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Handbook of Paranormal Powers
Handbook of Paranormal Powers
Brian Haughton | 2010 | Paranormal
7
6.5 (2 Ratings)
Book Rating
History lesson (0 more)
Written by a skeptic (0 more)
I have always believed in the paranormal, but I am careful not to take everything at face value. When I picked up this book, I unfortunately took it at its face value, thinking that it was about how people developed these paranormal abilities and the things that they achieved with them.

But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).

Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'

Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "

I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.

To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.

Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
  
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Gareth von Kallenbach (971 KP) rated the PlayStation 3 version of BulletStorm in Video Games

Jun 19, 2019  
BulletStorm
BulletStorm
Shooter
One of the most enjoyable and action-packed games I have ever played has arrived in Bulletstorm which combines action, humor, and enjoyable gameplay to create a winning product. The game was created by Electronic Arts, People Can Fly, and Epic Games and tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.

http://sknr.net/2011/04/10/bulletstorm/
  
Glory Road (2006)
Glory Road (2006)
2006 | Drama, Sport
8
7.0 (5 Ratings)
Movie Rating
Sports films have long been a popular genre in Hollywood as classics such as Pride of the Yankees, The Natural, and Raging Bull are all examples of some of the finest examples of sports films which encapsulate the very essence of the sport they portray.

In the new film Glory Road Josh Lucas stars as Don Haskins, a girls Basketball coach who is given the chance to coach a Division 1 team at Texas Western in 1966.

The small school cannot offer the coach much in the way of amenities as Don and his family are required to live in the student’s dorm. Since his dreams of playing pro ball came to a halt after a knee injury, Haskins looks at his job as a chance for him to make a name for himself.

The task will be daunting as Texas Western is a very small school that puts the majority of its athletic budget into the football program leaving next to no money for the gym, new equipment, and recruiting of players.

After a frustrating attempt to recruit players at a local invitational, Haskins sets his sites on a young African American player who while big on attitude, is also big on potential.

With scholarships to offer, Haskins and his staff travel the nation and shock the conservative school by offering scholarships to 8 African American players. In a day and age when teams had at most 1-2 African American players; many of whom did not see much playing time; this is a risky move for the coach.

Undaunted, the coach begins the process of integrating his new players with his current players all of whom are Caucasian, which leads to some tension over starting rights, abilities, and styles.

Haskins is a no nonsense coach who is very strict in regards to grades, effort in practice, and above all avoiding late nights and carousing while the season is underway. Despite this, many players decide to test the will of the coach which raises issues of commitment to the team and discipline, all of which are standard staples of sports films.

When the season starts, a funny thing happens. Not only is the coach playing his African American players in a heavy rotation, but little Texas Western is winning their games and beating some of the more noted teams in the country in the process.

As their notoriety increases so does the amount of hostility directed towards the team from racially incensed fans who do not like the make up of the team and especially hate their success.

Despite this, the team finds itself in the National Championship game against powerful Kentucky coached by the legendary Adolph Rupp (Jon Voight), where Haskins makes history by starting and playing only his African American players which is a first in NCAA finals history.

While the marketing and trailers for the film certainly do not hesitate from telling you most of the above and underscoring that the team ends up in the finals and that the film is based on a true story, it is not about the final results, it is about the journey the team took getting there.

Producer Jerry Bruckheimer is a master at knowing what the fans want and director James Gartner gives viewers a by the number film that delivers the goods. Yes, the film heavily uses all the sporting clichés from the ailing player, the us against the world mentality, the team of misfits, and so on all of which combines to offer little cinematic tension as it is very clear early on and from the ads where this film will end up.

Despite tipping their hand early and throughout, the filmmakers have decided not to rock the boat and have stuck with a tried and true formula that results with a winning albeit very predictable film.

Lucas does a solid job in the roll and makes the best of the material he has to work with. The game sequences are well managed and rousing which had members of my preview audience cheering.

While it offers little originality, Glory Road is a lot of fun, and despite mining every cliché in the book, is an entertaining time at the movies.
  
Halloween (2018)
Halloween (2018)
2018 | Horror
“He’s waited for me; I’ve waited for him”.
A blood-soaked history.
There’s such a familiarity with the content of these films that it’s difficult to put yourself back in 1978 for Jamie Lee Curtis‘s original battle with Michael Myers when the teen-slasher genre was in its infancy. Arguably “The Texas Chain Saw Massacre” four years earlier booted the 70’s/80’s genre; but thanks to its huge success John Carpenter’s “Halloween” opened the flood-gates… or should I say, blood-gates.

