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Merissa (12069 KP) rated The Castle of Thorns in Books
Nov 1, 2021
THE CASTLE OF THORNS is a fantasy story loosely based upon Beauty and the Beast. Gisela has epilepsy, but no one understands (or knows) her illness. Luckily for her, a witch knows which herbs to use to treat her. All that is good until her supply runs too low for the usual trip by sea. Instead, they will have to go through the forest where a man-eating monster-fox lives.
This is a sometimes dark story with plenty of death before Knorren realises the error of his ways. Gisela also has a couple of sisters that really should be in Cinderella rather than this story! Jana is sweet with her, but she still coddles Gisela, making her think she is weaker than she is.
Some of the supporting characters didn't do anything for me and actually left me wondering what their purpose was. It is fast-paced, especially near the end when it wraps up with a hop, skip, and a jump.
This was an enjoyable read that I have no hesitation in recommending.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This is a sometimes dark story with plenty of death before Knorren realises the error of his ways. Gisela also has a couple of sisters that really should be in Cinderella rather than this story! Jana is sweet with her, but she still coddles Gisela, making her think she is weaker than she is.
Some of the supporting characters didn't do anything for me and actually left me wondering what their purpose was. It is fast-paced, especially near the end when it wraps up with a hop, skip, and a jump.
This was an enjoyable read that I have no hesitation in recommending.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Ducklady (1174 KP) rated The Core: The Demon Cycle in Books
Aug 25, 2019
The ending to a spectacular series
Contains spoilers, click to show
Despite negative things I had heard about this book, I was eager to read the final book of the demon cycle series.
I loved the new additions to the POV characters, my favourites being Ashia and Briar. I did feel like it skated away from the main protagonists many times, which frustrated me while I was anxious to get back to Arlen and co. Saying that, the chapters for Ragen and Elissa were brilliant and gave some insight into characters that were already held dear. It revisited some of Arlen's friends from his childhood and the way they had changed from children to adults was an interesting read.
The gap in coming back to the main characters made the book even more tense and made me want to read more and more.
I was confused about the author's opinions on religion, particularly with the scenes between Arlen and Jardir. I have gotten a very negative vibe surrounding religion all throughout the series, but when they were travelling to the core, that seemed flipped on its head.
One part that really struck me was the reaction that Leesha had when she saw her rapist. she relived the moment and still spared the man's life. He was a simple monster that had been implied to have raped other women too. Leesha had a daughter to think about and I think that would have realistically caused her to execute the man, it even said that she wouldn't have been judged for it. Half the time Leesha is holier than thou, although other times she has used her flameworks and poison to kill people... like come on, kill the goddamn rapist. Other than that, this book was almost impossible to put down.
I am excited for the next series and will likely reread the entire series again.
I loved the new additions to the POV characters, my favourites being Ashia and Briar. I did feel like it skated away from the main protagonists many times, which frustrated me while I was anxious to get back to Arlen and co. Saying that, the chapters for Ragen and Elissa were brilliant and gave some insight into characters that were already held dear. It revisited some of Arlen's friends from his childhood and the way they had changed from children to adults was an interesting read.
The gap in coming back to the main characters made the book even more tense and made me want to read more and more.
I was confused about the author's opinions on religion, particularly with the scenes between Arlen and Jardir. I have gotten a very negative vibe surrounding religion all throughout the series, but when they were travelling to the core, that seemed flipped on its head.
One part that really struck me was the reaction that Leesha had when she saw her rapist. she relived the moment and still spared the man's life. He was a simple monster that had been implied to have raped other women too. Leesha had a daughter to think about and I think that would have realistically caused her to execute the man, it even said that she wouldn't have been judged for it. Half the time Leesha is holier than thou, although other times she has used her flameworks and poison to kill people... like come on, kill the goddamn rapist. Other than that, this book was almost impossible to put down.
I am excited for the next series and will likely reread the entire series again.
ClareR (5726 KP) rated The Night Ship in Books
Dec 12, 2022
The Night Ship is a wonderful story told from two different perspectives: Mayken is travelling to the Dutch East Indies on board the Batavia in 1629; in 1989, Gil is sent to live with his grandfather after he death of his mother. Gil finds out about the shipwreck of the Batavia when he meets some archaeologists, and becomes really interested in what happened.
The story switches between the two children, and I couldn’t wait to read about each perspective. Mayken is a happy, curious child, who is desperate to explore the world below decks - which due to her status, she isn’t supposed to do. So she enlists the help of a cabin boy and disguises herself. Mayken searches for a monster below decks, the Bullebak, as things start to go wrong on the ship. But it soon becomes apparent that the threat doesn’t come from a monster.
