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Hadley (567 KP) rated In Cold Blood: A True Account of a Multiple Murder and Its Consequences in Books
Aug 2, 2020
The writing (1 more)
The flow
In the 'Introduction' of Capote's true crime novel In Cold Blood, American writer Bob Colacello states: "Capote was one of the first who dared to elevate journalism to the level of art. In Cold Blood is a work of great discipline and even greater restraint, a tale of fate, as spare and elegiac as a Greek tragedy, as rich in its breadth and depth as the classic French novels of Stendhal and Flaubert. 'We all have our souls and we all have facades,' Truman Capote told his friend Kay Meehan a year or so before he came upon the news that would inspire his masterpiece, 'and then there's something in between that makes us function as people. That's what I have the ability to communicate.' "
The novel, which was published in 1965, is an eyewitness account of Capote's visitation to the scene of the murder as well as meetings with the murderers and townspeople- - - a retelling of the crime and aftermath, mostly from the eyes of those affected, by hundreds of hours of interviews and interrogations. The novel, ultimately, was the end of Capote which led him to alcoholism that took his life in 1984.
Like most small-town murders, a tension between residences is created when a well-known and well-liked family of four is brutally murdered, and everyone begins to point a finger at the other: "But afterward the townspeople, theretofore sufficiently unfearful of each other to seldom trouble to lock their doors, found fantasy re-creating them over and again - - - those somber explosions that stimulated fires of mistrust in the glare of which many old neighbors viewed each other strangely, and as strangers." Fortunately, the KBI (Kansas Bureau of Investigation) didn't allow these accusations to keep them from finding the real killers.
" 'Deep down,' Perry continued, 'way, way rock bottom, I never thought I could do it. A thing like that.' " Perry Smith, one of the murderers, confesses to his cohort and partner-in-crime, Richard Hickock, about murdering the Clutter family. "Presently, he said, 'Know what it is that really bugs me? About that other thing[Clutter murder]? It's just I don't believe it- - - that anyone can get away with a thing like that.' And he suspected that Dick [Richard] didn't, either. For Dick was at least partly inhabited by Perry's mystical-moral apprehensions. Thus: 'Now, just shut up!' "
Capote writes clearly of the impact that Smith's and Hickock's past may have played leading up to the murders, mostly focusing on Smith's traumatic childhood. During the trial portion of the book, a psychologist is brought in to point out how the two murderers may not have been responsible for their actions due-to instances in their past - - - a horrific car crash in Hickock's that left him with a lop-sided face and black-out spells, as well as Smith being physically and emotional abused by his alcoholic mother and father. In exploring these traumas, In Cold Blood leaves the impression that these two men were merely ticking time bombs and that the Clutter family, unfortunately, had to pay for it.
The trauma shared by Hickock and Smith help to shape the two murderers into actual human beings rather than monsters throughout the novel: one scene, where we get to read a letter to Smith from his last living sister, readers get to see how he was perceived by his family members, as his sister goes on to degrade him to the maturity level of a child and that she is above him because of that- - -but she also reveals her jealousy of their father loving him more than he ever loved her (despite the excessive abuse). A close friend of Smith's tells him to be careful writing her anymore because he believes that: 'they can only serve to increase your already dangerous anti-social instincts.'
Part of the narrative, too, is the KBI agent in-charge of the Clutter murder, Alvin Dewey: One day while visiting Holcomb's well-known cafe (Hartman's) where Dewey is told he looks awful from weight loss and fatigue - - - Dewey recalls that he had spent: 'two wearying and wasted days trying to trace that phantom pair, the Mexicans sworn by Paul Helm to have visited Mr. Clutter on the eve of the murders.' And then he gets heckled by a local, who wants to know why he hasn't found the people responsible yet,but Dewey simply smiles and walks away, having put up with numerous people being angry that the murders were taking so long to solve.
But it wasn't footwork that got the pair arrested, it was an old cellmate who had given Hickock the idea that there was $10,000 in a safe at the Clutter farm that came forward: (read this on my blog because I had to cut it out since my review was too long!).