The plot.
40 years after the terrifying events of Halloween night in Haddonfield, Illinois, Michael Myers is still mute and incarcerated in a psychiatric unit being studied by Dr Sartain (Haluk Bilginer). He is joined by two investigative journalists – Aaron Korey (Jefferson Hall) and Dana Haines (Basingstoke’s-own Rhian Rees: “Where are your loos?”… classic!). They are keen to reunite Myers with his nemesis Laurie Strode (Jamie Lee Curtis) to watch the fireworks.

Strode is unfortunately damaged goods: still mentally traumatised and with failed marriages and a child taken into care, she lives in a fortified home in the middle of the woods. But she knows she has a date with destiny. As Halloween 2018 approaches, an ‘incident’ puts Myers on a collision course with Haddonfield’s teenage population all over again.

The turns.
Wow… you forget what an effective actress Jamie Lee Curtis is and here she absolutely owns every single scene she’s in, bringing enormous energy to the screen as the paranoid but ever-prepared hunter-in-waiting. The original Halloween was Lee Curtis’s movie debut and the film that made her a household name, and it almost feels like this is a passion-project for her to say “thanks for all the fish” for her career. Impressive.

As her eye-rolling daughter, Judy Greer rather pales in comparison (I found her character is a bit whiny and annoying), but the acting stakes pick up again with Andi Matichak as the granddaughter Allyson.

Of the other teens, Virginia Gardner is particularly effective as Vicky: the cute “favourite” babysitter who you can’t help but empathise with.

The review.
It’s very easy to make a very bad slasher movie, but this isn’t such a movie. Although having a wonderfully retro feel (when is the last time you saw “traditional” opening titles like this?) and despite mining every horror cliché known to man (ALWAYS look in the back seat when you get in a car!) it’s all obviously been done with loving care by the director David Gordon Green.

Above all, the director knows that what’s more scary than seeing violent murders is what your imagination can visualise happening off-screen. Don’t get me wrong, there is some SERIOUS gore meted out, with a few ‘cover your eyes’ moments. However, a good proportion of the violence is not shown, and very effective that is too, supported by Carpenter’s classic and insistent theme and some kick-ass foley work to add spice to your imagination!

The script (by the writing team of David Gordon Green, Danny McBride and Jeff Fradley) also wickedly plays with your darkest fear of where the plot *could* go if it wanted to: in a brilliant piece of misdirection (you’ll know the scene) your “OMG surely not” nerves twang and then un-twang with relief.

The script also works well to help you care about the teens on the menu, in much the same way as “Jaws” did with the tourists to Amity Beach.

Where the plot nearly lost me was in a rather daft twist before the final reel (which actually made more sense of what happened in the first reel, but was still hugely improbable). The ship rights itself fairly quickly (if messily) and normal order is resumed for the finale it deserves.

Final thoughts.
I’m not really a “horror nut” but this was popcorn horror of the best sort and I enjoyed it. Reverential to the original classic, it made for some entertaining reactions in the sparsely populated showing I attended: I imagine if seen in a packed auditorium on a Saturday night (or perhaps tomorrow night!) it would literally be a scream.

One’s thing for sure: when I got into my car in the dark cinema car park, I did take a sneaky look into the back seat!
  
Lifeform
Lifeform
2019 | Action, Exploration, Science Fiction
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.

So, what is the game?

Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.


I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...

How does it work?

We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.

In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.

In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.

In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.

All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.

Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.


I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.

The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.

There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).

The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.

The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.

What if I die?

Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.

I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.

Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.

It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.


What do I think?

This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.

As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.

We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.

Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...

We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...

I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
  
The Hunger Games: Catching Fire (2013)
The Hunger Games: Catching Fire (2013)
2013 | Action, Sci-Fi
The Hunger Games franchise has come at a time that is almost certain to gather box-office success. After Harry Potter finished two years ago and The Twilight Saga bowed out just 12 months ago, teenagers and young adults have been craving for a new series of blockbusters to ‘sink their teeth into’.

The first film of this new dawn, based on Suzanne Collins’ successful book, was released in March last year and greeted with warm reviews and a staggering box-office performance, a gross just shy of $700m to be a little more precise.

