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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
Descent: Journeys in the Dark (Second Edition)
Descent: Journeys in the Dark (Second Edition)
2012 | Adventure, Exploration, Fantasy, Fighting, Miniatures
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.

With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.


So many cards...
Descent: An Overview In The Dark

Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.

The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.

Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.


Solo? How So? Redjak has the answer.

With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.

I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.

These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.


RAMV

The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.

After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.

You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.

It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.


RAOV

This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.

RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.

You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)

and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.

Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.

That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.

An Open Dungeon

As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.


For The Digital Generation

Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.

I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.

The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.

In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
  
The Cloverfield Paradox (2018)
The Cloverfield Paradox (2018)
2018 | Sci-Fi
A fun "who-will-survive" flick
During the Super Bowl, a "surprise" trailer dropped for a new entry in the Cloverfield family of films. The good news is that the film was dropping on Netflix the next day, so fanboys immediately jumped on-line and then started hating on it (again, on-line) because it wasn't exactly what they thought it would be.

Which is too bad, for THE CLOVERFIELD PARADOX is a very fun, very well made, very well acted "10 Little Indians" style Sci-Fi film (you know, the type of film where a finite group of folks are marooned someplace - like and island or an isolated, creepy mansion and are picked off one by one). This time, they are on a space station, and when an experiment goes awry, bad things start to happen.

I stated that this film is another entry in the "Cloverfield family of films", so let me explain that. The overseer of these films is none other than JJ Abrams and he has stated that there will be a series of films - very different in style, type and substance - that will (somehow) be related in the Cloverfield Universe. And, so far, he has fulfilled his promise (at least to me) - for those that just want "more of the same", he has alienated.

The first film, CLOVERFIELD, is a "found footage" film about a giant monster (think Godzilla) rampaging through modern day New York City. Of the 3 films,thus far, in the Cloverfield family, this one (for me) was the least effective (especially because I am not a big fan of "found footage" films). The 2nd film was 2016's 10 CLOVERFIELD LANE and was a very effective psychological horror/drama starring John Goodman as a fellow who has rescued/captured (kidnapped?) Mary Elizabeth Winstead and has locked her in his survival bunker in order to - he says - save her from the monster above. The film effectively goes back and forth with wondering what is scarier - the monster above or the monster (Goodman) below. If you haven't seen 10 CLOVERFIELD LANE, I highly recommend it.

The third installment, then, is THE CLOVERFIELD PARADOX, a prequel of sorts about a group of scientists aboard a space station conducting a desperate, highly dangerous power experiments to solve the world's energy crisis. When something goes wrong, bad things happen. And since this is in the Cloverfield family, you gotta know it has some connection with how the Cloverfield monster got on Earth.

But this film doesn't really concern itself with the Cloverfield monster - which is what I think is angering the "fanboys" - this film is about the survival of the charismatic, international scientists that are stranded on this space station after the accident. Almost every one of the actors in this film are "oh...that guy" type actors - all very good. From German actor Daniel Bruhl (RUSH) to Chinese actress Ziyi Zhang (CROUCHING TIGER...) to Englishman David Oyelowo (SELMA) to good ol' John Ortiz (a million different things) - the cast is strong, fun to watch and easy to root for. They all are in service to the plot devices (and predicaments they are in) and they serve the plot (and the film) well.

Special notice should be made for Chris O'Dowd (BRIDESMAIDS) who brings some much needed levity via his deadpan humor approach to everything as the ship's handyman and, especially, Gugu Mbatha-Raw (BELLE) as the heroine of the adventure from through who's eyes we encounter the events of the film.

I have stated before that I am a sucker for these types of "10 Little Indians who-will-survive" films and this one is no exception. Go in with no preconceived notions, roll with what the film throws at you and you'll have a good time time, too.

THE CLOVERFIELD PARADOX is now streaming on Netflix.

Letter Grade: B (it is the very definition of a "B" movie).

7 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
All That  Remains
All That Remains
Al Barrera | 2015 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
A wonderful zombie thriller
All That Remains is a dystopian horror following Kyle, Tim and Sara 13 years after the apocalypse. After finding young girl Kaylee, they need to get to Oak Ridge to protect themselves and maybe save the world.

There's normal reanimated human zombies, but also other monster like creatures that roam the earth. All That Remains is able to describe the monsters, make them horrifying, yet not interrupt the plotline to do so. In previous books I've been pulled out of a tense moment because there's too much description, but Barrera is able to bypass that problem.

There's varying themes of hope and morality within the book. All four of our characters experience hope, and lose hope throughout the book. Whether it's hope to find more people, hope that cities are inhabitable or just hope for survival. Because of this focus, I felt attached to the characters. Even when they were being pessimistic, they still didn't give up.