Meanwhile, readers also get to experience Hickock and Smith's troubles as they are on the run after the murders which is done masterfully by Capote. And although one would assume that the killers would stay as far away from Kansas as possible, the two end up back there, only to miraculously get out before the police can catch up with them. The pair decide to head to Florida, where, on December 19, 1959, an entire family was murdered in the exact same way as the Clutters; Hickock and Smith both adamantly denied that they were involved with it - - - and back in 2012- - - Hickock and Smith's bodies were exhumed to compare their DNA with a profile found on one of the victim's clothing: they were not a match. The case remains unsolved til this day.
" Presently he[Smith] came across an inner-page story that won his entire attention. It concerned murder, the slaying of a Florida family, a Mr. and Mrs. Clifford Walker, their four-year-old son, and their two-year-old daughter. Each of the victims, though not bound or gagged, had been shot through the head with a .22 weapon. The crime, clueless and apparently motiveless, had taken place Saturday night, December 19, at the Walker home, on a cattle-raising ranch not far from Tallahassee."
Not soon after the pair leave the Florida beaches, they are arrested on what they believe to be parole violations, but it's clear, when the arresting officers are KBI agents that they had been caught for the Clutter murders. " 'Listen good, Perry. Because Mr. Duntz[KBI agent] is going to tell you where you really were...' Midway in the questioning, after he'd[Smith] begun to notice the number of allusions to a particular November weekend, he'd nerved himself for what he knew was coming, yet when it did, when the big cowboy with the sleepy voice said, 'You were killing the Clutter family' - - - well, he'd damn near died. That's all. "
The confession that follows is the most intense part of the book, given in it's entirety, readers finally get to know what happened to the Clutter family that cold night in November, 1959. Smith reveals that he never had the intention to kill anyone in the home, and that when the safe hadn't been found, he had fully intended to leave, even without Hickock, but what kept him there was Hickock threatening to rape Nancy Clutter. Smith states that he hates people who can't control themselves sexually, and that he didn't allow his partner to touch her at all. He also reveals that he thought about killing Hickock afterwards,stating: " no witnesses."
Capote didn't write 'In Cold Blood' until after Hickock and Smith were executed. The amount of interviews, court room appearances, and even witnessing the executions of both murderers shines through in this novel. But the book has also brought about doubters; a handful of people have since come forward to state that Capote's masterpiece is either 'not the full story' or 'completely wrong.' Just as recent as 2017, a man came forward with a 'manuscript' of a book that Hickock was writing, that contained a different confession on how and why the murders took place- - - Hickock states in this unpublished manuscript that a man by the name 'Roberts' had hired him and Smith to kill the Clutters.
Whether or not you believe that Capote wrote the whole truth or some of the truth, this novel is flawless and beautiful. The writing is poetic and the flow of the story keeps moving, page after page, never stopping long enough to bore the reader. I highly recommend this book as a MUST READ for anyone who loves the True Crime genre.
The novel, which was published in 1965, is an eyewitness account of Capote's visitation to the scene of the murder as well as meetings with the murderers and townspeople- - - a retelling of the crime and aftermath, mostly from the eyes of those affected, by hundreds of hours of interviews and interrogations. The novel, ultimately, was the end of Capote which led him to alcoholism that took his life in 1984.
Like most small-town murders, a tension between residences is created when a well-known and well-liked family of four is brutally murdered, and everyone begins to point a finger at the other: "But afterward the townspeople, theretofore sufficiently unfearful of each other to seldom trouble to lock their doors, found fantasy re-creating them over and again - - - those somber explosions that stimulated fires of mistrust in the glare of which many old neighbors viewed each other strangely, and as strangers." Fortunately, the KBI (Kansas Bureau of Investigation) didn't allow these accusations to keep them from finding the real killers.
" 'Deep down,' Perry continued, 'way, way rock bottom, I never thought I could do it. A thing like that.' " Perry Smith, one of the murderers, confesses to his cohort and partner-in-crime, Richard Hickock, about murdering the Clutter family. "Presently, he said, 'Know what it is that really bugs me? About that other thing[Clutter murder]? It's just I don't believe it- - - that anyone can get away with a thing like that.' And he suspected that Dick [Richard] didn't, either. For Dick was at least partly inhabited by Perry's mystical-moral apprehensions. Thus: 'Now, just shut up!' "
Capote writes clearly of the impact that Smith's and Hickock's past may have played leading up to the murders, mostly focusing on Smith's traumatic childhood. During the trial portion of the book, a psychologist is brought in to point out how the two murderers may not have been responsible for their actions due-to instances in their past - - - a horrific car crash in Hickock's that left him with a lop-sided face and black-out spells, as well as Smith being physically and emotional abused by his alcoholic mother and father. In exploring these traumas, In Cold Blood leaves the impression that these two men were merely ticking time bombs and that the Clutter family, unfortunately, had to pay for it.
