarian mining town. (Some things you just write, and then have to do a double take!). (Source: Universal Pictures International).
Stuffing it squarely to the ‘remainers’, London makes its own future. “It’s time to show the world how strong London can be”. Having conquered most of Europe, it’s time to set its sights on new markets to conquer: so London takes the Chinese on! (Now the tears of laughter are flowing freely!) Trade deals have never been more entertaining since “Star Wars: The Phantom Menace”!

Well, perhaps not
OK, so in the interests of ‘advertising standards’, I’d better make clear before you rush out to the cinema expecting a comedy feature that my tongue is firmly in my cheek here. For “Mortal Engines” is the latest sci-fi feature from Peter Jackson. But when viewed from a Brexit perspective, it’s friggin’ hilarious!

In terms of plot, this (like “Waterworld”) makes clever use of the Universal logo to set the agenda. The world has been decimated with a worldwide war – though clearly one that selectively destroyed bits of London and not others! – and the survivors must try to survive in any way they can. Settlements are divided between those that are ‘static’ and those (like London) that are mobile and constantly evolving: “Municipal Darwinism” as it is hysterically described. But London, or rather the power-crazed Londoner Thaddeus Valentine (Hugo Weaving), wants revolution rather than evolution and he is working on development of one of the super-weapons that started the world’s demise in the first place.

But Hester Shaw (Hera Hilmar), separated when young from her mother Pandora (yes, she has a box and we’ve seen it: wink, wink) is intent on stopping him, since she is on a personal path of vengence. Teaming up with Londoner Tom (Robert Sheehan) and activist Anna Fang (Jihae) they must face both Thaddeus and the ever-relentless Shrike (Stephen Lang) to try to derail the destructive plan.

“I’m not subtle”
So says Anna Fang, but then neither is this movie. The film is loud and action-filled and (as a significant plus) visually extremely impressive with it. I’m not a great fan of excessive CGI but here it is essential, and the special-effects team do a great job. The production design is tremendous – a lot of money has been thrown at this – and the costume design inventive, a high-spot (again snortworthy) being the Beefeater guards costumes!

Where the film really crashes, like a post-Brexit stock market, is with the dialogue. The screenplay by Jackson himself, with his regular writers Fran Walsh and Phillipa Boyens contains some absolute clunkers, notwithstanding the unintended LOL-worthy Brexit irony. It’s jaw-droppingly bad, believe me.

The turns
The only real “name” in the whole film is Jackson-favourite Hugo Weaving. Just about everyone else in the cast is pretty well unknown, and in many cases it shows. Standing head and shoulders though for me over the rest of the cast was Icelandic actress Hera Hilmar, who strikes a splendidly feisty pose as the mentally and physically scarred Hester. I look forward to seeing what she does next.

Plagerism: the movie
Story-wise, there’s not a sci-fi film that’s not been looted, and a number of other films seem to be plundered too. (I can’t comment on how much of this comes from the source book by Philip Reeve). The Londonmobile looks for all the world like Monty Python’s “Crimson Permanent Assurance Company”; the teenage female lead is Sarah Connors, relentlessly pursued by The Terminator; the male lead is archaologist cum hot-shot pilot Indiana Solo, leather jacket and all; there is a Blade Runner moment; a battle that is a meld of “The Great Wall” and Morannon from “The Lord of the Rings: The Two Towers”; a less sophisticated aerial location from “The Empire Strikes Back”; and another classic Star Wars moment (without the words being actually said!).

A case of the Jackson Pollocks
Now I’m loathe to say anything bad about director Peter Jackson, after his breathtakingly memorable “They Shall Not Grown Old“. And the film has its moments of flair, most memorably a “life flashing before your eyes scene” that I found genuinely moving. But overall, as an actioner, it’s a bit of a mess.

It’s a long way from being the worse film I’ve seen this year by a long stroke – it kept me interested and amused in equal measure for the running time. But I think given it’s initially bombed at the Box Office, any plans Jackson had to deliver a series of these movies might need to be self-funded.
  
Stellar Leap
Stellar Leap
2018 | Exploration, Science Fiction, Space
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.

To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!

The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.

At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!

So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.

The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.

Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.

Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.