Gil doesn’t want to live with his uncommunicative, distant grandfather. He doesn’t want to fish with him either. And her certainly doesn’t want to talk about what happened with his mother. He finds solace in his friendships with an ancient tortoise called Enkidu, and Silvia Zanetti, the wife and mother of his grandfathers enemies, Frank and Roper (the latter sounds like he should be locked up, to be honest).
I absolutely loved this book. Mayken and Gil are both such tragic characters who only need someone to care for them. It’s a magical story, made more so by the imaginations of the two children. It’s a shame that the real world has to encroach on them.
Highly recommended.
The story switches between the two children, and I couldn’t wait to read about each perspective. Mayken is a happy, curious child, who is desperate to explore the world below decks - which due to her status, she isn’t supposed to do. So she enlists the help of a cabin boy and disguises herself. Mayken searches for a monster below decks, the Bullebak, as things start to go wrong on the ship. But it soon becomes apparent that the threat doesn’t come from a monster.
Gil doesn’t want to live with his uncommunicative, distant grandfather. He doesn’t want to fish with him either. And her certainly doesn’t want to talk about what happened with his mother. He finds solace in his friendships with an ancient tortoise called Enkidu, and Silvia Zanetti, the wife and mother of his grandfathers enemies, Frank and Roper (the latter sounds like he should be locked up, to be honest).
I absolutely loved this book. Mayken and Gil are both such tragic characters who only need someone to care for them. It’s a magical story, made more so by the imaginations of the two children. It’s a shame that the real world has to encroach on them.
Highly recommended.
The Mammoth Book of Tasteless Jokes
Book
The ultimate collection of tasteless and sick jokes that just shouldn't be told. More than 3,000...
Paul Kellett (118 KP) rated Descent: Journeys in the Dark (Second Edition) in Tabletop Games
May 4, 2019
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
Kristy H (1252 KP) rated Somebody's Daughter in Books
Apr 4, 2019
So this is a very timely book--as it seems like sexting and its repercussions is everywhere right now--and its horrifying to see how quickly one bad decision can affect the course of so many kids' lives. Unfortunately, this one fell flat for me. I actually really liked Zoe--and even her twin, though she wasn't as prominently featured--but the book was told from Emma's perspective, and she drove me crazy.
It's made clear from the beginning that Zoe's incident parallels something Emma herself did as a teen or young woman. But, of course, we can't just be told what that is. Heaven forbid. Instead, there are constant allusions to whatever happened, or Emma mentioning it (to herself, since it's a secret) and agonizing whether she should tell Zoe or her husband, or blah blah blah. We go over half the book before finding out what really happened and by then I was way too annoyed to care.
Not to mention, Emma's husband, Bobby, is a total jerk. The guy turns on his teenage daughter when she needs him and then spends the majority of the book being a total a** to his wife and kids. I had zero sympathy for him and honestly wished either Emma or the kids would just kick him to the curb. Most of the book is Bobby sniping at Emma (or his fifteen-year-old daughter, who has just been through a huge trauma!), or Emma endlessly worrying about Bobby and the state of things. Ugh. Rinse and repeat. I found myself sort of skimming waiting to see if more was going to happen. (It really didn't.)
It's a shame, because there was real potential with Zoe's character, and the message of the book--about the dangers of sexting--is a good one, I think.
“There’s a monster out there,” she says. “It can be anyone pushing a button and ruining my life. I can’t see them, but they’re out there, and I’m terrified.”
Alas, the book was just too melodramatic and repetitive for me. I couldn't handle how long it took to reveal Emma's past, especially after all the build-up to said revelation. The rehashed bickering between Emma and Bobby is just way too much (and I couldn't stand Bobby whatsoever). I felt so bad for those poor kids. And, of course, to end it all, we have a predictable ending that you could see coming a mile away. I should have abandoned this one, but I kept holding out hope it would surprise me. It did not. 2 stars.
It's made clear from the beginning that Zoe's incident parallels something Emma herself did as a teen or young woman. But, of course, we can't just be told what that is. Heaven forbid. Instead, there are constant allusions to whatever happened, or Emma mentioning it (to herself, since it's a secret) and agonizing whether she should tell Zoe or her husband, or blah blah blah. We go over half the book before finding out what really happened and by then I was way too annoyed to care.
Not to mention, Emma's husband, Bobby, is a total jerk. The guy turns on his teenage daughter when she needs him and then spends the majority of the book being a total a** to his wife and kids. I had zero sympathy for him and honestly wished either Emma or the kids would just kick him to the curb. Most of the book is Bobby sniping at Emma (or his fifteen-year-old daughter, who has just been through a huge trauma!), or Emma endlessly worrying about Bobby and the state of things. Ugh. Rinse and repeat. I found myself sort of skimming waiting to see if more was going to happen. (It really didn't.)