The trauma shared by Hickock and Smith help to shape the two murderers into actual human beings rather than monsters throughout the novel: one scene, where we get to read a letter to Smith from his last living sister, readers get to see how he was perceived by his family members, as his sister goes on to degrade him to the maturity level of a child and that she is above him because of that- - -but she also reveals her jealousy of their father loving him more than he ever loved her (despite the excessive abuse). A close friend of Smith's tells him to be careful writing her anymore because he believes that: 'they can only serve to increase your already dangerous anti-social instincts.'
Part of the narrative, too, is the KBI agent in-charge of the Clutter murder, Alvin Dewey: One day while visiting Holcomb's well-known cafe (Hartman's) where Dewey is told he looks awful from weight loss and fatigue - - - Dewey recalls that he had spent: 'two wearying and wasted days trying to trace that phantom pair, the Mexicans sworn by Paul Helm to have visited Mr. Clutter on the eve of the murders.' And then he gets heckled by a local, who wants to know why he hasn't found the people responsible yet,but Dewey simply smiles and walks away, having put up with numerous people being angry that the murders were taking so long to solve.
But it wasn't footwork that got the pair arrested, it was an old cellmate who had given Hickock the idea that there was $10,000 in a safe at the Clutter farm that came forward: (read this on my blog because I had to cut it out since my review was too long!).
Meanwhile, readers also get to experience Hickock and Smith's troubles as they are on the run after the murders which is done masterfully by Capote. And although one would assume that the killers would stay as far away from Kansas as possible, the two end up back there, only to miraculously get out before the police can catch up with them. The pair decide to head to Florida, where, on December 19, 1959, an entire family was murdered in the exact same way as the Clutters; Hickock and Smith both adamantly denied that they were involved with it - - - and back in 2012- - - Hickock and Smith's bodies were exhumed to compare their DNA with a profile found on one of the victim's clothing: they were not a match. The case remains unsolved til this day.
" Presently he[Smith] came across an inner-page story that won his entire attention. It concerned murder, the slaying of a Florida family, a Mr. and Mrs. Clifford Walker, their four-year-old son, and their two-year-old daughter. Each of the victims, though not bound or gagged, had been shot through the head with a .22 weapon. The crime, clueless and apparently motiveless, had taken place Saturday night, December 19, at the Walker home, on a cattle-raising ranch not far from Tallahassee."
Not soon after the pair leave the Florida beaches, they are arrested on what they believe to be parole violations, but it's clear, when the arresting officers are KBI agents that they had been caught for the Clutter murders. " 'Listen good, Perry. Because Mr. Duntz[KBI agent] is going to tell you where you really were...' Midway in the questioning, after he'd[Smith] begun to notice the number of allusions to a particular November weekend, he'd nerved himself for what he knew was coming, yet when it did, when the big cowboy with the sleepy voice said, 'You were killing the Clutter family' - - - well, he'd damn near died. That's all. "
The confession that follows is the most intense part of the book, given in it's entirety, readers finally get to know what happened to the Clutter family that cold night in November, 1959. Smith reveals that he never had the intention to kill anyone in the home, and that when the safe hadn't been found, he had fully intended to leave, even without Hickock, but what kept him there was Hickock threatening to rape Nancy Clutter. Smith states that he hates people who can't control themselves sexually, and that he didn't allow his partner to touch her at all. He also reveals that he thought about killing Hickock afterwards,stating: " no witnesses."
