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A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper
Book
Ambitious, attractive, and full of potential, five young college students prepared for the new...
True Crime

Matthew Krueger (10051 KP) rated the Xbox One version of Amnesia: The Dark Descent in Video Games
Nov 14, 2020
Scary and Spooky
Amnesia: The Dark Descent- is a terrorfying, horrorfying, spooky, scary, creepy game.
The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.
Amnesia: The Dark Descent is a first-person adventure game with survival horror elements. The player takes control of Daniel, who must navigate Brennenburg Castle while avoiding various dangers and solving puzzles. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.
In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties.
Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.
Its a excellent survival horror game and a must play.
The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.
Amnesia: The Dark Descent is a first-person adventure game with survival horror elements. The player takes control of Daniel, who must navigate Brennenburg Castle while avoiding various dangers and solving puzzles. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.
In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties.
Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.
Its a excellent survival horror game and a must play.

Barcode Knight
Games
App
The sequel to Barcode Kingdom has finally launched! Teleport to a dungeon by offering a barcode up...

Cori June (3033 KP) rated Meddling Kids: A Novel in Books
Dec 3, 2018 (Updated Dec 5, 2018)

Jpb (34 KP) rated Little Monsters (2019) in Movies
Jan 10, 2021

Unmade Up: Recollections of a Friendship with David Bowie
Book
Unmade Up features much previously unseen artwork and photography of the enigmatic singer David...

David McK (3600 KP) rated Godzilla vs. Kong (2021) in Movies
Aug 27, 2021
Basically, a big-budget scrap fest based in the 'MonsterVerse' that was kicked off by 'Kong: Skull Island' (which, IMO, is still the best of the movies in that series) before expanding to also include 'Godzilla: King of the Monsters', with Godzilla and Kong both positioned as apex beings on planet Earth; both unwilling to give up their dominant position.
Basically, an excuse to have the two monsters fight each other, and against a returning foe from an earlier movie.
Basically, an excuse to have the two monsters fight each other, and against a returning foe from an earlier movie.