However, rumoured tensions between director Gary Ross and studio Color Force meant that despite its impressive takings, he was not to helm its sequel, Catching Fire. Taking over from him is Francis Lawrence, director of I am Legend, Constantine and Water for Elephants, but can he better what preceded him?

The series centres around an annual ‘games’, in which people aged between 12 and 18 must fight to the death in a custom made arena, leaving only one victor, who is showered with riches for the rest of their lives.

Jennifer Lawrence, returning to the series after her first Oscar win this year, plays Katniss Everdeen, a plucky young teen who fresh from winning the previous Hunger Games tournament alongside her beau Peeta Mellark, played by Josh Hutcherson, travel through the land of Panem (a post-apocalyptic America) to spread their story and persuade others to take part in the vicious tournament.

However, after angering the Capitol, run by cold-hearted President Snow (Donald Sutherland) who becomes increasingly concerned that an up-rising is brewing, it is decided that previous victors must once again take part, to show that even they are not above the law.

For those fresh to the series, I warn you not to watch this film without seeing the first, as much of the plot will be near incomprehensible and your enjoyment will suffer as a result.

The film starts slowly, giving enough backstory before the inevitable return to the arena. Thankfully despite its large running time of 146 minutes, it never falters and after allowing the audience to see how the world has changed, it is back into the new and improved arena for the 75th Hunger Games.

Gone is the shaky handy-cam of director Gary Ross, and in its place we are treated to sweeping shots of numerous landscapes; from the coal-mining community of District 12, to the bright lights of the Capitol and even the large arena which has been given a radical overhaul to make it even more challenging than ever.


The acting is simply sublime by all accounts. Jennifer Lawrence, fresh from the honour of an Oscar plays Katniss with such a subtle grace that she is mesmerising to watch, a real treat for fans of J-Law and of course Suzanne Collins’ character. Liam Hemsworth returns to the series as Katniss’ secret love interest Gale, but he is sorely underused. Josh Hutcherson’s Peeta Mellark is as irritating as ever and lacks a backbone, but this is more to do with the script than Hutcherson’s abilities as an actor.

Woody Harrelson, Elizabeth Banks, Stanley Tucci also return, with the latter being a real stand-out in a film which is filled with quirky and unusual characters.

Those of you who have read my review of the previous film will know that I wasn’t a fan of its lacklustre special effects. Thankfully my prayers were answered and due to a budget that has almost doubled, the effects are glorious. The Capitol is perhaps the best use of the CGI, where the first film looked like a Star Wars: Episode I rip-off, here we really feel like the city is living and breathing for the very first time.

Unfortunately, it seems like the special effects team are still struggling with CGI fire as the computer generated flames are still laughable in their realism.

At 146 minutes, Catching Fire was always going to numb your backside, but you don’t care, the film is an absolute treat to watch. Director Francis Lawrence has retained the violent nature of the series despite its ridiculous 12A certification and manages to get around those limitations with style and flair.

Yes, if I was pushed I’d say it was a little over-long, the CGI flames still look ridiculous and the ending is far too abrupt, but if those are the only faults I can find in a film, then clearly it is more than worth the increasingly expensive price of a cinema admission ticket.

https://moviemetropolis.net/2013/11/23/hunger-games-catching-fire-review/
  
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
I don't really play a lot of games on my phone. I did play Pokemon Go for a while, but got a little burned out on it. The only other games I really play on my phone are Words With Friends, Crosswords With Friends, and Neko Atsume. That last one is a game with cats so of course it's on my phone since I am a cat lover.

When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.

With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.



Getting around on the map is easy. Click on a place and go.


Fishing is one of the recreational activities you can do.

Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.


Host animals at your campsite, do favors, receive gifts.

If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.


Doing a little shopping at the marketplace.

Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.



Decorating your RV is fun!

There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.



Visit your friends campsites. It's fun!

Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.

With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.
  
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Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games

Nov 27, 2018  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
Co-operative focus (3 more)
Exceptionally large game map
forced interaction with other realtime players
immersion in side quests and exploration
difficult in one player mode past level 12 (2 more)
occasionally repetitive
filled with glitches and bugs
Dystopian loneliness
"War... war never changes."