Capote didn't write 'In Cold Blood' until after Hickock and Smith were executed. The amount of interviews, court room appearances, and even witnessing the executions of both murderers shines through in this novel. But the book has also brought about doubters; a handful of people have since come forward to state that Capote's masterpiece is either 'not the full story' or 'completely wrong.' Just as recent as 2017, a man came forward with a 'manuscript' of a book that Hickock was writing, that contained a different confession on how and why the murders took place- - - Hickock states in this unpublished manuscript that a man by the name 'Roberts' had hired him and Smith to kill the Clutters.
Whether or not you believe that Capote wrote the whole truth or some of the truth, this novel is flawless and beautiful. The writing is poetic and the flow of the story keeps moving, page after page, never stopping long enough to bore the reader. I highly recommend this book as a MUST READ for anyone who loves the True Crime genre.
Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games
Jun 30, 2020 (Updated Jul 1, 2020)
Gameplay (2 more)
Graphics
Sound
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
Mandy and G.D. Burkhead (26 KP) rated The Grey Bastards in Books
May 20, 2018
Shelf Life – The Grey Bastards Exemplifies Grimdark Fantasy at Its Damn Finest
Contains spoilers, click to show
The Grey Bastards is a fun, foul-mouthed read. If you’re turned off by bad language, steamy sex, or a good plot with plenty of action and twists, then this book isn’t for you. The Grey Bastards falls into the fantasy sub-genre known as grimdark. Where high fantasy has your Tolkien beautiful and noble elves, dwarves, humans, and wizards with epic battles between good and evil, grimdark takes all of that and covers it in shit, pus, and blood. Notice how in high fantasy nobody ever takes a piss or fucks? In grimdark, everyone does.
But don’t be fooled into thinking this book will be any less intelligent, epic, or heartfelt for it. The Grey Bastards is all of that and more. The novel follows Jackal, a half-breed orc living in the Lot Lands, the barren desert wasteland of Hispartha. He is a Grey Bastard, one of many half-orc hoofs, each protecting its own small town in the Lots. Members of a hoof are elite warriors that ride out on their Barbarians—giant warthogs—and slaughter invading bands of orcs.
Hispartha is a vibrant world, with a mix of fantastical species (orcs, half-orcs, elves, humans, halflings, and centaurs) with unique cultures and religions. Hispartha itself takes influences from Reconquista Spain, which is especially noticeable in the nomenclature, geography, and architecture.
The primarily atheistic half-orcs recently won their freedom from slavery at the hands of humans. Humans treat the half-orcs like second-class citizens, but tolerate them because of their strength, using them as a shield from the orcs. The elves are beautiful, reclusive, and probably the most cliché; there is one important elf character, but for the most part, we don’t get a good look into their culture in the first book. The centaurs worship Romanesque deities and go on crazed, Bacchanalian killing sprees during the blood moon.
Besides the half-orcs, the halflings are perhaps the most interesting. I still have a hard time visualizing them, trying to figure out if they are thin, pixie-like creatures or more stocky like dwarves. Their small stature and black skin makes me think of pygmies. They worship a god they expect will reincarnate someday, (view spoiler)
One thing that has always annoyed me about fantasy is that many authors feel that the characters of their world, being pre-industrial and thus “medieval,” must all be white, straight, Christian (or proto-Christian), cisgender males. If a woman appears at all is to act as the damsel, prize, or, if she’s lucky, a mystical enchantress to guide the heroes or provide a maguffin. It has come to the point in which this has become a tired and accepted baseline for fantasy. I don’t necessarily think that these fantasy authors are intentionally trying to be uninclusive, so much as they just seem to forget that other groups of people can exist in fantasy thanks to its fathers, Tolkien and Lewis.
But enough with my rant, the purpose of which is to highlight why I am often drawn to grimdark fantasy: at the very least I know that women, people of color, lgbt people, and other religions will be present, even if they are often victimized. This is because grimdark fantasy honestly depicts the horrors of rape, war, murder, slavery, and racism (or rather, speciesism in most cases) and has heroes and villains that are morally grey.
However, many authors describe these atrocities and then leave it at that, assuming that simply depicting them is enough to make a book mature and meaningful. They often fail to make any sort of statement on evil, and thus can seem to be, at best, blindly accepting it and, at worst, glorifying it (this often happens in the cases of magnificent bastard characters, who are absolute monsters but are so charming you almost respect or like them).