Morality is a fine line in this new world. You must kill to survive at times, but is it the right thing to do? If you kill a bad person does it make you just as bad? One of the lines mentioned that right is nothing but a direction anymore which I think is relevant to the book as a whole.

As we get to see the point of views of both Sara and Kyle you do feel attached to them. The characters are extremely likable, even when they're not being the best they can be. They don't consciously make bad decisions which puts them in danger, which makes me route for them more. Although problems do arise due to accidents or it's out of their control.

Sara in particular is a great character. She shows both mental and physical strength by not only surviving 13 years but also with her mental fight with 'the walking cancer'. The walking cancer is a monster that no one has ever seen before. It's a new, worse monster in the world, and the main bulk of the book is spent running and hiding from it. Due to Sara being a scanner she can sense and also connect/talk with the monster.

The plague-like spread of zombies and natural disasters mirrors that Kyle is ill throughout the book. It's implied that it's a cancerous tumor, most likely in the brain due to headaches and blackouts. As the situation for the group gets worse, the illness gets worse. I think Barrera was definitely trying to show the similarities. There's also a underlying message of having hope throughout which I think is an important takeaway.
  
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Sam (228 KP) rated Venom (2018) in Movies

Mar 9, 2019  
Venom (2018)
Venom (2018)
2018 | Action, Sci-Fi
Action (2 more)
Realistic CGI
Amazing Acting
Weak Ending (1 more)
Missing Something
Great Start, Great Action, Weak Finish
I absolutely loved this film up until the last half hour. This film had a strong beginning, strong middle, and a weak ending. The action scenes were absolutely beautiful and watching Brock, the main character, slowly getting taken over by this monster (Venom) was a masterpiece of acting. I loved watching them interact together, however their relationship went from being absolutely terrifying and brilliant to quickly fast formed friends. I would have liked to see this transition better rather than the fast switch that took place. Considering this to be a key part within the formation of the film I can't in good conscious give it more than rate it at a 7/10 as it made the ending weak and clunky. If this transition was more smooth and played out then I would rate it much higher. In my opinion, Venom is a monster bent on taking over the planet, however in this film he went from villianous to superhero in the matter of minutes. If the time had been taken to smooth out these kinks the film would have been perfect. This being said the action scenes were outstanding, the acting beautiful, and the CGI which played heavily given the film was actually very well done.
  
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Awix (3310 KP) rated The Golem (Der Golem) (1920) in Movies

Nov 4, 2019 (Updated Nov 4, 2019)  
The Golem (Der Golem) (1920)
The Golem (Der Golem) (1920)
1920 | Fantasy, Horror
Usual disclaimers apply when discussing a movie this old (the pace, production values and performance style should not be judged by modern standards), but this is another one of those films proving that things have, perhaps, not changed as much as we think. This is technically Golem 3, a prequel to the first two showing the creation of the titular monster during the middle ages. The structure of the story is very familiar - it seems like a good idea to create an immensely powerful servant from clay using dark magic, to begin with anyway, but he proves an unruly worker in the end, to say the least.

Another expressionist German fantasy film about the dangers of flirting with the powers of darkness; if you're looking for historical irony the fact it's based on a Jewish legend should give you plenty to work with. Holds up pretty well; the similarities to Frankenstein are very obvious, and the director gives a striking performance as the monster. Many other performances are striking to the modern eye as well, although not in quite the same way. Some interesting cultural baggage to be unpicked here too (the Jewish characters are the heroes of the film, but the Rabbi does have black magic powers which no-one seems very surprised). Interesting historically and a watchable genre movie, too.
  
The Invisible Man (1933)
The Invisible Man (1933)
1933 | Horror, Sci-Fi
9
7.7 (6 Ratings)
Movie Rating
Universal Monster
This movie is such a classic, it came out after dracula, frankenstein and the mummy. Out of all the universal monster movies, i like this one the most. It combines sci-fi, horror, psychological espects, and overall the invisible man just being a dick/asshole to everybody in his pathway. This classic movie is based off of a H.G. Wells novel, and if you dont know who that is, look him up..."The War of the Worlds".

The plot: While researching a new drug, Dr. Jack Griffin (Claude Rains) stumbles on a potion that can make him invisible. When he reveals his new ability to his old mentor (Henry Travers) and his fiancée (Gloria Stuart), it's clear that a side effect of the potion is insanity. Jack goes on a violent rampage, and the police struggle to hunt him down, unable to see their target, while his mentor and his former partner (William Harrigan) desperately try to devise a plan to capture him.

You have Claude Rains playing "The Invisible Man", he is excellent in this film. Cause like i said his charcter is just a dick/asshole to everybody in his pathway but has a heart of gold for his love.

If you havent seen this film, i would highly recordmend it, cause it is fantasic and phenomenal.