This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
       Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
      The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
       Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
  
The Gunman (2015)
The Gunman (2015)
2015 | Action
6
5.8 (5 Ratings)
Movie Rating
Today, we have an action film on deck for you and ‘no’ it doesn’t star Matt Damon or Jason Statham. This latest film ‘The Gunman’ stars none other than Sean Penn?! Yes, Sean Penn has decided to step into the action genre in his latest film.

Starring Sean Penn, Javier Bardem, Idris Elba, Jasmine Trinca, Ray Winstone, Peter Franzén, Mark Rylance, and based upon the 1981 book ‘The Prone Gunman’ by Jean-Patrick Manchette
‘The Gunman’ is set in the chaos that is modern Africa where civil unrest and war are day-to-day occurrences and western countries and multi-national conglomerates fight for control of the continent’s vital resources. Within this backdrop we find the character of Jim “Twink” Terrier (Penn). A corporate mercenary AKA security contractor on his last ‘assignment’ forced to leave
behind the woman he loves after going into hiding once his final assignment is complete. Now, years later after he has returned in secret to Africa he is forced go on the hunt again after nearly being killed and confront his former boss Felix (Bardem) who may or may not hold the key to finding those responsible. As in the world of espionage however, no one can be trusted. With corporate interests, international law enforcement, and his deteriorating health Terrier is racing against the clock to ensure that the world knows the whole story and perhaps find his long lost love before it’s too late.

Penn is obviously known for his dramatic roles. To say he is ‘legendary’ is pretty accurate.
After seeing this movie, I think it’s safe to say it’s likely we could see him in more action movies. The movie was a bit rough around the edges and perhaps 15 to 20 minutes longer than it needed to be. I felt like Bardem’s presence in the film was ‘wasted’. His character was quiet, spoke very little, and when they did give the character significant time in front of the camera he was drunk for most of it. Bardem has become legendary in his own right and I was hoping for a lot more for his character. The movie was NOT terrible though. One thing that impressed me was the fact that the filmmakers and the writers had the ‘guts’ to include mention of the type of thing that’s going on in Africa right now with corporations fighting for the continents resources and using the civil unrest to their advantage as part of the storyline.

All in all, I’d give the film 3 out of 5 stars. Catch the matinee or order it online. It’s not much when you compare it to something from the ‘Bourne’ or ‘Bond’ franchises. What you see in ‘The Gunman’ is the kind of action film that’s not outside the realm of possibility in real life.

On behalf of my fellows at ‘Skewed & Reviewed’ this is ‘The CameraMan’ saying thanks for reading … and we’ll see you at the movies.

Second Review by Jennifer Fiduccia

The Gunman, stars Sean Penn as James Terrier, Javier Bardem as Felix, Idris Elba as Barnes, Ray Winstone as Stanley, Mark Rylance as Cox and Jasmine Trinca as Annie.

The movie starts out by showing the men all working together as guards for a humanitarian effort in Congo but we are quickly led to believe that they might also be ‘up to something’

Annie is Jims’ fiancé, but it is overly obvious that Felix is jealous and wishes she were his.

Our beliefs become justified when we see the group of guys get orders to assassinate the Minister of Mining, and its a sort of blind draw as to who has to do the actual shooting. Whoever gets picked must then leave the country. It is revealed that that is how Felix wants it to be.

Terrier draws the short straw so to speak, and must carry out the assassination, and then flee the country.

The movie then skips ahead to 8 years later, and sees Jim once again helping a humanitarian effort in Africa, digging wells.
As he works, his group is suddenly attacked by a group of mercenaries, and Jim manages to fight them off and kill them.

He then begins to hunt down his old team mates in an attempt to try and figure out who tried to kill him and why.

The action in the movie is good, and fast paced, the stunts were well done. None of the stunts seemed ‘unbelievable’ given the circumstances they were put in.

The relationships between the characters could have been better fleshed out, and I was confused most of the way through the movie as to who was after Jim and why, but I guess that was intended in the plot.

Overall, if you are looking for a decent action film with a bunch of shooting and car chases, this will fit the bill.

I’d give the movie 3 out of 5 stars, specifically in the category of ‘action films’.
  
Solo: A Star Wars Story (2018)
Solo: A Star Wars Story (2018)
2018 | Action, Sci-Fi
Star Wars goes western
Star Wars has had somewhat of a chequered history since turning over to the dark side, sorry, I mean Disney. You see, since LucasFilm was acquired by the House of Mouse there has been one Star Wars movie each year. The Force Awakens was good, if a little safe and The Last Jedi was brilliant, but incredibly divisive.