Jonathan French, however, does not fall short of the mark as many authors do, and for two main reasons: humor and humanity.
Let’s start with the humor. This book is hilarious. I mean in the I literally laughed out loud while reading it way. Sure, the jokes are often crass, but I have a dirty mind, so inappropriate humor is my favorite kind. The dialogue is especially top-notch, and the interactions between Jackal and his friends Fetching and Oats feel genuine, full of in-jokes, insults, and sexually-charged humor, all of which are exactly how I interact with my own close friends. And every major character in this book is so damn witty that I’m honestly jealous of them. If I could be quick enough to make even one of their zingers at the right time in a conversation, I would feel proud of myself for the rest of the day.
Humor is necessary to prevent any grimdark fantasy from becoming too over-the-top or depressing. And honestly, humor is needed most when the world is a dark and frightening place. But too much humor could accidentally downplay the point of grimdark: the brutally honest depiction of the atrocities that people are capable of.
And this is where it is important to have an element of humanity. By this I mean that the “good guys” must make some action or statement on those atrocities. Too often I read or watch hardened badass characters with no emotion who can watch a person get tortured and killed without flinching (maybe even do it themselves) and who never stop to question the nature of their society (even as part of their character growth), and I have difficulty finding them at all relatable or even the least bit interesting.
Now, often for this type of character, he or she is dead inside as a coping mechanism and part of their character arc is learning to allow themselves to feel their repressed emotions: heartbreak, anger, fear, etc. This can be done very well (see The Hunger Games for a great example—dystopian scifi and grimdark fantasy have very similar undertones). But most times it just ends up falling flat.
But Jackal already starts out with more personality than most grimdark protagonists. He is a humorous and light-hearted person. Sure, he lives in a desert wasteland, his race is entirely created by rape, he’s treated as a second-class citizen, and his life and the lives of those around him are in constant danger of rape and/or murder by invading orcs or blood-crazed centaurs. But despite all of that, he still has a sense of humor, people he loves, a community, ambitions, moral code, and all of the other things that these protagonists are often lacking.
Don’t get me wrong, he can be an asshole, and he’s often acts rashly before he thinks. But the scene that really stuck with me the most was [when Jackal and the wizard Crafty come across an unconscious elf sex-slave. I was expecting him to say something along the lines of “There’s nothing we can do for her, we have to save ourselves” or “This isn’t any of our business” or “It would be best to just put her out of her mercy.” These are the typical lines that a grimdark protagonist might utter while their companion—accused of being a bleeding heart—frees the slave. But this was not the case. Jackal and Crafty both immediately set out to free the girl and steal her away from her owner, despite the danger to themselves. And when he comes across an entire castle-full of these women, Jackal again sets about freeing them without a moment’s hesitation. (hide spoiler)]
And it’s no surprise that Jackal has a serious problem with rape. As I’ve mentioned before, half-orcs are entirely the product of roving bands of orcs raping human, elven, or even half-orc women. [When Jackal learns that Starling, the elf slave he rescued, is pregnant with a half-orc baby, he is not only furious with the orcs that gang-raped her, but also disturbed by the fact that elven society shuns any of their women who have been raped, and that these victims often end up taking their own lives rather than give birth to an impure half-elf. (hide spoiler)]
Furthermore, Jackal, unlike many people in Hispartha, does not buy into misogyny or sexism. His best friend Fetching is the first female half-orc to have joined a group of riders. Not only does Jackal respect Fetching, he understands the emotional turmoil that she is dealing with being the first female rider and how she overcompensates as a result to earn the respect of the other men.
While there is quite a bit of speciesism (pretty much none of the species get along with one another), the inhabitants of Hispartha come in every skin color and nobody gives a damn. Furthermore, sexuality is primarily treated as each person’s individual preference and nobody else’s business. While characters may make jokes about acting “backy” (gay), these are made in good humor between friends, and nobody gets particularly offended by them. Fetching is herself openly bisexual (though she seems to suppress her heterosexual desires more than her homosexual ones out of that same need to be “one of the boys”), and Oats and Jackal are one of my favorite bromantic pairings.