It's a shame, because there was real potential with Zoe's character, and the message of the book--about the dangers of sexting--is a good one, I think.
“There’s a monster out there,” she says. “It can be anyone pushing a button and ruining my life. I can’t see them, but they’re out there, and I’m terrified.”
Alas, the book was just too melodramatic and repetitive for me. I couldn't handle how long it took to reveal Emma's past, especially after all the build-up to said revelation. The rehashed bickering between Emma and Bobby is just way too much (and I couldn't stand Bobby whatsoever). I felt so bad for those poor kids. And, of course, to end it all, we have a predictable ending that you could see coming a mile away. I should have abandoned this one, but I kept holding out hope it would surprise me. It did not. 2 stars.
Sophia (Bookwyrming Thoughts) (530 KP) rated Killer of Enemies (Killer of Enemies, #1) in Books
Jan 23, 2020
Original Rating: 3.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/07/review-killer-of-enemies-by-joseph-bruchac.html">Bookwyrming Thoughts</a>
I never thought I would ever come across a book that dumps information on you AND like it.
With a post-apocalyptic world where people are ruled over genetically modified people who are barely human anymore, Joseph Bruchac has obviously planned this book very well and vividly, even with the amount of information he dumps on you for most of the book. I find that the information dump actually goes very well with the amount of action there is. Take away all of the information, and you'll be left with an empty husk of a book that is just full of nonstop action, which would definitely backfire big time on the author because it would be pretty undeveloped.
Bruchac is very detail-oriented throughout the book it's not just the information being dumped. Lozen, our main character who is a monster hunter for the genetically modified people ruling over her home, apparently goes into excruciating detail about some things, such as talking about someone's body odor or eating a monster's heart (that was gross).
Killer of Enemies also promotes diversity in the young adult genre Lozen is a Native American, and I can honestly say I have never had a Native American in any book I've read so far until now. There are hints of Native American traditions and culture woven throughout, and I find that it's probably one of the reasons why I actually enjoyed this a lot more than I would have without the Native American aspect.
Despite how awesome and diverse Killer of Enemies, there were just some things that knocked down some points. Throughout the information dumping, I don't think Bruchac actually mentions why or how the four rulers of Haven actually got their names. The Dreamer and Lady Time make sense, but the Jester doesn't really make sense, and Diablita Loca (how do you even say that?) makes no sense whatsoever.
There also doesn't seem to be a purpose, and while there does seem to be one, I just can't really tell at all. The entire book is pretty much described in less than ten words: hunting weird monsters, telling stories, flashbacks, and information dump.
I did, however, like how Bruchac ends Killer of Enemies by saying something along the lines of, "Just because this story is over doesn't mean everything is now peachy and happily ever after. It's just uncertain, but right now, everything is great."
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/07/review-killer-of-enemies-by-joseph-bruchac.html">Bookwyrming Thoughts</a>
I never thought I would ever come across a book that dumps information on you AND like it.
With a post-apocalyptic world where people are ruled over genetically modified people who are barely human anymore, Joseph Bruchac has obviously planned this book very well and vividly, even with the amount of information he dumps on you for most of the book. I find that the information dump actually goes very well with the amount of action there is. Take away all of the information, and you'll be left with an empty husk of a book that is just full of nonstop action, which would definitely backfire big time on the author because it would be pretty undeveloped.
Bruchac is very detail-oriented throughout the book it's not just the information being dumped. Lozen, our main character who is a monster hunter for the genetically modified people ruling over her home, apparently goes into excruciating detail about some things, such as talking about someone's body odor or eating a monster's heart (that was gross).
Killer of Enemies also promotes diversity in the young adult genre Lozen is a Native American, and I can honestly say I have never had a Native American in any book I've read so far until now. There are hints of Native American traditions and culture woven throughout, and I find that it's probably one of the reasons why I actually enjoyed this a lot more than I would have without the Native American aspect.
Despite how awesome and diverse Killer of Enemies, there were just some things that knocked down some points. Throughout the information dumping, I don't think Bruchac actually mentions why or how the four rulers of Haven actually got their names. The Dreamer and Lady Time make sense, but the Jester doesn't really make sense, and Diablita Loca (how do you even say that?) makes no sense whatsoever.
There also doesn't seem to be a purpose, and while there does seem to be one, I just can't really tell at all. The entire book is pretty much described in less than ten words: hunting weird monsters, telling stories, flashbacks, and information dump.
I did, however, like how Bruchac ends Killer of Enemies by saying something along the lines of, "Just because this story is over doesn't mean everything is now peachy and happily ever after. It's just uncertain, but right now, everything is great."
