
Gamera: Revenge of Iris (1999)
Movie
Final part of Shusuke Kaneko's Gamera trilogy. Environmental disruption triggers the hatching of...
monster movie suitamation

The Killing Dance (Anita Blake, Vampire Hunter, #6)
Book
Anita Blake, vampire hunter, is now herself a hunted woman. Who put the $500,000 price on her...

Fall to Pieces
Book
With her own department working against her, Homicide Detective Alexandra Danvers is determined to...
Contemporary Romantic Suspense
![Do No Harm [Audiobook]](/uploads/profile_image/bc9/6d7b42cf-a982-4a64-b756-fb10ca9d1bc9.jpg?m=1655806190)
Do No Harm [Audiobook]
Book
My son has been taken. And I’ve been given a choice… Kill a patient on the operating table. Or...

Josh Burns (166 KP) rated Megashark vs Crocasaurus (2010) in Movies
Jun 21, 2019
The acting amd writing is about what you'd expect from a movie like this. It's passable most of the time, but sometimes, not so much. That being said, top notch acting amd writing is not why anyone watches movies like this.
The movies biggest downfall is it's monsters. They look absolutely terrible and have inconsistent size from scene to scene. Let me break each one down.
The Megashark: this may be the least intetesting "giant monster" I've seen brought to screen, and unfortunately, itbis the star of the franchise (yes there is more than one Megashark movie). Terrible CGI aside, it's kills were extremely underwhelming, mostly resorting to flopping out of the water, to smash ships with it's tail as it hurtles over them, causing little CGI explosions. As an example of the inconsistent size, when it's fin sticks out of the water upon approaching a ship, it is about the size of the whole shark when it is seen flopping out of the water.
The Crocasaurus: This one is marginally more interesting with a wider range of terribly animated kills and the ability to be on both land and water.
The Clash: This was a laughably bad "battle between the two monsters. Most of it consisted of them forming a circle, both with the others tail it it's mouth, as the military poured missiles into them.
Overall, it's not at all a good movie, but I'm pretty sure that's intentional to a point. It has its moments where it reaches levels of fun for fans of the genre. If you catch it on TV ir maybe a streaming service (it's on Amazon Prime now), it might be worth a watch, but I don't recommend spending money on it.

Gareth von Kallenbach (980 KP) rated Monster Trucks (2016) in Movies
Jul 12, 2019
Set in a small oil drilling town in North Dakota, Tripp (Lucas Till), a troubled high school student, befriends an extraterrestrial squid-like creature that takes up residence in the hood of Tripp’s truck. After an accident occurs at a nearby drilling site displacing this creature, it doesn’t take long for the oil company to realize if they don’t locate this creature, they will have to cease drilling which affects their bottom line. With the help of his friend Meredith (Jane Levy), Tripp realizes he must take his new friend back to his home before the villainous oil company CEO ( Rob Lowe) catches them.
If you take the movie for what it is: trucks, monsters, friends, and good guy/bad guys-it’s an entertaining film with some great laugh out loud moments that also attempts to tug at the heartstrings from a pair of unlikely friends. Dig deeper and try to analyze every piece of the movie, you’ll only see the outlandish, unrealistic, and far fetch concept with underdeveloped character relationships. All in all, I enjoyed the film. The friendship between Tripp and the creature he named Creech was similar to that of Elliott and E.T. with less drama. It brought me back to my childhood. It taught my son the meaning of friendship, sacrifice, and loyalty.

Diablo (The Gifted Ones #2)
Book
Trace Black hasn’t forgotten the tragic death of his parents and birth pack. His only focus since...
MM Mpreg Paranormal Romance

Something Cryptid This Way Comes (Love in Maplewood #9)
Book
Trevor Casal loves Maplewood and will do anything for its residents, including hosting the town’s...
Contemporary MM Romance

Combustion Engine Diagnosis: Model-Based Condition Monitoring of Gasoline and Diesel Engines and Their Components: 2017
Book
This book offers first a short introduction to advanced supervision, fault detection and diagnosis...

Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games
Aug 6, 2019 (Updated Sep 23, 2021)
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!