Grimdark fantasy can often be depressing to read. But Jonathan French does an excellent job of infusing hope into his narrative. The story actually has a happier ending than I was expecting. [I was especially pleased when Jackal chooses Fetching to be the new leader of the hoof (she is voted in unanimously by the other riders). I find it incredibly annoying in books and movies when revolutionaries/usurpers decide to appoint themselves leaders, as the former does not qualify you for the latter. Part of Jackal’s arc is realizing that he is not meant to lead the hoof like he’d once desired. (hide spoiler)]
For the sequel, The True Bastards, I’m hoping to see [if a cure can be found for the thrice-blood child now infected with plague, how Fetching is doing leading the hoof, and what the mysterious Starling is up to (I don’t buy for a second that she’s killed herself). And of course, I fully expect that Jackal is going to have to fulfill his empty promise to the halfling’s resurrected god, Belico.
But don’t be fooled into thinking this book will be any less intelligent, epic, or heartfelt for it. The Grey Bastards is all of that and more. The novel follows Jackal, a half-breed orc living in the Lot Lands, the barren desert wasteland of Hispartha. He is a Grey Bastard, one of many half-orc hoofs, each protecting its own small town in the Lots. Members of a hoof are elite warriors that ride out on their Barbarians—giant warthogs—and slaughter invading bands of orcs.
Hispartha is a vibrant world, with a mix of fantastical species (orcs, half-orcs, elves, humans, halflings, and centaurs) with unique cultures and religions. Hispartha itself takes influences from Reconquista Spain, which is especially noticeable in the nomenclature, geography, and architecture.
The primarily atheistic half-orcs recently won their freedom from slavery at the hands of humans. Humans treat the half-orcs like second-class citizens, but tolerate them because of their strength, using them as a shield from the orcs. The elves are beautiful, reclusive, and probably the most cliché; there is one important elf character, but for the most part, we don’t get a good look into their culture in the first book. The centaurs worship Romanesque deities and go on crazed, Bacchanalian killing sprees during the blood moon.
Besides the half-orcs, the halflings are perhaps the most interesting. I still have a hard time visualizing them, trying to figure out if they are thin, pixie-like creatures or more stocky like dwarves. Their small stature and black skin makes me think of pygmies. They worship a god they expect will reincarnate someday, (view spoiler)
One thing that has always annoyed me about fantasy is that many authors feel that the characters of their world, being pre-industrial and thus “medieval,” must all be white, straight, Christian (or proto-Christian), cisgender males. If a woman appears at all is to act as the damsel, prize, or, if she’s lucky, a mystical enchantress to guide the heroes or provide a maguffin. It has come to the point in which this has become a tired and accepted baseline for fantasy. I don’t necessarily think that these fantasy authors are intentionally trying to be uninclusive, so much as they just seem to forget that other groups of people can exist in fantasy thanks to its fathers, Tolkien and Lewis.
But enough with my rant, the purpose of which is to highlight why I am often drawn to grimdark fantasy: at the very least I know that women, people of color, lgbt people, and other religions will be present, even if they are often victimized. This is because grimdark fantasy honestly depicts the horrors of rape, war, murder, slavery, and racism (or rather, speciesism in most cases) and has heroes and villains that are morally grey.
However, many authors describe these atrocities and then leave it at that, assuming that simply depicting them is enough to make a book mature and meaningful. They often fail to make any sort of statement on evil, and thus can seem to be, at best, blindly accepting it and, at worst, glorifying it (this often happens in the cases of magnificent bastard characters, who are absolute monsters but are so charming you almost respect or like them).
Jonathan French, however, does not fall short of the mark as many authors do, and for two main reasons: humor and humanity.
Let’s start with the humor. This book is hilarious. I mean in the I literally laughed out loud while reading it way. Sure, the jokes are often crass, but I have a dirty mind, so inappropriate humor is my favorite kind. The dialogue is especially top-notch, and the interactions between Jackal and his friends Fetching and Oats feel genuine, full of in-jokes, insults, and sexually-charged humor, all of which are exactly how I interact with my own close friends. And every major character in this book is so damn witty that I’m honestly jealous of them. If I could be quick enough to make even one of their zingers at the right time in a conversation, I would feel proud of myself for the rest of the day.