What’s been more exciting to see evolve however, is the Star Wars Story movies. Rogue One became my 2nd favourite film in the series after Empire with Godzilla director, Gareth Edwards proving to be a force to be reckoned with. Then, LEGO Movie directors Phil Lord and Chris Miller were hired to direct a Han Solo origins story and that got people very excited indeed.Fast forward a few months and they were unceremoniously dumped from the project during filming with veteran director Ron Howard brought in as their replacements. Howard’s name is a concerning one. He’s become something of a director-for-hire over the last decade: competent but not exemplary. Phew! Keeping up? Good.

The resulting film has been plagued by ballooning costs, expensive reshoots and rumours of on-set acting classes for some of the stars. It’s finally here, but are we looking at the first new generation Star Wars failure?

Young Han Solo (Alden Ehrenreich) finds adventure when he joins a gang of galactic smugglers, including a 196-year-old Wookie named Chewbacca. Indebted to the gangster Dryden Vos (Paul Bettany), the crew devises a daring plan to travel to the mining planet Kessel to steal a batch of valuable coaxium. In need of a fast ship, Solo meets Lando Calrissian (Donald Glover), the suave owner of the perfect vessel for the dangerous mission — the Millennium Falcon.

Thankfully, and by nothing short of a miracle, Solo: A Star Wars Story is engaging, packed full of nostalgia and features an incredible ensemble cast. It’s not perfect by any means, but we’ll get on to that later.

Billed as a heist meets western kinda movie, Solo hits all the right beats to carefully straddle the line between those two genres. The writing is snappy, genuinely funny and engaging with all the cast members doing their fair share of the heavy lifting. Emilia Clarke is great as Solo’s love interest Qi’Ra and Woody Harrelson is as charming as ever in a role that could’ve been serviced by many 50-something actors who could do fancy stuff with a blaster.

It is in Donald Glover however that the film truly belongs. His Lando Calrissian is absolutely, unequivocally sublime. He channels his counterpart from Empire beautifully and you do feel like you’re watching a young Billy Dee Williams in action.

There is some striking imagery throughout the film with the western-style finale being absolutely superb
In fact, there are only two of the main cast members that fail to register in the way that they had clearly intended to do. One is Paul Bettany’s Dryden Vos; the Star Wars universe’s first real villain failure. Alas, it’s not the fault of Bettany. The part was originally written for a CGI motion capture performance but was changed at the last minute with reshoots being added for Bettany’s scenes.

The other, unfortunately, is Han Solo himself. Alden Ehrenreich definitely makes all the right noises. He’s cocky, arrogant, self-assured, just like Harrison Ford, but, for all of his effort, he just isn’t doing a Harrison Ford in this film. Now, that doesn’t ruin the movie as much as you might think it does, as it’s easy to just go along for the ride, but at no point in Solo’s run time did I think we were watching a young Harrison Ford in action. Ehrenreich is good, he’s just not that good.

Thankfully, what is that good is the cinematography. The action is staged beautifully, though I’m unsure as to whether this is Howard’s influence or the previous directors. There is some striking imagery throughout the film with the western-style finale being absolutely superb. The CGI is nicely integrated with animatronics and props, just like a Star Wars movie should be, and each of the set pieces is brimming with excitement.

One sequence in particular, involving the liberation of some slaves is really nicely filmed with a great colour palate and the much-marketed monorail heist is edge-of-your-seat stuff with cracking CGI.

Pacing is generally good, and at 135 minutes that is no easy win though things do drag a little about half way through. What is pleasing however, is how the bromance between Chewbacca and Han takes a backseat up until about 40 minutes before the end in which a familiar theme plays over the action: it’s spine-tingling in its simplicity. In fact, John Powell’s score is rousing when it needs to be and beautifully put together. A real match for John Williams’ classic orchestral soundtrack.

Overall, Solo: A Star Wars Story is better than it had any right to be. Whenever a film goes through such a turbulent production process, it’s always concerning that the final product will be somehow lesser in quality, but this isn’t the case here. It’s not perfect by any stretch of the imagination, but as a continuation of the new Star Wars mantra under Disney, it’s a fitting entry and a great addition to the series.

https://moviemetropolis.net/2018/05/24/solo-a-star-wars-story-review-stars-wars-goes-western/