Endless Reader
Education and Games
App
** App Store's Editor's Choice ** *From the team at ORIGINATOR - the creators of the beloved...
Debbiereadsbook (1202 KP) rated Escaping Exile (Escape Trilogy #1) in Books
Oct 29, 2018
kinda creeps up on ya!
I was gifted my copy of this book direct from the author, that I write a review was not required.
Andrew didn't know how long he'd been on the island, but it was a long time. When a ship wrecks on his beach, a scent pulls him to find Edmund, half dead from the wreck. But there are others who want Edmund, and they don't mean to save him. Andrew has to keep HIS monster at bay, along with those on the island, if he wants to keep Edmund safe.
So! I'm in a bit of a quandary about this book!
If you follow my reviews, you'll know I'm not a fan of books written in the present tense and first person. I don't know why I don't like them, I just don't. You'll also know, I will ALMOST always say I wanted to hear from the other main character, if a book is written from a single point of view.
And thus: my quandary. This book is written present tense AND first person. Had this book been written from both Andrew AND Edmund's point of view, in resent tense/first person, I have no doubt, NONE at all, I would have dumped this book as soon as that became clear. But it's ONLY Andrew who has a voice here. And of course, at this point I'm gonna say I needed to hear from Edmund, because I really did! But HAD Edmund had a say, I might not have finished it! You see my problem?!?!?!
Putting that fact aside, I really did enjoy these 80 pages of a vampire falling in love with his rescue, who in turn rescues him from his banishment. Andrew has been banished for killing one to many humans and keeping this human alive might just be his salvation. Edmund, curious mind that he has, wants to study Andrew's kind. And as they grow closer, Andrew's beast pushes hard for Andrew to bite Edmund, which Andrew doesn't want to do. But Edmund takes the choice away from him.
Andrew's voice is strong and clear, and he tells his story well. I saw no spelling or editing errors to spoil my reading.
It's just my bloody quandary!
So, since I really am surprised I enjoyed this first person/present tense...
4 solid stars
**same worded review will appear elsewhere**
Andrew didn't know how long he'd been on the island, but it was a long time. When a ship wrecks on his beach, a scent pulls him to find Edmund, half dead from the wreck. But there are others who want Edmund, and they don't mean to save him. Andrew has to keep HIS monster at bay, along with those on the island, if he wants to keep Edmund safe.
So! I'm in a bit of a quandary about this book!
If you follow my reviews, you'll know I'm not a fan of books written in the present tense and first person. I don't know why I don't like them, I just don't. You'll also know, I will ALMOST always say I wanted to hear from the other main character, if a book is written from a single point of view.
And thus: my quandary. This book is written present tense AND first person. Had this book been written from both Andrew AND Edmund's point of view, in resent tense/first person, I have no doubt, NONE at all, I would have dumped this book as soon as that became clear. But it's ONLY Andrew who has a voice here. And of course, at this point I'm gonna say I needed to hear from Edmund, because I really did! But HAD Edmund had a say, I might not have finished it! You see my problem?!?!?!
Putting that fact aside, I really did enjoy these 80 pages of a vampire falling in love with his rescue, who in turn rescues him from his banishment. Andrew has been banished for killing one to many humans and keeping this human alive might just be his salvation. Edmund, curious mind that he has, wants to study Andrew's kind. And as they grow closer, Andrew's beast pushes hard for Andrew to bite Edmund, which Andrew doesn't want to do. But Edmund takes the choice away from him.
Andrew's voice is strong and clear, and he tells his story well. I saw no spelling or editing errors to spoil my reading.
It's just my bloody quandary!
So, since I really am surprised I enjoyed this first person/present tense...
4 solid stars
**same worded review will appear elsewhere**
Sean Farrell (9 KP) rated The Hatching (The Hatching #1) in Books
Mar 15, 2018
Some people find spiders horrifying, others don't have much problem with them. I belong to the former group, and as such, found much in this book to creep me out. The story follows a large and diverse cast of characters located around the world, as a series of bizarre incidences involving spiders begins to point towards a larger disaster looming around the corner. With the cast featuring everyone from doomsday preppers to an FBI agent to an arachnologist to the President of the United States, it's practically a who's who of monster and disaster movie cliches. But thanks to the brisk pace and effectively gross manner of death, this combination of "Arachnophobia", "Alien" and pretty much any Roland Emmerich blockbuster winds up being very hard to put down. There are a few flaws, like some forced-feeling romance elements, and far too many of the characters being described as very attractive. The complete lack of any resolution presented by the ending is a bit of a disappointment as well, though I am left definitely interested in the next book. I don't know how much the type of person who would happily let a tarantula crawl up their arm will get out of this, but for everyone else, you will likely find yourself checking the corners of your walls for a couple days after finishing.