Humor is necessary to prevent any grimdark fantasy from becoming too over-the-top or depressing. And honestly, humor is needed most when the world is a dark and frightening place. But too much humor could accidentally downplay the point of grimdark: the brutally honest depiction of the atrocities that people are capable of.
And this is where it is important to have an element of humanity. By this I mean that the “good guys” must make some action or statement on those atrocities. Too often I read or watch hardened badass characters with no emotion who can watch a person get tortured and killed without flinching (maybe even do it themselves) and who never stop to question the nature of their society (even as part of their character growth), and I have difficulty finding them at all relatable or even the least bit interesting.
Now, often for this type of character, he or she is dead inside as a coping mechanism and part of their character arc is learning to allow themselves to feel their repressed emotions: heartbreak, anger, fear, etc. This can be done very well (see The Hunger Games for a great example—dystopian scifi and grimdark fantasy have very similar undertones). But most times it just ends up falling flat.
But Jackal already starts out with more personality than most grimdark protagonists. He is a humorous and light-hearted person. Sure, he lives in a desert wasteland, his race is entirely created by rape, he’s treated as a second-class citizen, and his life and the lives of those around him are in constant danger of rape and/or murder by invading orcs or blood-crazed centaurs. But despite all of that, he still has a sense of humor, people he loves, a community, ambitions, moral code, and all of the other things that these protagonists are often lacking.
Don’t get me wrong, he can be an asshole, and he’s often acts rashly before he thinks. But the scene that really stuck with me the most was [when Jackal and the wizard Crafty come across an unconscious elf sex-slave. I was expecting him to say something along the lines of “There’s nothing we can do for her, we have to save ourselves” or “This isn’t any of our business” or “It would be best to just put her out of her mercy.” These are the typical lines that a grimdark protagonist might utter while their companion—accused of being a bleeding heart—frees the slave. But this was not the case. Jackal and Crafty both immediately set out to free the girl and steal her away from her owner, despite the danger to themselves. And when he comes across an entire castle-full of these women, Jackal again sets about freeing them without a moment’s hesitation. (hide spoiler)]
And it’s no surprise that Jackal has a serious problem with rape. As I’ve mentioned before, half-orcs are entirely the product of roving bands of orcs raping human, elven, or even half-orc women. [When Jackal learns that Starling, the elf slave he rescued, is pregnant with a half-orc baby, he is not only furious with the orcs that gang-raped her, but also disturbed by the fact that elven society shuns any of their women who have been raped, and that these victims often end up taking their own lives rather than give birth to an impure half-elf. (hide spoiler)]
Furthermore, Jackal, unlike many people in Hispartha, does not buy into misogyny or sexism. His best friend Fetching is the first female half-orc to have joined a group of riders. Not only does Jackal respect Fetching, he understands the emotional turmoil that she is dealing with being the first female rider and how she overcompensates as a result to earn the respect of the other men.
While there is quite a bit of speciesism (pretty much none of the species get along with one another), the inhabitants of Hispartha come in every skin color and nobody gives a damn. Furthermore, sexuality is primarily treated as each person’s individual preference and nobody else’s business. While characters may make jokes about acting “backy” (gay), these are made in good humor between friends, and nobody gets particularly offended by them. Fetching is herself openly bisexual (though she seems to suppress her heterosexual desires more than her homosexual ones out of that same need to be “one of the boys”), and Oats and Jackal are one of my favorite bromantic pairings.
Grimdark fantasy can often be depressing to read. But Jonathan French does an excellent job of infusing hope into his narrative. The story actually has a happier ending than I was expecting. [I was especially pleased when Jackal chooses Fetching to be the new leader of the hoof (she is voted in unanimously by the other riders). I find it incredibly annoying in books and movies when revolutionaries/usurpers decide to appoint themselves leaders, as the former does not qualify you for the latter. Part of Jackal’s arc is realizing that he is not meant to lead the hoof like he’d once desired. (hide spoiler)]
For the sequel, The True Bastards, I’m hoping to see [if a cure can be found for the thrice-blood child now infected with plague, how Fetching is doing leading the hoof, and what the mysterious Starling is up to (I don’t buy for a second that she’s killed herself). And of course, I fully expect that Jackal is going to have to fulfill his empty promise to the halfling’s resurrected god, Belico.


